Fire pit natural gas conversion kit
Humans Don't Hibernate [Part 38/?]
2023.03.21 17:50 Jcb112 Humans Don't Hibernate [Part 38/?]
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Patreon Official Subreddit Instead of the chirpy voice of the AI continuing on with some great, all encompassing plan, all I was met with after those few uplifting seconds was a strange silence.
Though that silence didn’t last for too long.
“I don’t think I can do this.” The AI blurted out with his equivalent of an uneasy tone of voice.
This sudden shift in tone after an unexpected silence as we sat idly above the moon was nothing short of disconcerting, but it wasn’t long before the AI continued on his train of thought.
“I’ve done the calculations, I’ve run several simulations, the way things are going, if we do both operations at once, should we be caught off-guard… It's too risky. Seeing as we need to manufacture the specific materials needed for the interloper’s interrogation, I’m planning to take this opportunity to actually start repairing myself. This isn’t a request either, this… this is something I
must do.” The AI uttered out with an exasperated, almost exhausted breath. “Before you ask, Lysara, I’ve been barely holding myself together throughout this entire ordeal. It's difficult to explain… but whilst we’re standing here oblivious to it, I can
feel this gash getting worse and
worse with each passing minute. Whilst I could tolerate it at first, it wasn’t like I was ever
not aware of it. Unlike a human’s whole fight or flight adrenaline fueled state of mind, or whatever your version of that would be, I don’t have the luxury of having a brain that has pre-coded tolerance subroutines that literally
turn off certain aspects of perception and sensation of one’s own form at any given time. In fact, that honestly sounds outright horrifying to me to be perfectly honest. To
not be hyper acutely aware of every aspect of your form… from the blood flowing through your veins like the lubricant and hydraulics throughout my body’s pipes, to the flow of air into every single alveoli bud in your lungs like the air circulation nodes within my body’s life support centers… to live without knowing every aspect of your body is truly frightening to me on an existential level. Which is why throughout this entire ordeal, from our getaway from the second interloper flotilla to the encounter with future humanity, to this whole moon fiasco… I’ve constantly been aware of the growing threat that is the hull breach on deck 9, and the distinct lack of an atmosphere down there. It
feels wrong, Lysara. The loss of sensor readouts there feels like a part of me is now numb and empty. The lack of ventilation and atmosphere feels as if there’s a gaping hole in what should be my form.”
This entire talk, the unrelenting cavalcade of topics broached by the AI, was as concerning as it was necessary to hear. It gave me the necessary context to reevaluate my entire frame of reference. It gave me pause as it made it clear that I needed to put forth accommodations and certain considerations to Vir… as up to this point, perhaps somewhere at the back of my mind, I was still incapable of truly comprehending what a consciousness of his nature would be going through as opposed to my own. I needed to expand my organic-centric sense of empathy, which was difficult to do since I had no real context for it. Regardless, it was clear at that point that I was pushing the impromptu mission too far, that I didn’t truly realize the actual state of our ship, and by extension, the state of Vir’s existence.
“This means that whilst I’m taking the time to begin production on the specialized equipment for the interloper, I’d suggest placing the operations on the planet on hold. At least for now. I apologize I didn’t make that clearer earlier.” The AI quickly added.
“No no, that’s, more than reasonable Vir. We need the ship, I mean you, in working order before we attempt anything else.” I paused, taking a moment to gather myself before continuing. “Vir I’m so sorry for having overlooked this.” I responded in kind. “I… I understand you’ve already discussed how the ship is an extension of yourself, but because my mind has been so preoccupied with what feels like an impossible number of developments around us… I, I apologize. I am by no means attempting to excuse myself or my inaction in this case. I should’ve known, should’ve been more aware, and I should’ve asked.” I admitted with a strange mixture of both guilt but also a sense of resolve. If only to be supportive for the AI as he’d done so for me.
“I don’t fault you, Lysara.” The AI responded in kind, his tone on a path to recovery back into that chipper voice. “Organics… even the ones who are trained and educated with the express purpose of understanding AI, sometimes just lack that intuitive understanding that comes with our fundamentally different state of being. It’s something that can’t really be taught, but rather,
understood by virtue of empathy over a prolonged period of time in peer to peer social interactions.” Vir paused, clearly in an attempt to make a point here. “Which is why just you being super compassionate here really does mean a lot to me, Lysara. It’s way,
way more effort than what most organics are willing to put in. Besides, you’re going through a lot yourself, so there’s no need for that. I’m still doing fine, I just wanted to… I mean, I guess I just wanted to vent as well I guess?” The AI snickered out awkwardly, returning to a more colloquial-leaning manner of speech as evidenced by the shift in his tone and choice of vocabulary. “I just see as we’re more or less in this together, that I might as well be open about these sorts of things you know?”
I nodded several times in response, smiling with an even stronger resolve now. “I appreciate the frankness, Vir. I really do.” I stated simply, knowing well there wasn’t much else to be spoken on the topic that wasn’t already out in the open. “I’m glad that you were there when I woke up.” I quickly added. “I can only hope to contribute to this partnership as much as you have, Vir.”
It was with that, that the pace of our overall operations within the system started to take a drastic turn. Not towards a blind acceleration, but instead, towards a significant downtick in frontline actions. Focusing almost all of our efforts instead into the logistics and backline operations that was necessitated by the state of our ship.
The modern battlefield was as much about the impressive show of force and tactics, as much as it was about the logistics and systems
behind it all, after all.
Which was especially true at this level of complexity.
Though supply lines and an industrial base would’ve been ideal, it was clear that the designers of this vessel had intended for what was in effect, an end-of-continuity scenario. One which operated on the assumption that any and all outside aid would be all but impossible. It was with this logical assumption, that the various overly engineered ‘accessory’ systems of the ship started to make sense. From the oversized minifactory through to the various drones, workshops, and repair bays that weren’t typical of your run of the mill ship, it was clear the vessel was designed to run completely independently from any preexisting logistics network.
Not even vessels designed for long term exploration came close to this degree of over preparedness, with this vessel more comparable to what you might find on a pre-FTL generational ship that
would’ve warranted long term means of self-sustainability.
Coupling this with the humans’ propensity for designing
everything with a liberal take on size and scale, this vessel acted more akin to a mobile mining, processing, and production facility all neatly packaged inside of a frame comparable to a Vanaran battlecruiser, with the weapons loadout of a Vanaran battleship.
The whole notion being more akin to something taken from the eccentric mind of a science fiction author, and should’ve had no place in the practical limitations of reality.
And yet here I was.
Sitting patiently within the spacious confines of the ship’s bridge, watching as drone after drone started on their lengthy diagnostics cycles as we began our trek across the solar system.
We left the moon and its prisoner behind in the safe embrace of a potent nuclear device; a contingency should we ever come to need it. With that extra bit of security and assurance in mind, my focus shifted squarely to that of what Vir had calculated as a near week-long venture, one that would see us mimicking the development of a fledgling interstellar civilization’s first tentative steps to stellar industrialization.
Except we were doing it at a much faster pace, on a much smaller scale.
Having positioned ourselves squarely within the orbit of one of the larger ringed gas giants within the system, we began our operation in earnest. Or rather, it was Vir who began performing what in his words were
“The job that no self-respecting AI would want to do, save for those who actually enjoy self-inflicted mind numbing spreadsheet work.” Yet that spreadsheet was far more impressive when seen in action. Not just from the bridge, but in-person, through the viewing ports situated in a sectioned off control room within the drone bay.
What amounted to hundreds upon hundreds of drones ranging in size from small family cars to something bordering on the smaller end of a proper cargo shuttle left one by one, organized into neat rows and columns as they set forth like a flock of birds. Though I would later rectify this analogy in the following days, as I returned to the bridge and started viewing everything from a more top-down, administrative scale.
The analogy that had started as a ‘flock of birds’, was accurate enough at first. As most of the drones acted like scouts, casting a wide net and flying wingtip to wingtip, in effect maximizing their effective scanning radius compounding off of one another’s networking arrays. Eventually however, once the asteroids or moons of interest were ascertained and logged, things started to shift to something I was more accustomed to seeing; as the once ‘wide’ formation quickly condensed to that of small, narrow lanes of a continuous stream of drones.
More analogous to a convoy of locomotives now.
These convoys would ferry the hastily mined minerals towards the ship, dumping them within the ship’s mass stores, eventually leading to more specialized minifactory drones to begin the process of sorting, transportation, and eventual processing within the various modules clustered within the minifactory.
Once again, seeing everything from an administrative view didn’t truly do this whole system justice. It took me that ten minute walk down to the minifactory to see the sheer scale of operations we were currently undertaking.
Breathtaking would be but one of the words I’d use to describe it.
For what was being accomplished by an entirely autonomous system within the span of these few days, was something which would’ve taken months at best to do under a traditional Vanaran operation. Sure, it
could scale larger with time, but the fact that this lone ship had gone through the entire industrial process: from the sourcing of the necessary raw materials through to the processing and eventual production of the components in question was nothing short of incredible. Especially when considering this was being done in the span of a single
week.
In fact, we did the impossible task of accomplishing everything
within schedule. Something that even the largest of megacorporations back at home seemed to always have trouble with, especially with government contract work…
At the end of it all, after an entire week of a constant flurry of work that had seen nonstop progress around the clock, we’d finally done it.
Deck 9 was completely repaired. The various systems and subsystems that had been malfunctioning or had been completely inoperable, were likewise mended or completely replaced.
In fact, Vir had even taken the time to produce spares in the event we needed them in an emergency. Indeed, parts of the ship I didn’t even
know needed sprucing up, were done so whilst I was either away from that given area or simply asleep.
Even the bridge seemed different.
Gone were the scorch marks left by that fire from our first jump, and in were these sheets of factory-fresh metal plates and screens that I could’ve sworn had a slightly different tint to the rest of the bridge, perhaps due to the variations in their composition being just slightly off from the original factory-spec.
Gunmetal blue now blended with starker grayish whites, glistening with a new coat of whatever protective buff was applied to them in the final production process.
As I stood on the bridge at the end of this week of housekeeping, datatab in hand with all of the various documents I’d been dissecting, I looked on towards the mystery planet in front of us and the signal that continued emanating from it in a continuous unending stream.
“Ready, Vir?” I asked the AI with a mix of anticipation and nervousness.
“Ready, Lysara.” The AI responded with a similarly anxious tone of restrained excitement.
“Let’s take her out then, and let’s determine where we stand along the way.”
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(Author’s Note: We finally get to address a lingering question, that being the state of the ship! :D
The next chapter is already out on Patreon as well if you want to check it out!)
[If you guys want to help support me and these stories, here's my
ko-fi ! And my
Patreon for early chapter releases (Chapter 39 of this story is already out on there!)]
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2023.03.21 17:43 Witty-Benefit-3929 Offering a spacious room in Large Victorian House , Washington DC
We are seeking housemates to move in the first week of April. We are a mainly women household of IT and non-profit professionals who work hybrid schedules.
This is a very spacious 3rd floor bedroom with a large attached nook/walk-in closet. There is a 3/4 bath right outside the door, shared with only one other person. Rent is 1,167.50 including water and electricity, gas runs about $50 per person (with slight variance based on seasonal utilities usage).
About the house: We live in a b i g Victorian house on a quiet and pleasant block in Petworth. We are located 6 blocks from the Petworth metro, and only 2 blocks from: the 70 bus, the Petworth library, Petworth swimming pool, Yes! Market and Safeway and the bustling restaurants, coffee shops and comedy club of Upshur Street. We've got a spacious kitchen with lots of storage, the common rooms lounge and dining room on the ground floor can come furnished or unfurnished if you have furniture. Outdoor spaces include small herb garden in the front, a wraparound porch and romantic lighting, and nice size back garden with good lawn space and a fire pit. The front and back gardens are well maintained by a gardening service included in the lease.
We have radiant heat and new appliances. There are 3.5 bathrooms. Our lease just ended and we are signing another year-long lease. We'd be happy to have new roommates join the lease as well. It's not a problem to get off the lease early, as long as enough notice is given to find a replacement. The house isn't usually busy or loud. We're looking for someone to not only fill the room, sociable and independent also but someone we click with who wants to feel like part of our home. The house is pet friendly.
The house is an opportunity to build new house culture.
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2023.03.21 17:43 vvoweezowee [For Sale] Collection of JPN/OG/early reissue pressings of Jazz/Soul/Pop classics (Coltrane, Nina Simone, Herbie Hancock, Bill Evans, Kate Bush, etc.) + several markdowns from previous post
Selling lots of classics, many Japanese pressings in pristine shape. Info regarding pressing version, inserts, OBIs, and sound quality (if I had the chance to listen to it) are noted in the spreadsheet below:
https://docs.google.com/spreadsheets/d/1q56B6gEH28roEyLT400zTw2Q9XXbwMta4nwHM8fQDrA/edit?usp=sharing Shipping is from Honolulu, Hawaii via media mail for an added $5 on the listed price. Shipping only to US. All opened records are packaged outside of their covers inside poly outer sleeves. LPs are placed in either antistatic rice-paper inner sleeves or plain white inner sleeves as opposed to their custom printed sleeves. This doesn't apply to sealed records. Note: Shipping via media mail from Hawaii can take up to 4-8 weeks according to USPS. If you'd like to switch to Priority Shipping, I can come up with an accurate shipping quote depending on the records you purchase. Priority generally comes out to an average of $15, but again, it all depends on the titles you purchase.
However, I so far haven't had any issues with media mail; Previous sales have taken a maximum of 3 weeks to arrive.
Please feel free to reach out with any questions and requests for pictures if you're considering purchasing. I want to make sure we're all on the same page about the grading and hope that whichever record you're interested in meets your expectations.
- Abbey Lincoln - That's Him (E- / VG+) = $30.00
- Al Green - Livin' For You (VG+ / VG+) = $10.00
- Al Kooper Introduces Shuggie Otis - Kooper Session (VG+ / VG) = $10.00
- Albert Ayler Trio - Spiritual Unity (E / E-) = $35.00
- Archie Shepp - Four For Trane (E / E-) = $40.00
- Archie Shepp - Fire Music (VG / VG) = $40.00
- Aretha Franklin - I Never Loved A Man The Way I Love You (VG++ / VG++) = $30.00
- Aretha Franklin - Aretha Now (G+ / G+) = $10.00
- Aretha Franklin - Spirit In The Dark (VG / VG) = $20.00
- Arthur Lyman - Island Vibes (VG / VG+) = $50.00
- Bill Evans - Conversations With Myself (E- / E-) = $40.00
- Bill Evans - At The Montreux Jazz Festival (E / E-) = $40.00
- Blue Mitchell - Boss Horn (VG+ / VG+) = $45.00
- Bob Dylan - Self Portrait (VG+ / VG+) = $20.00
- Bob Dylan - Bob Dylan (G+ / G+) = $10.00
- Bob Dylan - Highway 61 Revisited (VG+ / VG) = $15.00
- Bobbi Humphrey - Blacks And Blues (VG+ / VG+) = $35.00
- Bobby Caldwell - Cat In The Hat (E- / E) = $40.00
- Bobby Caldwell - Cat In The Hat (NM - Sealed / NM - Sealed) = $50.00 (Unsure which exact pressing)
- Bobby Lyle - The Genie (VG+ / G+) = $20.00
- Buckingham Nicks - Buckingham Nicks (VG / VG) = $40.00
- Cannonball Adderley - Somethin' Else (E / E-) = $65.00
- Change - Miracles (E / VG++) = $35.00
- Change - The Glow Of Love (VG / VG) = $15.00
- Charles Mingus - Oh Yeah (E / E-) = $35.00
- Charles Mingus - Blues & Roots (E / E-) = $40.00
- Charles Mingus - Mingus Mingus Mingus Mingus Mingus (VG+ / VG+) = $70.00
- Chet Baker - Chet Baker Sings (E / E) = $70.00
- Curtis Mayfield - Curtis (E / E-) = $75.00
- David Bowie - "Heroes" = 英雄夢語り(ヒーローズ) (E / E-) = $60.00
- David Bowie - Low (E / VG++) = $60.00
- David Bowie - The Rise And Fall Of Ziggy Stardust And The Spiders From Mars (VG / VG) = $25.00
- David Bowie = David Bowie - Hunky Dory = ハンキー·ドリー (E / E-) = $70.00
- Deerhunter - Fading Frontier (M / M) = $20.00
- Duke Ellington & John Coltrane - Duke Ellington & John Coltrane (E / E) = $45.00
- Duke Ellington • Charles Mingus • Max Roach - Money Jungle (VG / F) = $40.00
- Duke Ellington And His Orchestra - Anatomy Of A Murder (VG / G+) = $15.00
- Eddie Kamae And The The Sons Of Hawaii - This Is Eddie Kamae (VG / VG+) = $20.00
- Ella Fitzgerald - Ella Fitzgerald Sings The Duke Ellington Song Book, Vol. 1 (VG+ / VG) = $20.00
- Ella Fitzgerald - Sings The Rodgers And Hart Song Book (VG+ / VG+) = $20.00
- Emitt Rhodes - Emitt Rhodes (VG / VG) = $20.00
- Evelyn King - I'm In Love (VG / VG+) = $15.00
- Fela Kuti And Africa 70 - Zombie (VG+ / VG+) = $40.00
- Fela Kuti And Africa 70 With Ginger Baker - Live! (VG / G) = $40.00
- Frank Ocean - Endless (SEALED (Presumably M) / SEALED / VG++) = $380.00
- Frank Zappa - Waka / Jawaka - Hot Rats (VG+ / VG+) = $20.00
- Freddie Hubbard / Stanley Turrentine With Ron Carter, Herbie Hancock, Jack DeJohnette, Eric Gale - In Concert Volume One (VG+ / VG+) = $15.00
- Gene Harris - Astralsignal (VG / VG) = $45.00
- Graham Nash - Songs For Beginners (VG+ / VG) = $5.00
- Gram Parsons - Grievous Angel (VG / VG) = $20.00
- Hank Mobley - Workout (E / E) = $60.00
- Hank Mobley - A Caddy For Daddy (VG+ / VG+) = $50.00
- Happy End - 風街ろまん (E / E) = $80.00
- Herbie Hancock - Takin' Off (E / E) = $50.00
- Herbie Hancock - Fat Albert Rotunda (VG / VG) = $45.00
- Herbie Hancock = Herbie Hancock - Maiden Voyage = 処女航海 (E / VG+) = $50.00
- Horace Silver - Horace Silver Trio (VG+ / VG+) = $35.00
- Howlin' Wolf - Howling Wolf Sings The Blues (VG / G) = $40.00
- Jaco Pastorius - Jaco Pastorius (E- / VG++) = $35.00
- João Gilberto - The Boss of the Bossa Nova (VG / VG) = $30.00
- John Coltrane - Transition (E- / E-) = $40.00
- John Coltrane - Coltrane's Sound (E- / E-) = $40.00
- John Coltrane - Coltrane Jazz (E / E) = $40.00
- John Coltrane - Blue Train (E / E-) = $70.00
- John Coltrane - Kulu Sé Mama (Juno Sé Mama) (G+ / G+) = $15.00
- John Coltrane - Blue Train (VG+ / NM) = $25.00
- John Coltrane - Meditations (VG / VG) = $40.00
- John Coltrane - Ascension (Edition I) (VG / VG) = $75.00
- John Coltrane - A Love Supreme (VG / VG) = $40.00
- John Coltrane - Expression (VG / VG) = $40.00
- John Fahey - Volume 1 / Blind Joe Death (VG+ / VG) = $25.00
- John Fahey - The Best Of John Fahey 1959 - 1977 (VG+ / VG+) = $20.00
- John Tropea - Short Trip To Space (VG+ / VG) = $15.00
- Johnny Cash - Johnny Cash At San Quentin (VG / VG) = $15.00
- Joni Mitchell - Blue (VG / G+) = $20.00
- Kalapana - Kalapana II (E / E-) = $30.00
- Kamasi Washington - The Epic (NM / NM) = $100.00
- Kate Bush - The Kick Inside = 天使と小悪魔 (E / E-) = $45.00
- Kate Bush - The Dreaming (E / E-) = $40.00
- Kate Bush - The Whole Story (E / E-) = $50.00
- Kate Bush - Hounds Of Love (VG+ / VG+) = $85.00
- Kate Bush - Never For Ever = 魔物語 (E / E-) = $40.00
- Kendrick Lamar - To Pimp A Butterfly (NM / NM) = $25.00
- Kendrick Lamar - Untitled Unmastered. (M / M) = $90.00
- Kevin I. - Kevin I. (VG / VG+) = $40.00
- King Crimson - Red (VG / VG) = $20.00
- King Crimson - Starless And Bible Black (VG+ / VG) = $20.00
- Leonard Cohen - Ten New Songs (VG+ / VG+) = $45.00
- Leonard Kwan And Raymond Kane - Slack Key Guitar In Stereo (VG+ / VG+) = $25.00
- LeRoy Hutson - Hutson (VG / VG+) = $30.00
- LeRoy Hutson Featuring The Free Spirit Symphony - Feel The Spirit (VG / VG) = $30.00
- Lonnie Liston Smith And The Cosmic Echoes - Expansions (VG+ / VG+) = $40.00
- Lonnie Liston Smith And The Cosmic Echoes - Visions Of A New World (VG / VG+) = $35.00
- Lonnie Liston Smith And The Cosmic Echoes - Renaissance (VG / VG) = $35.00
- Lou Reed - Transformer (VG / G+) = $20.00
- Louis Prima Featuring Keely Smith With Sam Butera And The Witnesses - The Wildest! (VG / VG) = $25.00
- Mac Demarco - Another (Demo) One (NM / NM) = $30.00
- Marc Benno - Minnows (VG / VG) = $20.00
- Martha Reeves & The Vandellas - Watchout! (VG+ / VG+) = $20.00
- Marvin Gaye - How Sweet It Is To Be Loved By You (E / E-) = $40.00
- Marvin Gaye - I Want You (E- / E-) = $45.00
- Marvin Gaye - Marvin Gaye Live! (E / E-) = $40.00
- Marvin Gaye - What's Going On (E / E-) = $65.00
- Marvin Gaye = Marvin Gaye - Let's Get It On = レッツ·ゲット·イット·オン (E / E-) = $40.00
- Max Romeo & The Upsetters - War Ina Babylon (VG / VG) = $25.00
- McCoy Tyner - Live At Newport (VG / VG) = $40.00
- Merry Clayton - Merry Clayton (VG / G+) = $15.00
- Michael Jackson - Thriller (VG / VG+) = $10.00
- Miles Davis - Miles Davis (E- / VG+) = $45.00
- Miles Davis - Agharta = アガルタの凱歌 (E- / E-) = $50.00
- Miles Davis - On The Corner (E / E) = $50.00
- Miles Davis - Sketches Of Spain (VG / VG+) = $25.00
- Miles Davis - A Tribute To Jack Johnson (VG+ / VG+) = $25.00
- Miles Davis - In A Silent Way (VG+ / VG) = $25.00
- Miles Davis + 19, Gil Evans - Miles Ahead (VG+ / VG+) = $20.00
- Milt Jackson - Sunflower (VG+ / VG) = $20.00
- Mtume - Juicy Fruit (VG+ / VG+) = $20.00
- Ned Doheny - Hard Candy (E- / E-) = $40.00
- Nina Simone - Little Girl Blue (E- / E-) = $60.00
- Nina Simone - Forbidden Fruit - Nina Simone Collections Vol. 1 (E / E-) = $45.00
- Nina Simone - Here Comes The Sun (E / E-) = $45.00
- Nina Simone - Baltimore (VG / VG+) = $45.00
- Nina Simone - Pastel Blues (E- / E-) = $65.00
- Nina Simone - I Put A Spell On You (VG / VG) = $65.00
- Nina Simone - Silk & Soul (G+ / G+) = $30.00
- Oliver Nelson - More Blues And The Abstract Truth (VG- / VG+) = $20.00
- Ornette Coleman - The Shape Of Jazz To Come (E- / VG++) = $40.00
- Otis Redding - Otis Blue / Otis Redding Sings Soul (E / E-) = $45.00
- Otis Redding - The Dock Of The Bay (E / E-) = $45.00
- Patrice Rushen - Posh (VG / VG) = $20.00
- Philip Glass - Koyaanisqatsi (Life Out Of Balance) (Original Soundtrack Album From The Motion Picture) (VG++ / VG+) = $30.00
- Philip Glass - Glassworks (VG+ / VG+) = $30.00
- Pink Floyd - The Dark Side Of The Moon (VG+ / P) = $40.00
- Prince - Sign "O" The Times (E / E-) = $70.00
- Prince - 1999 (VG- / VG+) = $15.00
- R.E.M. - Reckoning (VG+ / VG+) = $25.00
- Ramsey Lewis - Mother Nature's Son (VG / VG+) = $35.00
- Ray Charles - Yes Indeed! (VG / VG) = $10.00
- Ray Charles - The Genius Of Ray Charles (VG / VG+) = $15.00
- Robert Wyatt - Ruth Is Stranger Than Richard (VG++ / E-) = $30.00
- Roland Kirk - The Inflated Tear (E- / E-) = $35.00
- Roland Kirk - I Talk With The Spirits (E / E-) = $45.00
- Ronnie Laws - Pressure Sensitive (VG+ / VG) = $10.00
- Rotary Connection - Aladdin (VG+ / VG) = $10.00
- Roxy Music - For Your Pleasure (VG+ / VG+) = $20.00
- Roy Ayers Ubiquity - Everybody Loves The Sunshine (VG+ / VG+) = $60.00
- Ryuichi Sakamoto - Neo Geo (VG+ / VG+) = $15.00
- Ryuichi Sakamoto Featuring Robin Scott - Left Handed Dream (VG+ / VG+) = $15.00
- Sandy Bull - Inventions (VG+ / VG) = $15.00
- Sonny Rollins - Way Out West (E / E-) = $40.00
- Sonny Rollins - The Bridge (E / E-) = $40.00
- Sonny Rollins - Saxophone Colossus (VG / VG) = $50.00
- St. Vincent - Strange Mercy (NM / NM) = $20.00
- St. Vincent - St. Vincent (NM / NM) = $90.00
- Stan Getz / João Gilberto Featuring Antonio Carlos Jobim - Getz / Gilberto (VG / VG) = $10.00
- Steely Dan - Aja (G+ / VG) = $15.00
- Steve Reich - Music For 18 Musicians (VG+ / VG+) = $50.00
- Steve Reich - The Desert Music (VG+ / VG+) = $20.00
- Steve Reich / Richard Maxfield / Pauline Oliveros - New Sounds In Electronic Music (Come Out / Night Music / I Of IV) (VG / VG) = $45.00
- Stevie Wonder - Hotter Than July (VG / VG) = $10.00
- Stevie Wonder - Signed Sealed & Delivered (NM - Sealed / NM - Sealed) = $40.00
- Stevie Wonder - Talking Book (VG / VG) = $10.00
- Stevie Wonder - Innervisions (G+ / VG+) = $10.00
- Stevie Wonder - My Cherie Amour (VG+ / VG) = $20.00
- Suburban Lawns - Baby (VG+ / VG+) = $20.00
- Sufjan Stevens - Carrie & Lowell (NM / NM) = $20.00
- Sufjan Stevens - Chicago (Demo) (NM / Generic) = $25.00
- Syd Barrett - The Madcap Laughs (M / M) = $25.00
- T. Rex - Electric Warrior (E / E-) = $45.00
- Talking Heads - Remain In Light (E / E-) = $45.00
- Tame Impala - Currents (NM / NM) = $65.00
- Tame Impala - Tame Impala (NM / NM) = $100.00
- Tenement - Bruised Music, Vol.2 (NM / NM) = $5.00
- Terry Riley - Shri Camel (VG+ / VG+) = $30.00
- Terry Riley - In C (VG / VG) = $30.00
- Terry Riley - A Rainbow In Curved Air (VG / No Cover) = $5.00
