1884 v nickel value
Beginner question about heat dissipation
2023.03.21 18:30 Andra_9 Beginner question about heat dissipation
If power dissipated is P = V^2 / R, and the resistance of copper wire is very tiny (definitely much less than an ohm), wouldn't this tiny value of R result in a massive amount of power P being dissipated? Why doesn't electrical wiring instantly get so hot its insulation bursts into flames?
This doesn't seem to happen in real life. Yet, if I put a 100 Ohm resistor in line across a battery, it will quickly get extremely hot. What's going on here?
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2023.03.21 18:28 Reviewgiveaway75 DELAWARE’S CHANCELLOR ANDRE BOUCHARD UP TO HIS USUAL, UNUSUAL TRICKS IN CHANCERY COURT?
DELAWARE’S CHANCELLOR ANDRE BOUCHARD UP TO HIS USUAL, UNUSUAL TRICKS IN CHANCERY COURT?
04/29/2020 By Judson Bennett
I’ve been following Andre Bouchard
’s rocky career since the day he took office as the new Chancellor in Delaware
’s Court of Chancery
, and I wrote about the way he handled the Sussex County Register of Wills Office in his first year, which I thought was abhorrent. I’ve been extra critical of him through the TransPerfect
trial, which ended years ago, and somehow, court-payments linger and his old buddies at Skadden Arps
are still collecting nearly six-figure monthly paychecks, thanks to Bouchard
’s atrocious handling of the case.
I wonder which one of his friends could possibly get paid off this time because, in my opinion, the TransPerfect case has been milked for huge amounts of money for the benefit of Delaware’s Good-Ole-Boys Legal Club, aka friends of the Chancellor???
I’m seeing similar suspicious patterns in a new case covered by The Law360 story below, where he’s again being shortsighted, in my view, during a court-supervised sale, which sounds similar to me to the TransPerfect case. where he was, in my opinion, continually attempting to bully the sides into a settlement, rather than just doing his job as a judge.
The Law360 story, says it best, “Chancellor Bouchard, a veteran of epic — and unfinished — battles arising from the liquidation of TransPerfect Global Inc. after a falling-out between its founders.”
I would love to hear your thoughts on this one. In my opinion, this guy, who was never a judge before, somehow through his Democrat politics, getting the chief role at the Chancery Court, is not even learning on the job. Time for him to go!
Judson Bennett-Coastal Network
PLEASE CHECK OUT MY WEBSITE at : coastalnetwork.com
See the Law360 story:
Chancellor Rips Critics Of Pharma Sale As ‘Incredibly Naive’
By Jeff Montgomery
Share us on:
Law360 (April 20, 2020, 11:40 PM EDT) — Delaware’s chancellor branded some challenges to the court-supervised sale of drug developer Inspirion Delivery Sciences LLC as “astounding” and “incredibly naive” on Monday, noting that a court order had given a liquidating trustee broad latitude to complete the job.
The comments by Chancellor Andre G. Bouchard during a sale hearing teleconference followed arguments by Michael Yoder of Reid Collins & Tsai LLP that a new auction effort could have produced a better result than the offer of $4 million in cash and up to $10 million in future payments from OHEMO Life Sciences Inc. from royalties on anti-abuse opioid drug compounds.
Yoder, who represents former Inspirion members Raymond DiFalco and Manish Shah, argued that it made little sense for a trustee to “simply accept the first offer from a company insider,” referring to OHEMO, which has ties to IDS member Stefan Aigner.
Chancellor Bouchard, a veteran of epic — and unfinished — battles arising from the liquidation of TransPerfect Global Inc. after a falling-out between its founders, asked if Yoder had fully examined Delaware law
and trustee discretion on the issue.
“I really find that astounding. You didn’t even address the standard of review in your papers,” the chancellor said. “I find equally astounding the notion that you didn’t think insiders would be able to bid. Do you know how most of these contests end? Typically somebody involved with the company buys the other side out.”
Yoder said he was not arguing that insiders could not participate, but said that his clients did not participate because they hoped for a successful sale to a third party and were unaware there were no third parties in the running until recently.
“That just demonstrates extraordinary naivety,” Chancellor Bouchard said. “It all seems so last-minute for your client to walk in here not prepared to do something, and I find it very hard to believe that if they wanted to make a bid, they couldn’t do it all along.”
Differences between Shah and DiFalco and member Aigner over approval and marketing of key anti-abuse drugs MorphaBond and RoxyBond hobbled the business, with Aigner attempting to remove DiFalco as president of IDS.
The court ordered a liquidation after a three-day trial in November 2018, although further disputes and market issues extended the process. The proposed winning bidder was OHEMO, based in Puerto Rico, a company championed by Aigner before the liquidation order as a replacement for the Shah and DiFalco-aligned production operation.
Cerovene Inc., controlled by Shah and DiFalco, made an offer valued at up to $15 million but missed a key deadline for the submission earlier this month, according to Donna L. Culver of Morris Nichols Arsht & Tunnell LLP, counsel to liquidating trustee Derek C. Abbott.
Culver said Cerovene argued that the COVID-19
crisis and a lack of wire transfer specifics kept the business from making a required bid deposit, but not until “literally minutes before deadline” did the prospective competing bidder “give any indication he could not comply with the deadline.”
Nothing prevented DiFalco and Shah from getting involved through Cerovene earlier, Culver said, adding that the sale opponents also had not shown how the trustee or process represented an abuse of discretion.
Peter B. Ladig of Bayard PA, counsel to Aigner, Acela Investments LLC and two other companies that hold Aigner’s interests in IDS, said the business already had worked through a several-month marketing process, with 81 potential buyers approached, before choosing to move ahead with OHEMO for lack of a better offer.
“This is not, as I think the objectors would have the court believe, a question of having an auction just between the two insiders,” Ladig said. “This was an auction process that ran for months, and it’s really the end of the second process.”
Ladig said nothing in the case record supported claims that Aigner maneuvered the trustee into setting the final, 48-hour window for receipt of a competing offer for the business.
Chancellor Bouchard said he would take the arguments under advisement.
Aigner is represented by Peter B. Ladig and Brett M. McCartney of Bayard PA.
Shah and DiFalco are represented by Carmella P. Keener of Cooch and Taylor PA and William T. Reid IV, Michael Yoder, Jordan L. Vimont and Ryan M. Goldstein of Reid Collins & Tsai LLP.
Liquidating trustee Derek C. Abbott is represented by Donna L. Culver of Morris Nichols Arsht & Tunnell LLP.
The case is Acela Investments LLC et al. v. Raymond DiFalco et al., case number 2018-0558, in the Court of Chancery of the State of Delaware.
–Editing by Aaron Pelc. About Judson Bennett
📷Captain A. Judson Bennett was a life- long resident of Lewes, DE. He served the maritime industry for 33 years, primarily as a Delaware River Pilot, guiding large ships to the Port of Philadelphia. Captain Bennett has been an active and consistent entrepreneur over the years.
He was elected as a Lewes City Councilman for 6 years. Afterwards he ran for the Sussex County Council as a Republican, and with 20 thousand people voting, lost Delaware’s closest election by 3 votes to an 8 year incumbent. Abandoning his personal political ambitions, he became the Republican District leader, advocating conservative values. Captain Bennett became a lobbyist in the state legislature advocating among many ideas, financial literacy concepts in education. He managed several political campaigns, including one for Governor of Delaware and one for the US Senate against VP Joe Biden. He is now the owner, operator, and writer for the Coastal Network which communicates regularly with over 6000 people throughout the State of Delaware.
Captain Bennett is a graduate of St. Andrew’s School in Middletown, DE (where the movie “The Dead Poet’s Society was filmed) and also graduated “Magna Cum Laude” from the University of Delaware with a BA in Criminal Justice and an MA in Liberal Studies.
He is now a Widower, living in West Palm Beach, Florida. Captain Bennett has one son, three grandchildren, and one great grand-daughter, all who live in Richmond, Virginia.
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2023.03.21 18:23 ScienceRabbit PowerApp Form from SharePoint List with Lookup
I am customizing a SP form for a "Records" SP List. with PowerApps. Doing this in InfoPath would have been fairly easy, but Im new to PowerApps and this has been a headache.
I have a "Students" lookup column in my "Records" SP List that also pulls over some student demographics.
Im using Shane's Video here - https://www.youtube.com/watch?v=43ekj5MlNJU&t=236s
My issue is that when I follow his steps for the 'update' value of the data card it gives me a "Expected Record Value" error
In 'Records' the primary column from the students list is the ID, so I entered Update = StudentDropDown.Selected.ID which pops up the above error. removing the ".ID" makes the error go away, but the column in the Records list remains blank in when testing the form.
Any help would be appreciated.
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2023.03.21 18:15 Anxious-Ad6382 Is the mormon church evil?
If nothing more then watch the video linked below. https://www.youtube.com/watch?v=KVl5kMXz1vA
From a philosophical and logical argument. It is a moral obligation to sacrifice luxury or morally insignificant things in life to prevent bad things from happening in our world. Looking at the planet as a singular society and humans as either a good or evil being. If you have any luxury you are inherently evil. Therefore as a church that has excess in many ways. The church simply has too much and does too little.
In short based on moral arguments all churches that have an excess of any kind are evil.
Arguments that would counter this point of view are many. To address a few: The argument that the church does not have excess... Churches financial excess https://en.wikipedia.org/wiki/Finances_of_the_Church_of_Jesus_Christ_of_Latter-day_Saints#:~:text=If%20confirmed%2C%20the%20%24100%20billion,be%20legally%20required%20as%20claimed
. Churches workforce excess
To explain this point I would present a point of view that by heavenly decree each active and faithful member is ordered to donate as much time as reasonably possible to temple attendance. Seeking the blessings of the dead and the luxury of personal revelation.
"Come to the temples worthily and regularly
. Not only do you bless those who are deceased, but you may freely partake of the promised personal revelation that may bless your life..."
elder David B. Haight
This time could rather be used to reduce the bad things in the world.
The church has many forms of excess I only bring up a couple.
The argument that the church has much but does much.
From a financial point of few only the church uses roughly 2% of its monetary gain and value each year towards charity. The church donated more in 2021 than any other year in history at almost 1B$. The church's net worth is over 100B$. That is an atrocious difference.
Largest donation year ever link below. https://bycommonconsent.com/2022/10/07/906-million/ https://en.wikipedia.org/wiki/Membership_history_of_the_Church_of_Jesus_Christ_of_Latter-day_Saints#:~:text=The%20membership%20of%20the%20Church,31%2C%202021%2C%20was%2016%2C805%2C400
Explanation of the Singer's principle statement
Singer’s argument for this conclusion is straightforward, resting largely on a key moral principle that we will call Singer’s Rescue Principle
. The argument may be summarized as follows:
P1. Suffering and death from lack of food, shelter, or medical care are very bad. P2. We can prevent such suffering and death by donating to effective charities (in place of consumer purchases). P3. Many of our consumer purchases are morally insignificant: we could give them up without thereby sacrificing anything morally significant. P4. The Rescue Principle: If it is in our power to prevent something very bad from happening, without thereby sacrificing anything morally significant, we ought, morally, to do it. 4 Therefore, C. We ought, morally, to donate to effective charities rather than making morally insignificant consumer purchases.
A short video with more in depth verbal intrapersonal debate on the matter. Linked again same as the first for those that didn't watch it, and made it to the end of my post. https://www.youtube.com/watch?v=KVl5kMXz1vA
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2023.03.21 18:13 UncommonValor63 [PS4] H: B5015 Auto aligned EPR W: Overeaters AP/WWR FSA LL and RL
2023.03.21 18:05 sideswipe781 UFC San Antonio Betting Preview (& UFC 286 Review)
Bet record: 17-31
, Staked: 53.75u
, Profit/Loss: +4.96u
, ROI: 9.24%,
Parlay Suggestions: 21-6 If you’re not bothered about my ramblings on last week’s opinions, scroll down for UFC San Antonio Breakdowns
(For context, my UFC 286 Preview for that event can be found here: https://www.reddit.com/MMAbetting/comments/11qh6nn/ufc_286_betting_preview_ufc_las_vegas_review/
UFC 286 Bets: 4-3, +5.74u, Parlay Suggestions: 3-1
✅ 3u Gunnar Nelson & Marvin Vettori both to Win
✅ 2u Jack Shore & Impa Kasangany to Win
✅ 1u Jack Shore to Win in Round 2 or 3
❌ 1.5u Omar Morales to Win
✅ 1u Leon Edwards to Win
❌ 1u Juliana Miller & Omran Chaaban to Win
❌ 0.25u Marvin Vettori, Gunnar Nelson, Jack Shore & Juliana Miller all to Win
As I said in my initial comments about UFC 286, I think it really under delivered from a fan perspective because of the lack of high level UK prospects. Without a Molly McCann, Darren Till, Paddy Pimblett or a Tom Aspinall, the fans just weren’t as excited or vocal throughout the card.
With that said, I’m always having fun if I’m making money! This was my third winning event in a row, a streak of over 10u profit in March. It was obviously a card of strong favourites but I’m mostly happy with the spots I chose to pull the trigger on. The Nelson/Vettori parlay was nice as both men delivered exactly what I expected them to, and Jack Shore also came through to cash a bigger priced prop bet. It’s really satisfying when your reads on fights turn out to be spot on, and your bets cash with relative ease as a result. Here's some live thoughts on the card + my breakdowns:
- So proud of Leon Edwards
man, that was one hell of a performance. The way he levelled up that takedown defence and made his shots count in the clinch. It was one of those complicated fights to score in that he was moving backwards and fighting defensively for the most part, but he certainly landed more shots and had the better moments. Really happy to have gotten 2/1 and 3/1 (boosted) on the dog there.
