Lothric knight sword
Pickle-Pee, Pump-a-Rum - The Dark Souls 3 Trading Subreddit
2016.04.22 11:11 rafajafar Pickle-Pee, Pump-a-Rum - The Dark Souls 3 Trading Subreddit
A trading community for Dark Souls 3.
2013.01.20 21:06 Dark Souls 3
A community dedicated to everything about Dark Souls 3.
2016.04.04 05:54 T3hPhish DarkSouls3Builds
Dark Souls 3 builds!
2023.03.21 17:22 w1215633 Competitive List? (Ravenwing)
Hi everyone, I have been playing 40k casually with friends for a year or so now, but I am thinking of entering my first tournament. This is a pure Ravenwing list I am thinking of taking, what are your thoughts? Any advice would be appreciated. Thanks in advance. ++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Dark Angels) [114 PL, 1CP, 2,000pts] ++ + Configuration +
* Dark Angels Arks of Omen Compulsory Type:
Fast Attack Battle Size [6CP]:
3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Game Type:
5. Chapter Approved: Arks of Omen + No Force Org Slot + Ravenwing Apothecary [6 PL, -1CP, 120pts]:
Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter
. Black Knight Bike:
Astartes grenade launcher + HQ + Ravenwing Talonmaster [9 PL, -2CP, 160pts]:
Arbiter's Gaze, Rites of War, Stratagem: Relic of the Chapter, Stratagem: Warlord Trait, Warlord Sammael [8 PL, 135pts] + Elites + Ravenwing Black Knights [18 PL, 300pts]
. 9x Ravenwing Black Knight:
9x Bolt pistol, 9x Corvus Hammer, 9x Frag & Krak grenades, 9x Plasma Talon
. Ravenwing Huntmaster:
Corvus Hammer Ravenwing Champion [5 PL, -2CP, 70pts]:
Blade of Triumph, Chapter Command: Chapter Champion, Stratagem: Hero of the Chapter, Stratagem: Relic, The Imperium's Sword
. Black Knight Bike:
Plasma Talon + Fast Attack + Attack Bike Squad [6 PL, 150pts]
. Attack Bike:
. Attack Bike:
. Attack Bike:
Multi-melta Invader ATV Squad [12 PL, 210pts]
. Invader ATV:
Onslaught Gatling Cannon
. Invader ATV:
Onslaught Gatling Cannon
. Invader ATV:
Onslaught Gatling Cannon Land Speeder Tornadoes [12 PL, 210pts]
. Land Speeder Tornado:
Assault cannon, Multi-melta
. Land Speeder Tornado:
Assault cannon, Multi-melta
. Land Speeder Tornado:
Assault cannon, Multi-melta Ravenwing Land Speeder Vengeance [6 PL, 100pts]:
Assault cannon Ravenwing Land Speeder Vengeance [6 PL, 100pts]:
Assault cannon Storm Speeder Thunderstrike [8 PL, 135pts] + Flyer + Nephilim Jetfighter [9 PL, 155pts]:
Twin lascannon Nephilim Jetfighter [9 PL, 155pts]:
Twin lascannon ++ Total: [114 PL, 1CP, 2,000pts] ++
Created with BattleScribe
submitted by w1215633
to DarkAngels40k [link] [comments]
2023.03.21 17:17 Dependent-Bee-4432 [PS5] W: Haligtree Knight Greaves, Knights great swords H: Karma/ask
submitted by Dependent-Bee-4432 to PatchesEmporium [link] [comments]
2023.03.21 16:59 WreckageHothHead A New plot Hole thread 7AA): "Luke/Rey skills + retroactive arcs!" post-hyperspace-retcon-tangent section
Back from the tangents:
The point is that mere minutes later, they arrive at Alderaan - so how had Luke manage to familiarize himself with the Falcon's turrets by the time this happens:
One has to assume that the "Imperial slugs" he's talking about there are the same Stardestroyers (or, well, "Imperial Cruisers" - they weren't yet called "Star Destroyers" in this 1st movie) that they escaped from on Tatooine - however by "outrunning them" Han clearly can't be referring to just having jumped to hyperspace in front of their noses, since evidently enough time has passed for them to have started playing chess and began training with the lightsaber since that point; and he's only outrun them just now.
"Come on, buddy - we're not out of this yet." , if not during that by all appearances very brief timespan between their escape from Tatooine and his lightsaber training session?
"You in, kid? Ok, stay sharp. Here they come."
Luke looks extremely confident and familiar with this contraption, and even the Falcon's interior and ladders etc. - it really comes as if Han had already familiarized him with all of this and they've had some kind of experience and routine doing this together;
so either they did all that during that unspecified time window between the hyperspace jump and the lightsaber training session (where Han tells him how useful a "blaster at his side" is, as if he hadn't given him any instructions in shooting and blasting on board of his ship at this point - seemingly just kind of gradually starting to mentor him in casual conversation), or Luke was just already that good and familiar with all kinds of ships and turret systems incl. the Falcon "freighter" type;
however even that still leaves the question how Han got from
"But who's gonna fly it, kid - you?" to
"Come on, buddy - we're not out of this yet." At what point did he learn that Luke was this good and this familiar with all the equipment and had already climbed down a ladder to jump into a turret chair enough times for it to have become a routine? During some kind off off-screen chat, on the ship or the Death Star even?
It's almost as if, as the 2 start developing rapport and camaraderie, the movie retroactively creates a longer past of collaboration and mentoring for them - and, simultaneously, as Luke keeps valiantly rising to the occasion during their adventure, the movie retroactively makes him having always been this great since the start.
(This kind of pattern can also be seen here, between these 2 moments:
"Alderaan? I'm not going to Alderaan, I've got to get home, it's late! I'm in for it as it is..." "I need your help, Luke - she needs your help. I'm getting too old for this sort of thing..." "I can't get involved... I've got work to do. It's not that I like the Empire, I hate it, but there's nothing I can do about it right now. It's all such a long way from here..." and
"Come on... - why don't you take a look around? You know what's about to happen, what they're up against. They could use a good pilot like you. You're turning your back on them." "What good's a reward if you ain't around to use it? Besides, attacking that battle station ain't my idea of courage - it's more like... suicide." "All right. Take care of yourself, Han - I guess that's what you're best at, isn't it?" Who does Luke think he is? He was refusing the Joseph-CampbCall just mere days ago, and now he's chastising Han for doing almost the same (just with a less regretful attitude)?
The way he's carrying himself there, he almost comes off as a Steve Rogers (i.e. Captain America in the first movie) type character - having been a valiant idealistic war volunteer since his birth or something;
could it be that as he did accept the Campbcall and then kept rising to the occasion and performing valiant deeds, the movie retroactively rewrote his past into always having been like this?)
Now of course after they've arrived at Yavin, and by the time it cuts to the briefing scene, some time has passed for Luke to have gotten to know the pilots (incl. the ones he didn't already know), gained their trust etc. - so it's quite reasonable to assume that he's done some practising and routine drills to be as skillfull and familiar with everything as the already experienced Rebel pilots, by the time the briefing and the Death Star attack starts;
...except... he's already shown to be this good and this familiar and accustomed during the previous dogfight with Han - and back then it doesn't look like he'd had the time for any of that training, during that one cut-away on the trip to Alderaan;
so really he doesn't even need such training or drills anymore, he's already that good.
And if he's already this good since the very start, as opposed to having become this good throughout the movie - would this final-act-of-ANH Luke really have had any trouble flying that newly bought ship off Tatooine while evade-maneuvering the not-Stardestroyers? Or evading and shooting up TIEs as they would've been escaping on Obi-Wan's ship from the desert?
Wasn't really quite making such an impression at that point, was he - but, as laid out above, he hasn't really had the opportunity to train and learn much of anything since then (again - unspecified timespan traveling to Alderaan, but it really seemed quite short; more time to practise on Yavin, but he had already just all but shown that he didn't need to train more then 20 minutes to reach proficiency and be up there with experienced aces), so in fact he was that good from the start, without quite seeming to be?
Or did he become this good through retroactive rewriting of the past and continuity shifts in the present?
Unlike when Han ignites the lightsaber on Hoth, looking rather clumsy and annoyed with it, when Luke ignites it for the 1st time in Ben's hut, he comes off very natural and easygoing with it;
of course any notions about him having prior experience with melee weapons is pure speculation - the only thing to even remotely go by here is his run-in with the sandpeople, and they were the ones with the staffs back there.
Then he's seen already been quite adept at handling the sword while practising with the remote - gracefully deflecting every laser shot that's shown on the screen; how could he have gotten already this good this quickly - or did he somehow already have experience with deflecting blasters with sticks, or something similar? Without it ever having been hinted in the movie?
It's only after Ben says "Partially - but it also obeys your commands." that he's seen getting hit for the first time on the screen, prompting a laughter from Han; either way his success rate was still impressive enough, given the context.
And the moment he successfully taps into the Force, he blindly deflects all 3 blasts with 100% success rate - even predicting where they'll aim before they're fired.
So it looks like the Force really does guide one's sword hand into immediately highly impressive and proficient feats, without having had the need to specifically practice with this weapon - and, such a roaring success is already achievable on the 1st attempt, after making a proper effort for 30 seconds.
However he's never seen taking his saber to the Death Star or thinking of using it there in any way - same with the Force; that only starts when Obi-Wan's ghost starts talking to him inside the cockpit as the Yavin attack is already starting.
(Which, btw, is the last time he's ever seen using his "Force instincts" to land shots or pull of maneuvers while flying a ship. He does use a lightsaber in the Hoth battle though.)
But anyway the laserball shoots at Luke and he deflects the lasers with his lasersword.
So Obi-Wan has a personal lightsaber; and Luke has his father's old one on his belt - which he's been carrying around; does he bring it with him on the Death Star, I don't remember...
I guess we'll wait to find out.
If he did, I would've been cutting everything up in sight...
I woulda chopped up so many fucking Stormtroopers and left a trail of blood like no one's business.
They'd look around and be like, "who's gonna clean all this up?"
I would've murdered so many stormtroopers and cut so much metal up...
I would've fucking cut a hole in Princess Leia's, uh, slave chamber, or whatever the fuck it was...
and I'd say "I'm Luke Skywalker, I have a lightsaber."
And then she would stare and say: "Aren't you a little short-" AND THEN I'D FUCKING CUT HER WITH A LIGHTSABER. 
'd say "oh, I g- I forgot I was supposed to.... rescue you or something,- anyway - fuck it, let's just keep going and t- cutting things.
The Stormtroopers would, try and run up the hallway and shoot at you, I'd run right down that hallway and just start swinging the fucking thing everywhere... and they'd be like "what the fuck- AWW my Go-, AWWWHHh-", and I'd just cut everything up.
And then, like.... in the final battle, I would put on a space helmet, and I would open the cockpit door of my x-wing... - and I'd kinda like, fly it near the surface and I'd hang out of it, with the lightsaber.. extended - and then, w- just.. ...fly along the surface of the Death Star and just cutting everything... The moment they've formed the plan to infiltrate the Death Star, not only does the movie let Obi-Wan, Chewie and the 2 droids to slip by everyone undetected without Stormtrooper disguise, but Luke is now every bit the cowboy gunslinger as Han is;
Until I ran it across and it.. hit somebody in the face  - and then... I would-.. throw the lightsaber into the exhaust port..
Fuck proton torpedoes!
And the lightsaber would fly into the core of the Death Star... And the DEATH STAR WOULD EXPLODE TWICE as big!!
And there would be two rings of explosionary shockwaves to come out of the Death Star...
It would overload George Lucas' computers.
I'd say, "Sir!.. The rendering time on two.. explosionary rings, is, is.. is catastrophic..."
And Lucas would order more servers to the Lucasfilm ranch to help process... the, how big the explosion would be..