- The Beach Boys - Pet Sounds / Carl And The Passions – So Tough (VG+ / G+) = $15.00
- The Beach Boys - Sunflower (VG+ / VG+) = $25.00
- The Beach Boys - The Beach Boys Today! (VG / VG) = $10.00
- The Beatles - The Beatles (VG+ / VG) = $20.00
- The Beatles - Please Please Me (VG+ / VG+) = $30.00
- The Beatles - The Beatles (VG+ / G++) = $60.00
- The Bill Evans Trio - Portrait In Jazz (E / E-) = $55.00
- The Bill Evans Trio - Waltz For Debby (E / VG++) = $60.00
- The Bill Evans Trio = The Bill Evans Trio - Explorations = エクスプロレイションズ (E / E-) = $40.00
- The Bill Evans Trio Featuring Scott LaFaro - Sunday At The Village Vanguard (E / E) = $65.00
- The Brothers & Sisters (2) - Dylan's Gospel (VG / VG) = $20.00
- The Clash - Sandinista! (VG+ / VG+) = $25.00
- The Dave Brubeck Quartet - Time Out (VG / VG+) = $15.00
- The Fall - Cruiser's Creek (VG+ / VG+) = $10.00
- The Gabby Pahinui Hawaiian Band - The Gabby Pahinui Hawaiian Band (VG / VG) = $15.00
- The Horace Silver Quintet - Song For My Father (Cantiga Para Meu Pai) (E- / E-) = $50.00
- The Jimi Hendrix Experience - Are You Experienced (G+ / VG) = $10.00
- The Jimi Hendrix Experience - Electric Ladyland (VG+ / VG+) = $30.00
- The John Coltrane Quartet - Africa / Brass (E- / E-) = $40.00
- The John Coltrane Quartet With McCoy Tyner, Jimmy Garrison & Elvin Jones - Ballads (E- / VG+) = $40.00
- The Kinks - The Kink Kronikles (VG+ / VG+) = $25.00
- The Kinks - Arthur Or The Decline And Fall Of The British Empire (VG / VG) = $25.00
- The Makaha Sons Of Ni'ihau - No Kristo (VG+ / VG+) = $30.00
- The Miles Davis Quintet - Cookin' With The Miles Davis Quintet (E / E-) = $40.00
- The Miles Davis Sextet / The Miles Davis Quintet - Miles At Newport (VG+ / VG) = $10.00
- The Mothers - Uncle Meat (VG+ / VG) = $25.00
- The Mothers - We're Only In It For The Money (VG+ / VG+) = $25.00
- The Ornette Coleman Trio - At The "Golden Circle" Stockholm - Volume One (VG / VG) = $45.00
- The Pop Group - Y (E / E-) = $40.00
- The Pretty Things - Parachute (NM / NM) = $20.00
- The Rolling Stones - Aftermath (VG / VG) = $15.00
- The Rolling Stones - Beggars Banquet (VG / VG+) = $15.00
- The Rolling Stones - Exile On Main St. (VG+ / VG+) = $35.00
- The Sons Of Hawaii - The Folk Music Of Hawaii (E / E) = $20.00
- The Thelonious Monk Quartet - Monk's Dream (VG+ / VG+) = $30.00
- The Turtles - Present The Battle Of The Bands (VG / VG) = $15.00
- The Velvet Underground - Live At Max's Kansas City (VG+ / VG+) = $15.00
- The Velvet Underground - White Light/White Heat (E / E) = $50.00
- The Velvet Underground - VU (VG+ / VG) = $30.00
- The West Coast Pop Art Experimental Band - Part One (VG- / VG) = $45.00
- The Who - Live At Leeds (VG+ / VG+) = $15.00
- The Who - A Quick One (E / VG++) = $20.00
- The Witch Trials - The Witch Trials (VG / VG) = $10.00
- Thelma Houston - Summer Nights (M / M) = $15.00
- Thelonious Monk - Monk. (VG+ / VG+) = $25.00
- Thelonious Monk Septet - Monk's Music (VG+ / VG+) = $40.00
- Tom Waits - Rain Dogs (VG++ / VG++) = $80.00
- Various - Even A Tree Can Shed Tears: Japanese Folk & Rock 1969-1973 (M / M) = $55.00
- Various - A Christmas Gift For You From Philles Records (G+ / G+) = $30.00
- Various - The Harder They Come (Original Soundtrack Recording) (VG / VG) = $20.00
- Violent Femmes - Violent Femmes (VG+ / VG) = $40.00
- William Onyeabor - Atomic Bomb (NM / NM) = $25.00
- Wilson Pickett - The Exciting Wilson Pickett (VG / VG+) = $10.00
- XTC - Oranges & Lemons (VG+ / VG+) = $25.00
- Yellow Magic Orchestra - BGM (E- / E-) = $35.00
- Yellow Magic Orchestra = Yellow Magic Orchestra - Solid State Survivor = ソリッド·ステイト·サヴァイヴァー (E / E) = $35.00
- Yumi Arai = Yumi Arai - Misslim = ミスリム (E / VG+) = $45.00
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2023.03.21 17:34 green-frog-409 43 [M4F] #Lynchburg, Virginia VA - Spring is here! Let's enjoy it together.
Hey everyone, thanks for reading my post. This is just an introduction, so I hope we can get a conversation started. I am 43, married and feeling disconnected, and am looking for someone ideally in a similar situation who could be wondering who else is out there. I am a fun guy with a wide range of interests including traveling, outdoors activities, hiking, swimming, camping, running. I also love concerts, going out to eat, and sitting around a fire pit with a good drink. I am 6 ft, 175 pounds, and am fit and athletic. Maybe there is someone else out there who feels stuck where they are and just wants to know what fun feels like again. I know I do. I hope to hear from you soon.
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2023.03.21 17:33 BlueSoccerSB8706 All I've learned - Gerd Surgery, finding a doctor, redo, takedowns, reversal... etc.
Hello fellow Gerdsters,
In this post I will attempt to shed light on the knowledge I have gained through my Gerd journey.
- Finding a doctor
Generally speaking the best Gerd surgeons will be experts at not only the initial Gerd surgery (which will always be the best and longest lasting [total nissen possibly for life or 30 years], meaning you want to go to the best first), but also "Redo's". They will be able to operate on the same person 5 or 6 times for severe reoccurring cases (at least a year apart each time if necessary because of scar tissue) before a Gastric bypass is necessary. A Nissen Fundoplication from them will not only let around 95% people be able to burp or vomit, but should last over 20 years. They are not "general surgeons" that do an array of different types of surgies; they do gerd surgeries and they do it damn well. They have blogs about gerd, you can find youtube videos of them lecturing professional organizations, basically because it's their specialty they are out there in some form or fashion talking about it. Sadly they are few and far between, "Redo's" are not a financial lucrative venture as they take 2 or 3 times the operating time as the initial and pay way less than a gastric bypass. (Sad times for a profit driven healthcare system). Obviously they have an array of options in their tool kit [linx, tif, stretta, partial fundoplication, total fundoplication, etc...] and know what the best option would be for each person, which is where the trust factor comes in.
- Gerd Surgery
Linx, Tif, and Stretta are the new kids on the block offering solutions for people that don't have severe Gerd or a severe hiatal hernia and want to get off PPI's. They're sort of the things you should be looking at before moving on to a partial or total fundoplication if your symptoms aren't severe.
Floppy Nissen Fundoplication (FNF), Partial Fundoplication (PF).... The Floppy Nissen Fundoplication in the hands of a true expert is the best permanent solution to Gerd. There are certain things that you need to be able to get it like a certain level of esophageal motility (even in really weak motility an expert surgeon may prefer a really loose FNF over a PF due to the extra durability) so don't wait until Gerd destroys your esophagus motility before you move to surgery. Surgery in the hands of a great surgeon will have you back at your place after one night in the hospital, it's not bad at all. Laparoscopic Surgery is very painless. Most of your discomfort or all will be from your new swollen pipe that will take time to eat solid foods (expect to lose some weight). Partials are for people with very weak esophageal motility and do not last very long for most people. For some people a partial may last decades (rare), but due to the very nature of their sutures (stomach to esophagus) being much weaker than a fundoplications (stomach to stomach) the large majority of partials fail in 8 to 5 years, which is pretty much a waste compared to a 20 year Floppy Nissen that also allows you to burp if you really need to.
- Takedowns or Reversals
You can have a take down or a reversal of a fundoplicaiton, but it will give you reflux worse than before you had the surgery. Once you have a fundoplication your anatomy will never be the same. Once you have a wrap, you really need to ride it out for as long as possible unless the surgeon has a really good reason for why taking it down for a better solution may be the best way forward... So yes they are reversible, but it often makes no sense to reverse it.
- Helpful medicines/tips to make life better - Work with a Gastroenterologist or Nutritionist!!!!
Gas - Gas-x or Beano - take them after every meal if need be. Maybe one in the morning or one at night if things are going well. Play around with it but they are really helpful and you may be using them daily for years, but you'll be thankful that you no longer have reflux. You can easily keep a little pill thing in your pocket or bag for daily use. Gas can be an issue for some, I had an embarrassing moment when I wasn't on them lol. So use them if you need it, they are safe. They help not only with gas in your intestines, but also gas trapped in your stomach if you can't burp, which will help alleviate the bloating or possibly dumping syndrome.
Dumping Syndrome - I don't think it's common at all in the hands of an expert. If you get dumping syndrome loperamide can help possibly. Nutritional changes can help (avoid sugary foods on a full stomache). Basically start learning what to avoid.
Fiber - helps if you have loose stools, have to work it in slowly to your diet.
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2023.03.21 17:33 green-frog-409 43 [M4F] #Lynchburg, Virginia VA - Spring is here! Let's enjoy it together.
Hey everyone, thanks for reading my post. This is just an introduction, so I hope we can get a conversation started. I am 43, married and feeling disconnected, and am looking for someone ideally in a similar situation who could be wondering who else is out there. I am a fun guy with a wide range of interests including traveling, outdoors activities, hiking, swimming, camping, running. I also love concerts, going out to eat, and sitting around a fire pit with a good drink. I am 6 ft, 175 pounds, and am fit and athletic. Maybe there is someone else out there who feels stuck where they are and just wants to know what fun feels like again. I know I do. I hope to hear from you soon.
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r4r [link] [comments]
2023.03.21 17:26 GSynaesthesia Which Players Should Liverpool Sign? A (Hopefully) Comprehensive Look at Liverpool's (Belated) Rebuild
| With Liverpool's season effectively over at the Bernabeu, many have turned their attention towards the upcoming rebuild instead of our final push in the contention for the CL spot. Journalists, Klopp, and even the players themselves have referenced over and over again the necessity of new signings with departures rumoured if not confirmed. The signs are there for a summer overhaul of the squad; this rebuild will in all likelihood be Klopp's final attempt at building a title-challenging Liverpool. Through writing this, I hope that I can illustrate what our rebuild should entail, what kind of players Liverpool should sign in the upcoming transfer window and several candidates that should fit this assessment. For the sake of brevity, I won't be as detailed with the stats as my Mane post, more so due to the scale of a rebuild in comparison with replacing a single player. Also, bear in mind that personally, I see most of the candidates listed here as unrealistic signings. Even if unrealistic, these players should at least paint a picture of the kind of players we should be looking at in the summer. Having said that, let's take a look at Liverpool's current line-up and assess where we can strengthen the ageing and declining squad. 1. Assessing Liverpool’s Decline 1.1. The Academy Let’s start with what I consider to be the club’s most important infrastructure: the academy. Our youth intake can now boast another future starter in their most recent graduate: Stefan Bajcetic; a proud moment for the academy, and a tragic one for our midfield. Aside from Bajcetic, plenty of soon-to-be academy graduates are also shaping up their game with Conor Bradley, Leighton Clarkson, Sepp van den Berg, and Tyler Morton all playing a role in their respective loans. Stefan Bajcetic, Sepp van den Berg, Tyler Morton, Conor Bradley, and Leighton Clarkson The current academy squad is also no slouch, with Ben Doak and Kaide Gordon leading the way well beyond their age peers. Amongst the current crop of our young talents, I also suggest taking notes on Bobby Clark, Isaac Mabaya, Luke Chambers, Melkamu Frauendorf, Oakley Cannonier, and Trent Kone-Doherty. These are talented youngsters that in all likelihood will feature in the early stages of our annual youth-driven Carabao campaign, and might be sitting on the bench should an injury crisis emerge. All in all, a pretty healthy youth setup full of promising youngsters with room to grow. 1.2. Goalkeepers Next are our number 1s: Alisson, Kelleher, and Adrian. With that line-up of goalkeepers, right now goalkeeping is the least of Liverpool’s worries. Alisson this season has been one of if not outright the best goalkeeper in the world, with 29 goals conceded out of a post-shot expected goal (PSxG) of 37.2. Outperforming one's PSxG can be explained by either luck or skill, and personally, I do think the latter is a more plausible explanation than the former for Ali. Other websites would illustrate this point through terms such as PSxG-GA or "goals prevented"; in Ali's case, he would have a top 5 league-leading "goals prevented" of 8.2. Kelleher and Adrian are solid backups and unfortunately, that solidity is one reason why Liverpool should be looking at signing a backup goalkeeper. Kelleher should now have plenty of suitors seeking his services after his cup heroics. With his game time limited by the best keeper in the world, he should now be looking at other clubs as the next step in his career. While Adrian remains a solid 3rd option, his recent cameos leave much to be desired as our first backup. Of course, Harvey Davies from the academy could step up to the occasion as his predecessors had risen for the backup spot: Kelleher and Ward. A safer option though is signing a deputy goalkeeper in the case of Kelleher’s departure. 1.3. Defenders Unlike our excellent goalkeeping situation, the players forming our backline seems to have declined significantly in terms of performance. From a title-challenging backline to conceding 3 more goals in 12 fewer games, the regression of our defence is far too steep to be justified by the midfield’s mediocrity alone. Similarly, placing our woes solely on the backline would mean missing the bigger context of what went wrong with Liverpool’s defence. Surprisingly, certain players are actually outputting more numbers in their defensive stats this season. This can indicate either an improvement in defensive abilities or failure of defensive duties from the midfield; both are valid interpretations of the data available. Looking at the data within this context, 4 data points jump out as highlights of our declining back-line: Aerial duels along with challenges lost for Gomez, Matip, and Virgil, and carries into the final third along with dispossession for Robertson and Trent. Long gone are the days of Matip and Virgil clattering every striker competing for long balls. In aerial duels, both are shadows of themselves compared to their title-winning season. As for challenges lost, Gomez and Matip’s erratic charts can be explained by their injury woes; what is far more concerning in my opinion is Virgil’s steady decline since 2021. What started out as scouting a replacement for Matip might end up as the search for Virgil’s successor. A comparison of Gomez, Matip, and Virgil's aerial duels won and challenges lost in the Premier League in the last 4 years, courtesy of FBRef.com As for Robertson and Trent, two trends are observable in their charts. The first is that our fullbacks are no longer playing as two pseudo-wingers terrorizing the opposing backline. Trent in particular seemed to have adopted a far more conservative approach in progressing the ball and occupying a deeper space behind Salah. One could argue that Henderson’s decline and a growing reluctance to cover for Trent led to this transition, but another thing to note is that the same trend can be observed with Robertson this year. It wouldn’t be unreasonable to say that currently, our fullbacks are being held back by a lack of adequate defensive cover in the midfield. A comparison of Robertson and Trent's carries into final third and dispossessed in the Premier League in the last 4 years, courtesy of FBRef.com The second observable trend is that our fullbacks are also losing the ball far more often than they had done in our title-winning year. Although that might sound obvious as a result of their predisposition to overlap and deliver dangerous crosses, keep in mind that our fullbacks are becoming more conservative over the years. This means that when they do lose possession, they more often than not lose it in areas closer to our goal than ever before. The lack of defensive midfielders covering for them along with our high defensive line exacerbates this conundrum of frequently conceding possession in dangerous areas. Within this context, it comes as no surprise that Ramsay lacks Klopp’s trust whilst Milner seems to be playing more often as the deputy right back. Placing the teenager whilst opposing clubs are actively targeting his side of the pitch would be a literal baptism by fire. Milner on the other hand has the experience to stop the opposing team’s quick transition in these areas through a combination of gamesmanship and tactical fouling. Speaking of deputies, Tsimikas’s excellent showing in cameos should now interest other clubs seeking services. Unfortunately, we now face the same situation as Kelleher with a backup option too good to happily accept a bench role. The sensible thing to do now would be to sell him off at his highest value and sign a backup left back with the potential to Robertson’s place. All in all, a noticeable drop off in comparison to 2019/2020 for all defenders involved, and unfortunately a steep decline from Matip whose departure might be the best course of action for all parties involved. Should Virgil continue to regress further along the season, signing a successor needs to be a priority in the summer transfer window. In addition, Klopp needs to either trust Ramsay in Trent’s role or sign a new deputy right back alongside a possible replacement for Tsimikas in the summer window. 1.4. Midfielders Anyone blessed with the gift of sight can clearly see our midfield as the biggest culprit of Liverpool’s recent misery. More specifically, the two stalwarts of Liverpool’s midfield three, Fabinho and Henderson, seem to have fallen off a cliff form-wise. Injuries to Keita, Ox, Thiago and even loanee Arthur make matters worse as Liverpool struggle to field a reliable midfield. Taking a look at the defensive stats of our number 6s we can clearly see a decline in every facet of their defensive contributions A comparison of Fabinho and Henderson's aerials won and dribblers tackled in the Premier League in the last 4 years, courtesy of FBRef.com Aerial duels, ground duels, interceptions; every stat line serve as a testament to the decline we’re seeing in every match of the season. If the charts didn’t convince you that we needed an entire midfield overhaul in the summer, nothing probably could. Signing a replacement for the defensive midfielder role should be the number one priority for the next transfer window, and it probably would be if we didn’t have a circus at our number 8 positions. A comparison of Fabinho and Henderson's interceptions and tackles in the Premier League in the last 4 years, courtesy of FBRef.com For our box-to-box midfielders, we have Elliott and Jones who couldn’t contribute much defensively, Keita and Ox leaving in the summer, along with injuries to Arthur and Thiago. This perfect concoction of a shitshow we’re currently facing means that 18 years old Bajcetic and 37 years old Milner are somehow competing as Liverpool’s best midfielder this season; something has clearly gone terribly wrong. Reinforcements for the midfield, especially box-to-box midfielders, are paramount to the success of Liverpool’s final season with Klopp. 1.5. Forwards Last but not least is our frontline. Thankfully, we’ve already begun the process of rebuilding our declining front line with Mane’s transfer to Bayern and Firmino set to depart at the end of the season. What we’re left with is a still very productive Salah alongside Diaz, Jota, Gakpo, and Nunez as our next generation of forwards. Fabio Carvalho and Harvey Elliott are also available as depth options, and hopefully with enough experience, as competitors for the starting spot. The only conceivable gap in our front line seemingly stems from rumours of clubs interested in acquiring Jota’s services. Even if he had lost his starting place recently, selling Jota means that Liverpool will lose a talented forward that can cover multiple areas of the pitch. Should Jota prefer to play elsewhere with a guaranteed starting spot, Liverpool should replace him with a forward that can similarly provide tactical flexibility on the pitch. With Diaz, Gakpo, and Nunez more than capable of filling in Jota’s natural position, perhaps Liverpool should look at right-wingers available on the market instead. 2. Profiling the Traits of Liverpool’s Future Signings As per our assessment, we need 2-3 starting midfielders, a centre-back, possible replacements for Jota, Kelleher, and Tsimikas should they depart, and a deputy for Trent should Ramsay fail to impress Klopp. Finding candidates for these roles should be an easy enough task, right? We can simply map out the ideal traits of a Klopp player, and seek out suitable talents that perform well statistically in each role. Thus, for each role we need someone with the following traits: All: Comfortable in possession. GK: Accurate distribution, runs out to clear the ball. CB: Dominant in duels, high-volume ball progression and defensive contribution. FB: Excellent crossing, high-volume ball progression and chance creation. DM: Dominant in duels, high-volume ball progression and defensive contribution. CM: High-volume ball progression, chance creation, and defensive contribution. RW: High volume ball progression and chance creation. Of course, these traits will filter well-performing players in the scope of their statistically observed performances. Aside from these attributes, we also need to consider several factors outside of the boundaries of each statistic such as: 2.1. Injury Record The first priority for our new signings is simple: no reoccurring injuries that could make them unavailable in Liverpool’s gruelling schedule. We’ve all seen the games missed chart with Liverpool at the bottom, a whole quarter ahead of 19th-placed Chelsea. Permanently signing players prone to injuries would be repeating the same mistakes of our previous campaigns. A pristine injury record is nice to have, but should not prevent us from signing quality players with the occasional unfortunate injuries. The keyword here is “occasional”; any player with an extensive injury record should still be barred from our candidate list. 2.2. Tactical Adaptability and Liverpool’s Playstyle Another thing to note is the difference in playstyle between the candidates’ current club and Liverpool. Klopp’s system is especially rigid in practice, making it more difficult for players in clubs with little to no similarity in their tactical setup. Only 4 players have adapted perfectly to Liverpool’s system the moment they play under Klopp: Alisson, Firmino, Salah, and Virgil; three of them are undoubtedly world-class, while the other is a literal incarnation of the system itself. Of course, that doesn’t mean that players in terrorist-adjacent clubs should be barred entirely. Instead, players who should be more familiar with Klopp’s system are given preference over their similarly well-performing counterparts. 2.3. Preferred Traits vs. Performance-Oriented Traits This leads us to another facet of Klopp’s system, the requirement of very specific traits in each positional roles. This can lead to identifying players who performed well in their current roles but are unsuitable for Liverpool. Conversely, this can also lead to missing out on players who could perform well in our setup but are limited to their current unsuitable role. Let’s look at goalkeepers as an example, on one hand, we require a keeper with a good distribution that plays comfortably in a high defensive line. On the other hand, limiting our candidate pool to players with these traits can lead to missing out on excellent goalkeepers who are unable to display said trait in their club’s tactical setup. A balanced approach then should consider this collective vs. individual facet of a player. A well-performing candidate should still be considered even if they’re playing in an unsuitable setup. The priority of course remains to seek out suitable traits in our candidates, but exceptions need to be made in the context of a candidate’s performances collectively vis-à-vis individually. 2.4. Difficulties in Acquiring Players Last is the sale availability of the players themselves. Liverpool is a historic institution competing against Europe’s most prestigious clubs, but that doesn’t mean acquiring players is a straightforward task. The most oft-told factor is CL spots and while that may be a hindrance in signing certain players, internal club policy dictates that such candidates are eliminated early on. A bigger problem for Liverpool is actually how talented the current players are. Think for a second that you’re an up-and-coming young player negotiating with Liverpool and other clubs. Your inner fan would obviously accept Liverpool’s offer, but existing players could ensure that your time at Anfield is spent more on the bench rather than the field. If you’re a goalkeeper, are you sure you want to sign with a club with the world’s best in your spot? Or as a right back, can you compete with the most creative player of his generation for game time? Of course, this doesn’t mean that we should limit ourselves to academy graduates and players comfortable on the bench as our backups. Instead, a smarter look at clubs beneath our stature should guarantee more willingness for players to sign for us. For the average top 5 league starting goalkeeper, signing for Liverpool means a drastic reduction of on-field actions. For the same starting goalkeeper recently relegated? The bench at Liverpool might be a more attractive career trajectory even with limited game time. 3. Candidates 3.1. Goalkeeper For our goalkeepers, I limited myself to clubs either well below our stature or likely to be relegated to increase the sensibility of the transfer. Although they’re playing in inferior teams, that does not necessarily translate to being bad goalkeepers themselves. One, in particular, is even leading La Liga in PSxG-GA, though unfortunately, an excellent goalkeeper can only do as much as his teammates allow him to. Edgar Badia, Gavin Bazunu, Marco Carnesecchi, Emil Audero, and Paul Bernardoni Edgar Badia. 31. Elche The first candidate is unironically the worst fit for Liverpool. With a reluctance for rushing out attackers and a similar age profile to Alisson, he is nowhere near the ideal solution for the GK spot. Why is he my first choice you ask? Well, his PSxG-GA figure of 7.0 is top of the charts in La Liga and 3rd in the top 5 European leagues. Additionally, his 3 penalties saved and relatively accurate long pass completion percentage of 45.1% make him an attractive addition to the team. Gavin Bazunu. 