- Jesus Christ Rafael Fiziev is quick. The combinations he was throwing in the first minute of round three were some of the most terrifying spurts of offence I’ve seen in some time. And then just a minute or so later Justin Gaethje
starts winging massive uppercuts and cannot miss with them. That was such a good fight, real back and forth stuff. I feel like Gaethje was lowkey a really good underdog spot all week but it’s hard to give those opinions credence sometimes when the masses are all hyping up Fiziev. At least I identified Fiziev was not a good bet.
- Massive shoutout to Gunnar Nelson
for performing exactly like a -400 should, as I expected him to! He got in, landed a takedown, and found the sub soon after. I still wish he would have done that against Takashi Sato, bur he rounded out the parlay with Vettori and made it a winning night for me! Along with Hadley, he was the best parlay option on the card (as I suggested).
- Casey O’Neill didn’t shoot for a takedown. Not the fight anyone was expecting. It’s disappointing when that happens but there’s not really a whole lot you can do. Jennifer
Maia is a really underrated striker so god knows why Casey chose that path. When you consider the way Jake Hadley approached his fight and compare it with O’Neill…that’s the difference between good fight IQ and bad. I actually said in my analysis “I trust O’Neill’s dedication to her gameplan here” which is hilarious. Don’t think I can be blamed for not seeing it coming though haha.
- All week I was a little bit confused by all the love for Roman Dolidze, as I got on Marvin Vettori
pretty early and didn’t really see a whole lot of reasoning that I understood. To be perfectly honest, Dolidze had more success than I expected him to, and any fighter other than Vettori would probably have wilted and got stopped. With that said, that’s exactly why I bet Marvin, so I don’t necessarily think it was a bad read at all. A solid parlay leg.
- Jack Shore
vs Makwan Amirkhani played out exactly as I expected it to. Amirkhani’s a good grappler, so I wasn’t surprised nor worried when he clearly won round 1. In fact, I was more confident in winning my bets as soon as the horn sounded, and it showed. I don’t really understand how a professional fighter can have such a glaring cardio issue and not address it or adjust his style. I hope they keep Makwan around, those Round 2/3 props will always be good. Happy to finally win one of those bigger priced prop bets. I’ve historically been pretty good with props but somehow been on a dry patch since I started posting here.
- Chris Duncan
v Morales was a frustrating one. Morales will look back on that one and be pissed off at himself, because he should absolutely be winning that. Chris Duncan really isn’t very good and I am already looking forward to fading him in the future. Hope they try and build him up because there’ll be a good fade waiting to happen. Annoying fight to lose but fair play to Duncan for identifying the path to victory. Glad I went with a smaller stake for a volatile fight.
- A shame what happened to Dusko Todorovic. Christian Leroy Duncan
is a really exciting striker so I was looking forward to seeing more of him, but you never want to see that happen. I hope we don’t have to wait until the next England card for C L Duncan’s next fight, but I also hope they give him a bit of a lay-up for to allow for a proper “debut”.
- Nicely done from Jake Hadley
, making use of his striking advantage and not getting sucked into a grappling affair. Always annoys me when someone has a distinct advantage but doesn’t use it because it’s not their plan A. He was the best parlay piece of the card. Good for Hadley and I’m excited to see what else he has to offer. Wish I’d gone with him instead of backing Juliana Miller.
- I was keeping half an eye on Herbert/Klein and Wood/Carolina whilst at work. Doesn’t look like I missed a whole lot and haven't bothered to rewatch.
- Juliana Miller with an awful performance. Veronica Macedo
looked much improved but it didn’t take a whole lot to defeat an opponent with no plan B. I didn’t anticipate Macedo being the stronger fighter of the two, which changed a whole lot. Poor decision from me to back an inexperienced fighter at -400 like that. Grim. Inexperience really showed.
UFC San Antonio
I'm really excited for the main event of this one, very glad they put this fight together. Unfortunately the headliner is a massive cut above the rest of the card in terms of popularity and calibre, but we’ve had worse cards this year, I don’t mind it. Usually I’d rejoice over the fact we aren’t in the Apex…but we are in Texas, where judging has been historically AWFUL. There isn’t a whole lot we can really do with that information though, except consider how much of a fighter’s win probability is based around them finding a finish. Fighters who are likely to win without the judges getting involved will be the less volatile spots this week.
From a betting perspective, it’s a very weak card. The bookies have done a really good job of pricing the punters out of any value, as my conclusions to most fights see me lining it pretty close to the books, where there ends up being no real numerical edge on either side! Nonetheless, I’ve broken down most of the bouts on the card below:
Cory Sandhagen v Marlon Vera
Marlon Vera has always been one of my favourite fighters. Backing him to win inside the distance when he was a prelim fighter was a spot I always looked out for back in the day, so it’s great to see him climb so high in the rankings. I always support and ride with the fighters that make me money over the years, and Vera has been one of the best of them.
Unfortunately, Vera’s always relied on his power and finishing ability to really carry him through fights, as there are a lot of instances where he’s down on the overall scorecards, before finding a finish. His wins over Dominic Cruz and Frankie Edgar are the two best examples recently, but his issue of being a slow starter also made this applicable in wins over Davey Grant, Nohelin Hernandez and Guido Cannetti. Also similarly, he was being thoroughly outboxed by Rob Font in their main event encounter last year, but the Ecuadorian was stealing rounds with knockdowns in a very similar way.
Considering I expect this fight against Cory Sandhagen to be a closely contested one, Vera’s inability to win minutes and start strong could end up becoming a problem here. The pivotal question in this fight is whether or not Vera can hurt or finish Sandhagen, as I certainly lean towards favouring Cory if this fight goes the distance and Vera hasn’t scored multiple knockdowns.
Vera is one of the most dangerous guys P4P on the roster, with KO and Submission potential across all five rounds – but Sandhagen has been pretty damn durable in his MMA career. Aljamain Sterling was the only man of 19 able to finish Cory, and it came in under 90 seconds. Sandhagen’s performance there was such a disappointment that I’m convinced there was something else going on that hindered him that night. Petr Yan also dropped Sandhagen with a spinning back fist combo, but that seemed very much like Cory getting caught unaware – and he looked like he recover instantly.
Given the calibre that Sandhagen has fought against in the last four years – I think we have to give him the benefit of the doubt in assuming he can stay safe here. If that is the case I expect him to win rounds with superior output and a faster pace – especially considering he’s got a high likelihood of being one round up after five minutes.
I’m not super confident in that take though as it’s hardly on the level of Garbrandt vs Jones or something! So it’s a fight I’m definitely lining as quite close. Sandhagen deserves to be deemed the favourite for the above reasons, but I wouldn’t be too surprised if Vera’s dangerousness was enough to tip the balance in his favour, or if he was able to win a round by just point striking anyway.
I saw a stat this week that said there have been 10 rounds in 2023 where a knockdown is landed but the round still ended and was scored. Of those scorecards, the fighter landing the knockdown won 8 of 10 times. Whilst it’s highly implied that a knockdown means you’re more likely to win the round based off how the following minutes take place, that does still imply the judges are leaning towards awarding damage over minute winning (I personally hate the way MMA judging has gone these days but it is what it is). Just something to consider when you think about Chito’s path to victory.
At the end of the day, it’s an intriguing fight, and not one I think anyone should be rushing to the betting window for due to the small margins in the various skill discrepancies. How I line this fight:
Cory Sandhagen -150 (60%), Marlon Vera +150 (40%) Bet or Pass:
Holly Holm v Yana Santos
Holly Holm is one of those fighters who makes your memory play tricks on you. I instinctively feel like I have a good read on her style and overall calibre, but then when I watch tape she’s always a much more underwhelming version of that fighter I have in my head. She just doesn’t really put her stamp on rounds – spending too much time in the clinch and does not have high enough volume. 3.24 significant strikes landed per 15 minutes is a shockingly low number, especially considering it’s Women’s MMA and Holm has a lot of in cage time. To make matters worse, Holm averages 0.72 takedowns per 15 minutes and is now 41 years old.
Whilst there’s a lot of data to crunch on Holm, there’s actually a surprisingly smaller sample size on Yana Santos. Considering Kunitskaya (previous surname) has been a known name in Women’s MMA for some time, it’s pretty crazy to think she only has 7 UFC appearances to her name – most of which are against a lesser calibre than Holly Holm. She’s also coming off a two year lay-off having had a child with Thiago Santos, which adds further uncertainty to an already tepid read.
As I’m sure you may have noticed by now, this breakdown is much more stat-based than I typically offer (though Women’s MMA is a lot more accessible for stats), because I honestly cannot bring myself to re-watch Holly Holm’s career and I’m instead relying on what the numbers are telling me. Perhaps that’s a bit lazy, but this is the 8th week of UFC cards in a row and I am feeling very burnt out! I just don’t think either woman has a particularly commanding style, and there’s a hell of a lot of intangibles floating around this fight (old age, post-child birth, lay-offs, levels of competition, Texas judging etc), so it’s a very easy pass. How I line this fight:
I won’t line a fight I haven’t taped, but I do not recommend Holm at this price. Bet or Pass:
Nate Landwehr v Austin Lingo
It’s a shame Alex Caceres had to pull out of the originally scheduled bout against Nate Landwehr, but good to see they managed to find Austin Lingo a fight so soon after the Ricardo Ramos one fell through a couple of weeks ago (still annoyed I didn’t get to cash some easy money there). From a fan perspective, this bout is probably the most entertaining of the three available!
Both dudes are hardnosed strikers that like to fight gritty and wear out their opponents. Neither are particularly gifted from a technique perspective, but you’d be hard pressed to find fighters that can out work these two. Pitting them against one another is going to lead to an exhausting fight.
Landwehr is the much more experienced of the two and has clearly had more career success implementing the brawling style, but I think this is just one of those matchups that’s going to be fought quite closely, given how it should play out. Landwehr relies on sheer busyness and drowning his opponents to win rounds but, if he can’t necessarily do that to Lingo, do you really have a whole lot of confidence that he’s going to be the clear round winner? The guy gets hit by 5.56 significant strikes per minute. Considering we are in Texas and there is added volatility to the judging, any fighter that can land 5.56 S.Strikes is live to win a round or two!
Landwehr’s key to winning this fight is going to be in his wrestling, as that’s where he will clearly assert himself. But can he even get it there though? Lingo’s debut performance against Youseff Zalal was a big red flag in terms of his takedown defence, but he looks to have improved it in his following two bouts. However, those came against a lower level of competition so could well be flattering Lingo’s overall ability. His takedown defence stats are quite skewed, and he’s coming off an 18 month layoff which muddies the water even more.
I think the edge in experience and overall competence at the hard-nosed styles means that Landwehr deserves to be favoured here, but I think the pricetag is a bit ridiculous. He should get the win, but I would be very surprised if he does it with the dominance of a -275. The lay off for Lingo means that he can have anywhere from a very low floor to a reasonably high ceiling. Both men are durable and will have moments in this fight, so this is one of the fights where I’m expecting some wild shit from Texas judges. If you’re convinced about betting Landwehr at -300 here, you’re crazy. Lingo the value side, but mostly based off intangibles and hypotheticals, which doesn’t fill me with enough confidence to pull the trigger. How I line this fight:
Nate Landwehr -200 (67%), Austin Lingo +200 (34%) Bet or Pass:
Andrea Lee v Maycee Barber
This one should be pretty fun! It’s speed and agility vs power and force.
Andrea Lee is a complicated fighter to get a full read on, as her performances have really varied throughout her career. She’s well rounded enough to outstrike most equally levelled opponents on the feet, and her grappling isn’t too bad either. Takedown defence needs a bit of work though.
The biggest issue with Lee is those back-to-back losses to Lauren Murphy and Roxanne Modafferi. It’s just inexcusable to lose both of those of those fights when you’re the calibre that Andrea Lee is. I know you can argue she got robbed against Murphy (it’s probably the key example of Texas judging being so bad), but she let the fight become quite close. And yes, Barber lost to Modafferi, but that was all determined by an injury and anyone who tells you otherwise is a hater or hasn’t watched it.
I’ve always thought Barber was overrated in terms of skills, but her physicality and strength are a bit of a gamechanger in the Women’s divisions. She’s well-rounded, but statistically has lesser output than Andrea Lee…which is always concerning. I expect this one to be quite competitive, where Andrea Lee could easily stay safe on the outside and jab her way to a win, as long as she gets on her bike and utilises good footwork. Maycee will plod forward and look to land the power shot, but that’s not a particularly high percentage outcome to rely on in Women’s MMA. If she can get her hands on her and utilise the clinch, I think it’s all one way traffic from there though. Maycee is reliable to do that, at least.
I can understand Barber being the favourite based off the finishing upside, imposing striking with good metrics and ability to land takedowns…but I’m just still not wholly convinced by her ability as a mixed martial artist outside of the way she implements brute force. It might be enough here, but I just don’t like her at this short of a price. Lee has a clear path to victory that, whilst I’m not convinced she can execute it, should be taken seriously. How I line this fight:
Andrea Lee +163 (38%), Maycee Barber -163 (62%) Bet or Pass:
Alex Perez v Manel Kape
It’s just impossible to know what we’re getting from Alex Perez at this stage, isn’t it? I like Manel Kape and rate him relatively highly, but I have always maintained that Perez on his best day could well be a champion at Flyweight. I bet him in most of his fights in the buildup to the title bout against Figgy – and I bet him there as well. Unfortunately Figgy was still in his explosive prime so it didn’t work out, but I expected Perez to become somewhat of a title eliminator gatekeeper from then on. Since that loss two and a half years ago his career has taken a peculiar turn – eight fight cancellations and a 91 second loss to Alexandre Pantoja.
There are just so many question marks surrounding Alex Perez at the moment, and that makes it impossible to know what to expect in this fight. If he was at his best, I’d consider him a slight favourite here, but who knows. Kape’s weakness is clearly defensive wrestling, and he can sometimes be low volume enough on the feet that he makes fights closer than they need to be. Perez has a good enough style to make that work and win here…providing we get him at his best.