And he would say "What happened?!"
And I'd say "Luke SKYWALKER went FUCKING NUTS with his LIGHTSABER!!" 
he doesn't partake in the initial control room shootout since he's the last to enter, however then when they go to the prison room, they both (along with Chewbacca) completely shoot up the room without getting hit once - it's all at very close range here, but then the Imperials miss at this range, and the two men in the Stormtrooper masks sure seem to be operating on equal footing.
Then in the following corridor shoot-out, none of them seem to really getting any hits - the troopers across the hallway are barely visible through all the smoke anyway, and they all seem very cornered before escaping;
however Leia seems to be up there with Han in what little they accomplish there "holding them off" and fending off blasts before jumping into the hole, and so does Luke - even though he seems to be the most distressed/unsure out of the 3 as far as face expressions and mood go, while Han is the angriest and Leia is the calmest and smarmiest.
Next during the bridge chasm shootout, both Luke and Leia manage to hit 1 Stormtrooper each - while they themselves don't get hit, despite not being able to get any cover (and the Stormtroopers do have the ability, but don't bother and just stand there with a target on their chests);
then he heroically swings her across the chasm, showing a skill and a gadget never set up prior to this moment.
All in all, Luke has no trouble keeping up with an experienced gunslinger, the princess has no trouble with it either, and then Luke has no trouble keeping up with the apparently experienced rebel fighter princess - is this how good he's been the whole time? Incl. when he grabbed that rifle from his speeder in the desert?
It seems absurd that Rey has never held a gun before given one by Han, given her rough home environment where there's already a need to fend off thugs with a staff - it would've made much more sense if she had been familiar with guns at least as much as Luke was shown to be at the beginning;
either way whether it's her or Han (as highlighted by Mauler) or Poe, they're ALL pulling off highly over-the-top feats and skills in TFA compared to the relatively grounded but still incredibly and unrealistically successful gunslingers and ace pilots in ANH - the latter still shoot up elite soldiers with a varyingly wisecracking (and sometimes slighty stressed) attitude, but they don't have quite the 90% rapid hit-rate as the TFA gunslingers - and when shooting from a spaceship, they don't rapidly take out 10 targets within 5 seconds like Poe, even though they still take out 4 TIEs within a few minutes without getting blown up themselves;
similar things apply to the X-Wingers later on, although slightly less since they're redshirts and not main characters.
The point is that within their respective movies, there doesn't seem to be any difference between how quickly Luke and Rey manage to start keeping up with Han and other pro gunmen - except that Rey was explicitly (and nonsensically) confirmed to have been a complete gun rookie (and showed some kinda shock at her 1st hit), while Luke was shown with a rifle and doesn't show any surprise at how good he's doing at everything the moment he enters the Death Star.
Keeping with the pattern established during that Falcon training session, actual sword practice doesn't seems required for being able to face a decades old Evil Master Jedi in a swordfight - just general physical and psychic training;
and if that moment where he sort of manages to hurt Vader before losing his hand was genuine (or even the earlier bit where he pushes Vader off the platform - that one's less likely though), then the few years of unspecified auto-training and the few moths on Dagobah managed bring him rather close to being able to match Vader.
And after that, a few more years of auto-training later (after which it turns out he needs no further guided lessons from Yoda, even though when he left he was supposed to return to complete it), he's already on equal footing with Vader - admittedly without either seriously trying to destroy each other at that point - and then manages to completely demolish him just by gaining a new level of emotionally-charged determination and tapping into the (Dark Side of the) Force.
When it comes to shooting and flying, both Luke and Rey need half a movie to ambiguously become / turn out to be great at it - every bit as great as the greatest masters;
whereas when it comes to "Force powers" and swordfighting, Rey speeds through the same stages within TFA that Luke went through between 4 and 6, while also relying on guidance some of the time - however the patterns ultimately remain almost identical, and the 2 are a lot more similar than some people seem to think:
PT Obi-Wan may have needed 10-15 years of rigid training with Qui-Gon to be able to face a Sith who's also spent decades training with Sidious - however the rules of that trilogy do not apply to the OT, where Luke clearly doesn't need 10 years of constant practice to be able to face, keep up with, and score some first light points against the decades old Black Knight;
and he doesn't need 10 more years to acquire the ability to start hopelessly dominating him before cutting off his arm and forcing him onto the ground - a spontaneous emotional burst + tapping into the Force did that job already.
TFA in fact "lampshades"/acknowledges both these sides of Rey's ascension (which mirror Luke's in both cases):
"How did you do that?!" "I don't know!" "No one trained you? No one?!" "I've flown some ships, but I've never left the planet! Things literally happening in real time here :o
"You need a teacher. I can show you the ways to the Force!" "The Force..."
"Sir! Sensors triggered in Hanger 718. We're searching the area." "She's just beginning to test her powers. The longer it takes to find her - the more dangerous she becomes."
submitted by WreckageHothHead
to MauLer [link] [comments]
2023.03.21 16:31 ParfaitSilly2094 [PC][2000s or 2010s] I am looking for an old flash game
Platform/s: PC (flash)
Genre: isometric 2d real-time strategy
Estimated year of release: I don't have any idea but it couldn't have been later than 2012
Graphics/art style: the game was not too gloomy and not too bright the art style was not cartoony rather it was close to being realistic there were no seasons in the game but it focused more on climate I don't remember seeing blood in the game
Notable characters: When starting the game I had to choose a character (there were about 4 to 6 characters that I had to choose) one of them was a woman with a bow and arrows (not really sure) The game had some knights riding horses, some not, some had swords, and others had spears. Also, there were archeries.
Notable gameplay mechanics: so basically the main goal of the game is to take over all the countries There were a lot of countries (one of them had an Asian style) and each country has a different climate. there was also a relationship between countries so I can be a friend or an enemy of a country. when starting a war the enemy's army is on the right and mine on the left. when taking over a country, all its soldiers are available and can be hired and I can buy new armor for my main character. I remember that I could leave some of my armies in the country and travel with the rest.
submitted by ParfaitSilly2094
to tipofmyjoystick [link] [comments]
2023.03.21 16:20 EmpireOfTheDawn Hightower III - No.
6th Moon of 200 AC The High Hall of the Hightower The great hall of the Hightower had been seldom used in recent years. But with the change in the Reach's tides came a marked shift in Urrathon's habits. The heart of the tower had been dusted and prepared, its chandeliers casting bright flames across the ancient tiles below and the domed mosaic ceiling above, veins of gold and silver gracing the seven-pointed stars strewn about against a deep blue.
Word was sent across Oldtown, runners ran up and down the tower, and riders went to the country to fetch the outlying lords. All were to meet here.
The room itself rivalled the great hall of the Red Keep; though it could only hold and feast a meager five hundred to the capital's thousand. High windows revealed views of the sunset sky over Oldtown, and the Starry Sept's black marble, and the sprawling complex of the Citadel bridging the Honeywine.
Above the lavishly adorned seats and tables that were set was a throne that kings once sat on; Urrathon Hightower, Lord of this very tower and a thousand other titles besides, now occupied that chair. In white silks and cream-colored ivory and pearls and diamonds, he presided over a meeting that was to be solemn. Stern.
Peace and life; white was the color the beacon glowed when a Hightower was born. War and destruction; the beacon flared and roared green to herald war. Both were present, as the rest of the Hightowers were instructed to wear green to Urrathon's first court in nearly a decade. Already, some were whispering of Highgarden. The rumor had spread rather quickly among the gathered crowd of scions and knights and even septons: Lady Cynthea was intending to commit bigamy, though with whom it was yet unrevealed.
"My lords and ladies," Urrathon began, "The soul of the Reach is at stake."
He paused to scan over the crowd, his voice growing louder.
"Lady Cynthea Tyrell endangers her entire house and the stability of our great region. She casts aside all pretense of faith and justice. She has wedded Ser Tommen Blackwood in secret and now intends to wed a second: Lord Nyles Florent."
His scowl persisted. Blunt words were needed now.
"This will not stand. Lord Florent moves boldly and foolishly, for he knows of Cynthea's marriage—and of the bastard that she will soon birth—and fully intends to seize power. Ser Raymund Tyrell," he continued, "has been seized and thrown into a dungeon."
The pallid lord glanced over to Aurola and Theomar Tyrell, then motioned toward the heir to Highgarden. "With the help of Lady Aurola and Ser Theomar, we will seek a peaceful solution, as we always have; but if Lady Cynthea chooses to cling to power at the expense of all that is holy, all that is sacred, and at the cost of the many lives that her tyranny will reap, then our armies will march."
"May the Father deliver justice, and may the Warrior bless the sword-arms of the righteous."
While the Lord Hightower spoke to his bannermen and the guests of Oldtown, Maester Godwyn and half a dozen clerks sent the ravens.
The Reach would know.
submitted by EmpireOfTheDawn
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2023.03.21 16:10 KnighthoodGame World Day Poetry Challenge: Winners Announced!
| || | submitted by KnighthoodGame to u/KnighthoodGame [link] [comments]
Greetings, brave Knights!
Today, on World Poetry Day, we marvel at the power of words and the beauty of expression.
We want to thank all the Knights who have shared their poems for the Poetry Challenge; seeing the level of dedication and creativity on display was inspiring.
Selecting three winners from the many impressive entrants was no easy feat. After much deliberation and consideration, we proudly announce that MGwins, Xocer, and Steele have been selected as the winners.
Xocer wrote the poem from the featured photo; we will post the other two poems next week in two different posts, so keep your eyes on us!
We kindly ask the winners to submit a ticket to our support team with their in-game ID, and please mention in the ticket on which platform you posted your submission.
2023.03.21 15:46 kai-ote Tarot Twofer Tuesday. One Major and one Minor arcana post each Tuesday. I will provide an interpretation, and links to a couple Tarot sites. Now doing reversals of all the minor cards. The Knights.
2023.03.21 15:38 Blairxbrite my boyfriend did a card toss and he got all of these and we really are having a hard time interpreting them. any opinions please?
2023.03.21 15:37 Chaoticginger5674 7.0 predictions for existing classes
I was playing paladin and a thought occurred to me. Where do we go from here? They've got giant swords that fall from the sky and damaging enemies and healing the pali. The more I thought about it the more classes felt as though they hit their zenith, and I'm having a hard time fathoming what could be next for them.
I suspect most classes will just slap new functions on existing abilities. Like for the Dark Knight, the free Edge/Flood of Shadow granted by Dark Arts may have added potency or lifesteal.
Idk, but what do y'all think? Or perhaps what you think would be cool?
submitted by Chaoticginger5674
to ffxiv [link] [comments]
2023.03.21 15:18 PensadorDispensado Rewriting the plot of Shrek the Third (I did my best, it's hard to come with a phenomenal story, but it ain't hard to improve what we have)
It starts with a book narration, the one narrating is Merlin (yes, Artie's teacher). He tells about the transition from the end of Shrek 2 to the first months of Shrek's life in Far Far Away. The narration also tells about King Harold's illness ("frogs don't live long, what did you expect?"), and how unstable, politically, Far Far Away gets.
Transitioning to another Far Far Away castle, we meet Midas, a silly king who only cares about power, power, and power. He welcomes a beggar into the castle, mentioning how a cousin of his didn't do the same, and grew hair from the stress of it (get it?). The beggar reveals himself to be Dionysus, represented by a talking wine bottle. Dionysus grants Midas a wish. Midas wishes that everything he touched would turn to gold. Wish granted, Midas learns of the situation in Far Far Away, and sets off on expedition. Accidentally touching his daughter, she turns into a living statue of pure gold. Midas sees potential in this and gives a mischievous smile as his ship sails away.