21. Southampton Marco Carnesecchi. 22. Atalanta, on loan at Cremonese The next two candidates all fit the criteria with asterisks beside their names. In particular, Bazunu PSxG-GA leaves a lot to be desired while Carnesecchi's reluctance to rush out might not fit Liverpool’s high line. What both have in common however is a high ceiling for growth and the occasional moments of brilliance common in rough and unpolished goalkeeping gems. Some highlights include their respective matches against Manchester United and Bologna. Under Alisson’s tutelage (and Taffarel's to boot!), both could very well develop into worthy competition for the starting spot. Emil Audero. 26. Sampdoria Paul Bernardoni. 25. Angers Audero and Bernardoni are in ways very similar to Bazunu and Carnesecchi. Like Carnesecchi, Audero’s lack of defensive actions outside the penalty area may limit Liverpool’s high line. Bernardoni is also very similar to Bazunu with a below-standard PSxG-GA and excellent rushing-out numbers. Although the two are inferior in ceiling and statistics wise, both are still performing at an acceptable level for the role of Liverpool’s bench option. In addition, goalkeepers mature differently from other football positions. They might show improvements well into the years to come should they sign for Liverpool. 3.2. Centre Back For our centre-back position, we need players who can progress the ball as well as Matip without sacrificing any sense of defensive acumen and solidity. As mentioned previously, dominance in aerial duels would be a huge bonus for our candidates due to Virgil’s slight decline and Matip’s fallen form in these stats. Kim Min-Jae, Edson Alvarez, Ko Itakura, Goncalo Inacio, and Kevin Danso Kim Min-Jae. 26. Napoli The monster himself needs no introduction. Helming the defence of the Scudetto’s leading contender, the former Fenerbahce defender established himself amongst Europe’s greatest centre-backs after a successful debut season for Napoli. His presence in this list is for one sole reason: the reports of a vastly undervalued release clause in his Napoli contract. Even if his actual fee were to be higher than reported, Liverpool should do everything in its power to recruit what could very well be Virgil’s replacement when the opportunity presents itself. Edson Alvarez. 25. Ajax Ko Itakura. 26. Monchengladbach Edson Alvarez and Ko Itakura are amongst the best ball-playing centre-backs playing right now. What they lack in traditional defensive stats such as clearances and interceptions they more than make up for in other areas more related to Liverpool’s possession-heavy setup. With 88.1% and 91.3% pass completion rates and averaging 78.2 and 72.62 passes attempted per 90, they can without a doubt replicate Matip’s excellent ball distribution. The similarities to Matip don’t end there. Averaging 1.75 and 1.1 progressive carries per 90 alongside 0.7 and 0.41 successful take-ons per 90, Alvarez and Itakura are more than capable of executing Matip’s signature run. In addition, both of them excel at different areas lacking in Matip’s game. For Alvarez? A tackling rate of 3.04 per 90 compared to Matip’s 1.78. For Itakura? A blocking rate of 1.92 per 90 compared to Matip’s 0.53. As a cherry on top, both are also very capable of playing in the number 6 role should another midfield crisis emerge. Though the stats do indicate Alvarez as a better player, both would be a very welcome addition to the club. Goncalo Inacio. 21. Sporting Kevin Danso. 24. Lens Goncalo Inacio and Kevin Danso are more traditional centre-backs compared to Alvarez and Itakura, but incompetent in possession they are not. They may lack the tactical flexibility provided by the two aforementioned candidates, but what they can provide is excellent ball distribution and the potential of a higher ceiling over the years. Inacio’s better stats overall, left-footedness, and younger age edge him out as my preference out of the two. 3.3. Right Back Trent’s age makes finding a deputy for him a bit awkward as good senior right-backs wouldn’t want to join in as a bench option, while promising right-backs are almost all at his age bracket. The options then are either younger players with the potential to usurp his position or seasoned players outside of the Champions League. Vanderson, Jonathan Clauss, Przemyslaw Frankowski, Yukinari Sugawara, and Arnau Martinez Vanderson. 21. Monaco A promising full-back perfecting his trade in Ligue 1, Vanderson is a future star in the making. At 21 years old, his stats far exceed his age peers, excelling in progressive passes, take-ons, tackles, interceptions, and blocks. Investing in Vanderson at this stage of Trent’s career would either mean a transition in his position to midfield a la Kimmich, or the best modern right-back pairing in Liverpool’s history. Jonathan Clauss. 30. Marseille Przemyslaw Frankowski. 27. Lens Jonathan Clauss and Przemyslaw Frankowski would need some convincing to come to Liverpool, but the effort would be worthwhile should Trent’s form continue to decline. Both players’ origin as wingers in the early days of their careers would suit Liverpool’s playstyle to a tee with the numbers to back them up. The gung-ho nature of our fullbacks, marauding in every transition would see both players flourish under Klopp’s instructions. Yukinari Sugawara. 22. AZ Alkmaar Arnau Martinez. 19. Girona Yukinari Sugawara and Arnau Martinez fulfil very contrasting roles at a similar age bracket; and as different as they are, what they’re offering as a rotation option would fill in gaps in Liverpool’s line-up all the same. Sugawara is a right-back shifted from the right-sided midfield position while Martinez is a right-back shifted from the centre-back position, and as a consequence, signing either of them would fill another gap in each respective natural position. Tactical flexibility isn’t the only reason to sign either of them, both are also very productive numbers-wise. Sugawara is a very good attacking right back with 3 goals, 6 assists, and 10 goal-creating actions in the league to his name. The same can be said with Martinez, who although isn’t as offensively influential as Sugawara, can still produce 2 goals, 2 assists, and 4 goal-creating actions to his name. Conversely, Sugawara lags behind defensively while Martinez is ahead of him in all defensive stats. Though the two would be astute signings, Sugawara’s offensive productivity alongside a possible role as Salah’s deputy edges him out of the two. 3.4. Left Back Assuming Tsimikas’s departure, a similarly high-output backup for Robertson is essential for two key reasons. One is that in my opinion, the Greek Scouser breathing down Robbo’s neck is an essential part of why he is still one of the world’s best in his position. Another is that Robertson’s age should start slowing him down sooner or later, replacing Tsimikas with an equally talented replacement would ensure a continuity of excellence in our left-back position. Jose Gaya, David Raum, Adrien Truffert, and Quentin Merlin Jose Gaya. 27. Valencia Why on earth is he still playing for Peter Lim’s Valencia? No explanation is needed for Gaya as he remains one of the best left-backs in the world, despite playing for a self-sabotaging owner. Should Valencia be relegated this season, Liverpool would be foolish to not even consider signing him up. David Raum. 24. RB Leipzig Caio Henrique. 25. Monaco David Raum and Caio Henrique are two very good attacking left-backs who might even be an upgrade over Tsimikas. Though, by the same logic, acquiring either of them would cost Liverpool a significant amount of capital for a position we’re quite happy with at the present. Although Henrique’s numbers are superior to Raum's, the underlying stats do show the former to be more consistent in creating chances for his teammates. Raum’s higher numbers in defensive stats edge him out as my personal preference between the two. Adrien Truffert. 21. Rennes Quentin Merlin. 20. Nantes Adrien Truffert and Quentin Merlin are two promising left-backs currently playing their trade in Ligue 1. Although still very young, both are producing respectable numbers for a full-back, especially at their age bracket. The two will probably sign for another club before blossoming into higher-calibre players, as is the case with Robertson in Hull. Accordingly, a case could be made to sign either one of them as Robertson’s French protégé. Truffert’s higher numbers in both assists and defensive stats lead me to favour him at the early stages of their careers. 3.5. Anchor Midfielder Due to Klopp’s tendency to play a pseudo-back three in possession, the candidates for our number 6 role need to possess similar attributes to our centre-back candidates. Unfortunately, due to the defensive nature of the role, stats used to gauge a player’s ability in possession such as passes attempted, pass completion rate, progressive carries, and progressive passes are all rendered unreliable with plenty of clubs happy to see their number 6 sitting back for the duration of the game. Liverpool though does need to have these traits in our defensive midfielder, so candidates possessing them would gain an advantage over players in more counter-attacking teams. Declan Rice, Joao Palhinha, Manuel Locatelli, Manuel Ugarte, and Florentino Luis Declan Rice. 24. West Ham England stalwart Declan Rice is one of if not the most sought-after players for his position, and with good reasons too. With an excellent eye for interceptions and a terrific success rate for duels won, he would bring comfort and stability wherever he goes. Possession-wise, he is also the leading contender, high volume of passes, an excellent pass completion rate, and very good numbers in ball progression. Overall, the perfect player to fit in the number 6 role. Joao Palhinha. 27. Fulham Manuel Locatelli. 25. Juventus With competition to Rice’s signature and his homegrown status driving up his price. Joao Palhinha and Manuel Locatelli are more than capable of emulating what he could achieve at Liverpool. Defensively they perform at a similar level to Rice, and in some aspects are even better suited to Liverpool’s playstyle. An argument can be made for Palhinha as the best in the world in terms of duels, as he is leading the top 5 European leagues in tackles whilst offering higher aerial duels and clearance numbers than Rice. Locatelli is no slouch either, achieving higher numbers than Rice in all defensive stats barring interceptions. Palhinha’s higher numbers in duels make him the clear choice between the two, though, Locatelli’s much better possession stats do indicate him as the better fit for Liverpool. Manuel Ugarte. 21. Sporting Florentino Luis. 23. Benfica Florentino Luis and Manuel Ugarte are far from being the best at their position, however, they should be a wiser long-term investment than the other candidates. The two play a key role in their respective Portuguese clubs, demonstrating excellence at a young age week in and week out. With elite defensive numbers in duels and interceptions, Luis and Ugarte are both without question excellent defensive midfielders only a big transfer away from worldwide recognition. Albeit inferior to Luis in terms of his ability in the air and with the ball, Ugarte’s younger age profile makes him my preferred choice out of the two. 3.6. Box-to-Box Midfielder As the main engine of the team, our midfield candidates should be able to progress the ball well while maintaining a high defensive output in part due to Liverpool’s tactical set-up. While Liverpool’s system means that high creative output isn’t vital for our candidates, they should nevertheless be involved in the build-up and transitional phases of a game, whether through progressive passes, progressive carries or taking on opposing players directly. Jude Bellingham, Mikel Merino, Ismael Bennacer, Manu Kone, and Enzo Le Fee Jude Bellingham. 19. Dortmund Currently one of if not outright the best in his position, simple as. Mikel Merino. 26. Real Sociedad Ismael Bennacer. 25. Milan Mikel Merino and Ismael Bennacer both fit the bill well for the number 8 role in Klopp’s midfield three. Should either one of them sign for Liverpool, they would add a defensive integrity solely lacking due to Fabinho and Henderson’s decline. Both also offer different defensive traits to their midfield; Merino is excellent in aerial duels and clearance, while Bennacer is better at ground duels and interceptions. Merino’s dominance in the air edges him out as my preferred choice between the two players. Manu Kone. 21. Monchengladbach Enzo Le Fee. 23. Lorient Manu Kone and Enzo Le Fee might cost the least in this category, but acquiring either of them would significantly strengthen Liverpool’s midfield. As are the candidates before them, Kone and Le Fee excel in ball progression. Both are elite in taking on opposing players, with Kone and Le Fee placing in the 99th and 96th percentile in terms of successful take-ons across all midfielders in the top 5 leagues. Similarly, both maintain a good rate of progressive carries and passes, with Le Fee in particular performing at an elite level in terms of carries. Defensively, they’re no slouch either. Kone and Le Fee are producing more than-average numbers in blocks and interceptions, and very good numbers in tackles. Le Fee’s lack of physical stature seems to not be a hindrance, as his 3.29 rate of tackles per 90 places him in the 95th percentile in terms of tackles. All in all, two very good midfielders who would fit perfectly in Klopp’s midfield three. 3.6.1. Playmaker Midfielder? Liverpool has been rumoured to sign Mason Mount for months and honestly, the thought of him in the squad throws a wrench into my original draft. Initially, I thought that Liverpool needed at least 2 starting box-to-box midfielders to fill in our upcoming departures. Mount though can fill in for this gap alongside other offensive roles should another injury crisis emerge at Anfield. Should he choose to stay at Chelsea, Liverpool can either pursue another no. 8 or an alternative flexible playmaker instead. This section is written with the assumption of the latter, rather than the former. Mason Mount, Daichi Kamada, Brais Mendez, Lovro Majer, and Aleksandr Golovin Mason Mount. 24. Chelsea The team had been linked to numerous playmakers over the years, notably, the consistent Brandt and Gotze rumours before Mane and Salah’s meteoric rise. However, their arrivals see them either adapt as a number 8 (Wijnaldum), play on the wings (Carvalho), or even side-lined entirely to cup games (Minamino). Whichever the case may be for Mount, his brief time in the Premier League shows an excellent hardworking playmaker with the bonus of fulfilling our home-grown quota. Daichi Kamada. 26. Eintracht Frankfurt Brais Mendez. 26. Real Sociedad Daichi Kamada and Brais Mendez are both more than adequate alternatives to Mason Mount. Similarly, both play a creative role behind a striker, either centrally or as an inside-winger. Output wise they are currently amongst Europe’s most productive playmakers, with both contributing 7 goals alongside 4 and 3 assists in their respective league. The two high-pressing playmakers are also more than capable of contributing defensively, with Kamada in particular performing well enough to be placed at the 90th percentile for tackles + interceptions across all midfielders in the top 5 European leagues. His tenacity to win the ball back edges him out between the two as my preferred choice. Lovro Majer. 25. Rennes Aleksandr Golovin. 26. Monaco The last candidates for a possible new role in Liverpool’s line-up are Lovro Majer and Aleksandr Golovin. Like Kamada and Mendez, both are creative playmakers with a willingness to press, tackle, and be the first line of their team’s defence. The two players though differ in what they could offer tactically. Lovro Majer’s higher numbers in passing completion, passing volume, progressive passes, and take-ons could see him shift to more of an attacking number 8. Golovin meanwhile with his much higher creative output could play as a deputy for the wingers. 3.7. Right Winger With Jota rumoured to leave and Klopp refusing to start Elliott in his natural position, a gap remains dormant in Liverpool’s right wing. Candidates should have a respectable creative output, and a consistent ability to progress the ball higher up the field. Additionally, successful take-ons should be a high priority for the candidates. After all, with Sadio Mane’s departure, Luis Diaz is the only remaining player in Liverpool’s frontline with the ability to consistently beat his marker. Moussa Diaby, David Neres, Marco Asensio, and Tete Moussa Diaby. 23. Leverkusen David Neres. 27. Napoli The first two candidates are Leverkusen’s Moussa Diaby and David Neres, both very good players with all the characteristics required for a winger. Attacking output? Check. Diaby’s 8 goals and 4 assists along with Neres’ 6 goals and 5 assists paint a picture of two very productive wingers. Ball progression? Check. Neres’ progressive carries, passes, and take-ons are amongst the best in his league, while Diaby’s progressive carries make up for his average passes and take-ons figures. The only missing part of their game is a lack of respectable defensive numbers, something fixable with enough sessions at Kirkby. The age profile, numbers, and a harder league to play in making it a clear choice for Diaby. Even so, Neres would be an astute second choice should the cost of acquiring Diaby be too prohibitive. Marco Asensio. 27. Real Madrid A class creative playmaker available out of contract; to hell with Marco Asensio’s take-ons stats, refusing to sign a player of his calibre for free is a fool’s errand. Tete. 23. Lyon, on loan at Leicester City Vaclav Cerny. 25. Twente While the three wingers mentioned above are all very good in terms of performance, Tete and Vaclav Cerny are excellent in the sense that both are the perfect wingers for Liverpool. In terms of output, both are having the season of their life with 7 goals and 2 assists for Tete, and 9 goals and 4 assists for Cerny. In addition, both are also very good at beating their man with a successful take-on rate of 2.25 and 2.6 per 90. What makes them perfect for Liverpool however is their willingness to win the ball back out of possession. Amongst Liverpool’s frontline, our false 9s Jota and Gakpo are the only ones with comparable defensive figures. 4. Conclusion At the minimum, Liverpool needs 3-4 signings to remain competitive in Europe. That amount though is an optimistic estimate that implies a return in form for the rest of the squad. Conversely, we are looking at 7-8 signings in the very worst-case scenario of further regressing performances and rumoured departures. Both sit at the extreme end of each side, and realistically speaking we should expect the real amount to be closer to the lower estimate. Of the highest priority is signing 2-3 starting midfielders to address upcoming departures, and more importantly, the decline of Fabinho and Henderson. Reverting to Klopp’s double pivot is also a possibility with Firmino set to depart in the summer. Replacing Matip with a quality centre-back should also be a priority if Gomez and Virgil were to regress further along the season. If Jota, Kelleher, and Tsimikas’s rumoured departures turn out to be true, we also need to replace them with adequate rotation options in each respective role. The last possible signing is fully dependent on Ramsay’s future. Once recovered from his injury, will Klopp trust him enough to bench Trent?. Should the answer be untrue, offloading him and acquiring another right back is the sensible thing to do. The candidates I found most attractive are Declan Rice, Jude Bellingham, Kim Min-Jae, and Mason Mount. These are elite players that will not only transform Liverpool’s fortunes but also take shape as Klopp’s Liverpool legacy the same way Shankly’s 1972 rebuild had in footballing history. Of course, more sensible options are also available as well in these areas. Even then, the focus of the rebuild should still be acquiring and fielding the most talented players in these roles. Of lesser importance to Liverpool’s glory are the rotation options for the goalkeeper, right back, left back, and right winger spots. For these positions, Marco Carnesecchi, Yukinari Sugawara, Adrien Truffert, and Tete are all examples of sensible signings for each respective role without breaking the bank. Credits to FBref.com and Opta as the main source of the stats, Transfermarkt as a source for candidates’ injury records and transfer estimates, and Excel for refusing to print my radar diagrams you useless anti-trust software. A big thank you to Opta especially as they finally added back progressive carries to Fbref.com the tight bastards. Lastly, I began writing this article 2 weeks before posting it here. If there are any statistical errors or listed players who signed for other clubs since the time of writing, all I can say is ¯\_(ツ)_/¯. TL; DR: Declan Rice, Jude Bellingham, Kim Min-Jae, and Mason Mount. Skim along the article for suitable alternatives and candidates in other less urgent areas of the squad. submitted by GSynaesthesia to LiverpoolFC [link] [comments] |
2023.03.21 17:07 MjolnirPants Jerry and the Apocalypse: Part 53
Part 52 Glenda Wilmington, Kinda Digging This Whole Cop Gig "If you hear anything else, give me a call," Glenda said, handing the woman a business card with her cellphone number on it. The woman accepted it and then squinted skeptically at it.
"Cooperation with an investigation is the sort of thing that parole boards like to hear about," Glenda said in response to the woman's look. That seemed to do the trick. The woman slipped the card into her ample cleavage and met Glenda's eyes.
"I will call. I have no loyalty to that man." Her sing-song Norwegian accent, as well as her tall, thick frame and bright, yellow-blonde hair contrasted with the environment; a run-down housing project in the heart of Compton. But housing for convicted felons on parole was limited, and she'd had few choices in this area. Glenda wondered idly why the woman hadn't elected to return to Norway, where they tended to be a bit more sympathetic to ex-cons. The woman, Duke's one-time head channeler, didn't seem prepared to answer any more questions, however.
Glenda nodded and stepped back. The woman took a step outside, careful to keep the foot with the ankle monitor inside the door and took a look around before withdrawing back into the house. Glenda turned and walked down the steps off the creaky wooden porch and back to the rental car, where Jack dozed lightly in the passenger seat, his cowboy hat pulled low over his eyes. She climbed behind the wheel, trying not to wake him, and started the engine.
He woke anyways. Jack had always been a very light sleeper. He turned his head slightly towards her, not adjusting the hat at all.
"Anything?" he asked. Glenda shook her head. "Nobody's heard from him. I think it's safe to say he's not looking to connect with any of his old associates, at this point."
"Ayup," Jack agreed. Glenda pulled away, heading north, towards the 105 that would take them back to the airport. They were done here. As she drove, she couldn't help but note the scowling, suspicious faces that turned to watch them. She took in the low, chain-link fences that separated yards, the equally low concrete block walls that surrounded paved driveways. The odd mix of Spanish colonial and more traditional American architecture was like a sign. It told her that she could find a bag of the white lady, a bag of weed, or a bag of something more exotic here. She could find a gang, beefing with another gang, and maybe convince one side to pay her to make someone on the other side vanish.
It was almost nostalgic.
They passed a tan-painted Spanish colonial house with a faux wrought-iron fence, and she knew right away that a dealer lived there. The child's play set in the front had never been touched by anything more careless than the wind and rain. The SUV in the driveway might have belonged to a small family, except for the large speakers she could see through the rear window. The tint on the windows of both car and home added to the effect. The kicker, though, was the white-haired, middle-aged man stepping out the front door to squint suspiciously around before heading back up the street in the direction of the channeler's home, where Glenda had spotted him walking this way just a few minutes ago.
Without bothering to ask anyone, she could say with confidence that whoever lived there sold mainly cocaine, but he also had cheap weed for those who couldn't afford the prices at the dispensary. He'd have rocks too, but he probably wouldn't sell them to you if you knew where he lived. He'd sell them on the weekends, manning a street corner, alongside a thug from whatever gang he ran with or paid tribute to.
Everyone knew they were cops, of course. Years of living in rural Canada had faded Glenda's tan and affected her fashion choices. Once, she'd had moved through an area like this in gym shorts, sneakers and a faded old t-shirt with the sleeves cut off. Showing off enough muscle to make the usual idiots think twice about harassing her, but not showing off so much skin than people might take her for a street worker with a schtick. Today, she drove in blue jeans, hiking boots and a flannel shirt. Next to her, Jack wore the same, complimented with a denim jacket. Only a couple of cops would dress like that in this neighborhood.
Though that wasn't strictly true -Jack's jurisdiction ended many hundreds of miles north of here- it might as well be. They were private investigators, working on behalf of the federal government, who was footing the bill for Dylan's recapture. Whether or not they were technically considered law enforcement officers depended entirely upon their needs and some paperwork. So far, they hadn't needed any LEO powers.
As she turned onto the 105 and marginally sped up in the dense traffic of the highway, Jack's phone rang. He begrudgingly lifted the brim of his hat up, squinting in the bright daylight at his screen. Apparently satisfied with what he saw there, he hit the accept button and pressed the phone to his ear.
"S'Jack," he said, then he listened for a bit.
"Ayup," he said. He glanced out the window, then covered the tiny mic at the bottom of the phone. "Get off the highway," he said to Glenda. She nodded and put on her turn signal, eyes searching for a chance to get over. A minivan in the next lane, slightly ahead of them, promptly slowed down to pace them.
"Awwright," he drawled into the phone. "We'll check it out. 'Preciate the heads up. Take care, now."
He pulled the phone away from his ear and tapped the screen again before slipping it back into his pocket jacket.
"That was intel. Said that a bank account belonging to one Dylan Boucher just got emptied by a wire transfer to one Derek Garcia. Just a hair over ten grand. Transfer woulda taken place about a week ago, intel didn't pick up on it until it cleared."
"Garcia, that's the one that calls himself the 'Planewalker', right?"