I didn’t dive into much tape for this one as I knew I wasn’t going to bet it at all. If you think Kape beats Perez based off the footage available then you’re getting a decent price! How I line this fight:
Didn’t tape, won’t line it. Bet or Pass:
Chidi Njokuani v Albert Duraev
It’s crazy how much Albert Duraev’s stock has fallen, all in one loss to Joaquin Buckley. Before that bout he looked sensational on the Contender Series, and followed it up with a dominant win over Roman Kopylov as a -450 favourite. He absolutely does his best work in the grappling and showed that he doesn’t have much of a plan B if he can’t land takedowns or settle his opponent on their back. I’m also not too convinced by his cardio, and any opponent that will make him work hard to secure top position can weaponise his questionable endurance in the later rounds.
Buckley’s such a physical and stocky guy though, I think he’s naturally going to be a tough opponent to take down when you’ve got a bit more of a wirey frame like Duraev does. Chidi Njokuani isn’t so muscular and stocky, so I think it’s fair to assume that Duraev’s going to be more of a threat with the takedowns than he was against Buckley.
The problem is, Chidi showed some really impressive get ups after the initial takedown and doesn’t usually settle on the bottom whilst he’s fresh. Dusko Todorovic isn’t the best grappler in the world by any stretch, but Chidi was doing all the right things to prevent hit back from lying flat on the mat, and if he has similar success against Duraev he’s cruising.
The finish to the Robocop fight was a bit of a concern, but that fight heated up to a ridiculously fast pace in round 1 that I think Chidi cardio dumped, got rocked, and kind of quit on the bottom against Rodrigues. The same could happen again, but it would rely on Duraev pushing the pace aggressively with his striking, which isn’t something he often does.
Overall, I think Njokuani definitely deserves to be a favourite here as he is much more dangerous on the feet and has shown us already that he can successfully answer the questions that Duraev will ask. The Russian also does not have much of a plan B and doesn’t always do a whole lot with his top control except set up submissions. Considering Njokuani is a BJJ Black Belt, and the judges probably won’t appreciate those kind of optics from Duraev, I’m not massively convinced by his chances here.
I’m interested to see what kind of price they’re giving for Njokuani ITD in this fight, as I’m quite convinced by his finishing ability since he moved up to Middleweight, and Duraev is very hittable if he gets stuck on the feet. If I can get + money on it I think I’d have a small wager. How I line this fight:
Chidi Njokuani -175 (64%), Albert Duraev +175 (36%) Bet or Pass:
1.5u Chidi Njokuani & CJ Vergara Both to Win (+122)
Steven Peterson v Lucas Alexander
I complain pretty much every week about the UFC’s current fighter calibre having massively declined recently, and nothing proves my point like Steven Peterson finally becoming a betting favourite for the first time in 8 UFC bouts. The guy has been the perfect litmus test to determine whether any fighter is UFC level, and those he has beaten were notoriously bad at the time and didn’t last long at the top level (Chase Hooper excluded because he had some “name value”).
He’s got some similarities to Austin Lingo in that he is some generic white guy with bad tattoos, that doesn’t have any real skill but is gritty and dedicated to the fight. If you can’t put him away, you’re going to have keep your shit together or he might surprise you by sheer output and ruggedness. No fighter that is credited mostly for their ability to take a punch and walk forward deserves to be a -175 favourite, but they also don’t always deserve to be massive underdogs either (see breakdown of Landwehr vs Lingo). The thing that baffles me the most though is that Peterson isn’t much of a finisher (6 of his last 7 went the distance), meaning the books are putting a fair bit of stock into his ability to win a decision.
So…Lucas Alexander. His UFC debut was a quick loss via RNC, but it came off a slip from a kick and the rest was kind of a formality at that point once Brito got the back as a result. Personally I don’t really put much/any stock into that loss as I don’t think it showed us anything about him apart from his defensive grappling isn’t elite? Ask yourself this…if this was Lucas Alexander’s UFC debut, would the line still be the same? It depends on what the regional tape looks like, but I’m quite sure it wouldn’t!
Therefore, we have to go back to the regional scene to actually get a glimpse of Alexander…and there is a lot more to be intrigued by than you might think. He’s a better technical striker than Peterson! He’s got great fluidity and movement, throws a varied arsenal of kicks and combos (lots of leg kicks, which will halt that forward pressure), and switches stances quite often. I’m not too sure how he’ll deal with being crowded by Peterson and his intense style, but I fully expect him to get the better of the majority of the striking exchanges whilst they’re at distance.
To win this fight cleanly, the grappling is the answer for Peterson…but Alexander’s defensive wrestling and get ups aren’t bad at all from what I’ve seen! I’ve seen evidence of him using the cage to get back to his feet and reversing position in the clinch, as well as maintaining position in top control. Apparently he’s a black belt as well, but I try not to immediately assume that makes you a good grappler (he does have 3 submission losses tbf). I did see a few submission attempts and successful reversals from bottom against Jeremias Fernandez, and was impressed with how he handled being on the bottom. The two regional scene submission losses both came in 2018, and honestly he looks like he’s improved his wrestling/grappling a lot since then so I’m not massively concerned by them.
Peterson has averaged just 1.61 TDs landed per 15 minutes, which isn’t a massively high number and doesn’t really fill you with a whole lot of confidence that he’s going to stick to a grappling based gameplan in this fight, especially when we know how much he enjoys brawling. If he does come with that kind of gameplan then I guess I expect him to be favoured (still hard to say how good/bad Alexander’s grappling is), but if he opts to strike I think he’s at a disadvantage.
For me, this fight is clearly a pick’em, or at least leans slightly towards Peterson as the favourite. I do expect Alexander to perform better than his +150 price tag suggests, as I think he’s got the potential to keep out of danger with the grappling and actually outscore Peterson on the feet. This fight probably goes the distance and, given the hesitance I have about Texas judges, I’d much rather be on the + money side there as well. Alexander is still being regarded as a “UFC debut” fighter in my eyes so I won’t be staking much here…but if you’re betting Peterson at -180 I think you’re crazy. How I line this fight:
Steven Peterson -120 (54%), Lucas Alexander +120 (46%) Bet or Pass:
1u Lucas Alexander to Win (+150 or better…waiting to see if the juice continues)
Trevin Giles v Preston Parsons
Preston Parsons looked really good in his win over Evan Elder last year, with the latter going on to impress everyone with his latest performance against Nazim Sadykhov a few weeks ago. Parsons has a really suffocating wrestling/grappling style, forcing his opponents to work and threatening with a variety of submissions. He can be a little “submission over position” but he’s got an arsenal of really good sweeps from bottom. His striking also looked decent in the loss to Daniel Rodriguez, throwing shots at angles and landing pretty cleanly on D-Rod a few times.
He faces Trevin Giles, who has had a pretty eventful UFC career so far. Giles suffered back to back R3 losses to Zak Cummings and Gerald Meerschaert in fights he was clearly winning, where lapses in concentration saw him snatch defeat from the jaws of victory. He then went on to be the benefactor of one of the worst decisions in MMA history when he beat James Krause by decision. Giles hasn’t really gone on to do a whole lot in his UFC career since, but a well-aged win over Roman Dolidze stands out as the highlight.
Giles has decent striking himself, but he is such a low volume fighter that I think he’s going to struggle to win rounds against Preston ‘Pressure’ Parsons if he doesn’t do damage. The younger fighter will be happy to push the pace in this one, varying up his striking with a few takedown entries and just overwhelming Giles, who likes to fight patiently and methodically on the feet. Giles looks clean when he’s involved in a staring match on the feet, but when the tempo turns up and things get a bit wild he kind of loses all composure and technique (see losses to Morales and Du Plessis recently). Giles is also a decent enough grappler, but he’s prone to reversals on the mat (which Parsons will definitely try to execute), and can accept bottom position if his initial guard sub or two get shut down.
I’m struggling to really see why this one is being lined as a pick’em here, as Giles doesn’t hold a whole lot of advantages that I think he’ll be able to implement. He’s clearly a good striker, but the low volume should prevent him from really being able to show that off properly, and he won’t be the fighter looking to put his stamp on rounds when he’s fighting at a tempo way higher than he wants. He’s more experienced, but we’ve also seen lots of examples of poor fight IQ consistently creeping into Giles’ game and he hasn’t addressed the flaws of his style.
I’d line Parsons as a small to moderate favourite in this fight, and I’ll be betting him for a couple of units as a result. How I line this fight:
Trevin Giles +150 (40%), Preston Parsons -150 (60%) Bet or Pass:
3u Preston Parsons to Win (+100)
CJ Vergara v Daniel Da Silva
To me, this seems like one of those fights where the UFC are acknowledging Vergara has paid his dues, and are giving him a bit of a softball as a result.
No one really knew what to make of Vergara when he got to the UFC – a KO win on the Contender Series in 41 seconds is usually a red flag more than anything! They lined him up with Ode Osbourne for his debut, where he was a +170 underdog. He put a really impressive display in that fight, with many thinking he actually won against a guy that is quite well respected at Flyweight.
Next, he was a +270 underdog to Kleydson Rodrigues, who was making his debut as a highly, highly touted prospect. Everyone and their mothers was on Rodrigues in that fight, yet Vergara fought a really smart and dedicated gameplan and won a close split decision. I had a big bet on Kleydson in his fight a few weeks ago, and rewatching the Vergara fight had me respecting him all over again. Given what we saw Kleydson do to Shannon Ross (not that the latter is a world beater) did nothing but improve Vergara’s stock.
Then, for his third UFC bout, he gets Tatsuro Taira! Probably one of the top 5 hottest unranked prospects in the sport right now. That was the first time we saw Vergara actually look like the +220 underdog that the books had him as, but given the hype around Taira that’s actually a respectable number to be graded at! There really isn’t a long list of fighters who are willing to fight Taira at the moment, so the matchmakers have probably scheduled this fight as a thank you for Vergara being a company man.
They’ve given him Daniel da Silva (Lacerda) as a reward. DdS is a pretty wild fighter, with 15 bouts all ending inside the distance (and none even reaching round 3). That kind of kill-or-be-killed style is certainly fun to watch, but it doesn’t really work out as well as you’d think when you hit the big shows. Don’t get me wrong, he looks pretty decent in round 1, but Vergara is a durable guy that has shown good IQ in the cage so far. He should find a way to stay safe in that opening round, probably by landing a takedown and coasting in top control like Jeff Molina did (also, shoutout Jeff Molina for handling the social media chaos with grace last week!), or by pushing that ferocious striking pace and keeping da Silva on the backfoot.
Even so, da Silva is a liability to himself in Round 1 as well, as we saw in losses to Francisco Figueiredo and Victor Altamirano. Getting kneebar’d by Figgy’s subpar brother is a pretty bad look, and he had absolutely no answer for Altamirano’s ground striking as soon as he was on his back. His commitment to the guard sub is insane, and it’s probably going to be responsible for yet another loss here against Vergara.
I think we’re getting a decent price on Vergara here. The blueprint has been written on Da Silva and, whilst Vergara will have to be careful for the opening few minutes, I think CJ’s got him covered here. I jumped in on the -275 as a parlay piece, as I think there’s an argument Vergara should probably be a bigger favourite here?
Also, as a side note from watching Molina vs Da Silva – Damn James Krause was a good coach. What a waste! How I line this fight:
CJ Vergara -300 (75%), Daniel Da Silva +300 (25%) Bet or Pass:
1.5u CJ Vergara & Chidi Njokuani Both to Win (+122)
Vinicius Salvador v Victor Altamirano
I loved Vinicius Salvador’s DWCS performance against Shannon Ross and I’m really excited to see him make his debut, but I’m not massively sure about how good he is as an overall fighter. His style instantly makes him a fan favourite, but using nothing but head movement to defend, and having that cocky style that throws ridiculous highlight reel kicks isn’t really a positive trait when you’re looking to put your hard earned money on a fighter. It looks cool and can sometimes impress the judges…but it’s a risky game and can easily see you getting caught clean or making mistakes. There’s a reason Michel Pereira doesn’t fight like a lunatic anymore.
Salvador hits hard and absolutely has knockout power, having finished 13 of his 14 wins by KO (the other was a submission). He’s also lost inside the distance in three of his 4 losses, and Shannon Ross did have him hurt for a second or two in the DWCS fight. He’s a chaotic fighter, and I’m really annoyed we got robbed of the chance to see him fight Daniel Da Silva a few months ago. It would have been fireworks.
This might sound stupid as a genuine piece of logic and reasoning, but I have always fully believed the notion that Mexican fighters have the best chins and next level toughness. It’s kind of a dumb narrative for me to hang my hat on, but I am always hesitant to side with a knockout-based fighter if it’s a Mexican opponent they’re trying to put to sleep. We saw Altamirano eat a few clean and heavy shots from Daniel Da Silva in his last bout, which makes me think I might have to side with my illogical narrative once again.
With that said, I still think Salvador deserves to be favoured by a small margin here. Victor Altamirano just isn’t very good. His win over DdS was kind of a high variance random knee, and he was clearly losing that fight up to that point. He was competitive in the win against Carlos Hernandez, but I feel like that fight didn’t do much to show off the skills of either guy and it really solidified that they are equally matched as entry level UFC fighters. It was like an intense sparring session, where neither guy had any real sting on their shots and only looked to point score, with a bit of cage pushing thrown in for good measure.
The power discrepancy between Altamirano and Salvador is too big to ignore here. Salvador is going to come out hot and look to take Victor’s head off, and I just don’t think Altamirano is going to be able to earn back the respect of Salvador here. The striking should be one-way traffic whilst they’re fresh, simply because Salvador’s going be doing damage with almost every shot that he lands. As the fight wears on though, I expect Altamirano have a lot more success in the later minutes, as he settles into the fight and has grown confident he can withstand the power (as well as some of the sting coming off Salvador’s shots).