Now focusing on Shrek, the ogre is tipped as a possible heir to the throne. Reluctantly, he engages in a diplomatic debate with Snow White's Evil Queen, which slightly tarnishes Far Far Away's reputation around the world. Shrek feels that even if he wanted to, the people of the kingdom would still see him as a monster. Fiona says that maybe it's because Shrek doesn't like them, hence they sense the negativity.
(Continuing the tradition: in the first movie, Shrek learns to love others; in the second, Shrek learns to love himself; in the fourth, Shrek learns to love what he has. For this new version of the third one, I thought I would make Shrek learn to have empathy, not let others down, and help those in need)
Frustrated, Shrek decides to return to the swamp, but receives news that King Harold is on his deathbed. Instead of a chorus of frogs singing a James Bond song, it could be the Pied Piper playing something like Auld Lang Syne.
Before Shrek's coronation, Midas shows up, with the excuse that King Harold secretly appointed him to the throne (reference to that line from the fourth movie "besides, he does come highly recommended by King Midas"). Before Shrek can intervene, Midas convinces the people to let him be king, using their gold as a bribe. As soon as the guards arrive, Midas turns them into golden statues, which obey his commands. Since this does not satisfy him, he begins to turn everyone present into golden statues, including Charming, who had been pardoned of his crimes by Queen Lilian, and the Dragon, who spits out liquid gold. Shrek orders everyone to cooperate so as not to anger Midas, but when everyone attacks Shrek for this idea not working, Shrek escapes, leaving everyone completely vulnerable. The queen is held prisoner, along with Gingy, Pinocchio, and the rest.
Shrek, Fiona, Donkey, one of Donkey's cubs with the Dragon, and Puss in Boots manage to escape by sea. On a deserted island, Fiona and Shrek argue about how Shrek let the people down when they needed it most. Shrek argues saying that if Far Far Away didn't want to give him a chance, he saw no reason to cooperate. Fiona counters by saying that the role of a good king is to cooperate with the people, even if the people don't like him. Shrek retorts, saying that he never wanted to be king to begin with. Fiona retorts by simply asking "a while ago, did you really wish you had rescued me?"
With no argument, and seeing Fiona march (or rather, row) back to the kingdom, Shrek enters the island to think a little better, being followed by Donkey, who talks about how he met Shrek, was in a tight spot, and the ogre saved him. Shrek even admits that he really came to like Donkey over time. Puss in Boots, using his powerful eyes, convinces Shrek to give Far Far Away a chance, and suggests that he receive mentorship to be king. When Shrek says that the solution will not fall from the sky, he falls into a hole, which reveals a cave where Merlin, King Arthur's mentor wizard, and his political science teacher, lives. As for Midas, Merlin reveals that there is a river whose waters cancel out the effect of gold (this really is in mythology, it is the river Pactolus). Riding the donkey-dragon cub, Donkey and Puss in Boots make their way to the place.
Meanwhile, Shrek stays in the cave and receives precious mentoring from Merlin, who prepares him for every kind of situation a king could possibly go through. The comedy is that even though Shrek is physically dominant, Merlin still dominates him using magic and cleverness.
When Fiona arrives in the kingdom, most of the people have turned into living golden statues. Those who have not, are in hiding, and are captured on discovery. Fiona uses secret passages through the kingdom and the castle until she reaches the castle dungeon, where she escapes with the help of the hard-headed Queen Lilian (that scene where she breaks stone walls with her head). As they hide in the bush, they set up a resistance plan, with the skills of each of the prisoners.
Puss and Donkey are still on the journey, when they notice on the ground a zoo, which displays fantastic creatures, including an elephant with huge ears. As they free all the creatures, Puss and Donkey see that the elephant can help them. The elephant refuses, as he is afraid that he will be made a clown, as he always has been. Puss uses arguments, and Donkey uses his words, and in the end they manage to convince the elephant, named Jumbo, to help them. When they think of something to help them, the elephant shows that he can fly using his ears. He says that he can never use his talent, because he is always inside a cramped cage. The trio moves on, with Donkey riding Jumbo and Puss riding the baby donkey-dragon.
At the end of the mentoring, Shrek is sent for a final test: a political debate. There are King Arthur with his Round Table, King Solomon (an old man with a staff), and the Evil Queen. With much effort, Shrek manages to generate a peaceful debate, and passes the test.
On the return trip, Shrek, along with Artie and his men, meets Donkey and Puss, along with Donkey's cub and Jumbo. They explain the plan, and congratulate Shrek on his dedication to helping the kingdom. Saying goodbye to Merlin, the group returns to So Far Away, where they are recruited by the resistance, without Fiona. Queen Lilian explains that Fiona has given herself to King Midas, to keep the resistance alive and hidden. Shrek takes this as an initiative to save the kingdom, and devises a plan of attack, using everyone's skills, including Artie and his knights, Jumbo, and the gang from Far Far Away.
After a battle both epic and comic, Shrek finally comes face to face with Midas ("it's shrekin' time!"). After a duel of both swords and political debates, Shrek manages to get King Midas to touch himself (thought wrong, you polluted mind? hehehehe).
Shrek is finally ready to be crowned, when Fiona's wound worsens and, upon seeing a doctor, she discovers she is pregnant. Shrek is torn between being king and taking care of his children. So it is agreed that Artir will be acting king until Shrek's children are old enough for the ogre to perform his function.
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2023.03.21 14:57 KBragg87 [USA-OH] [H] (switch) The Witcher 3, SSBU, Final Fantasy XII, NEO: TWEWY, Warioware, More Digital Indie Switch Games Consoles Accessories SNES Games Last of Us 2 (SE), LRG Games [W] Switch, Xbox, PS5 offers, Steam Deck
I am interested in trading a switch OLED + for a special edition Switch OLED. I am also looking for a steam deck which is the main reason why I have some hardware listed.
Digital Switch Games
Meta Quest 2 (carrying case and comfort strap included)
Smash Ultimate Switch Console (cib. No game download)
Switch Oled white (cib)
Attack on Titan 2 final battle (sealed)
Bloodstained: Ritual of the Night Metal Case (No Game)
Bloodstained: Curse Of The Moon 2 LRG (sealed)
Bloodstained: Curse of the Moon 2 LRG (best buy variant)
Cadence of Hyrule (sealed)
Chrono Cross: The Radical Dreamers Editions (sealed)
Collection of Mana
Crisis Core (sealed)
Crisis Core Steel book
Cross Code (sealed)
Final Fantasy XII (loose)
Fire Emblem Engage: Divine Edition (sealed)
For the King (sealed)
Mario Golf: Super Rush
Mario Strikers: Battle League
Mario Tennis Aces
Metroid Dread Collectors Edition
NEO: The World Ends With You
No More Heroes 1 LRG Collectors edition (sealed)
No More Heroes 2 LRG Collectors edition (sealed)
No More Heroes 3
Octopath Traveler 2 (sealed/hard trade)
Octopath Traveler 2 Steel book
One Piece Pirate Warriors 4
Pokémon Mystery Dungeon: Rescue Team DX (GameStop case)
River City Girls Zero (sealed)
Scott Pilgrim vs. the World: The Game (sealed)
Starlink Battle for Atlas
Star Wars: Knights of the Old Republic VHS EDITION (sealed)
Streets of Rage 4
Super Smash Bros Ultimate
Teenage Mutant Ninja Turtles: Shredder's Revenge CLASSIC EDITION (sealed)
The Witcher 3 (sealed)
Travis Strikes Again: No More Heroes
The Wonderful 101 Remastered (In generic GameStop case)
Warioware: Get it Together
Xenoblade Chronicles 3 Collectors Edition
Zombies Ate My Neighbors and Ghoul Patrol LRG (sealed)
Final Fantasy VII Remake
Last of us 2 Special edition (sealed)
13 Sentinels: Aegis Rim (sealed)
Persona 5 Royal Steelbook edition (sealed)
Ratchet & Clank: Rifts Apart (sealed)
Spider-Man: Miles Morales Ultimate Edition (sealed)
Super Nintendo (all loose)
King of the Monster
Mighty Morphing Power Rangers
NBA Jam Tournament Edition
Super Mario Kart (Player's Choice)
Marvel Guardians of the Galaxy Cosmic Deluxe (sealed)
8bitdo sn30 pro plus
PS5 Controller- Blue (sealed)
Skyward Sword Joycons (sealed)
Super Smash Bros Ultimate Pro Controller (with box)
Xenoblade Chronicles 2 Pro Controller (with box)
Kirby Return to Dreamland Deluxe
Pokémon Mystery Dungeon: Rescue Team DX (case only)
The Wonderful 101 Remastered (switch case only)
XBOX ONE (series) offers
submitted by KBragg87
to gameswap [link] [comments]
2023.03.21 14:49 CoolandAverageGuy e