"Ayup," Jack said. Glenda finally got tired of trying to get behind the minivan and sped up to cut him off, instead. Jack could see that it was being driven by a heavily tattooed white kid with dredlocks. He honked and flipped them off, but she ignored him. She'd had her turn signal on, and tried to get behind him, but he had slowed down and sped up to block her.
Out of pure spite, she tapped the brakes a few times.
Jack bounced forward against his seatbelt as she did and gave her a dirty look. She smiled sweetly at him. "What? That's how you drive around here. You used to live in Atlanta, you've got to know this by now."
"We didn't generally make an effort to piss people off in Atlanta," he grumbled. Glenda turned onto the ramp to get off on Crenshaw, heading south.
Glenda scoffed. "Now you're just lying. I've been to Atlanta. Worst drivers in the bottom half of the country by far."
"You sure about that?" Jack said, eyeing the rear-view mirror. Glenda glanced up to see the minivan still behind them, the driver jabbing his finger at them and ranting.
"Huh," she said. "Maybe this fucker's about to prove me wrong."
"Well, we need to get gas anyways, if we're driving all the way down to San Clemente," Jack said. "Might as well pull over at the first station we see and get it over with."
Glenda chuckled, mostly at what the angry man behind her was about to experience and kept her eyes peeled for a gas station.
The minivan never wavered, staying behind her through multiple lane changes, all the way down to Artesia Boulevard, where she finally found a Shell station. She pulled in and pulled up to a pump.
"You wanna have a white knight moment, or is today an 'equality of the sexes' day?" Glenda asked as the minivan pulled in behind them and stopped, blocking the entrance.
"Sheeeit," Jack drawled. "I mean, I guess I'll handle him if ya want..." He unbuckled his seatbelt and opened his door as the irate young metalhead stomped towards them. He made sure to be outside the car by the time the kid got within angry dick-measuring distance.
"What the fuck is your bitch's problem, asshole?!" the young man demanded. Jack didn't answer, he simply strode forward, within striking distance. Normally, Jack liked to deliver a good, bone-chilling threat, followed up by taking a more reasonable tone as he continued to stare through whomever was causing problems and imagine himself blowing their head off as he de-escalated the situation. It was a tactic that had served him well, many times. But today, Jack was tired.
He'd been hunting Dylan down for weeks now, and only just got their first promising lead as this little shit had gone out of his way to stop them from changing lanes for no discernible reason. So Jack simply slugged the kid right in the nose. He caught him off guard and sent the kid sprawling onto his ass. Before he could gather himself back up, Jack kicked him in the chest with the sole of his boot and drew his large revolver. He crouched down, boot still pinning the kid to the ground, and held the gun casually where the kid could see it.
"You know what a turn signal means?" he asked calmly. The kid's eyes went wide as he spotted the gun.
"Y-y-yeah," he stammered.
"Good. Ya had a little lapse of judgement there. Ya might wanna see to that." Jack stood, holstering his gun and walked back over to open the gas cover and insert the company credit card into the pump. He picked the mid-grade and inserted the fuel handle, locking the valve open before he turned back.
The kid was still sitting there, wiping blood from his mouth where his nose was bleeding. "They oughta have napkins inside," Jack told him mildly. "They're usually by the hot dogs."
Jack filled the tank while the kid picked himself up and went inside. A cop arrived a few minutes later, stopping in the entrance that the kid was blocking and turning his lights on. The cop stepped out and walked around the minivan and into the gas station.
Jack waited for the tank to fill, then replaced the nozzle and climbed back in the car.
"You wanna stick around?" Glenda asked. "Shoot the shit with the locals, make sure the kid gets the short end?"
"Naw," Jack said. "Read about the LA cops. Not exactly whom I'd like to consider comrades-in-arms, if you catch my meaning."
Glenda shrugged and they pulled out right as the kid and the cop both emerged back into the parking lot. Glenda thought the cop look pissed and the kid looked dejected.
They got on the 405 and drove it down to California 73, then took that south to Interstate 5, which brought them to San Clemente an hour later. Glenda got off the highway and turned into a neighborhood full of upscale, tightly-packed Spanish colonial homes. Unlike Compton, most of the yards weren't fenced, and those that were tended towards white picket fences. The lawns were universally well-cared for and nobody looked twice at them as they drove through the neighborhood and up to the address highlighted on the GPS.
It was a small, modest-looking home with a distinctly 70's asthetic. It didn't match most of the tile-roofed, square walled homes around it, but it hardly stood out, either. A BMW sat in the driveway, framed by a pair of shaped topiary trees. It looked like something off the cover of some homemaking magazine, Glenda thought.
They parked on the street and climbed out.
"The air is crackling with magic," Glenda said. "He's in there, doing something right now."
Jack walked up and pounded on the door. Glenda held up a hand, fingers splayed. Jack would understand what she meant. The magic was currently at a five, and she'd let him know if it diminished, and by approximately how much.
She kept her hand still for a while as nobody answered the door. Five minutes passed before Jack turned to her.
"Okay, this is your gig, now," he said. He walked back to the car, opening the trunk to reveal the bound, squirming and sweating Caliope there. He yanked her gag down and fed her from a water bottle.
"Been a long drive, ain't it?" he asked, conversationally. Caliope sucked greedily at the bottle, managing to drink every drop that didn't get splashed into the trunk.
"Fuck you," she muttered weakly. Jack smiled. "Looks to me like you're the one what's fucked, darlin'. Guess you shouldn'ta gone and fucked with your sister's collar like that. I mean, if you'd played by the rules, we'd have overlooked the whole issue of you not actually being any help whatsoever, and taken your good faith efforts as enough to fill your end. But ya had to go behind our backs, causing trouble. So now you're stuck in a trunk until we get back to the airport."
"Fuck you," she gasped again.
"'Scuse me," Jack said, reaching past her for an armored vest. He pulled it out and tugged it over his head, getting the flaps velcroed in place and adjusting it. When he was done, he pulled Caliope's gag back up.
"Awright, girl, you jes sit tight while we check this out. Won't be but a little bit, then we'll be heading to the airport."
She tried to say something, but the gag turned it into a muffled wail. Jack smiled as he closed the trunk and returned to the front door. Glenda stood there, watching him, fully kitted up with her armor and a carbine in her hands.
"Ready," Jack said. Glenda turned and, without preamble, kicked the door open with a thunderous blow. She rushed inside, rifle up and leading the way, Jack hot on her heels. Neither made it very far, though.
The living room had been converted into a ritual chamber. The walls were festooned with runes and the twisting lines that connected them. The floor had a large, ornate circle in the middle, runes etched into it and twisting, spiral designs encasing the whole thing. But that wasn't what gave them pause.
In the middle of the circle hovered a shimmering mirage, through which Glenda could see a city. It looked like something out of a sci-fi film, all rounded corners and smooth, off-white concrete. The windows in the buildings were mirrored, or else none of them had lights on inside, because they all reflected a sunrise coming from behind the view.
"What the hell's that?" Jack asked. Glenda carefully felt the magic around the apparition. "I think it's a portal."
"Okay, so where does it go, do ya think?"
"I haven't got a clue. I don't recognize that city."
"Kinda looks like Mos Eisley, a hundred years after they found oil or something," Glenda said.
"Think that's what Dylan was paying for? A trip to wherever that is?"
"Looks like," Glenda mused. "We're gonna need to call this in."
"Ayup. Let's clear the house, first."
They did just that. They found a den set up in one of the bedrooms, an obviously-lived-in kitchen and a master bedroom used for its intended purposes. In the last bedroom, they found an arsenal and storage space. It was full of survival and camping gear, weapons and ammo.
"Missing rifle," Jack said, peering at a gun rack.
"Yup," Glenda agreed. She opened an ammo tin. It was only half full.
"Somebody geared up here," she said.
Jack sighed. "Let's call it in, then. We'll hand over our little helper when the backup gets here."
----
It took two hours to get a team there, mostly because the LA regional office was all the way up in Burbank. But they eventually arrived. Two security officers took Caliope off their hands, to bring her back to prison. They brought another collar, to replace the modified wet blanket spell Glenda had been holding since the riot. It hadn't seemed like a lot of effort to hold the spell in place, but as soon as she finally let it go, she felt a wave of relief.
"Julie sent some extras along," the leader of the relief force told Glenda once Caliope had been seen to. She'd already spotted the two middle-eastern men in different uniforms than the rest. She thought she recognized the older one.
"We'll take all the help we can get. Any of you boys willing to go jaunting across reality with us?" The man chuckled. "No, thanks. Besides, we've got orders to secure this building and wait for the feds. Gonna see if there's anything illegal here, so we can nab this Garcia fellow as soon as he gets back."
Glenda nodded, then looked at the two middle-eastern men. She jerked her head in a 'come here' gesture and they stepped forward.
"Glenda, right?" the older one asked, holding out a hand.
"Yup," she said as she took it. He shook firmly, then let go. "I am Aqib, and this is my assistant, Mateen. We've been running around, helping out where we can for months now. It seems it is your turn to accept our assistance."
"Either of you got any magic?" Glenda asked. Mateen hefted his rifle and then tapped his body armor. "All of our gear is enchanted. We have rings, as well," he held up a hand bedecked with silver bands. "They will help us heal from injuries and allow us to see in the dark and other such useful things."
"Good, good," she said, then stopped. Aqib. That name rang a bell. She squinted at the middle-aged man.
"You were at the Wyrm facility when we took it," she said. "About six years ago." He nodded.
"I was with your friend when she fell. She saved my life," he said. Glenda nodded. "I remember that. I'm glad you're still here, then. Glad you're with us. I, uh..." She stopped speaking before she got choked up and cleared her throat.
"Are you two ready?" she asked.
"We have our gear," Aqib said, nodding at a pair of large backpacks leaning against one of the DCM branded trucks. "Camping gear, food and water for three days. Spare ammo, tools. We were told you had much more supplies yourself."
"Yup. I've got fresh food, enough for a couple of weeks for the four of us. Plus a couple months worth of dehydrated foods, MRE's and other food that'll keep for a while. I've got water and other shit to drink, camping gear, etcetera, etcetera. As long as you guys brought your own tents, we're golden."
"That is good," Aqib said.
"Do you have battery packs?" Mateen asked.
"Battery packs?" Glenda responded.
"Yes, for phones and other electronics. To keep them charged. I have a solar recharger, but it takes a long time, and it isn't always convenient to set it up."
Glenda shook her head. "Nope. Never been much for carrying a bunch of electronics around. Besides, I doubt our phones will work, where we're going."
Aqib grinned at his companion. "No video games until we're done, Mateen," he said. Mateen rolled his eyes. "Yeah, yeah."
"Mateen is still a child at heart, even though he has children of his own," Aqib explained as he stepped forward to get a good look at the portal, still hovering in the middle of the room.
"As long as he can fight," Glenda said. Jack approached, finished with the field paperwork. He had a backpack slung over one shoulder, and a rifle slung over the other. He still wore his armor.
"He fights like a cornered dog," Aqib said mildly. At Glenda's quirked eyebrow, he clarified. "He is very fierce."
"Good," Glenda said. She turned to Jack and gave him a quick kiss. "We ready?"
"Ayup," Jack confirmed. "All the paperwork's done, we're good to go."
Glenda pushed past Mateen and Aqib as they moved to pick up their packs. "I'll take them," she said. Mateen frowned, but Aqib simply nodded and stood back. She grabbed both packs and sent them to hammerspace, accepting Jack's pack and giving it the same treatment. Mateen shook his head slowly, but Aqib seemed unimpressed.
"Okay, let's boogie," Glenda said and strode through the portal before she could work up any doubts.
----
"None of 'em rotted," Jack said. "They're all mummified. All the plants are dead, but none of them are rotted, either." He stood in what seemed like a small park, a few trees growing in clusters at the four corners, and an open field of dead grass in the middle. Bodies lay strewn about, adults and children alike. Many lay draped over the benches, or slumped in a pile in front of them. One cluster of small bodies had a large, rubber-ish ball laying next to them, as if they'd died in the middle of some sort of game.
Glenda eyed the surroundings. They hadn't encountered a single living being in the hours they'd been moving through this city. "What do you think happened here?" she asked.
"I'll be honest, I ain't got a fucking clue, darlin'," Jack said. They stood in silence for a bit, reflecting on what they'd seen and wondering about it. An entire city, dead. No signs of decay, except for rusted metal. Glenda had seen large piles of rust that she took to be cars, based on the plastic and ceramic components still in them, along with the bodies. An entire city, dead. And yet the bodies remained. They'd held up better than the metal, for sure.
Mateen came around a corner at a jog and made a beeline for them. "Aqib has found something, a fresh body. Recently killed."
"Lead the way," Glenda told him. They followed him back around the corner, two blocks down and then around another corner, where they found Aqib standing over a bloody, headless corpse, resting against a building under a sign written in a language Glenda didn't recognize.
"Sheeit," Jack said as they drew up. "That's certainly out of place. Wonder where his head got to."
"Over here," Mateen said. He gestured to what looked like a bus stop with a trash can next to it. There, fetched up against the trash can was a severed head. A sparse trail of blood led from the body to it. Glenda walked over and crouched down, peering at the head.
"I think this is Garcia," she said. She pulled the photo she had of the man from hammerspace, checking it against the head.
"I think you're right," Jack said, peering over her shoulder. "And the chopped off head. That sounds like something Dylan would do."
"I think we're on the right track then," Glenda said. "But how do we know what direction he went?"
She straightened up as they all looked around. Nothing stood out to them.
A moment later, a terrifying roar sounded from off in the distance. They all turned towards it, weapons rising.
"I do not like that, but I think we know what direction to check now," Aqib said.
"'Fraid I gotta agree with ya," Jack said.
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2023.03.21 16:59 WreckageHothHead A New plot Hole thread 7AA): "Luke/Rey skills + retroactive arcs!" post-hyperspace-retcon-tangent section
Back from the tangents:
One has to assume that the "Imperial slugs" he's talking about there are the same Stardestroyers (or, well, "Imperial Cruisers" - they weren't yet called "Star Destroyers" in this 1st movie) that they escaped from on Tatooine - however by "outrunning them" Han clearly can't be referring to just having jumped to hyperspace in front of their noses, since evidently enough time has passed for them to have started playing chess and began training with the lightsaber since that point; and he's only outrun them just now.
The point is that mere minutes later, they arrive at Alderaan - so how had Luke manage to familiarize himself with the Falcon's turrets by the time this happens:
"Come on, buddy - we're not out of this yet."
"You in, kid? Ok, stay sharp. Here they come."
, if not during that by all appearances very brief timespan between their escape from Tatooine and his lightsaber training session?
Luke looks extremely confident and familiar with this contraption, and even the Falcon's interior and ladders etc. - it really comes as if Han had already familiarized him with all of this and they've had some kind of experience and routine doing this together;
so either they did all that during that unspecified time window between the hyperspace jump and the lightsaber training session (where Han tells him how useful a "blaster at his side" is, as if he hadn't given him any instructions in shooting and blasting on board of his ship at this point - seemingly just kind of gradually starting to mentor him in casual conversation), or Luke was just already that good and familiar with all kinds of ships and turret systems incl. the Falcon "freighter" type;
however even that still leaves the question how Han got from
"But who's gonna fly it, kid - you?"
to
"Come on, buddy - we're not out of this yet."
At what point did he learn that Luke was this good and this familiar with all the equipment and had already climbed down a ladder to jump into a turret chair enough times for it to have become a routine? During some kind off off-screen chat, on the ship or the Death Star even?
It's almost as if, as the 2 start developing rapport and camaraderie, the movie retroactively creates a longer past of collaboration and mentoring for them - and, simultaneously, as Luke keeps valiantly rising to the occasion during their adventure, the movie retroactively makes him having always been this great since the start.
(This kind of pattern can also be seen here, between these 2 moments:
"Alderaan? I'm not going to Alderaan, I've got to get home, it's late! I'm in for it as it is..." "I need your help, Luke - she needs your help. I'm getting too old for this sort of thing..." "I can't get involved... I've got work to do. It's not that I like the Empire, I hate it, but there's nothing I can do about it right now. It's all such a long way from here..."
and
"Come on... - why don't you take a look around? You know what's about to happen, what they're up against. They could use a good pilot like you. You're turning your back on them." "What good's a reward if you ain't around to use it? Besides, attacking that battle station ain't my idea of courage - it's more like... suicide." "All right. Take care of yourself, Han - I guess that's what you're best at, isn't it?"
Who does Luke think he is? He was refusing the Joseph-CampbCall just mere days ago, and now he's chastising Han for doing almost the same (just with a less regretful attitude)?
The way he's carrying himself there, he almost comes off as a Steve Rogers (i.e. Captain America in the first movie) type character - having been a valiant idealistic war volunteer since his birth or something;
could it be that as he did accept the Campbcall and then kept rising to the occasion and performing valiant deeds, the movie retroactively rewrote his past into always having been like this?)
Now of course after they've arrived at Yavin, and by the time it cuts to the briefing scene, some time has passed for Luke to have gotten to know the pilots (incl. the ones he didn't already know), gained their trust etc. - so it's quite reasonable to assume that he's done some practising and routine drills to be as skillfull and familiar with everything as the already experienced Rebel pilots, by the time the briefing and the Death Star attack starts;
...except... he's already shown to be this good and this familiar and accustomed during the previous dogfight with Han - and back then it doesn't look like he'd had the time for any of that training, during that one cut-away on the trip to Alderaan;
so really he doesn't even need such training or drills anymore, he's already that good.
And if he's already this good since the very start, as opposed to having become this good throughout the movie - would this final-act-of-ANH Luke really have had any trouble flying that newly bought ship off Tatooine while evade-maneuvering the not-Stardestroyers? Or evading and shooting up TIEs as they would've been escaping on Obi-Wan's ship from the desert?
Wasn't really quite making such an impression at that point, was he - but, as laid out above, he hasn't really had the opportunity to train and learn much of anything since then (again - unspecified timespan traveling to Alderaan, but it really seemed quite short; more time to practise on Yavin, but he had already just all but shown that he didn't need to train more then 20 minutes to reach proficiency and be up there with experienced aces), so in fact he was that good from the start, without quite seeming to be?
Or did he become this good through retroactive rewriting of the past and continuity shifts in the present?
Unlike when Han ignites the lightsaber on Hoth, looking rather clumsy and annoyed with it, when Luke ignites it for the 1st time in Ben's hut, he comes off very natural and easygoing with it;
of course any notions about him having prior experience with melee weapons is pure speculation - the only thing to even remotely go by here is his run-in with the sandpeople, and they were the ones with the staffs back there.
Then he's seen already been quite adept at handling the sword while practising with the remote - gracefully deflecting every laser shot that's shown on the screen; how could he have gotten already this good this quickly - or did he somehow already have experience with deflecting blasters with sticks, or something similar? Without it ever having been hinted in the movie?
It's only after Ben says "Partially - but it also obeys your commands." that he's seen getting hit for the first time on the screen, prompting a laughter from Han; either way his success rate was still impressive enough, given the context.
And the moment he successfully taps into the Force, he blindly deflects all 3 blasts with 100% success rate - even predicting where they'll aim before they're fired.
So it looks like the Force really does guide one's sword hand into immediately highly impressive and proficient feats, without having had the need to specifically practice with this weapon - and, such a roaring success is already achievable on the 1st attempt, after making a proper effort for 30 seconds.
However he's never seen taking his saber to the Death Star or thinking of using it there in any way - same with the Force; that only starts when Obi-Wan's ghost starts talking to him inside the cockpit as the Yavin attack is already starting.
(Which, btw, is the last time he's ever seen using his "Force instincts" to land shots or pull of maneuvers while flying a ship. He does use a lightsaber in the Hoth battle though.)
But anyway the laserball shoots at Luke and he deflects the lasers with his lasersword.
So Obi-Wan has a personal lightsaber; and Luke has his father's old one on his belt - which he's been carrying around; does he bring it with him on the Death Star, I don't remember...
I guess we'll wait to find out.
If he did, I would've been cutting everything up in sight...
I woulda chopped up so many fucking Stormtroopers and left a trail of blood like no one's business.
They'd look around and be like, "who's gonna clean all this up?"
I would've murdered so many stormtroopers and cut so much metal up...
[]
I would've fucking cut a hole in Princess Leia's, uh, slave chamber, or whatever the fuck it was...
and I'd say "I'm Luke Skywalker, I have a lightsaber."
And then she would stare and say: "Aren't you a little short-" AND THEN I'D FUCKING CUT HER WITH A LIGHTSABER. []
'd say "oh, I g- I forgot I was supposed to.... rescue you or something,- anyway - fuck it, let's just keep going and t- cutting things.
The Stormtroopers would, try and run up the hallway and shoot at you, I'd run right down that hallway and just start swinging the fucking thing everywhere... and they'd be like "what the fuck- []AWW my Go-, []AWWWHHh-", and I'd just cut everything up.
And then, like.... in the final battle, I would put on a space helmet, and I would open the cockpit door of my x-wing... - and I'd kinda like, fly it near the surface and I'd hang out of it, with the lightsaber.. extended - and then, w- just.. ...fly along the surface of the Death Star and just cutting everything...
Until I ran it across and it.. hit somebody in the face [] - and then... I would-.. throw the lightsaber into the exhaust port..
Fuck proton torpedoes!
And the lightsaber would fly into the core of the Death Star... And the DEATH STAR WOULD EXPLODE TWICE as big!!
And there would be two rings of explosionary shockwaves to come out of the Death Star...
It would overload George Lucas' computers.
I'd say, "Sir!.. The rendering time on two.. explosionary rings, is, is.. is catastrophic..."
And Lucas would order more servers to the Lucasfilm ranch to help process... the, how big the explosion would be..
And he would say "What happened?!"
And I'd say "Luke SKYWALKER went FUCKING NUTS with his LIGHTSABER!!" []
The moment they've formed the plan to infiltrate the Death Star, not only does the movie let Obi-Wan, Chewie and the 2 droids to slip by everyone undetected without Stormtrooper disguise, but Luke is now every bit the cowboy gunslinger as Han is;
he doesn't partake in the initial control room shootout since he's the last to enter, however then when they go to the prison room, they both (along with Chewbacca) completely shoot up the room without getting hit once - it's all at very close range here, but then the Imperials miss at this range, and the two men in the Stormtrooper masks sure seem to be operating on equal footing.
Then in the following corridor shoot-out, none of them seem to really getting any hits - the troopers across the hallway are barely visible through all the smoke anyway, and they all seem very cornered before escaping;
however Leia seems to be up there with Han in what little they accomplish there "holding them off" and fending off blasts before jumping into the hole, and so does Luke - even though he seems to be the most distressed/unsure out of the 3 as far as face expressions and mood go, while Han is the angriest and Leia is the calmest and smarmiest.
Next during the bridge chasm shootout, both Luke and Leia manage to hit 1 Stormtrooper each - while they themselves don't get hit, despite not being able to get any cover (and the Stormtroopers do have the ability, but don't bother and just stand there with a target on their chests);
then he heroically swings her across the chasm, showing a skill and a gadget never set up prior to this moment.
All in all, Luke has no trouble keeping up with an experienced gunslinger, the princess has no trouble with it either, and then Luke has no trouble keeping up with the apparently experienced rebel fighter princess - is this how good he's been the whole time? Incl. when he grabbed that rifle from his speeder in the desert?
It seems absurd that Rey has never held a gun before given one by Han, given her rough home environment where there's already a need to fend off thugs with a staff - it would've made much more sense if she had been familiar with guns at least as much as Luke was shown to be at the beginning;
either way whether it's her or Han (as highlighted by Mauler) or Poe, they're ALL pulling off highly over-the-top feats and skills in TFA compared to the relatively grounded but still incredibly and unrealistically successful gunslingers and ace pilots in ANH - the latter still shoot up elite soldiers with a varyingly wisecracking (and sometimes slighty stressed) attitude, but they don't have quite the 90% rapid hit-rate as the TFA gunslingers - and when shooting from a spaceship, they don't rapidly take out 10 targets within 5 seconds like Poe, even though they still take out 4 TIEs within a few minutes without getting blown up themselves;
similar things apply to the X-Wingers later on, although slightly less since they're redshirts and not main characters.
The point is that within their respective movies, there doesn't seem to be any difference between how quickly Luke and Rey manage to start keeping up with Han and other pro gunmen - except that Rey was explicitly (and nonsensically) confirmed to have been a complete gun rookie (and showed some kinda shock at her 1st hit), while Luke was shown with a rifle and doesn't show any surprise at how good he's doing at everything the moment he enters the Death Star.
Keeping with the pattern established during that Falcon training session, actual sword practice doesn't seems required for being able to face a decades old Evil Master Jedi in a swordfight - just general physical and psychic training;
and if that moment where he sort of manages to hurt Vader before losing his hand was genuine (or even the earlier bit where he pushes Vader off the platform - that one's less likely though), then the few years of unspecified auto-training and the few moths on Dagobah managed bring him rather close to being able to match Vader.
And after that, a few more years of auto-training later (after which it turns out he needs no further guided lessons from Yoda, even though when he left he was supposed to return to complete it), he's already on equal footing with Vader - admittedly without either seriously trying to destroy each other at that point - and then manages to completely demolish him just by gaining a new level of emotionally-charged determination and tapping into the (Dark Side of the) Force.