Altamirano doesn’t look like wrestling/grappling is his preferred skillset, but I think he would do well to lean on it a bit here. I haven’t been able to really find any tape on Salvador’s defensive wrestling/grappling, but I have to assume that a fighter with as little technical discipline as him is probably not the greatest grappler in the world.
I see Vinicius Salvador as something similar to the Brazilian equivalent of Trevor Peak. It's easy to get ahead of yourself and try to fade a guy with brute force and no technique, but it’s important to realise that the judges don’t score technique and as long as Salvador is landing something, he’ll earning favour with the judges and threatening to score a finish too.
I don’t think Altamirano is the guy to capitalise on those defensive lapses of Salvador, so I think the Brazilian is the rightful favourite. However, there’s not enough value on the line to justify a bet here, and Salvador could easily be the maker of his own downfall with his reckless style, and that’s not the kind of guy I like to back.
Very excited to see this one play out. I will probably throw Salvador into a couple of my untracked degenerate parlays, but officially it’s a no-bet for me. How I line this fight:
Vinicius Salvador -120 (54%), Victor Altamirano +120 (46%) Bet or Pass:
Tamires Vidal v Hailey Cowan
The UFC are being very generous to Hailey Cowan, aren’t they!? After trying and failing to set her up with one of the worst fighters on the roster, Ailin Perez, they’re trying again to offer her a bit of a soft entry into the UFC.
The problem is that Cowan is just simply not very good, so I think she’s going to struggle against anyone that’s borderline UFC calibre. Tamires Vidal sits on the fringe, and she seems to be the much more dangerous of the two and actually has some process to her striking, so I think Cowan deserves to be the underdog once again.
The betting line here has been on a real journey already. Books opened Cowan as a +200 underdog, and it looks to have been jumped on by some opportunistic value bettors – and rightly so! I just hope the steam has come in because they think the line was wide, not because they have any real faith in Cowan!
I’m intrigued to see how far the overcorrection goes, as this one really should land around a pick’em. The books won’t mind tipping the balance towards Cowan if it means they’ve got equal money on each side, as this isn’t going to be a high stakes fight so they’ll prioritise keeping the book green.
I have to remind myself of the calibre I’m dealing with here though…both women are low level and high variance is at play! If all the money on Cowan continues to come and Vidal’s price gets bigger, then a true value bettor should pounce on any decent size + money…but you really do have to accept that you’re getting into bed with variance here. How I line this fight:
Tamires Vidal -110 (52%), Hailey Cowan +110 (48%) Bet or Pass:
Bets (Placed bets in bold, others are pending as line may improve)
3u Preston Parsons to Win
1.5u CJ Vergara & Chidi Njokuani Both to Win
0.25u Njokuani, Parsons & Vergara All to Win
1u Lucas Alexander to Win (+150 or better) Parlay Do’s
: Njokuani, Parsons, Vergara Parlay Don’ts
: Sandhagen, Holm, Landwehr, Barber, Peterson, Cowan
UFC 287 (Breakdown next week but don’t expect line to hold)
2u Michael Chiesa to Win
Best of luck with your bets!
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2023.03.21 18:05 damanduran Hit 2100 with a bang! Evoker is such a broken class😂
2023.03.21 18:04 Then_Marionberry_259 MAR 21, 2023 TOP 1% 52W INTRADAY MOVES +38.24% EVNI.V EV NICKEL INC
2023.03.21 17:41 Cherry_Crystals Me irl
2023.03.21 17:30 fumezy TIL Outis is the female terminology for chad
2023.03.21 17:07 Memphis-- Ain't no way bruh 💀
2023.03.21 17:06 Then_Marionberry_259 Starting today I'm collecting the copper nickels too
2023.03.21 16:50 Maleficent-Swim6839 Guys I have a doubt regarding math exam
There was this question of SA&V, the value of pi wasn’t specified so I took it as 3.14 and got 1055.04 as the answer, but if I had taken it as 22/7 I would have gotten 1056. So will the examiner cut my marks for taking the value as 3.14?
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2023.03.21 16:45 Vanquisher-mm [XB] H: Weapons W: Apparel, Junk, and Ammo - specific list commented
2023.03.21 16:45 MoeDantes So I gave Ducktales 2017 a second chance
At some point in the past, I mentioned not liking the 2017 Ducktales. However, not long ago I read things that made me feel like giving the 2017 show a second shot.
The thing that got me interested was, basically, hearing that it ends up becoming this big Disney Afternoon crossover, where apparently the Rescue Rangers, the cast of Talespin, and some aspects of Darkwing Duck all exist in the same universe. I mean, it sounded like a fanfic fever dream, but sometimes fanfic fever dreams can be made of awesome. And who knows, maybe my initial distaste was just a bad mood or something....
So I find a way to watch Ducktales 2017, and I make it about fifteen episodes into the first season...
.... and I stop because I realize I'm going through aspirin way
too fast. But one thing I wanna mention real quick.... the 1980s Ducktales
So usually any time 2017 is brought up (especially if you're critical of it), the discussion tends to turn into a "1980s versus 2017" thing (or if you're dealing with fans who actually know sh--, 2017 versus the comics of Carl Barks and Don Rosa).
But let's be honest: 1980s Ducktales was not some sacred thing too holy for this Earth. In fact honestly, speaking as a guy who nerds out over eighties and nineties cartoons, I always found Disney's TV offerings the weakest of either decade, usually because of the writing.
say that Ducktales 1980s is better than 2017.... but it's more accurate to say it's less grating and more bearable and has more moments of geniunely engaging stories. But at the same time it also has episodes like "All Ducks on Deck" which basically foreshadows a lot of the problems I'd end up having with the 2017 show... and I'll say this: Gizmoduck's introduction in 2017 was better than his introduction in 1980, in a movie/five-part episode called "Super Ducktales" which winds up going right off the rails.... just saying: I think the meds were kicking in the moment they decided to have aliens show up and steal Scrooge's Money Bin. So what sucks about the 2017 Ducktales?
In a word: the characters. Holy Sh-- the characters. After fifteen episodes I was sooo
sick of how everyone was this hipster ironic detached self/cosmically-aware dipsh-- always ready with the quips and dialogue that sound like things a Channel Awesome reviewer would say as a joke
and yet are apparently what these people actually chose
to say for real in their actual lives.
Writing tip: .... try having a conversation with another person in the real world, preferably someone who isn't
someone you met online.
One thing I wanna comment on real quick... since I only watched season one, I did not see the 2017 version of Doofus. Now, Doofus in the original show was not a particularly great character... but just on principle
, I hate the idea of taking an unpopular character and making them a villain
. Why the f--- would you ever
think that's a good idea? A better idea would be to just not use him at all.
Anyway.... Let's talk about Webby
I used to think Webby was my biggest problem with this show, but actually she's grown on me... or rather, now that I've seen how annoying the nephews
are, she's easier to tolerate.
The thing that bothers me about Webby is she's basically the Pinkie Pie. She's the cute quirky one, which you know in modern writing means she's gonna be allowed to say, do, or behave just however because the writers are gonna favorite her (much like, again, what happened with Pinkie Pie). No quirk or behavior or sudden out-of-nowhere ability is too out-there for the Writer Favorite Cute Quirky Girl!
I recall having a problem with this very early on. "Daytrip of Doom" (the very second episode of the series) shows that Webby doesn't understand the concept of lying, even when its demonstrated right in front of her. This is supposed to come off as quirky and a sign of her "not getting things" due to being a shut-in, but no amount of justifications or rationalizations can change the fact that she just comes off as stupid: Louie shows
her how to lie. He does it right in front of her
, and he explains the reasons for it
The only way to read that scene is that she doesn't understand the concept
of deception.... but here's the thing:
On rewatch, this issue is even worse: very first episode shows that she has a conspiracy theory wall and already suspects that the McDuck clan has a web of secrets and lies. The very same episode where she can't lie to score a free drink also shows she has a copy of The Art of War
which she apparently values so highly that she struggles to fit it into her survival pack (and yes, its very clear that Webby can
read, and has an Encyclopedia Brown-like capacity for remembering a lot of it--just the fact that she can translate ancient hieroglyphs demonstrates this). How can she have read The Art of War
and not learned about deception when that's like 90% of what it discusses?
AND THEN later still, the show reveals she's been being asked to lie about things all her life
by either Scrooge or Mrs. Beakley.
AND THEN AND THEN in episode four, implied to only be a short time after episode two, Webby is such a master deceiver
that she's able to trick some of the Beagle Boys by making up an entire fake name and history for herself and her new friend on the spot, with British accents and everything! (Okay, to be fair, maybe Webby is a fast learner... just not fast enough to score free drinks).
But like I said, Webby doesn't irritate me as much, because I now see what the rest of the cast
Let's talk about.... Flintheart Glomgold
Flint, my man, what did they do
to you? Why, why
did they decide to turn you into this over-the-top parody of cartoon villains?
The funny thing is.... I can't speak for the original Carl Barks comics, but the 1980s cartoon didn't even imply Flintheart was a villain. Him and Scrooge had more like an Old Married Couple dynamic (actually one odd thing about the 1980s show was that the villains could be oddly nice
when dealing with anyone who wasn't Scrooge, and I feel like this would've been a more interesting route... but instead the 2017 show goes and makes both Flintheart and my gal Magica more one-note).
Just for an example, watch this Youtube compilation
. Now try to imagine this
Flintheart walking around with a hand puppet he treats as his son or loading up slides while maniacally explaining his evil plan.
But at least Flintheart was
kinda funny sometimes..... as opposed to... That Mark Zuckerberg stand-in guy
I don't remember his name and I don't care to. I think it was like Mark Beaks or something. God, every time this guy showed up, I hoped he would die, not in a "he's a villain and I want to see his comeuppance" way, but in a "if he dies then I'll never have to see another episode featuring him" way. Seriously, he makes me long for the 1980s version of Doofus.
And look... I get that to an extent, the entire idea is that Duckerberg is meant to be this shallow, social-media obsessed idiot who got big because he just happened to have a few good ideas. And I mean... fine. He's a character who works for one episode
. BUT THEY KEEP BRINGING HIM BACK.
One problem I always had with Disney's 1980s cartoons is how they liked to introduce annoying side characters, like how Rescue Rangers had the Pi-Rats and Canina LeFur. I see Disney still doesn't have their heads screwed on straight and still looks at annoying concepts and says "yeah, we need this in our show." Disney: please un-f--- yourself. Launchpad McQuack
So another issue Disney's writing has had since the 1980s is that the longer their shows go on, the more simplistically (and often inconsistently) their characters are portrayed. Poor Launchpad is prime example numero uno.
Originally, he was a reckless daredevil but he wasn't stupid
. This changed as the show went on (maybe all those crashes were giving him brain damage?) and when Launchpad appeared in Darkwing Duck, he had an overall drop in intelligence. Also... does he understand that crashing is bad or doesn't he? The old shows played it both ways--sometimes he thinks crashing is the proper way to land, other times he knows its a mistake.
(Then again Disney is the same company that had Chip grouching at Gadget, a girl he supposedly was in love with. No wonder Gadget ended up marrying the damn fly).
That was nothing compared to Ducktales 2017 though, where Launchpad is such a brainless buffoon that you legitimately wonder how this guy hasn't accidentally choked himself to death or been talked into sticking his beak in an electric outlet.
And the writers are under the dangerous delusion that his stupidity is funny
It isn't. Easily the worst part of any episode is when they devote upwards of several infinities to showing Launchpad being incredibly stupid. Like no joke, one of the few episodes I was legitimately enjoying was the one about Mt. Neverrest, and yet several minutes were dedicated to Launchpad's stupidity causing him to have several misadventures that really should've resulted in his death (and I wish they had). Scrooge McDuck and Donald
.... Actually, Donald is probably the one character they did justice to.
And Scrooge isn't so bad either. He acts a little more.... "product of the age of youtube age" than I would like, he's still the most relatable character.
(An example of what I mean... while I didn't watch the full episode featuring Doofus, I did watch the pre-title sequence, and it kinda exemplifies what I mean by "product of the youtube age").
Not to brag, but in that episode that's framed as a mystery where they're trying to figure out who kidnapped Scrooge during his birthday party, I had correctly figured the solution right off the bat. Watching 600+ Detective Conan episodes paid off
, baby! (It helped that, well, Scrooge had done basically what I
would do). Huey, Dewey, and Louie .... But mostly Dewey
I actually don't think I have a huge issue with Huey. Louie's laziness bugged me at first but when it became clear it was being presented as a character flaw he's meant to get over and not
just joke fodder, I bore it.
Sometimes I want to slap some sense into Dewey though.
Actually, back up... Dewey had one moment in particular that struck me as "because the script says so."
It was in the episode where they went to that island with Zeus and Storkules (who, unfortunately, I know we see again because his name is in an episode title).
So Webby and Dewey make it to this room that has this entrance to a hidden inner chamber, they open it, and the entrance is slowly closing... Dewey suddenly decides he doesn't wanna go in because this will finally reveal the truth about his mom (spoiler: it reveals f--k all) and Webby had been pestering him all episode about the evidence implying Della had betrayed Scrooge.
So Dewey is suddenly all "No, I don't wanna go in there and risk finding out my mom is a villain!"
...... then just as the door is about to close, Dewey changes his mind.
For no reason.
Webby doesn't give him a speech, he doesn't have an epiphany or a thought... it's like a switch flipped in his head and he said "okay, the script says I change my mind now" and he decides him and Webby should dive in.
To quote Confused Matthew: "What was at stake, the running time?" Actually yeah it really felt like Dewey's sudden reluctance and just-as-sudden turnaround only happened because they needed to pad the episode's length a bit. Other Things
Not a big fan of Gyro Gearloose being implied evil and only capable of creating robots that turn evil.