Sir Anthony Absolute (The Rivals) Nick Adams (In Our Time and others) Parson Adams (Joseph Andrews) Frankie Addams (The Member of the Wedding) Anthony Adverse (Anthony Adverse) Captain Ahab (Moby Dick) Albertine (Remembrance of Things Past; or, In Search of Lost Time) Alceste (La Misanthrope) Algernon (The Importance of Being Earnest) Ali Baba (“Ali Baba and the Forty Thieves” from The Thousand and One Nights) Squire Allworthy (Tom Jones) Count Almaviva (The Barber of Seville; The Marriage of Figaro) The Alvings (Ghosts) Amaryllis (“I Care Not for These Ladies”; “Lycidas”) Ananse (African folklore) Pamela Andrews (Pamela) Angelica (Orlando innamorato; Orlando furioso) Harry Angstrom (Rabbit, Run and others) Mr. and Mrs. Antrobus (The Skin of Our Teeth) Aramis (The Three Musketeers) Isabel Archer (The Portrait of a Lady) Enoch Arden (Enoch Arden) The Artful Dodger (Oliver Twist) Gustave von Aschenbach (Death in Venice) Lady Brett Ashley (The Sun Also Rises) Athos (The Three Musketeers) Ayesha (She) Dr. Aziz (A Passage to India) B Baba-Yaga (Russian folklore) Babar (The Story of Babar, the Little Elephant and others) Bilbo Baggins (The Hobbitt; The Lord of the Rings) Frodo Baggins (The Lord of the Rings) Harry Bailly (The Canterbury Tales) David Balfour (Kidnapped) Mr. Barkis (David Copperfield) Jake Barnes (The Sun Also Rises) Lily Bart (The House of Mirth) Yevgeny Bazarov (Fathers and Sons) Adam Bede (Adam Bede) Belial (Paradise Lost) Bennet family (Pride and Prejudice) Bertram family (Mansfield Park) Pierre Bezukhov (War and Peace) Big Brother (Nineteen Eighty-four) Big Daddy (Cat on a Hot Tin Roof) Rupert Birkin (Women in Love) Anthony Blanche (Brideshead Revisited) Leopold Bloom (Ulysses) Molly Bloom (Ulysses) Bluebeard (Tales of Mother Goose) Bobbsey Twins (The Bobbsey Twins series) William Boldwood (Far from the Madding Crowd) Bolkonsky family (War and Peace) James Bond (Casino Royale and others) Boojum (The Hunting of the Snark) The Borrowers (The Borrowers series) Josiah Bounderby (Hard Times) Emma Bovary (Madame Bovary) Sally Bowles (Sally Bowles; Goodbye to Berlin) Lady Augusta Bracknell (The Importance of Being Earnest) Bradamante (Orlando furioso) Matthew Bramble (The Expedition of Humphry Clinker) Colonel Brandon (Sense and Sensibility) Dave Brandstetter (Fadeout and others) Gudrun Brangwen (Women in Love) Ursula Brangwen (Women in Love) Brer Rabbit (African folklore) Brighella (stock character, commedia dell’arte) Hans Brinker (Hans Brinker) Lily Briscoe (To the Lighthouse) Dorothea Brooke (Middlemarch) Father Brown (The Innocence of Father Brown and others) Bruin (Roman de Renart) Tom and Daisy Buchanan (The Great Gatsby) Inspector Bucket (Bleak House) Buendía family (One Hundred Years of Solitude) Mr. Bumble (Oliver Twist) Natty Bumppo (The Leatherstocking Tales) Bunter (Lord Peter Wimsey series) Billy Bunter (“The Making of Harry Wharton” and others) Rhett Butler (Gone with the Wind) C Camille (La Dame aux camélias) Don Camillo (The Little World of Don Camillo and others) Albert Campion (The Crime at Black Dudley and others) Capitano (stock character, commedia dell’arte) Philip Carey (Of Human Bondage) Nick Carraway (The Great Gatsby) Richard Carstone (Bleak House) Nick Carter (“The Old Detective’s Pupil” and others) Sydney Carton (A Tale of Two Cities) Edward Casaubon (Middlemarch) Hans Castorp (The Magic Mountain) Cathbad (Irish legend) Holden Caulfield (The Catcher in the Rye) Olive Chancellor (The Bostonians) Cheshire Cat (Alice’s Adventures in Wonderland) Roger Chillingworth (The Scarlet Letter) Chingachgook (The Leatherstocking Tales) Mr. Chips (Goodbye, Mr. Chips) Anna Christie (Anna Christie) Martin Chuzzlewit (Martin Chuzzlewit) John Claggart (Billy Budd, Foretopman) Angel Clare (Tess of the d’Urbervilles) Claudine (Claudine at School and others) Arthur Clennam (Little Dorrit) Humphry Clinker (The Expedition of Humphry Clinker) Columbine (stock character, commedia dell’arte) Conan the Barbarian (Conan the Conqueror and others) Conlaí (Ulster cycle) David Copperfield (David Copperfield) Richard Cory (“Richard Cory”) Corydon (stock character) Mother Courage (Mother Courage and Her Children) Ichabod Crane (“The Legend of Sleepy Hollow”) Cratchit family (A Christmas Carol) Janie Crawford (Their Eyes Were Watching God) Gerald Crich (Women in Love) Guy Crouchback (Sword of Honour) Robinson Crusoe (Robinson Crusoe) Cú Chulainn (Ulster cycle) Sergeant Cuff (The Moonstone) Cunégonde (Candide) D D’Artagnan (The Three Musketeers) Edmond Dantès (The Count of Monte Cristo) Fitzwilliam Darcy (Pride and Prejudice) Charles Darnay (A Tale of Two Cities) Dashwood family (Sense and Sensibility) Stephen Dedalus (A Portrait of the Artist as a Young Man; Ulysses) Lady Honoria Dedlock (Bleak House) Madame Defarge (A Tale of Two Cities) Deirdre (Ulster cycle) Jean Des Esseintes (Against the Grain) Mr. Dick (David Copperfield) Digenis Akritas (Akritic ballads) Arthur Dimmesdale (The Scarlet Letter) Dick and Nicole Diver (Tender Is the Night) Don Quixote (Don Quixote) Eliza Doolittle (Pygmalion) Lorna Doone (Lorna Doone) Dorothy (The Wonderful Wizard of Oz) Dottore (stock character, commedia dell’arte) Nancy Drew (The Secret of the Old Clock and others) Edwin Drood (The Mystery of Edwin Drood) Bulldog Drummond (Bull-dog Drummond: The Adventures of a Demobilized Officer Who Found Peace Dull and others) Blanche DuBois (A Streetcar Named Desire) The Duchess (Alice’s Adventures in Wonderland) The Duke and the Dauphin (The Adventures of Huckleberry Finn) Dulcinea (Don Quixote) C. Auguste Dupin (“The Murders in the Rue Morgue” and others) E Humphrey Chimpden Earwicker (Finnegans Wake) Eeyore (Winnie-the-Pooh) Elliot family (Persuasion) Lord Emsworth (Something Fresh and others) Enmerkar (Lugalbanda and Enmerkar and others) Henry Esmond (The History of Henry Esmond, Esq.) Till Eulenspiegel (German folklore) Bathsheba Everdene (Far from the Madding Crowd) F Fagin (Oliver Twist) Lord Fauntleroy (Little Lord Fauntleroy) Jude Fawley (Jude the Obscure) Richard Feverel (The Ordeal of Richard Feverel) Fezziwig (A Christmas Carol) Flora Finching (Little Dorrit) Finn (Fenian cycle) Huckleberry Finn (The Adventures of Huckleberry Finn) Jeremiah Flintwinch (Little Dorrit) Phileas Fogg (Around the World in Eighty Days) Forsyte family (The Forsyte Saga) Count Fosco (The Woman in White) Frankenstein (Frankenstein) Ethan Frome (Ethan Frome) Fu Manchu (The Mystery of Dr. Fu-Manchu and others) G Hedda Gabler (Hedda Gabler) Sairey Gamp (Martin Chuzzlewit) Gandalf (The Hobbit; The Lord of the Rings) Eugene Gant (Look Homeward, Angel; Of Time and the River) Joe Gargery (Great Expectations) Jay Gatsby (The Great Gatsby) Gellert (Welsh folklore) Beau Geste (Beau Geste) Gilgamesh (Epic of Gilgamesh) Glass family (Nine Stories, Franny and Zooey, and others) Boris Godunov (Boris Godunov) Golias (stock character, medieval French literature) Gollum (The Hobbit; The Lord of the Rings) Père Goriot (Le Père Goriot) Gradgrind (Hard Times) Eugénie Grandet (Eugénie Grandet) Emmeline Grangerford (The Adventures of Huckleberry Finn) Dorian Gray (The Picture of Dorian Gray) Grendel (Beowulf) Clyde Griffiths (An American Tragedy) Grisette (Mimi Pinson and others) Titus Groan (Titus Groan trilogy) Mrs. Grundy (Speed the Plough) Guermantes family (Remembrance of Things Past; or, In Search of Lost Time) Martin Guerre (Remembrance of Things Past; or, In Search of Lost Time) Guildenstern (Hamlet) H Prince Hal (Henry IV, Part I; Henry V) Mike Hammer (I, the Jury and others) Hardy Boys (The Hardy Boys series) Jonathan Harker (Dracula) Harlequin (stock character, commedia dell’arte) Clarissa Harlowe (Clarissa) Miss Havisham (Great Expectations) Jim Hawkins (Treasure Island) Asa and Sabbath Lily Hawks (Wise Blood) Headless horseman (“The Legend of Sleepy Hollow”) Heathcliff (Wuthering Heights) Uriah Heep (David Copperfield) Matt Helm (Death of a Citizen and others) Nora Helmer (A Doll’s House) Michael Henchard (The Mayor of Casterbridge) Herne the Hunter (English folklore) Henry Higgins (Pygmalion) Fanny Hill (Fanny Hill) Roy Hobbs (The Natural) Sherlock Holmes (A Study in Scarlet and numerous other detective stories) Horatio Hornblower (The Happy Return and others) Roderick Hudson (Roderick Hudson) Humbert Humbert (Lolita) Humpty Dumpty (English nursery rhyme) Mr. Hyde (The Strange Case of Dr. Jekyll and Mr. Hyde) I Iago (Othello) Ilya of Murom (Russian folklore) Infant Phenomenon (Nicholas Nickleby) Isolde (Celtic folklore) J Jabberwock (“Jabberwocky”) Mr. Jaggers (Great Expectations) Jarndyce family (Bleak House) Dr. Jekyll (The Strange Case of Dr. Jekyll and Mr. Hyde) Mrs. Jellyby (Bleak House) Jim (The Adventures of Huckleberry Finn) Gulley Jimson (The Horse’s Mouth) Joad family (The Grapes of Wrath) Joseph K. (The Trial) Juliet (Romeo and Juliet) K Karamazov brothers (The Brothers Karamazov) Anna Karenina (Anna Karenina) Katharina (The Taming of the Shrew) Carol Kennicott (Main Street) Diedrich Knickerbocker (A History of New York) George Knightley (Emma) Stanley Kowalski (A Streetcar Named Desire) Tonio Kröger (Tonio Kröger) Mr. Kurtz (Heart of Darkness) L Will Ladislaw (Middlemarch) Lydia Languish (The Rivals) Silas Lapham (The Rise of Silas Lapham) Wolf Larsen (The Sea Wolf) Lazarillo de Tormes (The Life of Lazarillo of Tormes) Lear (King Lear) Simon Legree (Uncle Tom’s Cabin) Lemminkäinen (Finnish folklore) Inspector Lestrade (Sherlock Holmes series) Konstantine Levin (Anna Karenina) Linton family (Wuthering Heights) Little Em’ly (David Copperfield) Little Eva (Uncle Tom’s Cabin) Little Nell (The Old Curiosity Shop) Lochinvar (“Marmion”) Lohengrin (Parzival) Willy Loman (Death of a Salesman) Studs Lonigan (Studs Lonigan trilogy) Lothario (The Fair Penitent) Robert Lovelace (Clarissa) Sut Lovingood ( Sut Lovingood: Yarns Spun by a “Natural Born Durn’d Fool”) Lugalbanda (Lugalbanda and Enmerkar) Lulu (Earth Spirit; Pandora’s Box) Arsène Lupin (Arsène Lupin detective stories) Tertius Lydgate (Middlemarch) Barry Lyndon (Barry Lyndon) M Macbeth (Macbeth) Lady Macbeth (Macbeth) Macheath (The Beggar’s Opera; The Threepenny Opera) Mad Hatter (Alice’s Adventures in Wonderland) Madog ab Owain Gwynedd (Welsh folklore) Maeldúin (Irish folklore) Abel Magwitch (Great Expectations) Jules Maigret (The Case of Peter the Lett and others) Major Major (Catch-22) Malcolm (Macbeth) Alexander and Lucie Manette (A Tale of Two Cities) Marcel (Remembrance of Things Past; or, In Search of Lost Time) March Hare (Alice’s Adventures in Wonderland) March family (Little Women) Augie March (The Adventures of Augie March) Marchmain family (Brideshead Revisited) Jacob Marley (A Christmas Carol) Philip Marlowe (The Big Sleep and others) Miss Marple (Murder at the Vicarage and others) Bertha Mason (Jane Eyre) Perry Mason (The Case of the Velvet Claws and others) Travis McGee (The Deep Blue Good-By and others) Wilhelm Meister (Wilhelm Meister’s Apprenticeship) Oliver Mellors (Lady Chatterly’s Lover) Mr. Merdle (Little Dorrit) Wilkins Micawber (David Copperfield) Daisy Miller (Daisy Miller) Miranda (The Tempest) Walter Mitty (“The Secret Life of Walter Mitty”) Mock Turtle (Alice’s Adventures in Wonderland) Sara Monday (Herself Surprised) Moomintroll (The Moomins and the Great Flood and others) Hank Morgan (A Connecticut Yankee in King Arthur’s Court) Professor Moriarty (Sherlock Holmes series) Catherine Morland (Northanger Abbey) Hazel Motes (Wise Blood) Mr. Moto (No Hero and others) Mowgli (The Jungle Book) Mugridge (The Sea Wolf) Baron Munchausen (The Adventures of Baron Munchausen) Edward Murdstone (David Copperfield) N Captain Nemo (Twenty Thousand Leagues Under the Sea; The Mysterious Island) Nicholas Nickleby (Nicholas Nickleby) O Scarlett O’Hara (Gone with the Wind) Gabriel Oak (Far from the Madding Crowd) Oberon (A Midsummer Night’s Dream) Odette (Remembrance of Things Past; or, In Search of Lost Time) Duke of Omnium (Palliser novels by Anthony Trollope) Eugene Onegin (Eugene Onegin) Ophelia (Hamlet) Orlando (As You Like It) Orlando (Orlando innamorato; Orlando furioso) Gilbert Osmond (The Portrait of a Lady) Othello (Othello) P Palliser family (Palliser novels by Anthony Trollope) Pancks (Little Dorrit) Pangloss (Candide) Pantaloon (stock character, commedia dell’arte) Panurge (Gargantua and Pantagruel and others) Peachum family (The Beggar’s Opera; The Threepenny Opera) Pearl (The Scarlet Letter) Seth Pecksniff (Martin Chuzzlewit) Pedrolino (stock character, commedia dell’arte) Peer Gynt (Peer Gynt) Clara Peggotty (David Copperfield) Peter Pan (Peter Pan) Petruchio (The Taming of the Shrew) Samuel Pickwick (The Pickwick Papers) Piglet (Winnie-the-Pooh) Billy Pilgrim (Slaughterhouse-Five) Pinocchio (“The Adventures of Pinocchio: The Story of a Puppet”) Pip (Great Expectations) Sir Fretful Plagiary (The Critic) Anna Livia Plurabelle (Finnegans Wake) Hercule Poirot (The Mysterious Affair at Styles and others) Ross Poldark (Ross Poldark and others) Aunt Polly (The Adventures of Tom Sawyer) Pollyanna (Pollyanna) Polonius (Hamlet) Pontifex family (The Way of All Flesh) Mary Poppins (Mary Poppins and others) Porthos (The Three Musketeers) Portia (The Merchant of Venice) Harry Potter (Harry Potter and the Sorcerer’s Stone and others) Fanny Price (Mansfield Park) Miss Prism (The Importance of Being Earnest) Prospero (The Tempest) J. Alfred Prufrock (“The Love Song of J. Alfred Prufrock”) Hester Prynne (The Scarlet Letter) Puck (A Midsummer Night’s Dream) Puss in Boots (Puss in Boots) Q Quasimodo (The Hunchback of Notre Dame) Allan Quatermain (King Solomon’s Mines) Captain Queeg (The Caine Mutiny) Queen of Hearts (Alice’s Adventures in Wonderland) Queequeg (Moby Dick) Adela Quested (A Passage to India) Daniel Quilp (The Old Curiosity Shop) R A.J. Raffles (Raffles stories by E.W. Hornung) Ramsay family (To the Lighthouse) Basil Ransom (The Bostonians) Rodion Raskolnikov (Crime and Punishment) Red Cross Knight (The Faerie Queene) Regan (King Lear) Reynard the Fox (character from medieval literature) Richard III (Henry VI, Part 2; Henry VI, Part 3; Richard III) Tom Ripley (The Talented Mr. Ripley and others) Howard Roark (The Fountainhead) Robin Hood (series of English ballads) Christopher Robin (Winnie-the-Pooh) Mr. Rochester (Jane Eyre) Rocinante (Don Quixote) Romeo (Romeo and Juliet) Rosalind (As You Like It) Rosencrantz (Hamlet) Rostov family (War and Peace) Roxane (Cyrano de Bergerac) Barnaby Rudge (Barnaby Rudge) Ruggiero (Orlando furioso) Marmaduke Ruggles (Ruggles of Red Gap) Horace Rumpole (Rumpole of the Bailey and others) Charles Ryder (Brideshead Revisited) S The Saint (Meet the Tiger and others) Gregor Samsa (The Metamorphosis) Sancho Panza (Don Quixote) Tom Sawyer (The Adventures of Tom Sawyer) Scapin (stock character, commedia dell’arte) Scaramouche (stock character, commedia dell’arte) Ebenezer Scrooge (A Christmas Carol) Amelia Sedley (Vanity Fair) The Shadow (The Living Shadow and others) Shakuntala (The Recognition of Shakuntala) Becky Sharp (Vanity Fair) Ántonia Shimerda (My Ántonia) Anne Shirley (Anne of Green Gables) Shrek (Shrek! by William Steig) Shylock (The Merchant of Venice) Bill Sikes (Oliver Twist) Long John Silver (Treasure Island) Tyrone Slothrop (Gravity’s Rainbow) Smike (Nicholas Nickleby) George Smiley (Call for the Dead and others) Winston Smith (Nineteen Eighty-four) Snark (“The Hunting of the Snark”) Snopes family (The Hamlet and others) Snowball (Animal Farm) Lucy Snowe (Villette) Halvard Solness (The Master Builder) Hetty Sorrel (Adam Bede) Sam Spade (The Maltese Falcon) Dora Spenlow (David Copperfield) Wackford Squeers (Nicholas Nickleby) Stage Manager (Our Town) Monroe Stahr (The Last Tycoon) Starbuck (Moby Dick) Willie Stark (All the King’s Men) James Steerforth (David Copperfield) Lambert Strether (The Ambassadors) Esther Summerson (Bleak House) Charles and Joseph Surface (The School for Scandal) Sutpen family (Absalom, Absalom!) Svengali (Trilby) Charles Swann (Remembrance of Things Past; or, In Search of Lost Time) T Verena Tarrant (The Bostonians) Tarzan (Tarzan of the Apes) Tattycoram (Little Dorrit) Suky Tawdry (The Threepenny Opera) Lady Teazle (The School for Scandal) William Tell (Swiss folklore) Becky Thatcher (The Adventures of Tom Sawyer) Thomas Bigger (Native Son) Thomas the Tank Engine (The Three Railway Engines and others) Sadie Thompson (“Rain”) Christopher Tietjens (Parade’s End) Tinker Bell (Peter Pan) Titania (A Midsummer Night’s Dream) Tituba (The Crucible) Topsy (Uncle Tom’s Cabin) Tristan (Celtic folklore) Betsey Trotwood (David Copperfield) Sergeant Francis Troy (Far from the Madding Crowd) Tweedledum and Tweedledee (Alice’s Adventures in Wonderland) Oliver Twist (Oliver Twist) Uncle Tom (Uncle Tom’s Cabin) U Urizen (America, a Prophecy and others) V Jean Valjean (Les Misérables) Valmont (Dangerous Liaisons) Philo Vance (The Benson Murder Case and others) Dolly Varden (Barnaby Rudge) Varner family (The Hamlet) Diggory Venn (The Return of the Native) Captain Vere (Billy Budd, Foretopman) Rosamond Vincy (Middlemarch) Viola (Twelfth Night) Count Aleksey Vronsky (Anna Karenina) Eustacia Vye (The Return of the Native) W Dr. Watson (Sherlock Holmes series) Weird Sisters (Macbeth) Sam Weller (The Pickwick Papers) Frederick Wentworth (Persuasion) Werther (The Sorrows of Young Werther) Sophia Western (Tom Jones) Simon Wheeler (“The Celebrated Jumping Frog of Calaveras County”; “Jim Wolfe and the Tom-cats”) White Rabbit (Alice’s Adventures in Wonderland) Agnes Wickfield (David Copperfield) Tom Wilcher (To Be a Pilgrim) Damon Wildeve (The Return of the Native) Pudd’nhead Wilson (Pudd’nhead Wilson) Lord Peter Wimsey (Whose Body? and others) Wingfield family (The Glass Menagerie) Wise Men of Gotham (English legend) Wolfdietrich (Ortnit; Wolfdietrich) Nero Wolfe (Fer-de-Lance and others) Emma Woodhouse (Emma) Bertie Wooster (“Extricating Young Gussie” and others) Y Clym Yeobright (The Return of the Native) Captain John Yossarian (Catch-22) Z Zorro (“The Curse of Capistrano” and other stories by Johnston McCulley)
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2023.03.21 14:39 RyanoftheDay Emblem Chrom Guide (w/ a dash of Thunder~)
Emblem Chrom is pretty dynamic, as it gives StSpd/Dex bonuses and +10 Mag along with decent Mag sync weapons when engaged. I was curious which characters made the most out of Chrom’s kit, so I did the math. Turns out, Chrom’s bonuses overall cater to fast characters with Killer Weapon access. 3 Str + Brute Force (4x crit) + Other Half (-10% HP) knocks ~10 StMt off of endgame ORKO goals, enabling a 24-26 Str character to reasonably ORKO stuff in the lategame.
For a quick TL;DR of my Weapon/ORKO analysis
So what about that +10 Mag when engaged? Is it worthless?
- Crit Weapons > most others for general use as the game progresses
- Roughly around/after Solm, your characters start to stop reliably ORKOing without Crits
Some Mage Knight are Str weighted enough to benefit from the crit side of things, Spd weighted enough to double most things, and would really appreciate more Mag to hit their Mag/Mt goals. Mage Knight Merrin, Chloe, Pandreo, and Fogado are examples that fit this mold. Celine also parallels this crew as a Vidame, but notably slower without Starsphere (if you DLC, please Starsphere your Celine).
High Mag Bow classes, such as Warrior!Anna, Bow Knight!Mauvier
, and Cupido/Warrior!Fogado also enjoy both the physical crit and Mag side of Chrom. For Anna and Mauvier
in particular, the +10 Mag on top of a 25 Mt Radiant Bow enables them to ORKO lategame Generals without a crit even. So rather than relying on being engaged to do their primary job, the engage button would be contingent for busting a General. For most other characters, it’d reduce the Mag/Mt goal for Flier OHKO’s by 10, which could spare Radiant Bow from having to be +5’d and/or Engraved. That, or bring them closer to Warrior!Anna’s General smashing potential.
At the very least, the +10 Mag + the sync weapons are useful for chunking Armors, so you don’t have to dedicate a weapon slot to Armor Slayer or your own Levin Sword. Chrom Case Study: Lindon
Lindon is a wonky character in Engage. He joins up as a weakish Sage with a personal skill that would really like access to crit weapons. If you dive into them with Warrior or Mage Knight, he’s often a hair too weak to effectively OHKO things until you get Roy or Celica back
. With Chrom, Lindon will be OHKOing sooner and will have more StMag tech.
Straight off the boat in Chapter 19, Warrior!Lindon can Crit OHKO everything but the Great Knight, Wyrm, Mauvier (2 Str away, tonic?), and Marnie with Emblem Chrom (sync 12) and a forged Killer Axe (+5, or +3 w/ Tonic, you push Chain Attacks to 90% so a little thrift isn’t as cope either). A Radiant Bow+3 would cover the Great Knight when engaged without a crit. This is particularly noteworthy for the old man, as his passive brings Killer Weapons to 60% crit, over 70% with his dex, giving him >80-100% with a crit engraving or Wrath use.
Roy would have a similar effect, even without Brute Force, as Roy injects a butt load of Str into things. However, we’re a chapter away from getting Roy back here
. Chrom lets this old goat kick harder sooner and even make use of Radiant Bow well. Roy has Hold Out built in though, which could let Lindon Vantage/Wrath tank more safely, but Brute Force means he could Vantage/Wrath harder. There are trade-offs on both sides. The main point is, Chrom!Lidon is effective.
Lategame, Chrom!Warrior!Lindon still stands to OHKO everything but Generals and Wyvern Knights with a crit. Radiant Bow (21 Mt) covers the Wyvern Knights when engaged, without a crit. Generals will probably need a crit.
Mage Knight Lindon is similar throughout, but has more of a balancing act going on and would like a Str Tonic for Chapter 19. He will also want to crit with a Poleaxe in the lategame to OHKO the Wolf Knights, where the Warrior’s higher Str gets the job done without an effective weapon. Giga Levin Sword
Like most Engage Attacks, Giga Levin Sword is that friendly guaranteed hit that can nuke stuff in the early game but comes up short later on. For example, Wyvern Knight Kagetsu would have to use a Silver Blade+1, trigger Giga Levin Sword+, and have all 3 adjacent allies land their chain attack hits for it to OHKO an endgame General. Diamant wouldn’t come close with Georgios, as Kagetsu’s higher Str and Bld bonus from Flier surpasses Georgios. OHKOing aside, this is a solid “nuke” button for chunking a General.