When it comes to shooting and flying, both Luke and Rey need half a movie to ambiguously become / turn out to be great at it - every bit as great as the greatest masters;
whereas when it comes to "Force powers" and swordfighting, Rey speeds through the same stages within TFA that Luke went through between 4 and 6, while also relying on guidance some of the time - however the patterns ultimately remain almost identical, and the 2 are a lot more similar than some people seem to think:
PT Obi-Wan may have needed 10-15 years of rigid training with Qui-Gon to be able to face a Sith who's also spent decades training with Sidious - however the rules of that trilogy do not apply to the OT, where Luke clearly doesn't need 10 years of constant practice to be able to face, keep up with, and score some first light points against the decades old Black Knight;
and he doesn't need 10 more years to acquire the ability to start hopelessly dominating him before cutting off his arm and forcing him onto the ground - a spontaneous emotional burst + tapping into the Force did that job already.
TFA in fact "lampshades"/acknowledges both these sides of Rey's ascension (which mirror Luke's in both cases):
"How did you do that?!" "I don't know!" "No one trained you? No one?!" "I've flown some ships, but I've never left the planet!
"You need a teacher. I can show you the ways to the Force!" "The Force..."
"Sir! Sensors triggered in Hanger 718. We're searching the area." "She's just beginning to test her powers. The longer it takes to find her - the more dangerous she becomes."
Things literally happening in real time here :o
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2023.03.21 16:56 DiaThonks Oneshot Thoron Build Guide
Or how to mathematically oneshot every enemy in the entire game.
A braindead Maddening build guide with math and shitty gifs. With Wave 3, it was probably fairly obvious that Vantage+Reprisal is a disgustingly powerful combo. But in doing the math for stupid oneshot Silver Greataxe memes, I then started wondering about Thoron...
Well as it turns out, the heavy investment of Starsphere and a dust or two is enough to allow Jean/Anna/Citrinne/Ivy to hit the magic benchmark of 99 magic damage with a max forged Thoron to OHKO every enemy in the entire game at 1-3 range.
Required: - Emblem Veronica
- Vantage (Leif)
- Holdout (Roy)
- Byleth-engraved Thoron+5 (Eirika if it's not being used or Leif as a distant third)
- Starsphere (Recommended for the midgame, but not required if you're willing to feed more boosters)
- Spirit Dusts
- Seraph Robes (for Citrinne and Ivy)
Some Proof of Concept Math on hitting final chapter enemy benchmarks OHKOing a wyrm Scuffed GIF of finishing CH26P1 in 30 seconds (Spoilers obviously) Eligible Candidates: - Sage Jean
- MK Jean (if you don't mind missing MMs and High Priests)
- Sage Anna
- High Priest Citrinne
- Lindwurm Ivy
Guide: Pre-CH10 Recommendations (none of these are required)
- Take Citrinne's starting Thunder and forge into a Thoron.
- For not-Ivy, you can also inherit Vantage now. You can also inherit Starsphere to reduce booster dependency, though that will require SP scrolls.
- Throw the Leif engrave on your Thoron.
General Use
- Equip Veronica onto your mage of choice.
- Run your mage facefirst into the nearest axe user to enable Reprisal.
- Oneshot everything. If you early-inherited Vantage, you can already enemy phase with almost full effectiveness. Otherwise, I'm sure you can find a good use for a 3 range pocket nuke.
- (Recommended) Swap Leif for Byleth engrave for more accuracy. Eirika is probably ideal, but Eirika is more contested by your crit users and Byleth is less so.
- After you get back Roy, inherit Hold Out. You can technically even inherit hold out before and go full build from the beginning, but maybe you want to think a little or use stat boosters for other units.
- (Recommended) Give your mage Rewarp and literally run facefirst into the middle of the map and hit + to skip turn until stage/game/life is cleared.
Quick Stat benchmarks (read the math to get more details)
There are effectively two damage tiers - 99 magic damage hits all generics and 96 hits everything minus Martial Master and High Priest. 103 is bonus extra credit that allows you to hit the final boss as well but is not attainable in fixed without extra growths or outside help (rallies, instructs, etc).
With Starsphere...
Sage Jean and Anna require anywhere between 0-3 Spirit Dusts depending on whether or not you give them some Starsphere levels and whether or not you care about hitting Martial Masters. Sage Citrinne might not naturally cap HP without Starsphere levels, so may need an extra dust. High Priest Citrinne and Lindwurm Ivy similarly require around the same number of Dusts + 1 but can also substitute up to 2 Seraph Robes for Dust.
If you forgo Starsphere, add 2-3 spirit dusts to all requirements. There are 3 (+1 from DLC) Spirit Dusts in the game so it'll be fairly tight, but still doable for all 4 characters mentioned if you settle for not hitting the arts-users.
FAQ Does this actually kill everything in one hit?
Yes, you can look at the math link for numbers.
What about hit rates?
You have ~80% accuracy at worst on wolf knights/griffins/swordmasters with Byleth, 90 with Eirika assuming that's not being contested. Anybody else, you're reliably at 100. It's frankly incredibly reliable given universal OHKOs on everything. You can also lug around an accuracy support cheerleader if you really want - as long as they're not being onerounded, all enemies will go for your 1 HP mage. If your mage of choice isn't Ivy, you also don't even care about avoid terrain.
You put Starsphere and a whole bunch of statboosters on a carry mage, of course you're killing everything.
Yeah, I'm not saying it's a low investment build. Without Starsphere, it's all of the spirit dust you'll ever get. But the fact is, it's still doable without starsphere and that's kind of surprising for a build that's mathematically guaranteed to one shot every enemy in the game.
Starsphere also obviously breaks the game for early recruits and you can turn the massive stat snowball into any number of extremely busted builds... but braindead oneshotting everything at 3 range is a pretty nice step up from most usual strong builds still even.
FWIW, given how much combat this unit will see, it's also pretty likely that you'll hit a higher ilvl and Veronica even comes with Level Boost. I ended the game with an ilvl 43 Ivy, and if you allow yourself to level boost on the not-arts users (which are always in the back anyways), you can get an extra +4 damage closer to the margins required.
And that's not even considering Chrom's Rally Spectrum/Byleth Mag Instruct/Alear's Divinely Inspiring - as your mage is at 1hp constantly, as long as they're not being ORKO'd, you can use other units to help close that gap.
Can you set up more than one of these characters?
Technically, you could have Roy/Leif (Rise Above even does a good job of aping level boost as needed) on your non Veronica and you might have enough statboosters with Starsphere usage to make this work on two characters. You'll have enough from the natural SP conversion to inherit Reprisal on one of your two Thoroners anyways if the other plays as a standard mage build for most of the game. I don't know if I'd recommend it because I like giving the rest of my army something to do.
A +5 Thoron? I don't have that much silver!
Just take the silver from that +3 Brionac that you keep throwing on that doesn't even 2RKO a standard lategame halberdier. (joking, but in all seriousness, an early Thoron forge is a great investment early on even if you don't go for this build, and you don't have to instantly +5 it.)
This is a super boring build!
Fair. Don't think I'll do this again or the double-Thoron setup mentioned above, but it was a fun proof of concept. Also neurons do fire at seeing casual 79 damage beams being thrown around.
Why didn't you use High Priest for anybody else?
Because only Citrinne, Ivy, and Clanne get Thoron access in High Priest. Ivy has Lindwurm and Clanne will never get the magic required to pull this off.
Who's the best character for this?
By stats, Jean. Ivy has flight. Citrinne gets to go High Priest and be optimal as it.
Does this work on lower difficulties with anybody else?
Probably! I just don't know enemy stats for lower difficulties, but Chloe and Pandreo could probably squeeze in if the requirements are a bit less lax on both HP and RES.
Silver Greataxe?
Panette can pretty comfortably use forged Silver Greataxe/Ukonvasara and hit OHKO benchmarks with a similar build, but this is obviously limited to 1 range. Tomahawk is much harder (something like 18 points off from OHKOing CH26 generals) that you might as well just add Reprisal to her standard Vantage-Wrath build. I just wanted to justify ovecapping DEX and using Ukonvasara in her zerker dress to myself tbh.
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2023.03.21 16:17 suhiab1 [Store]Store of TI8/TI9/TI10/Nemestice/Aghanim's Diretide 2022 Collector's Cache
myprofile steam I am selling Ti8 and ti9 and ti10 Immortals and Collector's Cache
and not buying them. Buyer goes first, no exceptions unless you have a reputable rep
All conversations will be saved for safety and record. Steam Rep: Steam Reputation Buyers go first, add me now if interested for 30 days cooldown, make sure to leave a comment on my profile . 20% reserve fee required at the time of reserving cache sets. Diretide 2022 Collector's Cache
Hero | Diretide 2022 Collector's Cache | Price(USD) | Reserved/Sold |
Primal Beast | Dark Behemoth (VERY RARE) | 45$ | 3 Sold! |
Invoker | Angel of Vex (Rare) | 20$ | 1 Sold! |
MARCI | Blue Horizons (Rare) | 15$ | 3 Sold! |
Hoodwink | ShadowleafInsurgent | 10$ | |
Spectre | Spoils of the Shadowveil | 10$ | |
Faceless Void | Chines of the Inquisitor | 10$ | |
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Dawnbreaker | Starlorn Adjudicator | 8$ | |
Immortal Treasure
Hero | Immortal Treasure I - II 2022 | Price(USD) | Reserved/Sold |
Bristleback | Blastmitt Berserker Bundle | 4$ | |
Templar Assassin | Golden Seclusions of the Void | 4$ | |
Centaur Warrunner | Golden Infernal Cavalcade | 4$ | |
Aghanim's 2021 Collector's Cache
Nemestice 2021 Collector's Cache
Collector Cache Sets 2020 1 + 2
Collector Cache Sets 2019
Hero | The International 2019 | Price (CSGO keys) | Reserved/Sold |
Necrophos | Fowl Omen | 20$ | 4 Sold |
Disruptor | Defender of Ruin | 15$ | 3 Sold |
Pudge | Dapper Disguise | 15$ | 2 Sold |
Warlock | Tribal Pathways | 5$ | 1 Sold |
Clockwerk | Directive of the Sunbound | 10$ | 2 Sold |
Bloodseeker | Fury of the Bloodforge | 20$ | 4 Sold |
Broodmother | Automaton Antiquity | 10$ | 2 sold |
Wraith King | Grim Destiny | 12$ | 2 sold |
Tusk | Distinguished Expeditionary | 12$ | 2 Sold |
Venomancer | Verdant Predator | 15$ | 4 Sold |
Batrider | Prized Acquisitions | 8$ | 2 Sold |
Abaddon | Echoes of the Everblack | 10$ | 4 Sold |
Chen | Priest of the Proudsilver Clan | 6$ | 2 Sold! |
Huskar | Pursuit of the Ember Demons | 15$ | 7 Sold- 1 left |
Oracle | Riddle of the Hierophant | 10$ | 4 Sold |
GrimStroke | Paean of the Ink Dragon | 10$ | 3 Sold |
Slark | Appetites of the Lizard King | 15$ | 5 Sold |
Tidehunter | Poacher's Bane | 12$ | 2 Sold |
Undying | Curse of the Creeping Vine | 10$ | 2 Sold |
Enigma | The Arts of Mortal Deception | 6$ | 1 Sold |
Dazzle | Forbidden Medicine | 12$ | 6 Sold |
Collector Cache[1] + [2] Sets The International 2018 | Price (CSGO keys) | Reserved/Sold |
Stonemarch Sovereign [Wraith King] | 20$ | 3 Sold - 1left |
Pattern of the Silken Queen [Broodmother] | 5$ | 1 sold |
Shimmer of the Anointed [Nyx] | 8$ | 3 Sold! |
Molokau Stalker [Venomancer] | 10$ | 3 Sold- 1left |
Pillar of the Fractured Citadel [Spirit Breaker] | 10$ | 1 Sold |
Primer of the Sapper's Guile [Techies] | 10$ | 2 Sold - 1left |
Loaded Prospects [Brewmaster] | 5$ | 4 Sold |
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2023.03.21 16:08 FlyWithSeedyL Release Notes - Sim Update 12 [1.31.22.0] Available Now
RELEASE NOTES 1.31.22.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior. If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title. [All Versions] How to Install a New Update Safely NEW CONTENT/FEATURES
- Optimized the “Checking for updates” phase to reduce the booting time of the simulator; improved the download speed in the installation manager; improved loading time before booting to the main menu
- Added a new assistance option to customize the intensity of turbulence experienced during flight (based on current altitude, environment, and weather conditions).
- Turkish and Korean languages have been added into the sim
- Added an input key to toggle Flight Assistant Panel
- Spotlight Event Pack: a pack of activities is now available in the Marketplace, which contains a curated selection of 13 Spotlight Events from the past. Please note: completing these activities will not count towards Spotlight Event related achievements.
General Bug Fixes
- Several crashes have been fixed across the title
- Fixed a bug in the purchase flow of MSFS Marketplace
- Keyboard shortcut to toggle Screen Narrator on/off has been added
- Control Options menu stops reset to top when assigning a button.
- “Set Departure”, “Set arrival” & “Zoom to Details” are now appearing when Airport Icon is clicked
- Fixed aircraft visibility issues with their interior and exterior model
- Corrected an issue that caused some multiplayer planes to display a purple texture on their Glass cockpits.
- Fixed Engine Governor being incorrectly labeled
- Fixed game freeze during boot
- Added parameter to cfg that allows to fix the legacy flight model integration of the accelerations that was causing wrong accelerations and g-force calculations in the legacy flight model. Integrated collision constraint response into the force calculation for g force estimation when on ground. This allows to have 1.0 when still on ground even with some suspension systems that don’t have enough force to counter gravity.
- Fixed issues in the building generation that could caused crashes
- Various localization improvements
Menu
- Fixed airport considered as water if runways have undefined surface type
- Added Weight & Balance visualization for rotorcraft.
Navigation/Traffic
- [Partially Fixed] Glass cockpit externalization has been reworked. There’s no intermediate window anymore; each glass cockpit opens a distinct window with the glass cockpit name. Window position and size is saved when ending a flight.
- With multi-layout screens cockpits, mouse collision for glass cockpit externalization is now received only by the current active glass cockpit.
- Navlog timer no longer resets when user closes and reopens it
- Fixed SimConnect injected traffic planes not following the assigned flight plan
- Fixed live traffic planes incorrectly following departure procedures
- Fixed live traffic planes staying stuck at hold short in some airports
- Fixed live traffic planes staying at low altitude after takeoff
- Fixed SimConnect injected traffic being often unable to depart from the departure gate
- Fixed traffic planes causing performance issue in the world map
- Fixed live traffic planes sometimes not showing nameplate
- Fixed live traffic planes sometimes spawning at an incorrect location and unable to move
- Fixed live traffic planes staying at low altitude during go around
- Fixed a crash where ATC uses an invalid runway number
- Glass cockpit: Waypoint with no associated city now show an empty city field instead of random characters.
- Glass cockpit: NavigationData expiration year is now properly displayed when date range extends over two years.
Weather
- [Partially Fixed] Heat only thermals are limited in height up to the cloud base (except under clouds)
- Limited and tuned negative thermals around clouds and hot ground.
- Reduced thermals close to ground.
- [Partially Fixed] Improved thermal slanting and cloud alignment.
- Reduced “blue” hot ground thermals in rain, with altitude and with high winds
- Reduced mountain turbulence with altitude
- Maximum vertical wind speed in storm clouds / TCU has been increased
- Fixed a cloud popping issue when updating Live Weather data
- Fixed a problem where in water presets, water would be iced for the physics but displayed as water in the rendering.
- General Live Weather improvements
- Live Weather now uses server time instead of local time to avoid inconsistent or no live weather
- Date of METAR files is now checked before ingesting the data to avoid replacing current METARs with out-of-date METARs in case of CDN issues; this also reduces bandwidth usage
- Fixed an issue that would potentially stop the game from retrieving clouds
- Fixed an issue where incorrect weather was injected while retrieving new data, potentially causing abrupt wind and pressure changes as well as cloud popping
- Fixed a Rendering issue where clouds were ghosting into the sky at horizon
Activity
- Fixed various issues on leg start in bushtrips
- Training activities are now recorded in logbook
- Fixed an issue that caused the P-51 to run out of fuel too early in Reno races
- Fixed an issue that could cause the engines to shut down when first starting a mission.
- In Bushtrips, the Description Box displays incorrect values for the Flight Length, Flight Duration, and Number of Legs
Glass Cockpits
Garmin G3000 / G5000
- Fixed incorrectly rendered lists when the number of items in the list was very large.
- Fixed various instances where FMS would not automatically tune the primary approach frequency when loading or activating ILS/LOC/LDA/SDF/VOR approaches.
- The GTC Airport Information page will now display the primary approach frequencies for all ILS/LOC/LDA/SDF approaches at the airport in the Freq tab.
- The PFD traffic inset map’s range labels are now always displayed in the bottom left to avoid conflicts with other map elements.
- Fixed long approach names from overflowing the approach button on the GTC Select Approach page.
- Miscellaneous map memory optimizations.
- Fixed a bug where on-route direct-tos incorrectly inherited the turn direction of their target legs.
- Fixed a bug where the initial course of an on-route direct-to was set in true degrees instead of the expected magnetic degrees.
- Fixed a bug where the flight plan would become corrupted when syncing a world map flight plan with an approach and at least one enroute waypoint but no departure or arrival.
- Advanced VNAV no longer tries to capture descent altitude constraints during climb phase.
- Added aural alerts for TIS/TAS/TCAS traffic and resolution advisories.
- Added support for choosing aural alert voice type (male/female).
- Enabled the Direct-To buttons in the GTC Waypoint Information and NRST pages.
- Most aural alerts that trigger at the same time will now be played back in a queue instead of overlapping each other. Note that some alerts are still allowed to overlap others.
- New CAS warning and caution messages are now accompanied by an aural chime.
- The active NAV source is now reset to FMS when the system is power cycled.
- Fixed a bug where the VSR navigation data bar field always displayed dashes (‘––––’).
- Selecting a waypoint in the GTC Direct-To page (either via the keyboard or the Nearest tab) that matches the current Direct-To target will now load the appropriate existing Direct-To information.
- Selecting a waypoint in the GTC Direct-To page (either via the keyboard or the Nearest tab) that is in the primary flight plan will now cause an on-route direct-to to be created when the Activate button is pressed.
G1000 Nxi
- Fixed an issue that caused the G1000Nxi to pan very slowly in Legacy interaction mode
Garmin GNS430W / GNS530W
- Fixed some page navigation issues where the right knob push would not close dialogs
VFR Map
- Fixed an issue where the plane’s CDI source would change when opening the VFR Map
- Optimizations for reducing memory usage
- Added support for VR in-game panel zoom axis
Aircraft
General
- FLO mode transition now takes into account density altitude
- Fixed Load % to display the correct individual engine power.
- Fixed a bug on WASM & TS glass cockpits using the zero pitch line of the PFD. The line now represents the 0° of the aircraft
- Fixed contrail effects on some planes
- Corrected an issue that caused the P-51 Bunny to display a white screen instead of the radio.
- [Partially Fixed] an issue that caused some lights on the B747 and A320 to incorrectly react to interaction with their controls.
- Corrected an issue that caused LEFT/RIGHT_AXIS_BRAKE_SET to incorrectly affect both brakes.
- [P-51 Mrs Virginia] Landing gear doors animations are now working correctly
- External HUD : Variometer is no longer displayed on external HUD when not relevant to the aircraft.
- [Checklists] Fixed inconsistent XML parsing behavior between PC and consoles
- [Known Issue] LS8 can be pushed towards the ground when using winch launch method
Helicopters
- Engine power jump was reduced during the governor activation.
- Added an engine trimmer. If the helicopter has this feature, it is now possible to slightly change the nominal engine/rotor RPM that a governor is trying to maintain. Please, refer to the new input commands in the Control Options menu: “ENGINE TRIM RPM INCREASE” and “ENGINE TRIM RPM DECREASE”
- The throttle control logic for multi-engine helicopters has become more consistent.
- Fixed Tail rotor increment for better controllability with gamepad Helicopter profile (without tail rotor assistance)
Airbus 310-300
- Significant sound improvements in all areas of the aircraft (numerous reports are covered in this).
- External lights adjusted for a more realistic experience.
- Pressure system bug resolved.
- Improvements to T/D logic.
- Flight deck door resolution improved on Base version.
- FMS symbol tweaked to be more realistic.
- VOR* to VOR transition in capture bug resolved.
- Landing weight calculations on FMC for imperial fixed.
- Sliders added in EFB.
- VOR1 RMI disappears when overlapping VOR 2 needle bug fixed.
- SPD LIM mode premature bug fixed.
- Galley latches repositioned to closed position.
- Console unit flood light moveable.
- Trim wheel integral light now added.
- Glass added on outstanding cockpit gauges.
- Added magnetic variation to navaids.
- Autobrake commands added for hardware.
- INIT B & LW bugs fixed.
- RSK a waypoint to VERT REV bug fixed.
- Loading co-route character removal bug fixed.
- Custom PBD can now be added on new waypoint page and entering directly into F-PLN.
- When selecting INHG in options, perf calc bug fixed.
- Negative temperatures in EFB, now inserting correctly.
- vPilot COM 2 bug fixed.
- Sticker on door bug fixed.
- Cargo doors now use brake accumulator.
- Chrono bug fixed.
- SEC FPLN crashes fixed.
- CG prompt in FUEL PRED adjusted to ZFWCG.
- Some light leaking fixed.
- ATC/AI audio bug fixed.
- Triggering secondary approach more than once crash fixed.
- VHF2 and 3 now audible in cockpit.
- Volume knob pull to mute working in A310.
- Players voice now heard when talking to ATC.
- Fuel page line amber when it should be green.
- EFB checklist upon scrolling bug fixed.
- Brake accumulator logic improved.
- LBS when over 100,000 clipping fixed.
- Extra fuel/time now gets calculated when an ALTN is selected.
- EMER LTs state in Cold and Dark bug fixed.
- ATHR to GA keybind bug fixed.
- INIT B selecting values bug fixed.
- Stab trim movement during different HYD pressure bug fixed.
- Overall hardware compatibility improved with HoneyComb Bravo, Saitek panels.
- APU fire test conditions logic improved.
- Ailerons position bug fixed in 15/0 state.
- VONavaid Identifier Sound not working fixed.
- Unable to query sim waypoint database from REF page fixed.
- Fixed HSI changes on selector in flight deck.
- Wiper no longer moves with no power.
- Fixed loudspeaker not making sound.
- Fixed issue where aircraft systems freeze mid-flight.
- Entered temps not appearing on weather page of f-plan fixed.
- Expose current altimeter reference value fixed.
- Fire Loop lights on switched to AC ESS instead of AC EMER bus.
- ADF needles now point to true bearing not magnetic.
- Fixed abnormal behavior when choosing NONE STAR approach and transition.
- WASM API nav data waypoint structure adjusted.
- Updated translation files.
Bell 407
- Engine performance increased to match more closely the real-world behavior.
- Now it is easier to overstress the rotor RPM and torque under heavy load.
- The helicopter is easier to stabilize now in cruise flight with trim and assistances turned off.
- Low rotor warning sound now sounds when the battery is switched on.
- Annunciators illumination is stronger now in DIM mode.
- Altimeter barometric scale values now match up with the simulator values.
- Gauge illumination is toned down preventing it to being overblown on maximum brightness settings.
- Auto-trim switch has been removed.
- Force trim switch has been removed.
- Pedal stop functionality added (limits left pedal movement during flight) above 50 kts.
- Rotor rotation animation in multiplayer is now functioning.
- Rotor brake is functional again.
- Used fuel type in the weight and balance settings is JET fuel.
- Added Turkish language translation.
- Added Korean language translation.
- Pedal animation on the connecting rod is fixed.
- Interior collider adjustments. The camera doesn’t clip into the main panel anymore.
- VR support adjustments. Full VR support.
- Reference cruise speed now shows the correct value on the aircraft selection screen.
Boeing 747-8 Intercontinental
- Fixed an issue that could prevent part of the speed brakes from properly triggering on the 747.
Guimbal Cabri G2
- START mode behavior improved on EPM
- Better synchronization between engine RPM and rotor RPM
- In Direct To Page, magnetic bearing is displayed instead of true bearing
- Throttle handle animation is now working correctly
- Fixed miro drift on ground contact with helicopters. Fixed Cabri skid suspension settings; Cabri now stable on ground.