On the other hand though, I looked ahead because I needed to see how Gosalyn (from Darkwing Duck) was interpreted and honestly her portrayal makes me wanna at least watch those episodes, even though she's not a patch on 1990s Gosalyn (who was adorable
I have no real issues with Lena. I do kinda wanna finish Season One just to see how Magica turns out, but... I'm not a big fan of the brief glimpses we've gotten so far.
ever appear in this series? I've heard Gene the Genie does, so I would assume Merlock is here too. (Too bad in this version, he had nothing to do with sinking Atlantis). In Conclusion
The sad part is that despite how painful this show has been so far (so much that I had to take an extended break after just fifteen episodes), a part of me does
want to see more of it, just to see how certain things are done or handled.... even though by this point I know I'm probably gonna hate it.
submitted by MoeDantes
to CharacterRant [link] [comments]
2023.03.21 16:44 Inferno13820 Is overnights blind?? Come on smalls youre killin me
2023.03.21 16:21 Then_Marionberry_259 MAR 21, 2023 DV.V GOLIATH RESOURCES SIGNS MOU WITH FIVE OTHER COMPANIES TO STUDY THE VIABILITY OF HUB AND SPOKE MILL COMPLEX AT A PERMITTED SITE AT KITSAULT, B.C.
| || |https://preview.redd.it/z6pj1kev04pa1.png?width=3500&format=png&auto=webp&s=f103f989c513ae1bdba6b95cf8b885d8e4d70a5c submitted by Then_Marionberry_259 to Treaty_Creek [link] [comments]
TORONTO, March 21, 2023 (GLOBE NEWSWIRE) -- Goliath Resources Limited (TSX-V: GOT) (OTCQB: GOTRF) (Frankfurt: B4IF) (the “Company” or “Goliath”)
is pleased to announce that it has signed a Memorandum of Understanding (“ MOU
”) with BWCG Holding Ltd.
(Formerly Blackwolf Copper and Gold Inc.), Blackwolf Copper and Gold
(TSXV: BWCG, OTC: BWCGF), Coast Copper Corp Dolly Varden Silver
(TSXV: DV, OTC: DOLLF), and New Moly LLC
(collectively, the “ Companies
”) to jointly study the viability of using New Moly’s Kitsault Project (“ Kitsault
” or the “ Project
”) as the potential site for a centralized polymetallic processing facility that could accept mineralized material from the Companies’ respective deposits and/or new discoveries (“ Kitsault Polymetallic Mill
”), located nearby on tidewater in northwestern, B.C. and/or southeastern, Alaska (See Figure 1. below).
Prior to signing the initial MOU, Blackwolf Copper and Gold undertook initial discussions with Nis
a’a Lisims Government regarding potential amendments to the Mines Act Permits for Kitsault to support a polymetallic mill.
a’a Lisims Government has had initial discussions with Blackwolf Copper and Gold on the concept of a hub and spoke mill at the site of the Kitsault Project. We look forward to further consultation on this and other natural resource opportunities within the Nass Area which is subject to the Nisga’a Final Agreement where we have constitutionally protected title and rights”* said Charles Morven, Secretary-Treasurer for Nis
a’a Lisims Government .
“ We look forward to working with this collaboration of Companies to study the potential synergies that include reduced respective capital, processing costs as well as reduce permitting timelines and risks by using a permitted site located on tidewater
,” said Roger Rosmus, Founder & CEO. “ With the Surebet’s Au-Ag-Cu-Pb-Zn discovery that has two barge access points located on tidewater and marine bulk transport being reasonably cost effective. We believe that the Kitsault site could potentially be an excellent fit for Goliath to unlock additional shareholder value.”
The proposed site at Kitsault previously hosted a molybdenum mine. Within the past decade, Kitsault received Canadian Federal and Provincial Permits and given the buoyant molybdenum market, New Moly is now considering funding requirements to restart a larger scale project. The Project is located on the BC Hydro grid, has road access to the Nass Valley and tidewater access. The Kitsault Polymetallic Mill concept may assist to enhance and de-risk the potential restart of Kitsault.
The Companies have engaged Fuse Advisors Inc. (“Fuse Advisors”) to complete an initial assessment of the technical viability of the Kitsault Polymetallic Mill concept and will jointly share the costs of this study. By reviewing the respective metallurgical test work completed at the various deposits, Fuse will assess the potential for blending or batching mineralized material, potential process flow-sheets, potential throughputs from the various deposits and associated mill sizing and timelines.
Figure 1. below - Location of Kitsault, Goliath Resources, Dolly Varden, Blackwolf Copper and Gold and Coast Copper projects.
Figure 1 is available at https://www.globenewswire.com/NewsRoom/AttachmentNg/b7dfc752-6873-40d7-b2d2-13f25cd9a080 NEW MOLY KITSAULT MINE
The Kitsault Mine Project is one of the largest and highest-grade primary molybdenum deposits in the world. The Project is owned by Avanti Kitsault Mine Ltd. (“ AKML
”), in which New Moly has a 100% interest. The Kitsault Mine is located in northwestern British Columbia within the Regional District of Kitimat-Stikine, approximately 140km northeast of Prince Rupert and south of the terminus of Alice Arm, an inlet of the Pacific Ocean (See Figure 2 below).
The Kitsault Mine is a brownfield site with considerable past mining activity and basic infrastructure in place. From as early as 1968, and intermittently until 1982, the mine produced approximately 30 million pounds of molybdenum from open-pit mining. Rehabilitation of the 1981 – 1982 mining program was started under an approved reclamation program in the mid-1990s and was completed in 2006.
AKML completed the purchase of an undivided, 100 percent (%) direct interest in the Kitsault Mine (molybdenum mine and surrounding mineral tenures) from Aluminerie in October 2008. Under AKML, permits have been well advanced with key provincial and federal permits in place for development of an estimated mine life of 15 years with an ore production rate of 16.2 Mt/year. Kitsault’s development would include construction of a process plant, upgrade of the existing powerline, expansion of the existing open pit, construction of a low-grade ore stockpile, waste rock management facility, and a tailings management facility with associated water management ponds. In 2014, AKML entered into a Cooperation and Benefits Agreement (“CBA”) and an Environmental Agreement with the Nis
a’a Nation. This agreement recognizes and formalizes the working relationships between the Nis
a’a Nation and AKML and is a vital step in the development of Kitsault Mine.
New Moly also owns 80% of the Mt. Hope molybdenum project in Nevada, one of the largest permitted primary molybdenum projects in the world with more than a billion pounds of molybdenum and a proposed mine life of more than 40 years.
Figure 2 is available at https://www.globenewswire.com/NewsRoom/AttachmentNg/fe8b2de2-cefb-469c-be56-5161df3ac95b NIBLACK
Blackwolf Copper and Gold’s Niblack Project hosts multiple Cu-Au-Zn-Ag deposits and prospects, located next to tidewater on Prince of Wales Island in southeast Alaska. Current Mineral Resources 1 include 5,851,000 tonnes averaging 0.94% Cu, 1.83 g/t Au, 1.73% Zn and 29.0 g/t Ag in the Indicated Category and 214,000 tonnes averaging 0.93% Cu, 1.52 g/t Au, 1.38% Zn and 18.0 g/t Ag in the additional Inferred Category. Primarily hosted in the Lookout Zone, the Mineral Resources have excellent metallurgical recoveries within a wide mineralized zone, up to 120 meters in true width and is accessed with a production-size underground ramp. Mineralization is wide open for expansion in most areas, and numerous prospects have only received limited drill testing.
- Refer to the NI43-101 compliant Mineral Resource Estimation – Niblack Polymetallic Sulphide Project Updated see News Release Dated February 16, 2023, by Dr. Gilles Arsenault, P.Geo,of Arsenault Consulting Services, a Qualified Person Independent of the Company. The Resource uses a US$100 cut-off Net Smelter Return (NSR) and uses long-term metal forecasts: gold US$1,650/oz, silver US$20.00/oz, copper US$3.50/lb, and zinc US$1.10/lb; Recoveries (used for all NSR calculations) to Cu concentrate of 94.3% Cu, 72% Au, 90.2% Zn and 76% Ag. Detailed engineering studies will determine the best cutoff.
Coast Copper’s exploration focus is the optioned Empire Mine property, located on northern Vancouver Island, British Columbia, which covers three historical open pit mines and two past-producing underground mines that yielded iron, copper, gold and silver. Coast Copper’s other properties include its 100% owned Knob Hill NW Property located on northern Vancouver Island, its Home Brew and Shovelnose South Properties in central B.C., and its Scottie West Property located in the “Golden Triangle” of northern B.C. DOLLY VARDEN/HOMESTAKE RIDGE T
he contiguous Dolly Varden and Homestake Ridge projects, owned 100% by Dolly Varden Silver, make up a 163 sq. km. land package that is accessible to tidewater at the end of Alice Arm, just across the inlet from the Kitsault site, via a 28km historic mine road. Mineralization in the area consists of silver and gold systems in several areas, often with significant zinc and copper values. The Dolly Varden and Torbrit deposits have seen combined historic production of approximately 20 million oz Ag and have demonstrated good metallurgical recoveries. The property remains prospective for the discovery of additional deposits along a 15 kilometer trend of favorable host rocks and alteration. GOLIATH RESOURCES/SUREBET ZONE
Goliath controls 100% of the Golddigger property that covers an area of 59,089 hectares, located on tidewater northwest of the Kitsault site and west of Dolly Varden Silver’s Kitsault Valley Project. The Company has discovered a new, high-grade polymetallic gold-silver shear zone, the “Surebet Zone” on the property that has been confirmed over a 1.6 square kilometer area averaging 6.31 g/t AuEq (4.45 g/t Au & 110 g/t Ag) over 6.88 meters* wide. Mineralization within the Surebet Zone consists of structurally controlled massive, semi-massive, and disseminated sulphides containing Galena, Sphalerite, Pyrrhotite and Pyrite. These lenses occur within broad alteration halos of silica flooded sediments which also contain polymetallic mineralization up to 43.5 meters wide. The initial metallurgy shows exceptional results of 92.2% Gold recovery using traditional gravity and flotation processes; inclusive of 48.8% free gold from simple gravity at a 327 micron crush. QUALIFIED PERSONS:
Andrew Hamilton, P.Geo., a Qualified Person and Rein Turna P. Geo a Qualified Person as defined by National Instrument 43-101 has reviewed and approved, the technical information in this release. For more information please contact:
Goliath Resources Limited Mr. Roger Rosmus
Founder and CEO
Tel: +1-416-488-2887 [email protected] www.goliathresourcesltd.com \
Goliath widths are reported in drill core lengths and the true widths are approximately 80-90% and AuEq metal values are calculated using: Au 1644.08 USD/oz, Ag 19.23 USD/oz, Cu 3.47 USD/lbs, Pb 1870.50 USD/ton and Zn 2882.50 USD/ton on October 28, 2022. There is potential for economic recovery of gold, silver, copper, lead, and zinc from these occurrences based on other mining and exploration projects in the same Golden Triangle Mining Camp where Goliath’s project is located such as the Homestake Ridge Gold Project (Auryn Resources Technical Report), Updated Mineral Resource Estimate and Preliminary Economic Assessment on the Homestake Ridge Gold Project, prepared by Minefill Services Inc. (Bothell, Washington), dated May 29, 2020. Here, AuEq values were calculated using 3-year running averages for metal price, and included provisions for metallurgical recoveries, treatment charges, refining costs, and transportation. Recoveries for Gold were 85.5%, Silver at 74.6%, Copper at 74.6% and Lead at 45.3%. It will be assumed that Zinc can be recovered with the Copper at the same recovery rate of 74.6%. The quoted reference of metallurgical recoveries is not from Goliath’s Golddigger Project, Surebet Zone mineralization, and there is no guarantee that such recoveries will ever be achieved, unless detailed metallurgical work such as in a Feasibility Study can be eventually completed on the Golddigger Project. Table 2 above has all the drill hole collar information.* Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange), nor the OTCQB Venture Market accepts responsibility for the adequacy or accuracy of this release. Certain statements contained in this press release constitute forward-looking information. These statements relate to future events or future performance. The use of any of the words "could", "intend", "expect", "believe", "will", "projected", "estimated" and similar expressions and statements relating to matters that are not historical facts are intended to identify forward-looking information and are based on Goliath’s current belief or assumptions as to the outcome and timing of such future events. Actual future results may differ materially. In particular, this release contains forward-looking information relating to, among other things, the ability of Company to complete the financings and its ability to build value for its shareholders as it develops its mining properties. Various assumptions or factors are typically applied in drawing conclusions or making the forecasts or projections set out in forward-looking information. Those assumptions and factors are based on information currently available to Goliath. Although such statements are based on management's reasonable assumptions, there can be no assurance that the proposed transactions will occur, or that if the proposed transactions do occur, will be completed on the terms described above. The forward-looking information contained in this release is made as of the date hereof and Goliath is not obligated to update or revise any forward-looking information, whether as a result of new information, future events or otherwise, except as required by applicable securities laws. Because of the risks, uncertainties and assumptions contained herein, investors should not place undue reliance on forward-looking information. The foregoing statements expressly qualify any forward-looking information contained herein. This announcement does not constitute an offer, invitation, or recommendation to subscribe for or purchase any securities and neither this announcement nor anything contained in it shall form the basis of any contract or commitment. In particular, this announcement does not constitute an offer to sell, or a solicitation of an offer to buy, securities in the United States, or in any other jurisdiction in which such an offer would be illegal. The securities referred to herein have not been and will not be will not be registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”), or any state securities laws and may not be offered or sold within the United States or to or for the account or benefit of a U.S. person (as defined in Regulation S under the U.S. Securities Act) unless registered under the U.S. Securities Act and applicable state securities laws or an exemption from such registration is available. NOT FOR DISSEMINATION IN THE UNITED STATES OR FOR DISTRIBUTION TO U.S. NEWSWIRE SERVICES AND DOES NOT CONSTITUTE AN OFFER OF THE SECURITIES DESCRIBED HEREIN.