Wyvern Knight Boucheron can maximize the Bld to damage side of Giga Levin Sword, so much that the damage is equivalent to Kagetsu’s if they’re using the same weapon. The lack of A Sword access here puts him behind though. Mysticals get half Mag to damage, but in the case of Celine, just using Levin Sword or Bolganone would be more effective. Early Game Notes
Divine Dragon Alear getting their own personal Brave Assist friend when Engaged is fantastic, especially when you’re too poor to forge multiple Killer Weapons for everyone. Nothing really competes until you get Eirika, which, well, it’s Eirika. That, and Byleth or Corrin if you’re into those combos. All enemies 20% off, +St+Spd, you get the idea. Later on, it’s still cool, but not nearly as cool as Engage+
For casters, the sync Levin Sword is basically a lower Mt/Wt Levin Sword/early Elfire. Idk if they goofed on the sync Thoron, but it's 1-2 range and can double, so its basically a lower Mt/Wt Bolganone. So if your physical characters are all set up and you’re saving the other Mag Emblems for later, the sync weapons and +10 Mag can be nice for your casters.
For Coverts, I'm interested to hear what maps the +1 move just gets Yunaka into cover. There are so many maps I feel we're just 1 space away, but I haven't looked into it at all.
I’ve only done Chrom's map once, did it early (after chapter 11), on Maddening, and found it to be ~easy/mod difficulty (like a 2-3/5). I hear people struggle with it once everything promotes, so you may want to get in before Chapter 14/15ish. I don’t LTC, but I can see how if you hesitate at pushing the objective,>! the water and horror terror wolves could get overwhelming!<. The crystals don’t regenerate unless they’re broken, so a little tip could be keeping a Ridersbane Louis alone on center with a half health crystal, as only Sword Cavs spawn there
+StSpd/Dex, a free chain attack friend, +10% chain attack accuracy, and x4 crit is good, who knew? Chrom’s kind of like an Eirika that takes a little more effort to get free damage out of. If you’re wondering where to go with him, Chrom is strongest with crit weapons playing up Brute Force. The +10 Mag makes him even more useful for some split classes like Mage Knight, Vidame, and Radiant Warriors. It’s unclear if Chrom is their “best” option, but he’s a really good one.
If you're curious about Veronica, I did a lite analysis
on her release. I like her on Backups so her summons always Chain Attack. Her Sync Weapons are solid for casters and for non-caster Armor chunking. Reprisal is OP. She's definitely a "works on anyone" kind of Emblem.
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2023.03.21 14:37 Banana_Havok [US-TX] [WTS] Etherfields all-in bundle, Guards of Atlantis, Terraforming mars player boards, Fury of Dracula and more.
Local pick preferred (Central Texas). Able to ship but only accepting PayPal F&F.
Etherfields Gameplay Bundle [5, NEW] - $250
Thorn Knight Add-on
Creatures of Etherfields
2.0 upgrade pack
Stretch goals (Harpy & She wolf)
Funeral Witch Campaign
ISS Vanguard promotional material
Separately (will discount if buying all)
5th player expansion - $60
Neoprene mat - $40
Stretch goals with Harpy & She wolf - $30
Sphinx campaign - $50
Funeral witch campaign - $40
2.0 rulebook - $10
Guards of Atlantis 2 
All in edition with 2x neoprene playmats - $550
There is a reprint coming later this year for those who want to wait (October 2024) but the big box is being discontinued and instead will be a small core box and several smaller add on hero packs.
Bloodborne - All in Kickstarter Edition. Core game opened, unplayed. All expansions sealed. $700. Open to splitting components if no interest in the full bundle, but prefer to sell together.
Ringtail vixen white box expansion: $75
Sword hunter white box expansions $75
Pascha - deathgray edition - $65
Willow - deathgray pink, includes new weapon specialization and beta rules - $70
Astri the promised - painters edition - $65
Summer Aya first run edition - $125
Fury of Dracula, 4th edition. Out of print. Played once, otherwise mint condition - $125
Terraforming Mars - official dual-layered player boards - 5 in total. $10 for each or take all 5 for $30.
Terraforming mars - Turmoil expansion, Kickstarter edition. Includes promo cards and 5x dual layer player boards.  - $60
Santorini  - played a few times but in like new condition - $15
Risk Legacy  - $25
Dinogenics 1st print upgrade kit + new 2nd print board - $15 for both.
Pax Pamir metal coin set - $12
Pokémon labyrinth  - $15
First Martians  - $10
Miscellaneous non board game items:
Fire emblem Engage, CIB: $45 Fire emblem Engage steelbook: $30 Fire emblem engage artbook, cards, poster: $70
Animal crossing New Horizons sealed: $45 Animal crossing happy home dlc: $15
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2023.03.21 13:42 jimmyneutron_1967 Troll Knight's Sword (no upgrades) vs Malenia rl1 wl0
2023.03.21 12:30 AutoModerator Podcast Ptuesdays - Welding related podcasts and youtube channel, weekly thread
As our rules prohibit content creators posting monetized youtube channels and podcasts, unless
they are otherwise active in the community, we started this thread as a weekly event to allow them and other users to reach our community.
So this is a weekly post. A single dedicated thread where anyone who wants to promote their channel or podcast can comment with a link and a short bio of who they are and what they are about.
here is a list of previous suggestions:
- Welding Tips And Tricks THE one-stop shop for the vast majority of what you need to learn. Jody has a great way of presenting the information and covers a wide array of topics.
- KingMetalsInc Some basic how-tos and some sales pitches for their company.
- Metalshaper Vehicle resoration and a lot of random stuff.
- b532yy Russian channel, interesting stuff.
- grrombk More Russian stuff
- Kevin Caron
- AvE Bumblefuck Canukian, he's got the Cockford Dolly you've been looking for. Not much welding, but a lot of random stuff.
- Ramsey Customs A custom metal fabricator uploading a wide range of videos regularly.
- Weld Tube He's sort of like the Bob Ross of welding.
- Adam Booth or Abom79 is a machinist, welder and metalworker who puts up project and how-to videos.
- 42Fabrication - Metalworking and Fabrication
- Michael Cthulhu - Big Giant Swords Former ironworker turned artist.
- Austin Ross Good place to start if you're looking for information on Pipeline welding.
- xAZAZELx13 Pipelining, geochaching and beer.
- Jacob Scholfield Mostly seems to be Jacob driving his truck and being inspirational.
- This Old Tony Another disembodied set of hands, less swearing than AvE, but just as interesting from a technical standpoint.
- You Local Welder Follow a former armed services member on his journey through school and beyond
- 6061 Mostly aluminum and other non-ferrous metals.
- Fireball Tools Follow Jason as he builds cool stuff and tries his best not to make things go boom. (Seriously, check out his vice build.)
- James T Killroy More machining than welding, but some good projects.
- Ron Covell Ron and guests, lots of metal forming and sheet metal fabrication
- Tom Stanton Mostly 3D printing and RC aircraft. Good breakdowns and understanding of mechanics.
- Outside Screwball Chuck is an old machinist passing his knowledge along.
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2023.03.21 12:30 D0WNGR4D3 Space Crusader #0 (pilot)
- Author's Note: Do not ask where this came from... it just did. My writing goblin had been nagging me to put this in writing since last night, so honestly it might have mistakes in it, the pacing and premise might be weird... but it helped my brain settle. Anyways, enjoy and please NOTE, this was written just for the sake of fun (well... it sounded funny to me)!
William Falis, born somewhere around the late 1300s or early 1400s by Earth's time, somewhere in Europe, first born son of a low ranking noble, one of many to come and go along human history. His story lost to time and unknown by his own people.
His life has been most usual from birth up until his mid twenties. The boy, like many others, had grown with knights being a main leading force in his country's lands and many around it. Looking up to the profession with a romanticized view, the young man grew upholding the views of knights of story, even being closer to something akin to a paladin in virtues. Like any person he had his moments of weakness and his vices, but his love for the meaning of the word 'knight'
and the power behind what it meant to be one, always held him closer to a righteous path, more than many others.
His unique story begins when William was about the late age of 25, already having lived half of his life. While on his way back home after participating in a siege while on the attacking side, his attention was drawn to some bright blue lights off into the distant horizon, shining from the thick depths of a near by forest.
As he was on horse back, William stopped his mount's speedy galop as he gazed confused upon the bizzare lights. "Oh, what a light of azure shines through to mine eyes from the depths of the forest. Godly and angelic, tis a sign from God Himself, surely. He must be calling for me to meet him, why else would I be graced by this miracle?"
He took a moment to find a place to loosely tie his horse to and give its head a few gentle pets. "Do not worry, Stevellion. I shall return back to you, but should danger find you, hearken onto my plea and run akin to the wind. The wood is too thick with brush and root for you to safely traverse it. I shall return, post haste, mine steed."
Dressed in a light cloth garb with some padded leather armor on top, the knight grabbed his satchel, spear, sword at the hip and shield, from the horse and he set course into the wood. With decided steps he advanced, ready to meet his God and hear Him and His orders to him.
Meanwhile, at the source of the light deep into the woods laid a metal vessel of decent size, half buried into the earth. Tossed about and broken trees confirm a crash landing. Inside the space craft of a spherical shape, Azail and Gab'el, were just coming back to conciousness. They were nearly 7 feet tall and with a light blue complexion upon their wirey frames, the impact had shook them to their cores, bruises formed on their gentle features.
Azail, pushed back silvery white strands of hair as her golden eyes blinked slowly while she got her bearings. "Oh fuck... everything hurts. Agh-... Gab'el? You alive?" She groaned as she lifted her head up from their ship's console, looking to her co-pilot who was splaied on the floor.
"Y-yeah... agh... although I wish I wasn't..." Gab'el said as he shakily pushed up on his elbows, his four digits on each of his hands, feeling his face for damage.
"W-what happened? My head-... oof..." Azail said as she put a palm to her left temple, pulling away, dark blue blood was staining it.
"We got intercepted b-by a Daemar fighting vessel while getting out of Planet-347H's atmosphere. Evasive manuevers failed and we had to make a crash landing." Gab'el continued as he struggled to his feet making his way back to the console.
"Fucking hell... ugh... check with the xenobiologists over comms and see if they are alive in the back. I will send off an Emergency Signal and a message to the outpost we have on Planet-M4/R5. W-we... we gotta be quick and pray the signal reaches them or anyone really that can come quick."
Gab'el nodded as he got to it, trying the communicator he had a shared frequency eith everyone on board. "Luken, Ashi'in. Report on your state if you can hear this message. This is Gab'el. Over."
Azail got to work as well, setting their emergency beacon online and starting to record a message. "This is pilot Azail from the Anghelon Empire, pilot for the scientific vessel, designation 'Enlightenment', the xenobiology branch. We have crash landed on Planet-347H, situated within the 7th space sector. Crash landing was caused by a surprise attack made by a Daemar combat vessel. Send reinforcements and a medical unit asap. We are not clear of danger."
As Azail finished the message she could hear Gab'el swear angrily as he went to the locker storing their only Redemption Fighting Suit, which was only for emergency cases, which it seems, this was one of those.
"Gab, t-talk to me. What happened?" Azail mumbled loudly to her co-pilot as she inched her way towards him holding onto the wall of their decently sized cockpit.
"I got a hold of Lukin! Shit! It's stuck, fuck! He said, Daemars got their hands on Ashi'in, the back left side is busted open and they grabbed her as she was near the opening. I'm trying to get the suit out, but the damn door is busted." He growled man.
"We are wasting time. I'll grab the first aid kit, check your kinetic energy handarm for damage and we've got to mobilize." Azail said as she unholstered from her hip her weapon, gave it a quick look over and then went to grab the medical kit they had in storage under the console.