Cessna 172 Skyhawk G1000
- Fixed ground steering during takeoff to compensate for crosswind
Cessna Citation CJ4
- MFD: Fixed battery electrical indications always showing 0
- AP: Fixed altitude capture not engaging in TO vertical mode
- Disabled unused COM3 radio receiver
- Adjusted brightness of Standby Indicator
- Fixed the AoA indexer not indicating the correct AoA
- Fixed sim checklist stuck in After Starting Engines checklist
- Fixed wrong state indication on APPR button tooltip
- FMC: Fixed ARRIVALS page not working when airport features approaches not tied to a specific runway
- FMC: Fixed discontinuities piling up when editing procedures
- YD/AP DISC Bar now disables the Yaw Damper
- Fixed Overspeed Warning audio not always working
- Fixed an issue with the Direct To initial Course being incorrect
- Fixed an issue where the FMA would always show LOC1/VOR1 even when nav source is NAV2
- TOGA button on the Thrust Lever is now active
- Added automatic VOR tuning functionality
- Added the FLT LOG page to the FMC and flight tracking
- The FLT LOG page will show on the FMC after landing based on the setting in DEFAULTS
- Added ability to ident the transponder on the FMC ATC CONTROL page
- Fixed an issue where fuel used tracking on FUEL MGMT page 2 was not correct
- Reduced pitch instability and adjusted elevator authority, tweaked roll rates at various speeds to keep light control feel but reduce excess performance
- Adjusted flaps to achieve a better compromise between approach angle and flaps pitch/lift moments, reduced flaps drag at both flaps levels
- Slightly increased top end engine thrust to address a few reports of insufficient climb power
- Increased gear down drag
- Increased gyro stability to reduce excessive turbulence impact
- Adjusted load stations to be more in line with real loadout
- Added additional groundwheel friction to avoid skidding during moderate crosswind landings
- ILS data is now loaded from the approach FAF origin facility to allow for nav-to-nav and auto-tune even when scenery runway data does not have the appropriate ILS reference information
- Fixed bugs related to visual approach loading and visual approach vnav guidance
- Fixed missing basic aural alerts
- COM input now allows to enter 136.xxx frequencies
- Limit types of airports displayed on the map to show only suitable ones
Cessna Citation Longitude
- Fixed incorrect pitot heat logic.
- Fixed the AILERON(S)_LEFT/RIGHT key events commanding ailerons in the opposite direction as intended.
- The engine auto-start and auto-shutdown procedures (Ctrl-E and Ctrl-Shift-E) now function correctly.
- The standby instrument now automatically adjusts its backlight levels.
- Autothrottle no longer requires gear and flaps to be retracted to change from TO mode to SPD/CLIMB/DESC modes.
- Taxi auto-tests now require engines running to begin evaluating.
- Fixed broken external animations for non-default liveries.
- Fixed incorrect load station count in cfg, and adjusted passenger load positions to match standard 8-seat configuration.
- Increased ND elevator trim limit to prevent AP from running out of trim authority at low altitudes and high speeds.
- Fixed AFCS control panel APR button tooltip.
- Added BRAKE FAIL and GENS OFF aural alerts.
- The G5000’s active NAV source now defaults to FMS when starting a flight.
- The AFCS control panel UP/DN wheel now changes pitch reference when the AP is in PIT mode.
- Fixed broken rotate animations on the CRS knobs.
- The 500-foot touchdown callout will now sound as appropriate. Also added other touchdown callouts from 450 to 50 feet.
Curtiss JN-4 “Jenny”
- Fixed in VR elevator not moving.
- Fixed engine audio from nearby Jenny aircraft can be heard within cockpit.
- Added Phone EFB with Compass, Indicated Air Speed, Radio and XPDR functionality tied to core sim.
- Added electrical system for the EFB.
- Added EFB section to the Flight Manual.
- Added right bracket in cockpit to Show/Hide EFB.
Daher TBM 930
- Increased maximum nose wheel steering angle to 28 degrees, and increased speed at which nose wheel steering starts becoming less effective to 10 knots.
- [Partially Fixed Increased brightness of taxi and landing lights.
- Pulse lights no longer draw additional power when landing lights are on.
- Fixed broken door animations for non-default liveries
- Fixed handling of electrical battery key events.
- Improved compatibility with hardware that send electrical battery and external power key events every frame.
- Fixed AFCS control panel APR button tooltip.
- The overspeed, stall, and landing gear aural alerts will now sound as appropriate.
- The G3000’s active NAV source now defaults to FMS when starting a flight.
- Fixed broken rotate animations on the CRS knobs.
Darkstar
- Fixed several issues related to entering a frequency on the transponder of the Darkstar
- External Camera display now rotates without stretching the view.
DG-1001E
- Improved adverse yaw, balance, handling qualities and spoiler drag
- Improved stall to match stalling characteristics as described in the flight manual (wing drop)
- Winch launch now requires the technique as described in the DG-1001E flight manual: "During ground roll and initial take-off push the control stick to a forward position to prevent excessive nose-up pitching rotation during initial take-off. After reaching safety altitude gradually pull back on the stick, so that the glider will not pick up excessive speed. Don’t pull too hard. After reaching release altitude pull the tow release knob. Recommended winch launch airspeed 110-130 km/h (60-70 kts.).
Douglas DC-3
- Upside down illegible writing on rear door stairs in Blue stripe Livery.
- Landing light switches are no longer reversed.
- Underside beacon light illuminates correctly.
- Multiple items can now be manually completed with evaluation mode.
- Landing gear text decal is no longer obstructed by open passenger door switch.
- DC-3 Aux tanks correctly feed the engine.
- HUD correctly indicates state of flaps.
- DC-3 cockpit model - Nose rivets remade.
- With the propellers feathered moving the prop control affects all the propellers.
- DC-3 cockpit model - Screws no longer clip through window frame.
- Beacon Light switch is targetable.
- Instrument texture no longer disappears when zooming out in external/showcase view.
- The user can’t hear the wind on takeoff even if all audio is turned off.
- Red yellow cargo image in liveries selection is consistent with livery in free flight.
- Blue stripe image in liveries selection is consistent with livery in free flight.
- Image for ole dusty livery in selection screen does match the livery in free flight.
- Mesh switch turns off and now the state of the switch correctly indicates it is off.
- Carb Air temperature correctly matches sim.
- Beacon light underneath fuselage can now be turned on.
- There is now a switch in cockpit to toggle on/off beacon light.
- Quickview 3 in cockpit camera is positioned correctly.
- Tooltip indicates correct state of Master Ignition switch.
- Off position on the right fuel selector now fixed.
- Cold dark switch use failing to show fuel pressure is fixed.
- Checklist for starting engine now says to wait 2 seconds.
- Scroll wheel issue with Desired Heading knob has been recoded.
- Spawning at night on runway, Cockpit lights now are on.
- Typo present in Hangar Description has been rectified.
- DC-3 Thumbnails now match the model.
- AUX Fuel gauge needles are fixed.
- Incorrect string on AUX fuel weight and balance fixed.
- Hole in cargo doors from inside cargo bay hold fixed.
- Various light leaks fixed.
- Texture improvements throughout the model(s).
Grumman G-21 Goose
- Fixed duplicate key name errors.
- Fixed cockpit camera clipping through floor.
- Fixed typo in cockpit placard.
- Fixed typo in loading screen trivia.
- Fixed engine audio from nearby Goose aircraft can be heard within cockpit.
- Added Phone EFB with Radio and XPDR functionality tied to core sim.
- Added Switches to Show/Hide EFB and Turn ON/OFF Avionics (including switch audio and decals).
- Added EFB section to the Flight Manual.
- Updated translation files.
H-4 Hercules “Spruce Goose”
- Yoke interaction with VR controllers simulate a yoke instead of a flight stick.
- Weight and Balance screen no longer contains debug text.
- Flying very far past Vne now triggers a crash.
- Modern avionics added.
- Clipboard updated with new features.
- Auto-pilot added.
- Green navigation light orientation.
- ATC/ICAO params.
- Prop animation issue on one side.
- Clipboard items missing check once clicked.
- CHT, Oil, Radiator temperatures have been adjusted.
- The blurred propellers no longer cast shadows.
LS8
- Improved adverse yaw, stall and spoiler drag
Ryan NYP “Spirit of St. Louis”
- VR controller interaction influence fixed.
- Multiplayer Art issue fixed (the front was hidden on other Ryan).
Wright Flyer
- VR users can launch the aircraft properly now, the throttle is automatically set to 100% once the catapult is triggered.
- Cockpit collision added.
World
- Fixed Statue of Liberty standing in water
Airport
- Fix terraforming issue on taxiway at HECA
- [Partially Fixed] Fix taxiway bridge issue at RJTT causing aircraft crashes
- Fixed Queenstown airport not updated with World Update 12
- Fix taxiway bridge issue at SBGL causing aircraft crashes
- [Partially Fixed] Fix taxiway bridge issue at LFPG causing aircraft crashes
- Fixed wrong airport names in Australia (Coober Pedy)
- Fixed terraforming issues include the crack on runway 26 at ESSA
- Fixed the possibility to set a seaplane base as departure without a seaplane
World Update 1 – Japan
* POIs:
- Fixed Rainbow Bridge night texture.
- Nagasaki Airport RJFU:
- Fixed Control Tower LOD transition.
- Added collisions for few missing objects.
- Hachijojima Airport RJTH:
- Fixed windsock direction behavior.
- Fixed multiple objects LOD transition.
- Added collisions for few missing objects.
World Update 2 – USA
* POIs:
- Fixed Alcatraz Water Tower LOD transition.
- Fixed the satellite imagery cab be seen on the terrain below New River Gorge Bridge.
- Added marker to Lowry Avenue Bridge.
- Fixed Rainbow Bridge Niagara Falls texture.
- Fixed Haystack Rock position over terrain.
- Fixed US Grant Bridge textures and blend with the aerial imagery.
- Fixed Yosemite El Capitan terraforming clipping.
- Fixed terrain and imagery blending of the Lewis and Clark Bridge.
- Fixed Navajo Bridge terrain blending.
- Fixed collisions size of the Monument Valley.
- Fixed Rainbow Bridge Niagara Falls LODs transition.
- Added collisions to the US Air Force planes on the Airport Graveyard.
- Fixed United States National Arboretum is missing textures near the top of the pillars.
- Fixed Glen Canyon Dam ground textures clipping through the Dam.
- Added missing building to the National Radio Astronomy Observatory.
- Added collision to Bixby Creek Bridge.
- Fixed United States Capitol LOD transition.
- the Las Vegas Strip is now searchable by name.
- The Rainbow Bridge, Niagara Falls.
- Fixed Fort Knox LOD popping.
- Added collisions to Sunshine Skyway Bridge buildings.
- Fixed missing texture on Lowry Avenue Bridge.
- Atlanta Airport KTAL:
- Fixed the Ground services clipping at parking RAMP 312 CARGO, parking spot N ramp 312 and airliners gate H-4.
- Fixed flipped textures of Delta hangar and Atlanta Fire Rescue buildings.
- Added collisions to all buildings.
- Fixed Bridge on a taxiway.
- Fixed night lighting disappears at short distances.
- Friday Harbor Airport KFHR:
- Fixed few terraforming issues.
World Update 3 – UK & Ireland
* POIs:
- Fixed Goodison Park LOD popping.
- Added and improved collisions for the following POIs: 100 Bishopsgate, Wembley Stadium, Blackpool Tower, Durham Cathedral, Floors Castle, The Blair Castle, Blenheim Palace, The Royal Botanical Gardens, Goodison Park, The Eden Project.
- Fixed St James Park missing texture.
- Fixed Emirates Stadium model and textures (include misspelling billboards).
- Fixed Eilean Donan Castle Vegetation clipping.
- Fixed Canterbury Cathedral LOD pops.
- Fixed Stamford Bridge LOD 1 and LOD 2 switched.
- Fixed Blackpool Tower texture clipping.
- Fixed Kew Garden floating bespoke building.
- Removed TIN spikes around St. James Park stadium.
- Fixed Windsor Castle LOD popping.
- Fixed Pontcysyllte Aqueduct LOD popping.
- Fixed Glass Pod on British Airways I360 position popping at different distances.
- Fixed Goodison Park missing textures under Sunroofs.
- Fixed Floors Castle texture and Added missing texture.
- Fixed Scotland flag display on Edinburgh Castle.
- Fixed Archbishop’s Palace Maidstone texture and LOD popping.
- Fixed Villa Park Stadium LOD popping.
- Fixed Kew Garden alignment with the satellite imagery footprint.
- Fixed Anfield Stadium LOD popping.
- Fixed Glamis Castle Grass vegetation clipping.
- Fixed Caernarfon Castle displaying.
- Fixed Wales Millennium Centre LOD transition.
- Fixed Forth Rail Bridge’s Northside pillar missing textures.
- Fixed Forth Rail Bridge displays Cars climbing.
- Fixed Twickenham Stadium and York Minster LOD popping.
- Liverpool John Lennon Airport EGGP:
- Removed Light pole in middle of a taxiway.
- Added missing collisions to multiple buildings.
- Barra Airport EGPR:
- Fixed few taxi path issues.
World Update 4 – France &Benelux
* POIs
- Fixed the Mont Aiguille collision. It is now possible to land at its top.
- Fixed Stade Jean-Bouin collision.
- Fixed Stade Vélodrome LOD transition.
- Nice Cote Airport LFMN
- Fixed runways center lines missing in both runways.
- Fixed waypoints and nav procedures issues occurred.
- Added collision to multiple buildings.
World Update 5 – Nordics
* POIs:
- Fixed Viking Stadion / SR-Bank LOD popping.
- Fixed Road traffic driving underneath Storseisundet Bridge and Svinesund Bridge.
- Fixed Petäjävesi Old Church and Uddevalla Bridge displays double markings.
- Fixed Cars driving through Copenhagen Opera House.
- Fixed Copenhagen Opera House LOD popping.
- Added collisions to the Tjörn Bridge.
- Fixed Kullen Lighthouse vegetation clipping.
- Fixed Øresund Bridge terraforming issue.
- Fixed Brøndby Stadium spawning.
- Fixed the Bolt Arena missing collision.
- Fixed Roskilde Cathedral Cars driving up the building.
- Fixed Helsinki Ice Hall LOD popping.
- Fixed Blue Water Arena missing collision.
- Fixed Arctic Cathedral LOD popping.
- Fixed Aalborg Stadium missing collision.
- Fixed Tromsø Bridge Road traffic under and beside the Bridge.
- Fixed floating TIN artifacts/crane near Helsinki Olympic stadium.
- Fixed Hallgrímskirkja Church missing collision.
- Fixed Eleda Stadion LOD popping.
- Fixed Ullevaal Stadion LOD transition.
- Added collisions to the Ylisto Bridge beams.
- Fixed Sparebanken Sør Arena LOD popping.
- Fixed Sölvesborg Bridge vegetation clipping.
- Stockholm Arlanda Airport ESSA:
- improved LOD transition of several buildings.
- Added collisions to all buildings.
- Fixed terraforming issues include the crack on runway 26.
- Fixed big crack in runway 26.
- Svalbard Airport ENSB:
- Added missing collision to Airport hangar.
World Update 7 – Australia
* POIs:
- Fixed occasional displacement of dynamic flags on Sydney Harbour Bridge.
- Fixed vegetation clipping and placement issues at Anzac Bridge, Sydney.
- Fixed vegetation clipping at Mooney Mooney Bridge.
- Fixed flashing geometry on Tasman Bridge, Hobart.
- Adjusted photogrammetry exclusions at 568 Collins Street, Melbourne.
- Minor enhancements at several other locations, e.g., clipping vegetation or water exclusions.
- YSHL Shellharbour Airport:
- Minimized visible LOD changes of hangars and other buildings.
World Update 8 – Iberia
* POIs:
- Fixed location of Fort of Sao Joao Baptista and Covão dos Conchos.
- Fixed or adding collisions:
- Oscar Niemeyer International Cultural Centre.
- Royal Palace of Madrid.
- the Museu Nacional d Art de Catalunya.
- the Estádio Algarve.
- Bom Jesus do Monte.
- Alqueva Dam.
- Aldeadavila Dam.
- the Museum of Art Architecture and Technology.
- Estadio Jose Alvalade.
- Fixed LOD popping:
- Montjuic Castle.
- Estadio Da Luz.
- Episcopal Palace of Astorga.
- Covão dos Conchos.
- San Pablo Bridge.
- Torre Mapfre.
- Basilica de La Sagrada Familia.
- Oscar Niemeyer International Cultural Centre.
- Puente Nuevo.
- Fort of Sao Joao Baptista.
- Estádio Municipal de Aveiro.
- Estádio do Dragão.
- Hotel Arts.
- Observatorio Roque de los Muchachos.
- El Monumento Natural de los Mallos de Riglos.
- Palacio de Deportes de Santander.
- Catedral de Leon.
- the Alamillo Bridge.
- Fixed Montjuic Castle vegetation clipping.
- Fixed Z-fighting in front of the Museum of Art Architecture and Technology.
- Fixed Estádio Cidade de Coimbra double markers.
- Fixed Puente Nuevo Cars path.
- Fixed Guadiana International Bridge 2D footprints over the satellite imagery.
- Fixed Freixo Bridge- car traffic driving up below the Bridge.
- Fixed Third Millennium Bridge Cars traffic issue.
- Fixed Maria Pia Bridge- Cars climbing up to top of Bridge.
- Fixed Luís I Bridge displays Cars traffic path.
- Fixed Santiago Bernabeu Stadium seats texture.
- Fixed Castillo de Santa Barbara texture gaps.
- Fixed the animation of the Gondola on the Vizcaya Bridge.
- Fixed Bom Jesus do Monte trees clipping into the building.
- Fixed Alqueva Dam texture.
- Fixed Alcázar de Segovia terrain clipping.
- Fixed Pena Palace trees clipping into the POI.
- Fixed El Flysch Zumaya and El Capricho Villa POIs name spelling.
- Fixed Rande Bridge Cars path and trees clipping into the POI.
- Fixed Aldeadvila Dam vegetation clipping.
- Fixed Alcázar de Segovia trees clipping into the POI.
- Fixed El Monasterio de El Escorial Z-fighting.
- Fixed Monumento a Alfonso XII Z-fighting.
- Fixed 516 Arouca bridge vegetation clipping.
- Pico Airport LPPI:
World Update 9 – Italy & Malta
* POIs
- Fixed Duomo Di Orvieto LOD popping.
- Added missing collisions to Basilica San Francesco.
- Fixed Torri Di San Marino LOD popping.
- Fixed Diga Di Santa Giustina terrain LOD popping.
- Added missing collision to Torri Di San Marino.
- Fixed Faro Di Capo Caccia cliffs collision.
- Fixed Castle of Corigliano Calabro vegetation clipping.
- Fixed Fort Manoel collision.
- Fixed Castello Di Graines collision.
- Fixed Caserta Royal Palace collision.
- Fixed Place Moulin Dam vegetation clipping.
- Fixed Fénis Castle textures issues.
- Fixed Potola Palace bridges terrain blending.
- Fixed Fort St Angelo vegetation clipping.
- Fixed Castelsardo invisible terrain issues.
- Fixed Palazzo Pitti Z-fighting and LOD popping.
- Fixed Fort St Angelo vegetation clipping.
- Fixed National Stadium Ta’Qali collisions.
- Fixed Fénis Castle vegetation clipping and Added collisions.
- Fixed Parish Church of Mellieha missing textures.
- Fixed Mi.Co. Gate 2 vegetation clipping.
- Fixed Basilica San Francesco vegetation clipping.
- Fixed Maxxi the National Museum collisions.
- Fixed Lighthouse Of Genoa powerlines, DEM and generic buildings clipping.
- Fixed Allianz Stadium vegetation clipping.
- Fixed Viadotto Sfalassa vegetation clipping.
- Fixed Basilica Di San Pietro vegetation and TIN clipping.
- Fixed Basilica Di San Petronio TIN clipping.
- Added missing collisions to Stadio Marcantonio Bentegodi.
- Fixed Castelsardo Z-fighting and vegetation clipping.
- Fixed Grotta Di Nettuno vegetation clipping.
- Marina Di Campo Airport LIRJ:
World Update 10 – USA
* POIs:
- Fixed Mount Washington Hotel terraforming.
- Fixed National Park of American Samoa’s Marker position.
- Fixed textures stretched in Royal Gorge Bridge & Park’s Rock.
- Fixed Z-fighting on the roof of the Getty Museum.
- Fixed the Smithsonian National Museum of American History display name.
- Fixed the Cabo Rojo Lighthouse marker position and windows textures issues.
- Fixed the vegetation clipping into the Independence Temple.
- Fixed the New Orleans bridges collisions.
- Fixed the US flag in Little Rock Central High School National Historic Site.
- Fixed the Longaberger Company headquarters and Fort Massachusetts collision.
- Fixed LODs transitions for the following POIs:
- Split Rock Lighthouse.
- Kentucky State Capitol.
- Indian River Inlet Bridge.
- World War II Memorial.
- Cabo Rojo Lighthouse.
- Yerkes Observatory.
- Montana State.
- Mount Washington.
- Theodore Roosevelt Dam.
- the Independence Temple.
- Fort Massachusetts.
- National Gallery of Art.
- Lake Tahoe Airport KTVL:
- Added collisions for few missing buildings.
- Block Island Airport KBID:
- Added collisions for few missing buildings.
- Dallas Forth Worth Airport KDFW:
- Fixed few terraforming issues in the airport.
- Runways types are now defined.
- Others:
- Fixed the Water cracks present at Seven Seas Lagoon near.
World Update 11 – Canada
* POIs:
- Fixed TIN buildings exclusion near Hatley Park National Historic Site.
- Fixed blend of Samuel de Champlain Bridge surrounding terrain.
- Fixed the double markers of the One on the World map.
- Fixed Cars floating above Pierre-Laporte Bridge.
- Fixed Cars flow over Jacques Cartier Bridge and Angus L. Macdonald Bridge.
- Fixed big Nickel POI name.
- Fixed the vegetation clipping through Burrard Street Bridge.
- Fixed Z fighting on the Canadian Museum for Human Rights.
- Fixed LOD popping of Cape Bonavista Lighthouse cliffs and Cape Spear Lighthouse National Historic cliffs.
- Fixed the vegetation clipping into the zipline at the Cape Enrage Lighthouse.
- Fixes Pierre-Laporte Bridge terrain alignment.
- Fixed the vegetation clipping into the A. Murray MacKay Bridge and Thousand Islands Bridge.
- Fixed Lions Gate Bridge alignment with tterrain and road.
- Fixed terrain spikes going through Jacques Cartier Bridge.
- Fixed Holes in terrain all around Citadel Hill (Fort George).
- Fixed terrain LOD popping around Parliament of Canada.
- Fixed terraforming at the Canadian Museum for Human Rights.
- Fixed TIN data displays next to Fisgard Lighthouse.
- Added missing building on the Canadian High Arctic Research Station.
- Added missing building for the Cambridge Bay Radar Station.
- Fixed collisions of Jacques Cartier Bridge, The Lions Gate Bridge and The Canadian Museum for Human Rights.
40th Anniversary Edition / Sim Update 11
- Meigs Field KCGX:
- Fixed Z-fighting in runway and tarmac.
- Fixed taxi to parking after landing.
- Starting in KCGX helipad while helicopter is selected is now available.
- ATIS is now available.
- Hong Kong Kai Tak Airport VHHX:
- Added collisions to multiple buildings.
- Fixed the too low glideslope.
- Fixed the ILS range for runway 13.
- ATIS is now available.
- Princess Juliana Airport TNCM:
- Added collisions to few missing buildings.
- Fixed the LOD transitions.
- First Flight Airport KFFA:
- Fixed Z fighting on pathway.
- Helipads/Heliports:
- Lingotto Building LIBH:
- Fixed the too High collision preventing smooth landing.
- Fixed Z- fighting on the roof of the building.
- NYC Heliport KJRB – Added collisions for few missing items.
- Tokyo Heliport – Added collisions for few buildings.
- US Bank Tower Helipad:
- marker is now centered over the helipad.
- Fixed LOD transition.
- Heliponto Mirante Dona Marta SMDH:
- Heliport collisions has been fixed.
- Fixed LOD transition.
- Menara Telekom Tower Helipad:
- marker is now centered over the helipad.
- Fixed Z-fighting on Water near the tower.
- Bitexco Financial Tower – Fixed LOD transition.
- London Heliport EGLW – Removed building appeared inside the Airport perimeter while photogrammetry is off.
- Needles Lighthouse – Lighthouse Light is now spinning.
- Issy-Les-Moulineaux Heliport:
- marker is now centered over the helipad.
- Glider Airports:
- Itakura Gliderport RJT1 – Fixed ground and runway textures.
Game of the Year Edition
- Voloport:
- All Voloports are now possible to use as helipads.
- Issy-Les-Moulineaux Heliport- Voloport is now available as helipad.
- La Defense Voloport is is now available as helipad.
- Fixed LOD transition for all Voloports.
- Fixed Le Bourget Voloport name spelling.
- Lugano Airport LSZA:
- Collision has been Added to multiple objects.
- Fixed floating lights around the airport.
- Fixed Z-fighting on airports’ tennis courts.
Top Gun Maverick
- Fixed the clipping through the rocks at Seneca Rocks Peak.
- Fixed Haines Knob collision is size.
- Fixed collisions in Germany Valley Quarry.
- Fixed French Gulf Marina has LOD transition.
- Fixed LOD popping in Riffle Lake Dam.
submitted by
FlyWithSeedyL to
MicrosoftFlightSim [link] [comments]
2023.03.21 15:59 MaterialOther7186 [WTS] Grey Ghost Precision G26 Complete Upper/10.3" 5.56 Build Kit With Ballistic Advantage Barrel, Adjustable Gas Block, And Rearden Flash Hider/Daniel Defense Micro T2 Mount
Dibs rules apply. All prices are shipped USPS with tracking. Payment expected promptly upon placing dibs or will move on to next person. Paypal F&F (no notes) and Cashapp are the accepted payment methods.