2023.03.21 16:14 louied91 Canadian Critical Minerals Inc (OTCQB:RIINF) (TSX.V:CCMI): Top Mining Stock To Watch
Article Link: https://thestreetreports.com/canadian-critical-minerals-inc-otcqbriinf-tsx-vccmi-top-mining-stock-to-watch/
In recent times, there has been a lot of interest in the mining sector owing to the fluctuation in commodity prices and there are many companies that investors could consider tracking. One of those could well be Canadian Critical Minerals Inc (OTCQB:RIINF) (TSX.V:CCMI), which is currently focused on a pair of copper production assets in Canada. Trading Activity
RIINF stock closed up by 4.27% to $0.0381 with more than 205K shares traded hands, compared to its average volume of 63K shares.
The company’s primary asset is the Bull River Mine project near Cranbrook, which is owned in its entirety and boasts mineral resources containing silver, gold, and copper. Not too long ago Canadian Critical Minerals managed to complete the 100% acquisition of the Thierry Mine project located near Pickle Lake in Ontario. That asset has mineral resources containing nickel, silver, copper, gold, palladium, and platinum.
Earlier on in the month, the company was in the news on March 7 after it announced that it had been successful in eradicating its debts to the tune of $115,500 through the issuance of as many as 1,650,000 common shares. The common shares had been issued at a deemed price of $0.07 each.
The shares that had been issued by Canadian Critical Minerals as part of the transaction were going to be subject to a hold period of four months and a day. It was a significant development for the company and one that could have significant long-term benefits.
The company made another similar transaction back in February when it announced that it had gone into debt agreements for the purpose of extinguishing as much as $123,000 of its outstanding debts. In order to take care of those debts, Canadian Critical Minerals issued as many as $1,757,143 common shares at the deemed price of $0.07 each.
Those shares were issued to the creditors, who were revealed to be some related parties of the company. The shares were to be issued to the creditors after they were accepted by the TSX Venture Exchange.
submitted by louied91
to TheStreetReports [link] [comments]
2023.03.21 16:10 SeatownJay Vamp/25ffr/15cf Plasma Pistol
2023.03.21 16:08 FlyWithSeedyL Release Notes - Sim Update 12 [184.108.40.206] Available Now
RELEASE NOTES 220.127.116.11 If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior. If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title. [All Versions] How to Install a New Update Safely
- Optimized the “Checking for updates” phase to reduce the booting time of the simulator; improved the download speed in the installation manager; improved loading time before booting to the main menu
- Added a new assistance option to customize the intensity of turbulence experienced during flight (based on current altitude, environment, and weather conditions).
- Turkish and Korean languages have been added into the sim
- Added an input key to toggle Flight Assistant Panel
- Spotlight Event Pack: a pack of activities is now available in the Marketplace, which contains a curated selection of 13 Spotlight Events from the past. Please note: completing these activities will not count towards Spotlight Event related achievements.
General Bug Fixes
- Several crashes have been fixed across the title
- Fixed a bug in the purchase flow of MSFS Marketplace
- Keyboard shortcut to toggle Screen Narrator on/off has been added
- Control Options menu stops reset to top when assigning a button.
- “Set Departure”, “Set arrival” & “Zoom to Details” are now appearing when Airport Icon is clicked
- Fixed aircraft visibility issues with their interior and exterior model
- Corrected an issue that caused some multiplayer planes to display a purple texture on their Glass cockpits.
- Fixed Engine Governor being incorrectly labeled
- Fixed game freeze during boot
- Added parameter to cfg that allows to fix the legacy flight model integration of the accelerations that was causing wrong accelerations and g-force calculations in the legacy flight model. Integrated collision constraint response into the force calculation for g force estimation when on ground. This allows to have 1.0 when still on ground even with some suspension systems that don’t have enough force to counter gravity.
- Fixed issues in the building generation that could caused crashes
- Various localization improvements
- Fixed airport considered as water if runways have undefined surface type
- Added Weight & Balance visualization for rotorcraft.
- [Partially Fixed] Glass cockpit externalization has been reworked. There’s no intermediate window anymore; each glass cockpit opens a distinct window with the glass cockpit name. Window position and size is saved when ending a flight.
- With multi-layout screens cockpits, mouse collision for glass cockpit externalization is now received only by the current active glass cockpit.
- Navlog timer no longer resets when user closes and reopens it
- Fixed SimConnect injected traffic planes not following the assigned flight plan
- Fixed live traffic planes incorrectly following departure procedures
- Fixed live traffic planes staying stuck at hold short in some airports
- Fixed live traffic planes staying at low altitude after takeoff
- Fixed SimConnect injected traffic being often unable to depart from the departure gate
- Fixed traffic planes causing performance issue in the world map
- Fixed live traffic planes sometimes not showing nameplate
- Fixed live traffic planes sometimes spawning at an incorrect location and unable to move
- Fixed live traffic planes staying at low altitude during go around
- Fixed a crash where ATC uses an invalid runway number
- Glass cockpit: Waypoint with no associated city now show an empty city field instead of random characters.
- Glass cockpit: NavigationData expiration year is now properly displayed when date range extends over two years.
- [Partially Fixed] Heat only thermals are limited in height up to the cloud base (except under clouds)
- Limited and tuned negative thermals around clouds and hot ground.
- Reduced thermals close to ground.
- [Partially Fixed] Improved thermal slanting and cloud alignment.
- Reduced “blue” hot ground thermals in rain, with altitude and with high winds
- Reduced mountain turbulence with altitude
- Maximum vertical wind speed in storm clouds / TCU has been increased
- Fixed a cloud popping issue when updating Live Weather data
- Fixed a problem where in water presets, water would be iced for the physics but displayed as water in the rendering.
- General Live Weather improvements
- Live Weather now uses server time instead of local time to avoid inconsistent or no live weather
- Date of METAR files is now checked before ingesting the data to avoid replacing current METARs with out-of-date METARs in case of CDN issues; this also reduces bandwidth usage
- Fixed an issue that would potentially stop the game from retrieving clouds
- Fixed an issue where incorrect weather was injected while retrieving new data, potentially causing abrupt wind and pressure changes as well as cloud popping
- Fixed a Rendering issue where clouds were ghosting into the sky at horizon
- Fixed various issues on leg start in bushtrips
- Training activities are now recorded in logbook
- Fixed an issue that caused the P-51 to run out of fuel too early in Reno races
- Fixed an issue that could cause the engines to shut down when first starting a mission.
- In Bushtrips, the Description Box displays incorrect values for the Flight Length, Flight Duration, and Number of Legs
Garmin G3000 / G5000
- Fixed incorrectly rendered lists when the number of items in the list was very large.
- Fixed various instances where FMS would not automatically tune the primary approach frequency when loading or activating ILS/LOC/LDA/SDF/VOR approaches.
- The GTC Airport Information page will now display the primary approach frequencies for all ILS/LOC/LDA/SDF approaches at the airport in the Freq tab.
- The PFD traffic inset map’s range labels are now always displayed in the bottom left to avoid conflicts with other map elements.
- Fixed long approach names from overflowing the approach button on the GTC Select Approach page.
- Miscellaneous map memory optimizations.
- Fixed a bug where on-route direct-tos incorrectly inherited the turn direction of their target legs.
- Fixed a bug where the initial course of an on-route direct-to was set in true degrees instead of the expected magnetic degrees.
- Fixed a bug where the flight plan would become corrupted when syncing a world map flight plan with an approach and at least one enroute waypoint but no departure or arrival.
- Advanced VNAV no longer tries to capture descent altitude constraints during climb phase.
- Added aural alerts for TIS/TAS/TCAS traffic and resolution advisories.
- Added support for choosing aural alert voice type (male/female).
- Enabled the Direct-To buttons in the GTC Waypoint Information and NRST pages.
- Most aural alerts that trigger at the same time will now be played back in a queue instead of overlapping each other. Note that some alerts are still allowed to overlap others.
- New CAS warning and caution messages are now accompanied by an aural chime.
- The active NAV source is now reset to FMS when the system is power cycled.
- Fixed a bug where the VSR navigation data bar field always displayed dashes (‘––––’).
- Selecting a waypoint in the GTC Direct-To page (either via the keyboard or the Nearest tab) that matches the current Direct-To target will now load the appropriate existing Direct-To information.
- Selecting a waypoint in the GTC Direct-To page (either via the keyboard or the Nearest tab) that is in the primary flight plan will now cause an on-route direct-to to be created when the Activate button is pressed.
- Fixed an issue that caused the G1000Nxi to pan very slowly in Legacy interaction mode
Garmin GNS430W / GNS530W
- Fixed some page navigation issues where the right knob push would not close dialogs
- Fixed an issue where the plane’s CDI source would change when opening the VFR Map
- Optimizations for reducing memory usage
- Added support for VR in-game panel zoom axis
- FLO mode transition now takes into account density altitude
- Fixed Load % to display the correct individual engine power.
- Fixed a bug on WASM & TS glass cockpits using the zero pitch line of the PFD. The line now represents the 0° of the aircraft
- Fixed contrail effects on some planes
- Corrected an issue that caused the P-51 Bunny to display a white screen instead of the radio.
- [Partially Fixed] an issue that caused some lights on the B747 and A320 to incorrectly react to interaction with their controls.
- Corrected an issue that caused LEFT/RIGHT_AXIS_BRAKE_SET to incorrectly affect both brakes.
- [P-51 Mrs Virginia] Landing gear doors animations are now working correctly
- External HUD : Variometer is no longer displayed on external HUD when not relevant to the aircraft.
- [Checklists] Fixed inconsistent XML parsing behavior between PC and consoles
- [Known Issue] LS8 can be pushed towards the ground when using winch launch method
- Engine power jump was reduced during the governor activation.
- Added an engine trimmer. If the helicopter has this feature, it is now possible to slightly change the nominal engine/rotor RPM that a governor is trying to maintain. Please, refer to the new input commands in the Control Options menu: “ENGINE TRIM RPM INCREASE” and “ENGINE TRIM RPM DECREASE”
- The throttle control logic for multi-engine helicopters has become more consistent.
- Fixed Tail rotor increment for better controllability with gamepad Helicopter profile (without tail rotor assistance)
- Significant sound improvements in all areas of the aircraft (numerous reports are covered in this).
- External lights adjusted for a more realistic experience.
- Pressure system bug resolved.
- Improvements to T/D logic.
- Flight deck door resolution improved on Base version.
- FMS symbol tweaked to be more realistic.
- VOR* to VOR transition in capture bug resolved.
- Landing weight calculations on FMC for imperial fixed.
- Sliders added in EFB.
- VOR1 RMI disappears when overlapping VOR 2 needle bug fixed.
- SPD LIM mode premature bug fixed.
- Galley latches repositioned to closed position.
- Console unit flood light moveable.
- Trim wheel integral light now added.
- Glass added on outstanding cockpit gauges.
- Added magnetic variation to navaids.
- Autobrake commands added for hardware.
- INIT B & LW bugs fixed.
- RSK a waypoint to VERT REV bug fixed.
- Loading co-route character removal bug fixed.
- Custom PBD can now be added on new waypoint page and entering directly into F-PLN.
- When selecting INHG in options, perf calc bug fixed.
- Negative temperatures in EFB, now inserting correctly.
- vPilot COM 2 bug fixed.
- Sticker on door bug fixed.
- Cargo doors now use brake accumulator.
- Chrono bug fixed.
- SEC FPLN crashes fixed.
- CG prompt in FUEL PRED adjusted to ZFWCG.
- Some light leaking fixed.
- ATC/AI audio bug fixed.
- Triggering secondary approach more than once crash fixed.
- VHF2 and 3 now audible in cockpit.
- Volume knob pull to mute working in A310.
- Players voice now heard when talking to ATC.
- Fuel page line amber when it should be green.
- EFB checklist upon scrolling bug fixed.
- Brake accumulator logic improved.
- LBS when over 100,000 clipping fixed.
- Extra fuel/time now gets calculated when an ALTN is selected.
- EMER LTs state in Cold and Dark bug fixed.
- ATHR to GA keybind bug fixed.
- INIT B selecting values bug fixed.
- Stab trim movement during different HYD pressure bug fixed.
- Overall hardware compatibility improved with HoneyComb Bravo, Saitek panels.
- APU fire test conditions logic improved.
- Ailerons position bug fixed in 15/0 state.
- VONavaid Identifier Sound not working fixed.
- Unable to query sim waypoint database from REF page fixed.
- Fixed HSI changes on selector in flight deck.
- Wiper no longer moves with no power.
- Fixed loudspeaker not making sound.
- Fixed issue where aircraft systems freeze mid-flight.
- Entered temps not appearing on weather page of f-plan fixed.
- Expose current altimeter reference value fixed.
- Fire Loop lights on switched to AC ESS instead of AC EMER bus.
- ADF needles now point to true bearing not magnetic.
- Fixed abnormal behavior when choosing NONE STAR approach and transition.
- WASM API nav data waypoint structure adjusted.
- Updated translation files.
- Engine performance increased to match more closely the real-world behavior.
- Now it is easier to overstress the rotor RPM and torque under heavy load.
- The helicopter is easier to stabilize now in cruise flight with trim and assistances turned off.
- Low rotor warning sound now sounds when the battery is switched on.
- Annunciators illumination is stronger now in DIM mode.
- Altimeter barometric scale values now match up with the simulator values.
- Gauge illumination is toned down preventing it to being overblown on maximum brightness settings.
- Auto-trim switch has been removed.
- Force trim switch has been removed.
- Pedal stop functionality added (limits left pedal movement during flight) above 50 kts.
- Rotor rotation animation in multiplayer is now functioning.
- Rotor brake is functional again.
- Used fuel type in the weight and balance settings is JET fuel.