"Sigh, wish they let us issue our standard Rail Rifle for this mission, SPECIFICALLY because of shit like this. These dinky things won't do shit against Daemar armor." Gab'el said as he checked his gun while opening the doors leading from the cockpit to the small hallway with doors leading to their storage closet, small accomodations and the lab at the back.
The duo advanced carefully towards the lab doors that were already partially slid open, seemingly busted from the reck. Passing through them they had found Lukin hiding behind one of their research tables, which were standard issued as bolted to the floor. The scientist's left golden eye was busted swirling with his own blue blood .
"Hah! Azail, G-Gab'el. There's four of them, h-heard them talking about coming in for a sweep." The scientist, Luken, whispered with groans of pain. "They beat up my assistant, p-please do something!" He said desperate.
"Did you see what weapons they are using? Anything higher cal-" Gab'el began questioning, but a shot from a Rail Rifle ripping a hole in a different table answered his unfinished inquiry. "Ffffuck! If we live, I will kill our whole logistic department, the greedy fucks. They give us an old first gen RF Suit and they think its enough. Pieces of shit." He swore with fury, whispering exasperated as he went into proper cover besides the scientist.
Azail crouched near them as she peeked over cover and out the hole in the side of their ship. Four Daemar, indeed, all equipped with impact body suits that harden when struck by high velocity projectiles. "Ghah... at best our pistols are distractions."
Daemars were shorter in stature than Anghelons, mainly due to their long legs being double jointed with a joint bending back while the second one bent forward, their legs had thicker toes near akin to hooves and their backs were hunched heavily. When fully sprawled out they might actually beat Anghelons in length, which wasn't encouraging as they also seemed brawnier physically than them.
"Come on fellas, you have until the count of three or we blast this bluey's brains onto this forsaken shit planet's mud." One of the Daemars yelled out.
"Agh- fuck you, you red piece of crap!" Ashi'in yelled out which got her a kick in the jaw in return.
"Feisty fucking thing." Chuckled another who administired the blow.
At about this time, William had gotten closer and closer to the flashing blue light, hearing sounds of voices he couldn't understand he became wary of danger. Sneaking up through the brush he found his eyes gazing upon a scene he had a hard time understanding.
After his mind took a moment to process what his eyes saw, he arrived to one certain conclusion. "God hath called upon me to assist one of his angels upon which demons had been set. Oh what woe for such a divine being to have been befallen by!"
he whispered angrily to himself. 'How dare they!'
He thought with a wordless gasp as he witnessed one of the demons kick the angel in the head.
Insulted by the uncalled for strike upon the already subjugated angel, William stood, an iron grip on his spear. Holding his spear for a throw, Michael rushed out of the brush in a charge. "HOW DARE YE, VILE FIENDS! GET OFF THAT ANGEL! RHA!"
He roared tossing the spear at the closest demon his eyes landed on.
Daemar's hearing the shouting turned confused seeing a human charge at them. "IS THAT A FUCKING NATIV- AGH!" The Daemar closest to William said exploding into a shriek of pain as the spear he tossed impaled his torso. "AGH! HAAAH! HA! HOW?! W-WHAT?!" It shrieked out as he grasped the spear's shaft that was stuck in him.
The reds in shock reacted really slowly, since the knight had enough time to continue his charge. He shield bashed with the edge of his shield the one who already got struck by the spear, retrieved his weapon and then shoved his spear once more into the unlucky one's throat.
"Shoot it!" Said a higher ranking Daemar as his two goons began pointing a rail rifle and a kinetic pistol at the leather armored knight.
Before they could fill the primitive native of the muddy planet with holes, the trio of Daemars got covered in a small volley of pistol fire from inside the ship.
William peered from where the flashes of light came and he could see more angels. He tossed his shield aside and using his free arm he lifted up Ashi'in onto his shoulder, which he seemed to do so with ease. "Pray forgive me your Divinity, but I must assist hastly!"
He yelled as he bolted inside, slipped on the slanted metal floor and slid on his ass all the way to the back.
Gab'el, Luken and Azail looked wide eyed at William who's eyes sparkled with awe.
"Doc, can it understand us?" Gab'el asked as he took cover back behind the desk.
"W-we've been studying them for quite a bit and no, they shouldn't... I don't understand why it came to our assistance, its kind hates one anothers i-if they wear slightly different clothes! This is insane!"
Azail groaned impatient as she kept overwatch towards the opening into the ship. "Less talking, untie Ashi'in, you morons! You can gawk at the dirt mammal after we're done with this. Gab'el shoot it if it tries to do anything stupid."
"Uhh... Az, I think it's getting up to go out there." The co-pilot said uncertain as he undid the zip tie like bindings from Ashi'in's wrists behind her back.
William had indeed set Ashi'in down, who looked in a confused awe at him as he brushed some of her longer silvery locks from her face. "By God. You are a true beauty, truly God's children."
William said gazing towards the others as he grasped his spear tighter.
He stood up confidently and began scaling the slanted floor towards the opening.
"Fucking hell, its going to kill itself." Gab'el said as he face palmed.
"M-maybe not. Despite his primite weapons he seemed like he could fight them. His species is rather sturdy and surprising. He might be able t-" before Lukin could finish his words, the group witnessed the primitive mammal go up to the opening, was about to chuck his spear which got a yelp from one of the Daemars and then promptly got shot, based on the less scary sound, by the kinetic pistol.
William groaned, fell on his back while dropping his weapon, and like a pendulum, slid downwards once more at the back of the laboratory next to his 'angels'
. "Oh God! M-my heart! Ghah!"
He said holding onto his chest.
"Oh, for the love of... the dominant species on this planet are complete idiots." Gab'el said as as he went besides Azail, at this point not caring about the fate of their unlikely helper.
"God, could you be more heartless." Ashi'in said annoyed as she grabbed one of the arms of William. "Doc, help me pull him towards the back, quick, he's losing blood. Lets give the soldiers space and go to safety."
"R-right." Lukin said as he got a grip on William, and the two dragged him towards the cockpit with the first aid kit.
"Why do you think his attack worked?" Gab'el asked his colleague clearly confused by how a primitive's weapon could hurt a Daemar.
"I don't know... the suit is supposed to harden upon high velocity... impact..." that is when Azail's golden eyes glimmered with realization. "His spear is as slow as hell by comparison to our weapons... the armor doesn't register them."
The Anghelan woman then reached and took in her hands William's spear looking at it. "Gab' take this and sneak closer to the opening. If they approach I will shoot to distract, you stab."
"Eh, good of a plan as any other." The co-pilot sighed resignated at the situation before him. He took the primitive weapon and began his sudden suicide mission.
Back inside the cockpit, Lukin and Ashi'in, had dragged their unlikely native ally inside. The lead xeno biologist began looking over the heavily bleeding William, who seemed to be slowly dying. "Damn it, i think the bullet might have ruined the heart." He said as he began grabbing a few tools and bio sealant gel packets, and basically tried to patch the hole in his chest with fast acting cell regeneration medicine. "This should works, the native cells seemed similar in make to our own and in testing it seemed effective."
Ashi'in frowned. 'It'll be too slow.' She thought as her eyes looked quickly about. As her golden gaze laid upon the locker of the RF Suit, eureka struck her. "The suit. It has cell replication properties and an in built life support, it could help." She said as she took William's sword from him and began using it to pry open the busted looking door, struggling to do so.
"The suit?! Are you crazy?! That is the equivalent of giving a nonsentient primate a Rail Rifle after putting its digits on the trigger." Lukin said while keeping on with the first aid.
"Well, that thing saved my life and I don't know about you, but I am not about to let it die. I owe it at least that!" Ashi'in said grunting as she pried open the locker doors just enough for an arm to fit in.
She stretched as best she could and pulled from inside the locker a silvery metal disc about the same size as her palm.
"Ashi'in as the lead researcher I forbid it!" Lukin said standing up with a clear furious expression on his face, which receeded quickly once he saw Ashi'in lift up the sword she wielded in one of her hands.
"You can shove your position up your ass, and if you do, please make sure you can taste it in the back of your throat." She growled as she gave Lukin a shoulder shove.
She kneeled besides William and she looked down upon the pale pink primitive who's brown eyes stared half open at her, his long brown hair spread about the floor, soaked lightly with his own blood. "O-oh... mine beautiful angel... see that mine soul reacheth the gates of Heaven... and please... go release Stevellion of his duties as mine stead... he doesn't deserve to suffer the wait of my never coming... return."
He said coughing up a few globs of blood.
Ashi'in listened, but... she couldn't understand a single grunt the damn thing was making. She just nodded her head and took his hand into hers. "Don't worry, it'll be fine... hopefully." She said nervous as she placed the metal disk at the center of his chest and gave it two finger taps.
The silvery metal disk chimed with a gentle sound after a few moments and it began saying. "The suit's pilot is in critical condition, for quicker life support assistance would you like to initiate full suit integration instead of the standard operating system?" The device declared, its monotonous voice echoing in the cockpit.
"Yes! Initatite full integration, focus on life support before booting any other systems." Ashi'in yelped impatient.
The metal disk chimed in an affirmative sound as it then shifted across the knight's chest, right over the wound. It sealed the hole with its own surface and then it started buzzing.
As William felt himself fade a spike of pain shot from his chest, more specifically his heart. It was as if something was shredding his heart apart and then it came in stabbing his inner flesh with many hot needles, it burned and stung like nothing else he ever felt. He yelled as his body convulsed and after about two minutes of this constant torture, the pain dulled and subsided.
"Biological analysis complete. Repaclement of damaged vital organs complete. Suit systems connected neurologically to host. All basic boot up functions complete." The suit stated once more monotonously.
Ashi'in sighed with relief as she sat down onto the floor. "Phew... I am so glad that worked." She said with a shakey voice and a small smile on her lips.
Lukin groaned annoyed as he looked at the suit's core now physically implanted into the native's left side of his chest. The damned thing tore through his bio clothing and just dug itself into him. Looking more closely now, the bit of it that was still exposed... it morphed... into a shape akin to the metal shield that the primitive was carrying.
William feeling himself breath fully and feeling life course through his veins proper, he looked at his chest and noticed the hole in his leather armor and the shirt below it. His eyes sparkled with a hope renewed as she looked at Ash'in. The young man scrambled onto his knees and palms and bowed his head with the forehead against the floor. "Oh! Most gentle and generous angel, thank you for your blessing, thank you for gracing me with the Lord's love and keeping me in your favor. I shall devote myself to assisting you and the Father in purging those demons."
"Oh, what the hell is it doin' now?" Ashi'in asked as she chuckled nervously, doubting her choice at this point. Her eyes wandered towards Lukin for an answer.
The lead xeno scientist stared into empty air after seeing William's display and he seemed to search for an answer in his mind's library. "I... don't... I know this has something to do with religious behaviors and rituals, but... why would it..." Lukin stuttered flustered.
William stood to his feet with a determined look upon his fair features. "God! I carry thine will as you command me, grant me thine protection and strength to end the plague that are those demons!"
"A.I. Assistant designation, God. Activating defensive protocols, enabling full access to in built nano machine weaponry." The suit's voice declared in a lpw tone monotonous voice.
"Did he just... name the suit's A.I. ... as God?! I understood what the suit said, but really, God?" Ashi'in asked confused as she stood up.
Lukin face palmed himself as he finally realized. "The unevolved idiot is mistaking us for divine creatures, oh hell... there's like fuck knows how many religions that I documented here, which one is he even part of?!" The lead scientist said stepping back.
The silver disk on William's chest began spreading over his body like mercury, enveloping him entirely. As it began taking shape, initially in the standard form of the suit, it then began changing. It morphed into a full suit of armor that looked like the full plated armor the xeno biologists have seen the natives of this planet make and wear in one region of the planet.