Everything ships first thing tomorrow morning. 1:
10.3 5.56 Build Kit - Includes everything to complete a build except for a stock and a lower receiver. Everything else is included. Everything is brand new in original packaging. A few of the parts have been mocked up together but nothing actually torqued down or used at all. Includes the following:
- Magpul MOE-K2 in Black
- 9.875" Mlok Handguard with barrel nut and mounting screws
- 8 position fluted anti tilt buffer tube
- Milspec end plate
- Milspec castle nut
- Carbine buffer spring
- Standard carbine weight buffer
- Melonite carbine length gas tube
- Ballistic Advantage 10.3 5.56 Govt Profile Carbine Length Chrome Lined Classic Series barrel
- BKF MPI BCG
- Billet charging handle
- Keyhole forge complete assembled upper with T-marks
- BKF Mod-1 Combat Control Kit lower parts kit with ambi safety
- BKF milspec complete trigger system with springs and pins
- Billet trigger guard with hardware
- BKF .750 adjustable Gas Block
- Rearden Plan B compatible flash hider. 1/2x28 threads, 0.375" bore, heat treated finish
- Kaw Valley Precision .750 barrel dimpling jig. Brand new, never been used
- https://imgur.com/a/P1zn4NQ
- $400 Shipped
2:
Grey Ghost Precision G26 Complete Upper - Condition is 9.5/10. Only rounds fired were to test fire, so it's almost brand new. Includes GGP G26 slide with cover plate and screws, GGP G26 threaded barrel with thread protector, OEM Glock Upper parts kit installed, and all original packaging and paperwork.
- https://imgur.com/a/3gtncLn
- $360 Shipped
3:
Daniel Defense Micro T2 Mount submitted by
MaterialOther7186 to
GunAccessoriesForSale [link] [comments]
2023.03.21 15:56 Viral-conclusionz8 Part 2 How to run conversation with liars and slackers
Slackers nature
They are the kind of people who draw pictures without relying on facts and put blames on others by irrelevant issues, fake causes in order to raise distraction to support their talks without considering the main topic.
Liars nature
People who stick to false scenarios built by themselves to drive others to support their rumor to avoid the loss and the rock bottom to pass by obstacles coming across by playing for their favor regardless the aligned truth.
Liars memory pitfalls
Liars and professional liars have shattered memory when you start to investigate them and dig deeper by asking more than 3 questions on the main topic they will try to flush and jump on other irrelevant topics and exaggerate on unnecessary adds on to maneuver the conversation for their own.
And if you analyze their conversation you won’t find any valid evidences or base, and you will notice their weak neuro linguistic methods supported with nagging and overacting to confuse you to be away of the bold truth.
And while liars expressing themselves you will notice improper body language like hands gestures, and facial expressions.
Slight percentage of liars who can cover their lies easily by having a good memory on what they delivered, and they got all the times to evade the truth along.
How to confuse a liar
Liars always seek attention in order to have a room to evade and fade the truth beyond and will look for supporters to contribute at their conversation and will try to play the role of honesty people to manipulate their respondents, by many attached gestures and tilting eyes and head to show you how your conversation is interested and enlighten to be on the investigator side, and this will be the best way for them to feel secured.
Liars will get confused when you ask them firmly then stop them to ask for other parties’ feedback, it’s always the best time to monitor their reactions, and body gestures.
When you need to distract them to get the truth give more time to other parties at the issue to express themselves with the opposing opinions, and fact then you will see how the conversation goes, as they will be like a house on fire as liars will try to tackle and over speak others by repeating themselves loudly and rephrasing their feedback aggressively.
How to detect liars by their gestures and facial expressions
Once you start to dig deeper on liars talks to detect the truth at any issue, it’s better to recall their conversation and take notes for what they said and also document their gestures and expressions aligned to the conversation in order to be able to get the truth
Here are some gesture liars expose while lying and after being caught
While lying
Hold balms and smiling while declaring their lies.
One of eye brows lift.
Raise their hands beside their heads
Expose palms to appear honest
Pupil dilation, and nose scratch.
Sneer on side of the face.
Tilting eye pupil to upper right or left.
Use winks to support what they say.
After being caught
Change in voice tone, and hesitation.
Sweating.
Mouth corner twitch.
Ears color.
Eye contact avoidance.
Cross arms to feel secure or being not interested on false conversation from their point of view.
Moving legs and hands.
How to get the truth from liars
Ask about the topic and be an active listener and eye to eye opener to gestures, palms, legs, and arms moves.
Take notes, look at the notes alone, keep them waiting and monitor them while waiting.
Then ask about what you missed in the prior conversation, and give them all the time to express themselves and take your notes along.
Then rephrase one question of the prior conversation if you find adds on every time then this guy is lying.
And you will know if you asked the liar back after 3 days the same questions after doing your investigations
submitted by
Viral-conclusionz8 to
selfimprovement [link] [comments]
2023.03.21 15:48 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, Kara Gamma, BFK Freehand, BFK Bright Water, Spec Gloves Kimono, Nomad Fade, M9 Doppler, Skeleton, BFK B.Steel, AWP Fade, Stiletto Fade, S.Gloves Slingshot, BFK Ultra, Kara Damas, Bayo Lore, Bayo Gamma, Flip Fade & A Lot More
Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory
Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.
All Buyouts are listed in cash value.
KNIVES
★ Butterfly Knife Freehand FN #1, B/O: $1867
★ Butterfly Knife Bright Water MW, B/O: $1098
★ Butterfly Knife Blue Steel BS, B/O: $907
★ Butterfly Knife Ultraviolet FT, B/O: $789
★ Butterfly Knife Stained FT, B/O: $695
⎯
★ Bayonet Tiger Tooth MW #1, B/O: $888
★ Bayonet Gamma Doppler (Phase 4) FN, B/O: $727
★ Bayonet Doppler (Phase 2) FN, B/O: $608
★ Bayonet Doppler (Phase 1) FN, B/O: $521
★ Bayonet Rust Coat BS, B/O: $253
★ Bayonet Night FT, B/O: $251
★ StatTrak™ Bayonet Lore MW, B/O: $751
⎯
★ Karambit Gamma Doppler (Phase 4) FN, B/O: $1343
★ Karambit Damascus Steel FT, B/O: $774
★ Karambit Rust Coat BS, B/O: $537
★ Karambit Boreal Forest FT, B/O: $488
⎯
★ M9 Bayonet Fade FN, B/O: $1523
★ M9 Bayonet Fade FN, B/O: $1523
★ M9 Bayonet Doppler (Phase 4) FN, B/O: $1008
★ M9 Bayonet Blue Steel FT, B/O: $534
★ M9 Bayonet Rust Coat BS, B/O: $449
⎯
★ Flip Knife Fade FN, B/O: $703
★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $509
★ Flip Knife Doppler (Phase 1) FN, B/O: $406
★ Flip Knife Freehand FT, B/O: $228
★ StatTrak™ Flip Knife Bright Water FN, B/O: $332
⎯
★ Falchion Knife Doppler (Phase 2) FN, B/O: $292
★ Falchion Knife Doppler (Phase 3) FN, B/O: $264
★ Falchion Knife Marble Fade FN, B/O: $258
★ Falchion Knife Bright Water MW, B/O: $133
⎯
★ Stiletto Knife Fade FN, B/O: $822
★ Stiletto Knife Slaughter FN, B/O: $569
★ Stiletto Knife Doppler (Phase 1) FN, B/O: $530
★ Stiletto Knife Crimson Web FT, B/O: $396
★ StatTrak™ Stiletto Knife Scorched FT, B/O: $172
⎯
★ Gut Knife Doppler (Sapphire) MW #1, B/O: $830
★ Gut Knife Fade FN, B/O: $204
★ Gut Knife Tiger Tooth FN, B/O: $138
★ Gut Knife Bright Water MW, B/O: $104
★ Gut Knife Freehand FT, B/O: $92
★ Gut Knife Urban Masked FT, B/O: $82
★ StatTrak™ Gut Knife Rust Coat BS, B/O: $93
⎯
★ Shadow Daggers Fade FN, B/O: $258
★ Shadow Daggers Doppler (Phase 3) FN, B/O: $165
★ Shadow Daggers Blue Steel FT, B/O: $82
★ Shadow Daggers Bright Water FT, B/O: $82
★ Shadow Daggers Blue Steel WW, B/O: $80
★ Shadow Daggers Rust Coat BS, B/O: $74
★ StatTrak™ Shadow Daggers Marble Fade FN, B/O: $186
⎯
★ Classic Knife Slaughter MW, B/O: $311
★ StatTrak™ Classic Knife Stained BS, B/O: $163
⎯
★ Talon Knife Slaughter MW, B/O: $605
★ Talon Knife Scorched MW, B/O: $290
⎯
★ Ursus Knife Marble Fade FN, B/O: $405
★ Ursus Knife Night Stripe MW, B/O: $162
⎯
★ Paracord Knife Stained WW, B/O: $125
★ Paracord Knife Forest DDPAT FT, B/O: $97
★ Paracord Knife Safari Mesh FT, B/O: $96
⎯
★ Navaja Knife Safari Mesh FT, B/O: $71
★ Navaja Knife Scorched WW, B/O: $71
⎯
★ Nomad Knife Fade FN, B/O: $1015
★ Skeleton Knife, B/O: $909
★ Bowie Knife Boreal Forest MW, B/O: $106
★ Survival Knife Forest DDPAT FT, B/O: $97
GLOVES
★ Driver Gloves Crimson Weave FT, B/O: $335
★ Driver Gloves King Snake BS, B/O: $270
★ Driver Gloves Lunar Weave WW, B/O: $113
★ Driver Gloves Overtake WW, B/O: $88
★ Driver Gloves Overtake BS, B/O: $67
⎯
★ Moto Gloves Transport MW, B/O: $171
★ Moto Gloves Polygon BS, B/O: $137
★ Moto Gloves Transport WW, B/O: $71
★ Moto Gloves 3rd Commando Company BS, B/O: $62
⎯
★ Specialist Gloves Crimson Kimono WW, B/O: $1027
★ Specialist Gloves Tiger Strike FT, B/O: $654
★ Specialist Gloves Mogul FT, B/O: $295
★ Specialist Gloves Lt. Commander FT, B/O: $277
★ Specialist Gloves Crimson Web FT, B/O: $275
⎯
★ Sport Gloves Slingshot FT, B/O: $796
★ Sport Gloves Amphibious BS #2, B/O: $699
★ Sport Gloves Omega FT, B/O: $656
⎯
★ Broken Fang Gloves Unhinged BS, B/O: $60
WEAPONS
AK-47 Case Hardened BS, B/O: $130
AK-47 Bloodsport MW, B/O: $79
AK-47 Fuel Injector BS, B/O: $76
AK-47 Fuel Injector BS, B/O: $76
AK-47 Bloodsport FT, B/O: $70
AK-47 Neon Rider MW, B/O: $60
⎯
AWP Fade FN, B/O: $864
AWP BOOM MW, B/O: $84
AWP Containment Breach FT, B/O: $69
AWP Containment Breach FT, B/O: $69
AWP Wildfire FT, B/O: $59
AWP Chromatic Aberration FN, B/O: $59
StatTrak™ AWP Hyper Beast FT, B/O: $65
StatTrak™ AWP Hyper Beast FT, B/O: $65
⎯
Desert Eagle Blaze FN, B/O: $565
Desert Eagle Blaze FN, B/O: $565
Desert Eagle Printstream FN, B/O: $155
Desert Eagle Cobalt Disruption FN, B/O: $58
⎯
M4A1-S Icarus Fell FN, B/O: $414
M4A1-S Printstream MW, B/O: $204
M4A1-S Printstream MW, B/O: $204
⎯
M4A4 Poseidon FN, B/O: $1402
M4A4 The Emperor FN, B/O: $152
M4A4 Asiimov WW, B/O: $97
⎯
USP-S Kill Confirmed MW, B/O: $65
USP-S Printstream FT, B/O: $69
StatTrak™ USP-S Kill Confirmed FT, B/O: $123
StatTrak™ USP-S Neo-Noir FN, B/O: $106
⎯
AUG Flame Jörmungandr FN, B/O: $218
P2000 Ocean Foam FN, B/O: $139
Souvenir SSG 08 Death Strike MW, B/O: $81
CZ75-Auto Emerald Quartz MW, B/O: $61
Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches
Some items on the list may no longer be available or are still locked, visit My Inventory for more details.
Send a Trade Offer for fastest response. I consider all offers.
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2023.03.21 15:23 ack1308 [OC] Bubbleverse 11 - Letters from Boarding School
Letters from Boarding School
[A/N: This chapter beta-read by Lady Columbine of Mystal.] [
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Private Communication From: Thwicca of Faz’Reep, currently resident on Earth [Sol 3/0]
To: Saduk of Faz’Reep, currently resident on Triton [Sol 8/8]
Reason for Communication: Keeping in touch because otherwise Mom will freak
Communication Begins Hi, Father!
First off, how are you doing? I heard from Serena that the big brains out that way pulled off another cool stunt with hybrid tech. I hope nothing exploded this time. Mind you, the way I understand things, you learn lots of stuff when things explode, so … meh. Blow stuff up, but stay safe, okay? Two artificial tentacles says, ‘my dad is badass’ but four artificial tentacles would say, ‘my dad is a klutz’.
Yeah, I learned that word off one of my friends. It’s not a swear, honest. It just means someone who’s always being clumsy.
Anyway, a funny thing happened earlier. I was coming back to my room when I ran into Pograk. He’s doing really well, by the way. There’s a tabletop wargaming society (lots of small-scale terrain, and rolling dice. I think you would enjoy it) and he seems to be enjoying himself there. Or at least, he’s less grumpy than normal, so there’s that.
He asked me where I was going, and I said I was coming here to write this letter. He didn’t seem to really understand what I meant. Casual communication must not be a thing with the Tannarak. Anyway, I explained as best I could that sometimes parents just want to hear from their kids that they’re doing okay, not just keep it to when things are going wrong.
Don’t really know if I got through to him, but hey, you can only do what you can do.
So anyway …
*****
Private Communication From: Pograk of Tannarak, currently resident on Earth [Sol 3-0]
To: The Equal-Above-All, currently resident on Tannarak [Home Star 11-0]
Reason for Communication: Reminder of continued existence
Communication Begins Greetings to my Progenitor, the Equal-Above-All.
I trust that this communication finds you in good health, with no palace plots threatening your well-being. First, allow me to assure you that no harm has befallen your offspring; I continue to be healthy and unharmed, despite the hellish environment that crowds all around my habitat while I sleep.
This is neither an after-action report nor a debriefing, for no significant events requiring either one have taken place since I was placed here upon Earth to attend a human-style education. I have remained alert to the possibility of earthquakes or tsunamis or hurricanes, but none of the expected catastrophic events have transpired yet.
The human engineers who maintain my habitat have assured me that it would easily survive an earthquake or a hurricane. When I brought up the possibility of a tsunami, one of them explained that the ocean is eighty kilometres away. I did not see their point; have you
seen the images of some of these tsunamis? Perhaps humans can survive them better than we can, being so used to submerging themselves in dihydrogen monoxide, and that is why they are so careless about the possibility.
But it is no use arguing with humans. I have found that they either make references that I do not understand or look at me in a way that means I have said something they do not understand. Or they laugh. Human laughter is strange and grating, as you have undoubtedly learned.
Irrelevant human attitudes aside, I am writing this as a result of a conversation I had with Thwicca. She was perambulating toward her habitat in the middle of the day, and I asked her if she was suffering from an issue that required her to retreat to her normal environment. Her answer was puzzling—she intended to write a message to her progenitor as some of her friends do, filled with everyday events—and so I have chosen to do the same, in the hopes that it will afford me some insights into human culture.
Unfortunately, it does not appear to be doing so yet …
*****
Thwicca to Saduk (continued) So anyway, we had an amazing game of soccer last Saturday. Our team’s been renamed The Bubbblers (thank the Progenitors they didn’t call themselves the Thwiccas, I guess) and we kicked their butts up one side of the field and down the other. I only had to save something like three goals, but the other team complained (as usual) that we had an unfair advantage; that is, me.
I have since programmed the sound of a raspberry (and I
still don’t know why they named it after the fruit) into my vocaliser. It’s
such a useful sound.
The swim team wants me to join up as well, but I’ve had to slap my tentacle to the floor on that one, yet again. It’s like I keep having to explain to them that I might be good
in the pool, but when it comes to diving I’m slightly less useful than a Tannarak heat gun on a warm summer day here on Earth (and high-diving, as you say yourself, can just plain bite my upper left tentacle. It looks horribly dangerous, even for Earth). I’ll keep doing it (swimming, not diving) as a hobby, but only that.
There’s a big chess tournament coming up soon, and I’m looking forward to it. So are the Bubbler Studies guys; apparently they get more and more insights into how our neural webs operate each time they watch me playing chess. I guess for anyone else it would be weird having a bunch of guys staring at my tentacles and braincase instead of the board when I’m playing, but I’ve gotten used to it.
Oh, and just for fun, I’ve planted a little garden next to my habitat. I’ve got my favourite flowers growing in it, but I rarely weed, except when they start choking out the flowers. As a human would put it, I don’t have the heart to kill plants unless I have to. They’re all precious and beautiful to me.
In other news …
*****
Pograk to Equal-Above-All (continued) Unfortunately, it does not appear to be doing so yet, but I
have happened upon another means of gaining much the same information. This was, in fact, due to Thwicca. As we have both observed, she is decidedly insane even by Faz’Reepi standards, but I do have to admit that she has chosen not to hold the previous behaviour of our species against me. There are many human students who appear to hold her in some level of high regard, and she introduced me to them in a polite manner, and even rebuked them when they initially made fun of me.
I must read again the definition of ‘friend’ in the dictionary that was supplied to us. It is almost beginning to make sense to me now.
These young humans have many games that they play between themselves. We will not speak of the submerging in molten lava. There is another game, played in an open field, where they run about with great speed and kick a ball to one another. Thwicca has confirmed her brain-heated nature by joining in such games. Not in moving about the field, for her motivation tentacles would not allow her the requisite speed, but in defending the home base, or ‘goal’ area, for her team. She appears to be not totally inept at this sport, despite the horrific danger inherent in potentially overtaxing her heat-suit.
I was offered a chance to play the same game that she demonstrated to you upon the ship. It seems there is no shame to be had from your defeat at her tentacles; here on Earth, she is seen as a formidable player for her age, and regularly beats human opponents of recognised skill. However, I turned the offer down, as I did not wish to be seen as copying everything she did.
She also appears to be cultivating some native species of ‘plant’ in a patch next to her habitat, in a pattern I have trouble discerning. When I queried her as to the reasons for doing this, she said something about how she ‘likes’ them. They can do nothing for her, so why does she favour them? I also declined her offer to create a similar patch next to mine, because I did not see the sense in it.
This did not leave me without a pastime to follow. As I previously said, I have made the acquaintance of several human students who study what they call
tabletop wargaming. You can imagine my interest there, my Progenitor. An opportunity to observe humans gaming out their battle strategies and to learn their weaknesses, should an opportunity ever arise to make use of them.
Curiously enough, the wargaming society does not study space battles, but rather historic warfare as has taken place on the surface of Earth. Nor does it make use of computer simulation, although they have the technology to do so. Instead, the students hand-make the simulated terrain, and
hand-paint individual soldiers for their armies.
I watched such a simulated engagement, adjudicated by simple cubical random-number dice, playing out a single battle in a single war covering four years, several centuries ago on Earth. And right then and there, I was taught the most important lesson I will ever learn in my time here. For I could not follow the strategy on either side; moreover, the player starting with lesser numbers, sure to lose (or so I expected) somehow won out a desperate victory through unconventional maneuvering of his pieces.
This is the lesson in short: human strategy is a combination of brilliance and madness, and I am hard put to tell one from the other until all is said and done.
Initially, I thought I must be mistaken, for (as you know) I have been taught by the best available tutors in the art of warfare. But then I watched more games and was enthralled by the deep and unfolding layers of their planning. Upon gaining my own pieces (and spending endless hours painting them to match the images that were supplied to me) I launched my own campaigns against the other players, and found myself sorely wanting. In my defence, I have been told that I have talent, but I still have a way to go. I expect to win my first battle any day now.
Of course, this presupposes that I survive Thwicca’s insanity …
*****
Thwicca to Saduk (continued) In other news, I finally got a chance to ask Sergeant Harris for the chance to do something I’ve been wanting to do since
forever. You know those firearms they carry, where it actually ignites fire
inside the weapon, and the explosion propels the bullet out of the barrel? I asked him if I could learn more about them, and maybe see how they work. Just the materials technology that goes into them so they can withstand such high temperatures and multiple explosions is utterly fascinating to me.
Also, just saying, the fact that these weapons have been around since long before they ever put a human into space, and they’re still using the same basic arrangement of moving parts? That just flipped my tentacles but good.
How do I know that? Well, I asked, and Sergeant Harris very kindly took me and Pograk (because he seemed interested) to what he called a ‘firing range’. First, he disassembled his pistol, then he explained how it all worked as he put it back together. Levers, pivots and springs. Such simple devices, for what they do. Then after he made sure we could damp our audio pickups and polarise our faceplates, he fired off a few demonstration rounds.
The next bit’s the coolest thing that’s happened to me since I got to Earth. I mean, apart from meeting all my friends and learning to play chess. (And soccer. That’s pretty cool too. But still don’t tell Mom.)
First, he showed me how to hold the pistol, and where I
didn’t want my tentacles to be when it fired. Then he made sure it was unloaded (and showed me how) and jerked at it while I was holding it, to make sure I could maintain my grip.
And finally … he let me fire it.
I didn’t drop it, and I wasn’t blinded or deafened. In all honesty, I didn’t hit the target anywhere near the middle either, but I didn’t
care. It was
amazing. I had done something none of our species has ever done before.
I pulled the trigger on a weapon that uses fire as a propellant. (Don’t tell Mom about that, either.
Ever.)
Sergeant Harris offered Pograk a chance to fire it too, but he chose not to. I suppose he finds it boring next to heat guns.
Oh, well. His loss.
Best. Day. Ever.
Anyway, that’s all I’ve got to say …
*****
Pograk to Equal-Above-All (continued) Of course, this presupposes that I survive Thwicca’s insanity, because this next tale is going to make your claws curl. Mine still feel a little weak.
Classes had ceased for the day and I was passing by Thwicca when she asked one of the human guards a question about his weapon. I was of course interested in the answer, so I stopped to listen. He did not immediately produce it to answer her, but instead invited her to go with him to a ‘firing range’. She saw me nearby and asked if I wanted to accompany them, so naturally I agreed. Up until that point, I had researched much about human weapons, but there is a vast difference between research and actual experience, as we both know.
At the firing range, the human guard disassembled his weapon with blinding speed. I was astonished at both his skill and the low technology that was revealed once it was in pieces. The reassembly process was educational, and I suspect I would be able to do it myself, if shown a few more times. I thought that would be all of it, after we were cautioned to lower the sound and light inputs for our heat-suits and the human demonstrated that his weapon was indeed in working order by attacking a paper target with it.
I will say now that both the noise and the flare of
actual chemically created flame from the muzzle of the weapon were daunting, even though I was fully aware it was a controlled demonstration. Just the potential chemical energy in one ‘cartridge’ would be enough to dissolve my entire body into undifferentiated slush, as the safety vids have warned over and over. The attached metal pellet—the ‘bullet’—would not even have to strike me.
The human, just by the way, was able to hit the target exactly where he wanted to, with apparent ease. I suspect him to be one of their elite soldiers, which only makes sense. I am a high value asset, after all.
But what happened then was entirely unexpected. The human unloaded the weapon and showed Thwicca how to hold it, then ensured that she had a firm grip … then
reloaded it and allowed her to fire it herself! My Progenitor, I watched a Faz’Reepi handle a human weapon and
actually hit a target with it, on her first try! Not only did she do well enough that she would rate as ‘shows promise’ if she were a Tannarak warrior, but she actually
chose to activate the firing mechanism when she had to
know there was a hugely exothermic reaction going on less than a claw-length from her tentacle-tip!
Worst of all, she seemed to positively
enjoy the experience. In my opinion, this merely reinforces my personal theory that she is clinically insane and has been placed on Earth for study and to keep her away from other Faz’Reepi.
When the human offered the weapon for me to fire, I intelligently declined. I managed to pass it off as being bored with the whole thing, instead of rightly cautious. What thinking being sets off an explosion more or less contained within their own hand, anyway? Give me a nice safe heat-gun any cycle of the sun.
So yes, my Progenitor, I offer you warning that humans are infinitely more dangerous than we had ever considered. Not only are they hell-worlders, easily manipulating materials and energies that we cannot, but they can also turn Faz’Reepi (and likely others as well) from mere pretend warriors into an actual threat. Of course, they would need to recruit equally insane soldiers for their force.
Unfortunately, they seem adept at infecting others with their madness.