- Added Turkish language translation.
- Added Korean language translation.
- Pedal animation on the connecting rod is fixed.
- Interior collider adjustments. The camera doesn’t clip into the main panel anymore.
- VR support adjustments. Full VR support.
- Reference cruise speed now shows the correct value on the aircraft selection screen.
Boeing 747-8 Intercontinental
- Fixed an issue that could prevent part of the speed brakes from properly triggering on the 747.
Guimbal Cabri G2
- START mode behavior improved on EPM
- Better synchronization between engine RPM and rotor RPM
- In Direct To Page, magnetic bearing is displayed instead of true bearing
- Throttle handle animation is now working correctly
- Fixed miro drift on ground contact with helicopters. Fixed Cabri skid suspension settings; Cabri now stable on ground.
Cessna 172 Skyhawk G1000
- Fixed ground steering during takeoff to compensate for crosswind
Cessna Citation CJ4
- MFD: Fixed battery electrical indications always showing 0
- AP: Fixed altitude capture not engaging in TO vertical mode
- Disabled unused COM3 radio receiver
- Adjusted brightness of Standby Indicator
- Fixed the AoA indexer not indicating the correct AoA
- Fixed sim checklist stuck in After Starting Engines checklist
- Fixed wrong state indication on APPR button tooltip
- FMC: Fixed ARRIVALS page not working when airport features approaches not tied to a specific runway
- FMC: Fixed discontinuities piling up when editing procedures
- YD/AP DISC Bar now disables the Yaw Damper
- Fixed Overspeed Warning audio not always working
- Fixed an issue with the Direct To initial Course being incorrect
- Fixed an issue where the FMA would always show LOC1/VOR1 even when nav source is NAV2
- TOGA button on the Thrust Lever is now active
- Added automatic VOR tuning functionality
- Added the FLT LOG page to the FMC and flight tracking
- The FLT LOG page will show on the FMC after landing based on the setting in DEFAULTS
- Added ability to ident the transponder on the FMC ATC CONTROL page
- Fixed an issue where fuel used tracking on FUEL MGMT page 2 was not correct
- Reduced pitch instability and adjusted elevator authority, tweaked roll rates at various speeds to keep light control feel but reduce excess performance
- Adjusted flaps to achieve a better compromise between approach angle and flaps pitch/lift moments, reduced flaps drag at both flaps levels
- Slightly increased top end engine thrust to address a few reports of insufficient climb power
- Increased gear down drag
- Increased gyro stability to reduce excessive turbulence impact
- Adjusted load stations to be more in line with real loadout
- Added additional groundwheel friction to avoid skidding during moderate crosswind landings
- ILS data is now loaded from the approach FAF origin facility to allow for nav-to-nav and auto-tune even when scenery runway data does not have the appropriate ILS reference information
- Fixed bugs related to visual approach loading and visual approach vnav guidance
- Fixed missing basic aural alerts
- COM input now allows to enter 136.xxx frequencies
- Limit types of airports displayed on the map to show only suitable ones
Cessna Citation Longitude
- Fixed incorrect pitot heat logic.
- Fixed the AILERON(S)_LEFT/RIGHT key events commanding ailerons in the opposite direction as intended.
- The engine auto-start and auto-shutdown procedures (Ctrl-E and Ctrl-Shift-E) now function correctly.
- The standby instrument now automatically adjusts its backlight levels.
- Autothrottle no longer requires gear and flaps to be retracted to change from TO mode to SPD/CLIMB/DESC modes.
- Taxi auto-tests now require engines running to begin evaluating.
- Fixed broken external animations for non-default liveries.
- Fixed incorrect load station count in cfg, and adjusted passenger load positions to match standard 8-seat configuration.
- Increased ND elevator trim limit to prevent AP from running out of trim authority at low altitudes and high speeds.
- Fixed AFCS control panel APR button tooltip.
- Added BRAKE FAIL and GENS OFF aural alerts.
- The G5000’s active NAV source now defaults to FMS when starting a flight.
- The AFCS control panel UP/DN wheel now changes pitch reference when the AP is in PIT mode.
- Fixed broken rotate animations on the CRS knobs.
- The 500-foot touchdown callout will now sound as appropriate. Also added other touchdown callouts from 450 to 50 feet.
Curtiss JN-4 “Jenny”
- Fixed in VR elevator not moving.
- Fixed engine audio from nearby Jenny aircraft can be heard within cockpit.
- Added Phone EFB with Compass, Indicated Air Speed, Radio and XPDR functionality tied to core sim.
- Added electrical system for the EFB.
- Added EFB section to the Flight Manual.
- Added right bracket in cockpit to Show/Hide EFB.
Daher TBM 930
- Increased maximum nose wheel steering angle to 28 degrees, and increased speed at which nose wheel steering starts becoming less effective to 10 knots.
- [Partially Fixed Increased brightness of taxi and landing lights.
- Pulse lights no longer draw additional power when landing lights are on.
- Fixed broken door animations for non-default liveries
- Fixed handling of electrical battery key events.
- Improved compatibility with hardware that send electrical battery and external power key events every frame.
- Fixed AFCS control panel APR button tooltip.
- The overspeed, stall, and landing gear aural alerts will now sound as appropriate.
- The G3000’s active NAV source now defaults to FMS when starting a flight.
- Fixed broken rotate animations on the CRS knobs.
- Fixed several issues related to entering a frequency on the transponder of the Darkstar
- External Camera display now rotates without stretching the view.
- Improved adverse yaw, balance, handling qualities and spoiler drag
- Improved stall to match stalling characteristics as described in the flight manual (wing drop)
- Winch launch now requires the technique as described in the DG-1001E flight manual: "During ground roll and initial take-off push the control stick to a forward position to prevent excessive nose-up pitching rotation during initial take-off. After reaching safety altitude gradually pull back on the stick, so that the glider will not pick up excessive speed. Don’t pull too hard. After reaching release altitude pull the tow release knob. Recommended winch launch airspeed 110-130 km/h (60-70 kts.).
- Upside down illegible writing on rear door stairs in Blue stripe Livery.
- Landing light switches are no longer reversed.
- Underside beacon light illuminates correctly.
- Multiple items can now be manually completed with evaluation mode.
- Landing gear text decal is no longer obstructed by open passenger door switch.
- DC-3 Aux tanks correctly feed the engine.
- HUD correctly indicates state of flaps.
- DC-3 cockpit model - Nose rivets remade.
- With the propellers feathered moving the prop control affects all the propellers.
- DC-3 cockpit model - Screws no longer clip through window frame.
- Beacon Light switch is targetable.
- Instrument texture no longer disappears when zooming out in external/showcase view.
- The user can’t hear the wind on takeoff even if all audio is turned off.
- Red yellow cargo image in liveries selection is consistent with livery in free flight.
- Blue stripe image in liveries selection is consistent with livery in free flight.
- Image for ole dusty livery in selection screen does match the livery in free flight.
- Mesh switch turns off and now the state of the switch correctly indicates it is off.
- Carb Air temperature correctly matches sim.
- Beacon light underneath fuselage can now be turned on.
- There is now a switch in cockpit to toggle on/off beacon light.
- Quickview 3 in cockpit camera is positioned correctly.
- Tooltip indicates correct state of Master Ignition switch.
- Off position on the right fuel selector now fixed.
- Cold dark switch use failing to show fuel pressure is fixed.
- Checklist for starting engine now says to wait 2 seconds.
- Scroll wheel issue with Desired Heading knob has been recoded.
- Spawning at night on runway, Cockpit lights now are on.
- Typo present in Hangar Description has been rectified.
- DC-3 Thumbnails now match the model.
- AUX Fuel gauge needles are fixed.
- Incorrect string on AUX fuel weight and balance fixed.
- Hole in cargo doors from inside cargo bay hold fixed.
- Various light leaks fixed.
- Texture improvements throughout the model(s).
Grumman G-21 Goose
- Fixed duplicate key name errors.
- Fixed cockpit camera clipping through floor.
- Fixed typo in cockpit placard.
- Fixed typo in loading screen trivia.
- Fixed engine audio from nearby Goose aircraft can be heard within cockpit.
- Added Phone EFB with Radio and XPDR functionality tied to core sim.
- Added Switches to Show/Hide EFB and Turn ON/OFF Avionics (including switch audio and decals).
- Added EFB section to the Flight Manual.
- Updated translation files.
H-4 Hercules “Spruce Goose”
- Yoke interaction with VR controllers simulate a yoke instead of a flight stick.
- Weight and Balance screen no longer contains debug text.
- Flying very far past Vne now triggers a crash.
- Modern avionics added.
- Clipboard updated with new features.
- Auto-pilot added.
- Green navigation light orientation.
- ATC/ICAO params.
- Prop animation issue on one side.
- Clipboard items missing check once clicked.
- CHT, Oil, Radiator temperatures have been adjusted.
- The blurred propellers no longer cast shadows.
- Improved adverse yaw, stall and spoiler drag
Ryan NYP “Spirit of St. Louis”
- VR controller interaction influence fixed.
- Multiplayer Art issue fixed (the front was hidden on other Ryan).
- VR users can launch the aircraft properly now, the throttle is automatically set to 100% once the catapult is triggered.
- Cockpit collision added.
- Fixed Statue of Liberty standing in water
- Fix terraforming issue on taxiway at HECA
- [Partially Fixed] Fix taxiway bridge issue at RJTT causing aircraft crashes
- Fixed Queenstown airport not updated with World Update 12
- Fix taxiway bridge issue at SBGL causing aircraft crashes
- [Partially Fixed] Fix taxiway bridge issue at LFPG causing aircraft crashes
- Fixed wrong airport names in Australia (Coober Pedy)
- Fixed terraforming issues include the crack on runway 26 at ESSA
- Fixed the possibility to set a seaplane base as departure without a seaplane
World Update 1 – Japan
- Fixed Rainbow Bridge night texture.
- Nagasaki Airport RJFU:
- Fixed Control Tower LOD transition.
- Added collisions for few missing objects.
- Hachijojima Airport RJTH:
- Fixed windsock direction behavior.
- Fixed multiple objects LOD transition.
- Added collisions for few missing objects.
World Update 2 – USA
- Fixed Alcatraz Water Tower LOD transition.
- Fixed the satellite imagery cab be seen on the terrain below New River Gorge Bridge.
- Added marker to Lowry Avenue Bridge.
- Fixed Rainbow Bridge Niagara Falls texture.
- Fixed Haystack Rock position over terrain.
- Fixed US Grant Bridge textures and blend with the aerial imagery.
- Fixed Yosemite El Capitan terraforming clipping.
- Fixed terrain and imagery blending of the Lewis and Clark Bridge.
- Fixed Navajo Bridge terrain blending.
- Fixed collisions size of the Monument Valley.
- Fixed Rainbow Bridge Niagara Falls LODs transition.
- Added collisions to the US Air Force planes on the Airport Graveyard.
- Fixed United States National Arboretum is missing textures near the top of the pillars.
- Fixed Glen Canyon Dam ground textures clipping through the Dam.
- Added missing building to the National Radio Astronomy Observatory.
- Added collision to Bixby Creek Bridge.
- Fixed United States Capitol LOD transition.
- the Las Vegas Strip is now searchable by name.
- The Rainbow Bridge, Niagara Falls.
- Fixed Fort Knox LOD popping.
- Added collisions to Sunshine Skyway Bridge buildings.
- Fixed missing texture on Lowry Avenue Bridge.
- Atlanta Airport KTAL:
- Fixed the Ground services clipping at parking RAMP 312 CARGO, parking spot N ramp 312 and airliners gate H-4.
- Fixed flipped textures of Delta hangar and Atlanta Fire Rescue buildings.
- Added collisions to all buildings.
- Fixed Bridge on a taxiway.
- Fixed night lighting disappears at short distances.
- Friday Harbor Airport KFHR:
- Fixed few terraforming issues.
World Update 3 – UK & Ireland
- Fixed Goodison Park LOD popping.
- Added and improved collisions for the following POIs: 100 Bishopsgate, Wembley Stadium, Blackpool Tower, Durham Cathedral, Floors Castle, The Blair Castle, Blenheim Palace, The Royal Botanical Gardens, Goodison Park, The Eden Project.
- Fixed St James Park missing texture.
- Fixed Emirates Stadium model and textures (include misspelling billboards).
- Fixed Eilean Donan Castle Vegetation clipping.
- Fixed Canterbury Cathedral LOD pops.
- Fixed Stamford Bridge LOD 1 and LOD 2 switched.
- Fixed Blackpool Tower texture clipping.
- Fixed Kew Garden floating bespoke building.
- Removed TIN spikes around St. James Park stadium.
- Fixed Windsor Castle LOD popping.
- Fixed Pontcysyllte Aqueduct LOD popping.
- Fixed Glass Pod on British Airways I360 position popping at different distances.
- Fixed Goodison Park missing textures under Sunroofs.
- Fixed Floors Castle texture and Added missing texture.
- Fixed Scotland flag display on Edinburgh Castle.
- Fixed Archbishop’s Palace Maidstone texture and LOD popping.
- Fixed Villa Park Stadium LOD popping.
- Fixed Kew Garden alignment with the satellite imagery footprint.
- Fixed Anfield Stadium LOD popping.
- Fixed Glamis Castle Grass vegetation clipping.
- Fixed Caernarfon Castle displaying.
- Fixed Wales Millennium Centre LOD transition.
- Fixed Forth Rail Bridge’s Northside pillar missing textures.
- Fixed Forth Rail Bridge displays Cars climbing.
- Fixed Twickenham Stadium and York Minster LOD popping.
- Liverpool John Lennon Airport EGGP:
- Removed Light pole in middle of a taxiway.
- Added missing collisions to multiple buildings.
- Barra Airport EGPR:
- Fixed few taxi path issues.
World Update 4 – France &Benelux
- Fixed the Mont Aiguille collision. It is now possible to land at its top.