Despite the look akin to various metal plates strapped together, it was simply just the design choice of the user for the suit's exterior. The living metal even moved to make filigree patterns across various "edges" of the armor and in the middle of William's chest the designs merged to form a cross. His head piece took the shape of a Great Helm style helmet with a cross pattern in the middle, the eye holes being actual visors that shined a blue hue.
"Damn, these people are really into religion h-huh..." Ashi'in said as her eyes widened at how much the suit had changed from the standard look. This feature was usually used for one to lightly personalize their suit's design, but it was now unrecognisable. "God, hear my plea! Grant me a blade to cut through mine enemies with thunderous force! Let me smite them, lightning quick!"
William shouted as he reached a hand forward and from his palm, bits of his suit formed into a hilt, which grew a pummel and hand guard eventually shooting a straight edge blade that pulsed with electricity.
As Lukin observed he began tapping away at a little data pad. "I don't think the suit understands his vocal commands, but... full integration merges the suit with one's nervous system... it might actually be able to reproduce these details and follow his commands based on his brain's electric patterns which form his thoughts. Oh ho ho... this might be quite interesting. Such a basic intelligent life form operating intricate technological machinery. This'll-... agh!"
Lukin groaned as Ashi'in elbowed him in the side. "I understand this is our work, but can you not?" the assistant groaned annoyed shaking her head as she then gazed back at William. "Lets hope it'll put it to good use."
The knight stared at his new blade and down at himself as he tightened his free hand and began making his way out of the cockpit and back towards the laboratory he gor dragged from. "By the grace of God..."
He uttered zelously under his breath as he pressed onwards, his voice ringing out with a metalic tone to it and echoing.
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2023.03.21 12:06 Henrekt96 Spellsword class for 5e. I haven't actually played the game so it might be really un balanced.
The idea was to have a class that rewards using both magic and weapons. The second thing was to have a class that still gets some of the more fun spells and feels like someone who is good with magic. This however needs to be balanced, so if you convert your mana into spellslots you will have fewer than an eldritch knight.
Hit dice: 1D10 per spellsword level
Spell DC: 8+int
Saving throws: Intelligence, Constitution
Armor: light armor, medium armor, shields
Weapons: Simple and martial
Skills: choose 2 from, Athletics, Acrobatics, Arcana, Investigation, History, perception, Religion.
Progression Everything here is listed as level progression within the class Mana: 0+int, 0+int, 1+int, 1+int, 2+int, 2+int, 3+int, 3+int, 3+int, 4+int, 4+int, 4+int, 5+int, 5+int, 5+int, 5+int, 6+int, 6+int, 6+int, 6+int.
Max spell level known: 1st, 1st, 1st, 2nd, 2nd, 2nd, 3rd, 3rd, 3rd, 4th, 4th, 4th, 5th, 5th, 5th, 6th, 6th, 6th, 7th, 7th.
Cantrips known:2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8.
Intelligent fighter: Your training with your weapon has focused on anatomy, leverage and the optimization of your strike, rather than strength or speed. You are proficient with simple and martial weapons that lack the heavy or two handed properties. You use intelligence for attack and damage instead of strength or dexterity.
Mana magic: You have trained in an ancient form of spellcasting, one that is less efficient than that used by other casters but is more flexible. You use mana as your ressource for spellcasting, a spell costs 1 mana per level. You have mana equal to your proficiency bonus plus your intelligence modifier. Intelligence is your spellcasting modifier.
Spellbook: At 1st level, you have a spellbook containing 3 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind. The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.
Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.
Replacing the Book. You can copy a spell from your own spellbook into another book-for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need to spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.
Cantrips: As a part of your training you have been taught not to rely too much on powerful spells. At 1st level you know 2 cantrips from the wizard spell list, you can learn an additional cantrip every third level, learning your 8th last at 19th level.
Arcane arms: At second level you can spend an hour to forge an arcane connection to your weapon. You can now always summon it to your hand. You can also use your weapon as an arcane focus. You can only be bound to 2 weapons at a time
Magic flow: At 2nd level, you learn to harness the excess energy released when casting a spell. After you cast a damaging spell or cantrip your next weapon attack within 6 seconds will deal an additional 1D8 of that type. If another damaging spell is cast before your next weapon attack, that spell's damage type wil count. At 9th level this damage die is upgraded to 2D8, to 3D8 at 16th level, and 4D8 at 20th level. At 20th level the effect also lasts for your next two attacks.
Meditation: At 3rd level, during a short rest you can regain mana equal to your intelligence modifier. This can only be done once per long rest. At 17th level you can regain all your mana during a short rest. This can only be done once per long rest.
Ability score improvement: When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Sword and sorcery: At 6th level you gain the ability to weave magic and martials together. When you take the attack action you can now cast a cantrip in place of your one of attacks. You can also now spend an hour to combine your spellbook and a shield. You can perform a ritual lasting 1 minute to separate your book from the shield again.
Arcane effects: At 11th level you gain the ability to channel the energy of non damaging spells through your weapon. After you cast a non damaging spell or cantrip your next attack will have an effect depending on the school of magic. Abjuration - If you hit, you AC is increased by 1 for 6 seconds Conjuration - If you hit, you carve a minor rip in space allowing you to teleport 10ft. Divination - If you hit you gain an insight into the target and learn all its strengths and weaknesses. you learn all of its damage vulnerabilities, damage resistances, damage immunities, and condition immunities. Enchantment - If you hit, the target becomes charmed for 6 seconds. Evocation - If you hit, you choose a damage type, the target becomes vulnerable to that type for 6 seconds. Illusion - If you hit, the target's vision is obscured by an illusory fog giving them disadvantage on their next attack roll. Necromancy - If you hit, you deal additional damage equal to your intelligence modifier and regain that amount of health. Transmutation - If you hit, the target's speed is halved and has disadvantage on dexterity saving throws for 6 seconds.
Empowered cantrip: At 13th level you have learned how to increase the potency of your cantrips. You can now add your intelligence modifier to cantrip damage rolls, that doesn't already add it.
Order of the Juggernaut: You have focused your studies towards battle, and war. How to handle heavy weapons and multiple enemies.
Heavily armed: You gain proficiency with heavy and 2 handed weapons. You can choose to use strength or intelligence for attacks.
Mana burst: Starting at 3rd level when you channel your magic through your weapon using arcane flow, you can choose to strike the ground and deal half the damage to everything in a 5ft radius around you, or in a 15 ft cone in front of you. Creatures in range take half damage if they succeed a dexterity saving throw against your spellcasting modifier. At 7th level you can double the range by spending 2 mana. At 17th level you can quadruple the range, for 4 mana.
Spell Shield: At 3rd level, when you successfully cast a spell you gain an amount of temporary hit points equal to the spells level +1, cantrips count as level 0. These hit points last until the end of your next turn.
Arcana Agility: At 3rd level you can spend one mana to increase your move speed by 15ft and your jump height by 10ft for one minute.
Magic might: Starting at 7th level when you roll a strength check or saving throw you can channel mana through your body to increase your strength for a brief time. For each point of mana you spend you add 2 to your roll. At 10th level you can do this with dexterity rolls aswell.
Arcane cache: At 10th level, you learn how to store the magic energy, from magic flow, in your weapon. Each time you directly deal damage with a spell or a cantrip you gain 1 charge you can store 3 charges in your weapon. When you hit with a melee weapon attack all the charges stored in the weapon are released dealing damage according to your magic flow multiplied by the number of charges. The damage is always that of the last spell you dealt damage with. At At 14th level you can store 5 charges.
Order of the Rune keeper: You are part of the order of the Rune keepers. As well as the study of spellcasting your arcane studies also focused on the study of rune magic.
Language comprehension. You gain proficiency in arcana, and expertise if you are already proficient. At second level you gain proficiency with 2 additional languages.
Rune magic: Starting at 3nd level you can inscribe runes to create certain effects to an object or creature you can touch. You can spend 10 minutes to inscribe a rune by hand, or spend 1 mana and a bonus action to instantly inscribe it by arcane means. If a rune is forced on an unwilling target, it has to fail a dexterity saving throw against your spell DC. A rune only holds its power for 1 hour, after that it needs to be reapplied. You can apply a number of runes equal to half your spellsword level each day. At 2nd level you know 2 runes. You can choose two additional runes at 7th, 10th and 14th level. The runes are chosen from this list:
Vex(enchantment) - the target's weight is halved and takes no damage from falling. All movement, including forced, is doubled.
Sol(divination) - the target glows brightly, and produces bright light in a 30ft radius and dim light for 60ft. Any creature closer than 5ft to the target is blinded for 6 seconds when the light appears. When the light hits a magical or invisible object or creature, it will start to glow.
Dol(illusion) - the target is enveloped in a 5ft radius sphere of magical darkness. Creatures with darkvision cannot see through it.
Ith(transmutation) - the target becomes denser and more resilient and gets a +2 to AC, and has disadvantage on dexterity saving throws.
Ohm(abjuration) - the target is immune to any enchantment or transmutation at 3rd level or lower. When the effect takes place the rune is rendered inactive and has to be reapplied. This does not affect any magical effect already placed on the target.
Mal(conjuration) - if the rune is touched it explodes and deals 3d6 necrotic damage.
Tir(evocation) - the target becomes vulnerable to slashing and piercing damage, and resistant to fire and Frost.
Nef(Necromancy) - if the target is destroyed or killed it will be repaired or revived with 1HP. When the effect takes place the rune is rendered inactive and has to be reapplied.
Rune caster: At 4th level when you inscribe a rune using arcane means, you can do so at 30ft range.
At 14th level, inscribing a rune will trigger arcane effects.
Rune master: At 17th level you are able to use a spell to inscribe a rune without spending any extra mana. If you make a successful spell attack you can choose to inscribe a rune as well.
Mage Hunter: You have dedicated your studies to resist and hunt wizards and other magic users.
Magic resilience: Beginning at 3rd level, you gain advantage on saving throws from magic effects. At 10th level if you succeed a dexterity saving throw caused by a magical effect or spell you are not affected by it at all.
Disruptive presence: Beginning at 7th level, when an enemy is within 5ft of you their concentration rolls are made with disadvantage. At 14th level once per round, when anyone performs a spell attack within 5ft of you, you can choose to grant disadvantage on the roll.
Arcane strikes: At 3rd level you learn one of the following strikes. You learn an additional strike at 7th, 10th, 14th, and 17th level. When your weapon is charged with magic from magic flow, you can spend one mana and do one weapon attack with one of the following effects instead:
Tethering strike: on a successful hit an ethereal tether connects you to your target for 1 minute. The target is now unable to move/or teleport out of your range.
Silencing strike: on a successful hit, your target has to make a constitution saving throw of 8+ the damage dealt by the strike. If they fail they are now silenced for the next minute
Dispelling strike: on a successful hit you cast dispel magic on the target. If a roll is made you can choose to add the weapon damage to the roll instead of dealing it to the target.
Lunging strike: as you are striking your arcana propels you 30ft forward in a straight line. Anything you hit will stop you and takes an additional 2D6 force damage, plus 1 per 5ft you moved, in a straight line.
Shocking strike: on a successful hit the target takes an additional 4D6 of lightning damage, and can't take a reaction until the start of its next turn.
Disintegrating strike: On a successful hit, the target takes an additional 2D8 force damage. If you destroy or kill the target it disintegrates. A creature killed in this way can only be resurrected by true resurrection and a wish spell. If the target is a construct of magical force, such as wall of force, it will be destroyed if the additional damage is twice that of the spells level.
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2023.03.21 11:54 DeadFishCRO [H] Humble bundle/ Fanatical leftovers [W] Game offers, paypal (EU)
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2023.03.21 11:08 AdApprehensive7977 im back with my (advanced) lore iceberg, still WIP tho
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