- Fixed Stade Jean-Bouin collision.
- Fixed Stade Vélodrome LOD transition.
- Nice Cote Airport LFMN
- Fixed runways center lines missing in both runways.
- Fixed waypoints and nav procedures issues occurred.
- Added collision to multiple buildings.
World Update 5 – Nordics
- Fixed Viking Stadion / SR-Bank LOD popping.
- Fixed Road traffic driving underneath Storseisundet Bridge and Svinesund Bridge.
- Fixed Petäjävesi Old Church and Uddevalla Bridge displays double markings.
- Fixed Cars driving through Copenhagen Opera House.
- Fixed Copenhagen Opera House LOD popping.
- Added collisions to the Tjörn Bridge.
- Fixed Kullen Lighthouse vegetation clipping.
- Fixed Øresund Bridge terraforming issue.
- Fixed Brøndby Stadium spawning.
- Fixed the Bolt Arena missing collision.
- Fixed Roskilde Cathedral Cars driving up the building.
- Fixed Helsinki Ice Hall LOD popping.
- Fixed Blue Water Arena missing collision.
- Fixed Arctic Cathedral LOD popping.
- Fixed Aalborg Stadium missing collision.
- Fixed Tromsø Bridge Road traffic under and beside the Bridge.
- Fixed floating TIN artifacts/crane near Helsinki Olympic stadium.
- Fixed Hallgrímskirkja Church missing collision.
- Fixed Eleda Stadion LOD popping.
- Fixed Ullevaal Stadion LOD transition.
- Added collisions to the Ylisto Bridge beams.
- Fixed Sparebanken Sør Arena LOD popping.
- Fixed Sölvesborg Bridge vegetation clipping.
- Stockholm Arlanda Airport ESSA:
- improved LOD transition of several buildings.
- Added collisions to all buildings.
- Fixed terraforming issues include the crack on runway 26.
- Fixed big crack in runway 26.
- Svalbard Airport ENSB:
- Added missing collision to Airport hangar.
World Update 7 – Australia
- Fixed occasional displacement of dynamic flags on Sydney Harbour Bridge.
- Fixed vegetation clipping and placement issues at Anzac Bridge, Sydney.
- Fixed vegetation clipping at Mooney Mooney Bridge.
- Fixed flashing geometry on Tasman Bridge, Hobart.
- Adjusted photogrammetry exclusions at 568 Collins Street, Melbourne.
- Minor enhancements at several other locations, e.g., clipping vegetation or water exclusions.
- YSHL Shellharbour Airport:
- Minimized visible LOD changes of hangars and other buildings.
World Update 8 – Iberia
- Fixed location of Fort of Sao Joao Baptista and Covão dos Conchos.
- Fixed or adding collisions:
- Oscar Niemeyer International Cultural Centre.
- Royal Palace of Madrid.
- the Museu Nacional d Art de Catalunya.
- the Estádio Algarve.
- Bom Jesus do Monte.
- Alqueva Dam.
- Aldeadavila Dam.
- the Museum of Art Architecture and Technology.
- Estadio Jose Alvalade.
- Fixed LOD popping:
- Montjuic Castle.
- Estadio Da Luz.
- Episcopal Palace of Astorga.
- Covão dos Conchos.
- San Pablo Bridge.
- Torre Mapfre.
- Basilica de La Sagrada Familia.
- Oscar Niemeyer International Cultural Centre.
- Puente Nuevo.
- Fort of Sao Joao Baptista.
- Estádio Municipal de Aveiro.
- Estádio do Dragão.
- Hotel Arts.
- Observatorio Roque de los Muchachos.
- El Monumento Natural de los Mallos de Riglos.
- Palacio de Deportes de Santander.
- Catedral de Leon.
- the Alamillo Bridge.
- Fixed Montjuic Castle vegetation clipping.
- Fixed Z-fighting in front of the Museum of Art Architecture and Technology.
- Fixed Estádio Cidade de Coimbra double markers.
- Fixed Puente Nuevo Cars path.
- Fixed Guadiana International Bridge 2D footprints over the satellite imagery.
- Fixed Freixo Bridge- car traffic driving up below the Bridge.
- Fixed Third Millennium Bridge Cars traffic issue.
- Fixed Maria Pia Bridge- Cars climbing up to top of Bridge.
- Fixed Luís I Bridge displays Cars traffic path.
- Fixed Santiago Bernabeu Stadium seats texture.
- Fixed Castillo de Santa Barbara texture gaps.
- Fixed the animation of the Gondola on the Vizcaya Bridge.
- Fixed Bom Jesus do Monte trees clipping into the building.
- Fixed Alqueva Dam texture.
- Fixed Alcázar de Segovia terrain clipping.
- Fixed Pena Palace trees clipping into the POI.
- Fixed El Flysch Zumaya and El Capricho Villa POIs name spelling.
- Fixed Rande Bridge Cars path and trees clipping into the POI.
- Fixed Aldeadvila Dam vegetation clipping.
- Fixed Alcázar de Segovia trees clipping into the POI.
- Fixed El Monasterio de El Escorial Z-fighting.
- Fixed Monumento a Alfonso XII Z-fighting.
- Fixed 516 Arouca bridge vegetation clipping.
- Pico Airport LPPI:
World Update 9 – Italy & Malta
- Fixed Duomo Di Orvieto LOD popping.
- Added missing collisions to Basilica San Francesco.
- Fixed Torri Di San Marino LOD popping.
- Fixed Diga Di Santa Giustina terrain LOD popping.
- Added missing collision to Torri Di San Marino.
- Fixed Faro Di Capo Caccia cliffs collision.
- Fixed Castle of Corigliano Calabro vegetation clipping.
- Fixed Fort Manoel collision.
- Fixed Castello Di Graines collision.
- Fixed Caserta Royal Palace collision.
- Fixed Place Moulin Dam vegetation clipping.
- Fixed Fénis Castle textures issues.
- Fixed Potola Palace bridges terrain blending.
- Fixed Fort St Angelo vegetation clipping.
- Fixed Castelsardo invisible terrain issues.
- Fixed Palazzo Pitti Z-fighting and LOD popping.
- Fixed Fort St Angelo vegetation clipping.
- Fixed National Stadium Ta’Qali collisions.
- Fixed Fénis Castle vegetation clipping and Added collisions.
- Fixed Parish Church of Mellieha missing textures.
- Fixed Mi.Co. Gate 2 vegetation clipping.
- Fixed Basilica San Francesco vegetation clipping.
- Fixed Maxxi the National Museum collisions.
- Fixed Lighthouse Of Genoa powerlines, DEM and generic buildings clipping.
- Fixed Allianz Stadium vegetation clipping.
- Fixed Viadotto Sfalassa vegetation clipping.
- Fixed Basilica Di San Pietro vegetation and TIN clipping.
- Fixed Basilica Di San Petronio TIN clipping.
- Added missing collisions to Stadio Marcantonio Bentegodi.
- Fixed Castelsardo Z-fighting and vegetation clipping.
- Fixed Grotta Di Nettuno vegetation clipping.
- Marina Di Campo Airport LIRJ:
World Update 10 – USA
- Fixed Mount Washington Hotel terraforming.
- Fixed National Park of American Samoa’s Marker position.
- Fixed textures stretched in Royal Gorge Bridge & Park’s Rock.
- Fixed Z-fighting on the roof of the Getty Museum.
- Fixed the Smithsonian National Museum of American History display name.
- Fixed the Cabo Rojo Lighthouse marker position and windows textures issues.
- Fixed the vegetation clipping into the Independence Temple.
- Fixed the New Orleans bridges collisions.
- Fixed the US flag in Little Rock Central High School National Historic Site.
- Fixed the Longaberger Company headquarters and Fort Massachusetts collision.
- Fixed LODs transitions for the following POIs:
- Split Rock Lighthouse.
- Kentucky State Capitol.
- Indian River Inlet Bridge.
- World War II Memorial.
- Cabo Rojo Lighthouse.
- Yerkes Observatory.
- Montana State.
- Mount Washington.
- Theodore Roosevelt Dam.
- the Independence Temple.
- Fort Massachusetts.
- National Gallery of Art.
- Lake Tahoe Airport KTVL:
- Added collisions for few missing buildings.
- Block Island Airport KBID:
- Added collisions for few missing buildings.
- Dallas Forth Worth Airport KDFW:
- Fixed few terraforming issues in the airport.
- Runways types are now defined.
- Fixed the Water cracks present at Seven Seas Lagoon near.
World Update 11 – Canada
- Fixed TIN buildings exclusion near Hatley Park National Historic Site.
- Fixed blend of Samuel de Champlain Bridge surrounding terrain.
- Fixed the double markers of the One on the World map.
- Fixed Cars floating above Pierre-Laporte Bridge.
- Fixed Cars flow over Jacques Cartier Bridge and Angus L. Macdonald Bridge.
- Fixed big Nickel POI name.
- Fixed the vegetation clipping through Burrard Street Bridge.
- Fixed Z fighting on the Canadian Museum for Human Rights.
- Fixed LOD popping of Cape Bonavista Lighthouse cliffs and Cape Spear Lighthouse National Historic cliffs.
- Fixed the vegetation clipping into the zipline at the Cape Enrage Lighthouse.
- Fixes Pierre-Laporte Bridge terrain alignment.
- Fixed the vegetation clipping into the A. Murray MacKay Bridge and Thousand Islands Bridge.
- Fixed Lions Gate Bridge alignment with tterrain and road.
- Fixed terrain spikes going through Jacques Cartier Bridge.
- Fixed Holes in terrain all around Citadel Hill (Fort George).
- Fixed terrain LOD popping around Parliament of Canada.
- Fixed terraforming at the Canadian Museum for Human Rights.
- Fixed TIN data displays next to Fisgard Lighthouse.
- Added missing building on the Canadian High Arctic Research Station.
- Added missing building for the Cambridge Bay Radar Station.
- Fixed collisions of Jacques Cartier Bridge, The Lions Gate Bridge and The Canadian Museum for Human Rights.
40th Anniversary Edition / Sim Update 11
- Meigs Field KCGX:
- Fixed Z-fighting in runway and tarmac.
- Fixed taxi to parking after landing.
- Starting in KCGX helipad while helicopter is selected is now available.
- ATIS is now available.
- Hong Kong Kai Tak Airport VHHX:
- Added collisions to multiple buildings.
- Fixed the too low glideslope.
- Fixed the ILS range for runway 13.
- ATIS is now available.
- Princess Juliana Airport TNCM:
- Added collisions to few missing buildings.
- Fixed the LOD transitions.
- First Flight Airport KFFA:
- Fixed Z fighting on pathway.
- Lingotto Building LIBH:
- Fixed the too High collision preventing smooth landing.
- Fixed Z- fighting on the roof of the building.
- NYC Heliport KJRB – Added collisions for few missing items.
- Tokyo Heliport – Added collisions for few buildings.
- US Bank Tower Helipad:
- marker is now centered over the helipad.
- Fixed LOD transition.
- Heliponto Mirante Dona Marta SMDH:
- Heliport collisions has been fixed.
- Fixed LOD transition.
- Menara Telekom Tower Helipad:
- marker is now centered over the helipad.
- Fixed Z-fighting on Water near the tower.
- Bitexco Financial Tower – Fixed LOD transition.
- London Heliport EGLW – Removed building appeared inside the Airport perimeter while photogrammetry is off.
- Needles Lighthouse – Lighthouse Light is now spinning.
- Issy-Les-Moulineaux Heliport:
- marker is now centered over the helipad.
- Glider Airports:
- Itakura Gliderport RJT1 – Fixed ground and runway textures.
Game of the Year Edition
- All Voloports are now possible to use as helipads.
- Issy-Les-Moulineaux Heliport- Voloport is now available as helipad.
- La Defense Voloport is is now available as helipad.
- Fixed LOD transition for all Voloports.
- Fixed Le Bourget Voloport name spelling.
- Lugano Airport LSZA:
- Collision has been Added to multiple objects.
- Fixed floating lights around the airport.
- Fixed Z-fighting on airports’ tennis courts.
Top Gun Maverick
- Fixed the clipping through the rocks at Seneca Rocks Peak.
- Fixed Haines Knob collision is size.
- Fixed collisions in Germany Valley Quarry.
- Fixed French Gulf Marina has LOD transition.
- Fixed LOD popping in Riffle Lake Dam.
submitted by FlyWithSeedyL
to MicrosoftFlightSim [link] [comments]
2023.03.21 16:03 colebanning A Review of Our Game Did we over balance?
I designed the game Wizards of the Grimoire. I haven't been as active here since we published it, but found this subreddit to be a great resource for the years that we worked on it. We recently received a review from Dan Thurot that really has made me think about the design of our game, especially as we've started exploring the idea of publishing an expansion.
He had the following to say:
Everything is so fine-tuned to provide a close match that breakaway victories are rare. There’s a certain appeal to a well-regulated pairing, of course, but I wouldn’t have minded seeing a few spells that broke the game for a hefty price. Victory is more a case of nickel and diming your foe to death than one of discovering a way to red-mist them. In the same way a tight sporting match can sometimes totter over the line from gripping to grinding, Wizards of the Grimoire occasionally drips on a little too steadily. Full write-up here.
I thought it was interesting, as games are so often lauded on the basis of their balance, to hear a criticism of being overly fine-tuned. I'm of course defensive, as we put a lot of work into ensuring cards were balanced. But admittedly, we don't play games just for balance and the "right person winning", we play just as much for big twists and unexpected turns. As a result, I've started thinking about if there might be value in including cards with higher variance, which can increase the frequency of those moments.
Anyways curious on others thoughts, and if this is something you think about at all with your own game design.
submitted by colebanning
to tabletopgamedesign [link] [comments]
2023.03.21 16:03 gopherhole02 Starting today I'm collecting the copper nickels too