In closing …
*****
Thwicca to Saduk (continued) Anyway, that’s all I’ve got to say right now. I’m looking forward to seeing you and Serena again. If you talk to Mom before I do, tell her how much I miss her and the others, and I can’t wait to see them again. It’ll be great to see Faz’Reep at the end of the year, and to be able to go outside without a heat-suit. Though I’m pretty sure I’ll miss Earth when I do go home again. It’s really growing on me, especially the plants (get it?), and all my friends are a bunch of fun too.
All the hugs,
Your little wriggler,
Thwicca
*****
Pograk to Equal-Above-All (continued) In closing, I reaffirm that I am your dutiful offspring. Should I survive the ever-present dangers of merely existing here on Earth, I will return to my rightful place on Tannarak with all the information I have been able to glean from my time here. It will be a relief not to have to rely on non-Tannarak for my very survival.
Respectful salutations,
Pograk
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2023.03.21 15:20 ack1308 [OC] Bubbleverse 11 - Letters from Boarding School
Letters from Boarding School
[A/N: This chapter beta-read by Lady Columbine of Mystal.] [
First] [
Prev] [Next]
Private Communication From: Thwicca of Faz’Reep, currently resident on Earth [Sol 3/0]
To: Saduk of Faz’Reep, currently resident on Triton [Sol 8/8]
Reason for Communication: Keeping in touch because otherwise Mom will freak
Communication Begins Hi, Father!
First off, how are you doing? I heard from Serena that the big brains out that way pulled off another cool stunt with hybrid tech. I hope nothing exploded this time. Mind you, the way I understand things, you learn lots of stuff when things explode, so … meh. Blow stuff up, but stay safe, okay? Two artificial tentacles says, ‘my dad is badass’ but four artificial tentacles would say, ‘my dad is a klutz’.
Yeah, I learned that word off one of my friends. It’s not a swear, honest. It just means someone who’s always being clumsy.
Anyway, a funny thing happened earlier. I was coming back to my room when I ran into Pograk. He’s doing really well, by the way. There’s a tabletop wargaming society (lots of small-scale terrain, and rolling dice. I think you would enjoy it) and he seems to be enjoying himself there. Or at least, he’s less grumpy than normal, so there’s that.
He asked me where I was going, and I said I was coming here to write this letter. He didn’t seem to really understand what I meant. Casual communication must not be a thing with the Tannarak. Anyway, I explained as best I could that sometimes parents just want to hear from their kids that they’re doing okay, not just keep it to when things are going wrong.
Don’t really know if I got through to him, but hey, you can only do what you can do.
So anyway …
*****
Private Communication From: Pograk of Tannarak, currently resident on Earth [Sol 3-0]
To: The Equal-Above-All, currently resident on Tannarak [Home Star 11-0]
Reason for Communication: Reminder of continued existence
Communication Begins Greetings to my Progenitor, the Equal-Above-All.
I trust that this communication finds you in good health, with no palace plots threatening your well-being. First, allow me to assure you that no harm has befallen your offspring; I continue to be healthy and unharmed, despite the hellish environment that crowds all around my habitat while I sleep.
This is neither an after-action report nor a debriefing, for no significant events requiring either one have taken place since I was placed here upon Earth to attend a human-style education. I have remained alert to the possibility of earthquakes or tsunamis or hurricanes, but none of the expected catastrophic events have transpired yet.
The human engineers who maintain my habitat have assured me that it would easily survive an earthquake or a hurricane. When I brought up the possibility of a tsunami, one of them explained that the ocean is eighty kilometres away. I did not see their point; have you
seen the images of some of these tsunamis? Perhaps humans can survive them better than we can, being so used to submerging themselves in dihydrogen monoxide, and that is why they are so careless about the possibility.
But it is no use arguing with humans. I have found that they either make references that I do not understand or look at me in a way that means I have said something they do not understand. Or they laugh. Human laughter is strange and grating, as you have undoubtedly learned.
Irrelevant human attitudes aside, I am writing this as a result of a conversation I had with Thwicca. She was perambulating toward her habitat in the middle of the day, and I asked her if she was suffering from an issue that required her to retreat to her normal environment. Her answer was puzzling—she intended to write a message to her progenitor as some of her friends do, filled with everyday events—and so I have chosen to do the same, in the hopes that it will afford me some insights into human culture.
Unfortunately, it does not appear to be doing so yet …
*****
Thwicca to Saduk (continued) So anyway, we had an amazing game of soccer last Saturday. Our team’s been renamed The Bubbblers (thank the Progenitors they didn’t call themselves the Thwiccas, I guess) and we kicked their butts up one side of the field and down the other. I only had to save something like three goals, but the other team complained (as usual) that we had an unfair advantage; that is, me.
I have since programmed the sound of a raspberry (and I
still don’t know why they named it after the fruit) into my vocaliser. It’s
such a useful sound.
The swim team wants me to join up as well, but I’ve had to slap my tentacle to the floor on that one, yet again. It’s like I keep having to explain to them that I might be good
in the pool, but when it comes to diving I’m slightly less useful than a Tannarak heat gun on a warm summer day here on Earth (and high-diving, as you say yourself, can just plain bite my upper left tentacle. It looks horribly dangerous, even for Earth). I’ll keep doing it (swimming, not diving) as a hobby, but only that.
There’s a big chess tournament coming up soon, and I’m looking forward to it. So are the Bubbler Studies guys; apparently they get more and more insights into how our neural webs operate each time they watch me playing chess. I guess for anyone else it would be weird having a bunch of guys staring at my tentacles and braincase instead of the board when I’m playing, but I’ve gotten used to it.
Oh, and just for fun, I’ve planted a little garden next to my habitat. I’ve got my favourite flowers growing in it, but I rarely weed, except when they start choking out the flowers. As a human would put it, I don’t have the heart to kill plants unless I have to. They’re all precious and beautiful to me.
In other news …
*****
Pograk to Equal-Above-All (continued) Unfortunately, it does not appear to be doing so yet, but I
have happened upon another means of gaining much the same information. This was, in fact, due to Thwicca. As we have both observed, she is decidedly insane even by Faz’Reepi standards, but I do have to admit that she has chosen not to hold the previous behaviour of our species against me. There are many human students who appear to hold her in some level of high regard, and she introduced me to them in a polite manner, and even rebuked them when they initially made fun of me.
I must read again the definition of ‘friend’ in the dictionary that was supplied to us. It is almost beginning to make sense to me now.
These young humans have many games that they play between themselves. We will not speak of the submerging in molten lava. There is another game, played in an open field, where they run about with great speed and kick a ball to one another. Thwicca has confirmed her brain-heated nature by joining in such games. Not in moving about the field, for her motivation tentacles would not allow her the requisite speed, but in defending the home base, or ‘goal’ area, for her team. She appears to be not totally inept at this sport, despite the horrific danger inherent in potentially overtaxing her heat-suit.
I was offered a chance to play the same game that she demonstrated to you upon the ship. It seems there is no shame to be had from your defeat at her tentacles; here on Earth, she is seen as a formidable player for her age, and regularly beats human opponents of recognised skill. However, I turned the offer down, as I did not wish to be seen as copying everything she did.
She also appears to be cultivating some native species of ‘plant’ in a patch next to her habitat, in a pattern I have trouble discerning. When I queried her as to the reasons for doing this, she said something about how she ‘likes’ them. They can do nothing for her, so why does she favour them? I also declined her offer to create a similar patch next to mine, because I did not see the sense in it.
This did not leave me without a pastime to follow. As I previously said, I have made the acquaintance of several human students who study what they call
tabletop wargaming. You can imagine my interest there, my Progenitor. An opportunity to observe humans gaming out their battle strategies and to learn their weaknesses, should an opportunity ever arise to make use of them.
Curiously enough, the wargaming society does not study space battles, but rather historic warfare as has taken place on the surface of Earth. Nor does it make use of computer simulation, although they have the technology to do so. Instead, the students hand-make the simulated terrain, and
hand-paint individual soldiers for their armies.
I watched such a simulated engagement, adjudicated by simple cubical random-number dice, playing out a single battle in a single war covering four years, several centuries ago on Earth. And right then and there, I was taught the most important lesson I will ever learn in my time here. For I could not follow the strategy on either side; moreover, the player starting with lesser numbers, sure to lose (or so I expected) somehow won out a desperate victory through unconventional maneuvering of his pieces.
This is the lesson in short: human strategy is a combination of brilliance and madness, and I am hard put to tell one from the other until all is said and done.
Initially, I thought I must be mistaken, for (as you know) I have been taught by the best available tutors in the art of warfare. But then I watched more games and was enthralled by the deep and unfolding layers of their planning. Upon gaining my own pieces (and spending endless hours painting them to match the images that were supplied to me) I launched my own campaigns against the other players, and found myself sorely wanting. In my defence, I have been told that I have talent, but I still have a way to go. I expect to win my first battle any day now.
Of course, this presupposes that I survive Thwicca’s insanity …
*****
Thwicca to Saduk (continued) In other news, I finally got a chance to ask Sergeant Harris for the chance to do something I’ve been wanting to do since
forever. You know those firearms they carry, where it actually ignites fire
inside the weapon, and the explosion propels the bullet out of the barrel? I asked him if I could learn more about them, and maybe see how they work. Just the materials technology that goes into them so they can withstand such high temperatures and multiple explosions is utterly fascinating to me.
Also, just saying, the fact that these weapons have been around since long before they ever put a human into space, and they’re still using the same basic arrangement of moving parts? That just flipped my tentacles but good.
How do I know that? Well, I asked, and Sergeant Harris very kindly took me and Pograk (because he seemed interested) to what he called a ‘firing range’. First, he disassembled his pistol, then he explained how it all worked as he put it back together. Levers, pivots and springs. Such simple devices, for what they do. Then after he made sure we could damp our audio pickups and polarise our faceplates, he fired off a few demonstration rounds.
The next bit’s the coolest thing that’s happened to me since I got to Earth. I mean, apart from meeting all my friends and learning to play chess. (And soccer. That’s pretty cool too. But still don’t tell Mom.)
First, he showed me how to hold the pistol, and where I
didn’t want my tentacles to be when it fired. Then he made sure it was unloaded (and showed me how) and jerked at it while I was holding it, to make sure I could maintain my grip.
And finally … he let me fire it.
I didn’t drop it, and I wasn’t blinded or deafened. In all honesty, I didn’t hit the target anywhere near the middle either, but I didn’t
care. It was
amazing. I had done something none of our species has ever done before.
I pulled the trigger on a weapon that uses fire as a propellant. (Don’t tell Mom about that, either.
Ever.)
Sergeant Harris offered Pograk a chance to fire it too, but he chose not to. I suppose he finds it boring next to heat guns.
Oh, well. His loss.
Best. Day. Ever.
Anyway, that’s all I’ve got to say …
*****
Pograk to Equal-Above-All (continued) Of course, this presupposes that I survive Thwicca’s insanity, because this next tale is going to make your claws curl. Mine still feel a little weak.
Classes had ceased for the day and I was passing by Thwicca when she asked one of the human guards a question about his weapon. I was of course interested in the answer, so I stopped to listen. He did not immediately produce it to answer her, but instead invited her to go with him to a ‘firing range’. She saw me nearby and asked if I wanted to accompany them, so naturally I agreed. Up until that point, I had researched much about human weapons, but there is a vast difference between research and actual experience, as we both know.
At the firing range, the human guard disassembled his weapon with blinding speed. I was astonished at both his skill and the low technology that was revealed once it was in pieces. The reassembly process was educational, and I suspect I would be able to do it myself, if shown a few more times. I thought that would be all of it, after we were cautioned to lower the sound and light inputs for our heat-suits and the human demonstrated that his weapon was indeed in working order by attacking a paper target with it.
I will say now that both the noise and the flare of
actual chemically created flame from the muzzle of the weapon were daunting, even though I was fully aware it was a controlled demonstration. Just the potential chemical energy in one ‘cartridge’ would be enough to dissolve my entire body into undifferentiated slush, as the safety vids have warned over and over. The attached metal pellet—the ‘bullet’—would not even have to strike me.
The human, just by the way, was able to hit the target exactly where he wanted to, with apparent ease. I suspect him to be one of their elite soldiers, which only makes sense. I am a high value asset, after all.
But what happened then was entirely unexpected. The human unloaded the weapon and showed Thwicca how to hold it, then ensured that she had a firm grip … then
reloaded it and allowed her to fire it herself! My Progenitor, I watched a Faz’Reepi handle a human weapon and
actually hit a target with it, on her first try! Not only did she do well enough that she would rate as ‘shows promise’ if she were a Tannarak warrior, but she actually
chose to activate the firing mechanism when she had to
know there was a hugely exothermic reaction going on less than a claw-length from her tentacle-tip!
Worst of all, she seemed to positively
enjoy the experience. In my opinion, this merely reinforces my personal theory that she is clinically insane and has been placed on Earth for study and to keep her away from other Faz’Reepi.
When the human offered the weapon for me to fire, I intelligently declined. I managed to pass it off as being bored with the whole thing, instead of rightly cautious. What thinking being sets off an explosion more or less contained within their own hand, anyway? Give me a nice safe heat-gun any cycle of the sun.
So yes, my Progenitor, I offer you warning that humans are infinitely more dangerous than we had ever considered. Not only are they hell-worlders, easily manipulating materials and energies that we cannot, but they can also turn Faz’Reepi (and likely others as well) from mere pretend warriors into an actual threat. Of course, they would need to recruit equally insane soldiers for their force.
Unfortunately, they seem adept at infecting others with their madness.
In closing …
*****
Thwicca to Saduk (continued) Anyway, that’s all I’ve got to say right now. I’m looking forward to seeing you and Serena again. If you talk to Mom before I do, tell her how much I miss her and the others, and I can’t wait to see them again. It’ll be great to see Faz’Reep at the end of the year, and to be able to go outside without a heat-suit. Though I’m pretty sure I’ll miss Earth when I do go home again. It’s really growing on me, especially the plants (get it?), and all my friends are a bunch of fun too.
All the hugs,
Your little wriggler,
Thwicca
*****
Pograk to Equal-Above-All (continued) In closing, I reaffirm that I am your dutiful offspring. Should I survive the ever-present dangers of merely existing here on Earth, I will return to my rightful place on Tannarak with all the information I have been able to glean from my time here. It will be a relief not to have to rely on non-Tannarak for my very survival.
Respectful salutations,
Pograk
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2023.03.21 15:18 Angel466 [Life Of Emeron] We Plan, Gods Laugh - Part 54
PART FIFTY-FOUR [Previous Part] [Beginning] I deliberately slowed our pace to give Thalien’s cousin time to scramble upstairs. That was a huge change to how I had conducted myself as emperor. Ten years ago, I would’ve been half a step behind her, watching her shift between a sideways shuffle that would show her subservience to me while attempting to gain what she hoped would be enough distance for a miracle to appear around the next corner. For my part, I would’ve been gathering guards in anticipation of making her pay the ultimate price for having failed to meet my expectations.
When we reached the top of the stairs, three elves in robes met us … and looking past them, I saw a distinct lack of horses and horse paraphernalia. It was an artificial tunnel, fifteen feet high tall by forty across, with smooth stone walls. I wasn’t a stone mason, but having spent time with Polly, I recognised things like an utter lack of tool marks. Again that turtle shell weapon that destroyed things without touching them flashed across my memory.
This was clearly a staging area. One hidden from prying eyes.
Two of the three elves were of an older generation but were obviously blood family to the gatekeeper who stood to one side. At least she had the good sense to look abashed.
“Whatever you think you want to say to me must wait another day. We’re in a hurry,” I decreed as we approached, ready to push through them if necessary.
“Your horses are being readied as we speak,” the older female said, glancing at Thalien before levelling her gaze at me. “But I would like to know who has my people scrambling so hard on such short notice.”
That had me jerking to a halt. Hard.
“Your people?” I was beginning to see Polly’s point about the disjointed nature of the empire, and I didn’t like it. “I am the Emperor’s Shadow,” I snarled as I started to move once more, for there was no getting around it. I could threaten her. I could threaten the library again. But at the end of the day, we didn’t need to be watching our backs like that. We had enough enemies. “Which, just to spell it out to you, means they’re not
your people scrambling for the horses I required some time ago. They’re
mine, and their lapse has put me behind in a schedule that is already uncomfortably tight.” My eyes met hers with the imperiousness I was raised to exude. “And you are still standing in my way.”
“Move,” Tarq said pointedly, already stepping forward to make a path for me if they failed to comply.
The woman looked behind me, most likely at Thalien … and maybe Lanna, before allowing Tarq to ‘guide’ her group to one side. “If it’s troops you require, we can have whatever number you’re thinking here as soon as they are assembled, your majesty,” she said with a bow as I swept past her.
I paused and looked back. Tarq gave the slightest flick of his eyebrow, which was enough for me to know it was worth considering, so I did. The Consitors couldn’t have known about the gateways, or they would’ve already been destroying them to prevent this very thing, which meant the elves in front of me were still
imperial elves.
“The empire has enemies that have breached our borders from across the ocean. They’ve been here a long time and dug in deep. How discreet can your troops be? I’m not talking about uniforms. I’m talking numbers in general. If they come here, they must be able to utterly blend into the woodwork before anyone sees them. If so much as twenty elves are spotted in one place where they shouldn’t be, these people are ruthless and would rather poison our land on a scale that would challenge a plague rather than admit defeat.”
Saying that out loud, it suddenly dawned on me who
could move around in the mountains of the south in as many numbers as they wanted without fear of discovery … mainly because there wasn’t much they did fear.
The trick would be getting them to trust us. To trust
me. Another ‘later me’ problem.
“Elven warriors can run like the wind and disappear just as quickly when needed,” the woman insisted.
I took a few minutes to explain the duplicitous nature of our enemy, and it was agreed that if elves were brought through, they would bring enough battle and defence mages to remain hidden and avoid the cities. It was a tall order, and their movements would be hampered by their need for discretion.
“The contingents you have north of Ayodyn are to remain where they are,” I added. That wall must be repaired, or we’ll be fighting this battle on two fronts. Whoever you send must come from elsewhere.”
“Five hundred warriors will kill our gatekeeper,” she said while gesturing to her daughter, not to argue but to remind me of that fact.
I huffed out a snarl, for there was our problem in a nutshell. I couldn’t be in two places at once. I turned to our friends. “Thalien, contact Polly and see if I need to be standing right here at the gates for her to access them or if I can be elsewhere and give permission for her to bring them through a scry.”
Thalien nodded and stepped away from the group. He pressed his back to the wall and cast a tight sound blister over himself. The way his eyes refocused, he’d opened up a scry, and Polly was now in front of him. He smiled and raised his hand to prevent anyone from lip-reading, and while I was sure he was talking to Polly, I couldn’t see it from this side: which was the whole point.
“May I ask who is this Polly?” the woman probed.
“No one to concern you with.”
Thalien was back with us in under a minute. “It can be done via scry,” he said without explaining how. I knew that was to keep his aunt and the rest of the elves from learning what we knew, and I was grateful for his prudence.
“Good.” I looked at his aunt, whom I still didn’t know the name of. “When the troops are ready to move at the gate’s staging area, contact Thalien. We’ll take it from there.”
“And how will they find you once they get here?”
“Finding us won’t be necessary,” I answered. “When they arrive, have them work their way to the northeast towards Jinis Ridge. They’re already going to be moving at a snail’s pace to remain inconspicuous, and we should catch up before they arrive.” I immediately saw a problem with my plan and turned to Milo. “How well do you still know Jinis Ridge?”
Milo squinted. “What have you got in mind?”
“We need somewhere not far from those copper mines where they can hole up in numbers but won’t be seen by the enemy in case we get delayed.”
Milo rubbed his jaw, covering his mouth in the process. “Up in Cerro Nexo, there’s a horseshoe formation of mountains about half a day’s march from Morales’ mines. It’s open to the sky, so Polly can keep tabs on them, but far enough away and secluded enough that Morales shouldn’t notice them. It’s about as good as we’re going to get on this short notice,” his eyes came up to meet our host’s. “Provided your people can handle severe cold. Plus, you’ll also need to look out for roving tribes of snow half-orcs. They’re not prolific, certainly not like regular orcs, but they’re twitchy around newcomers and tend to kill first before remembering to ask questions.”
The very people I’d thought of just a few minutes earlier. If only there were a way to get them onside. No one …
no one saw a grey and white-skinned half-orc in heavy snow.
“They’ll need to bring food rations in bags of holding, too,” I added, thinking of what awaited them. You’re going into the mountains in winter at the worst possible time, but also the best since only a fool would attempt this, and the enemy won’t be looking for you.”
“I take it fires shouldn’t be attempted?”
I instinctively shook my head. “Not while you’re in transit. You won’t have enough mages to cover that much up. But once you reach the gorge, you can settle in, and lighting fires inside tents will be fine.”
I gave her a look of sympathy, for I knew better than I did a decade ago what I was asking of these soldiers. “Make no mistake; this will be rough for them, pushing them to the limits of their endurance. We were given incredibly warm furs when we first came here nearly two months ago. Your troops are going to need that level of warmth if they’re going to survive weeks of this weather.”
“And you’re positive you don’t need any assistance with whatever is lined up on the coast?”
I shook my head, trusting Polly in that regard and wanting as few people as possible to see what she was truly capable of with my approval. It would give
me nightmares, and I was supposedly in control of her. “Do you know this gorge Milo speaks of?”
The older woman turned to her daughter, who nodded. “I do.” Thalien’s cousin then turned to me. “If you don’t mind my asking, your majesty, how time critical is it that you reach the coast?”
“Why?”
“The disk that I used to bring you here yesterday is something I can craft three times a day. I can cover up to thirty miles with that spell if you wish to eat and rest while still staying on the move.”
That was tempting, with one immediate hiccup. “How well would the horses cope with being on your disk?”
She rolled her hands nervously. “I’ve never tried it.”
“They’d slip off,” the older man, who I assumed was her father, said on her behalf. “And even if you got them to lay down, they’d panic without the right training.”
“It’s probably not a good idea to use up all of our magic either,” Thalien added, “If I have to cast an area effect invisibility spell each time, I’ll be severely hampered if we get into a fight.”
I sent a grateful smile to the woman who only a few minutes ago had royally pissed me off. “I appreciate the offer, and now we must leave. Are those horses ready?”
She looked briefly at her parents, who then turned and led us to a door at the other end of the room. Our approach had it sliding upwards similarly to the mountain when Polly showed us her spinning turtle-shell weapon that somehow made the Consitor weapons explode by themselves. The track it followed was U-shaped, though it was upside-down, with the door rolling over the top of the track. It also made no sound, like it wasn’t actually in contact with the door.
As soon as we crossed the threshold, I recognised the space we were in. A stable capable of housing thirty or more horses, though at the moment, only six were rugged up and saddled in readiness.
I felt the shift in the air as the door slid shut behind us. When I turned, it held the back wall’s appearance, complete with ropes and tools I could take down and use.
I wondered how that was possible until I remembered how the thrones kept us secure during transit. Knowing what we were once this capable as a people was mind-blowing! “Impressive, isn’t it?” our guide whispered with pride.
“It certainly never gets old,” I agreed, which caused her face to fall.
“I think you broke her, Uncle Em,” Shay-Lee snickered behind me.
I had bigger things to worry about than her hurt pride. “Six horses?” I queried with a sharp arch of one eyebrow when it was quite clear there were seven of us—eight, including Liab.
“We don’t have any ponies, I’m afraid,” our elven guide answered, making eye contact with Lanna, even though Milo was on the shorter side as a halfling.
I huffed in annoyance. “Thalien, I’m assuming you’ll keep Lanna with you?” At their nod, I looked at Harmony. “And Liab will ride with you.”
Harmony also nodded.
As we familiarised ourselves with the strange horses for a few minutes, I said to our hosts, “Remember, when you want to open the gateway, scry to Thalien. He’ll get me to open it for you without any loss of life.”
“The council is going to want to know how you’re doing that,” the mother said, not as a threat but as a word of caution. At least, that was how I decided to look at it.
“Wanting to know something is one of the few vices the empire has no legal standing over,” I said with a knowing smirk. “Pushing for more is when it gets dicey.”
Dicey. Sheesh. My father would drag himself out of his crypt to beat me senseless if he heard such a common lexicon pass my lips.
That thought amused me, for he’d have done it long before now with the level of gutter-talk that had since crept into my language … courtesy of my sticky-fingered thief.
“I’ll keep that in mind,” the mother said as we mounted and others opened the stable doors, battling against the snow that swirled outside.
Fuck, I hate the cold! I lifted my hood and pulled up the face sock built into the lining to cover my nose, but as I went to leave, someone shouted at the top of their lungs, “WAIT!”
Another male elf (yet another one I didn’t know) ran around our group to move between mine and Tarq’s horses at the front. “Here,” he said, passing me up what looked like a sleeping mask, only solid bone with slats carved horizontally across the eyes. Like a sleeping mask, it had a slight curve and holes where a pair of leather straps were tied, no doubt to keep it in place.
“What’s this for?” I asked as he made his way down the line, passing one to everyone … and two to Harmony.
“Have you ever travelled in heavy snow, sir?” the young man asked. “These will prevent you from going snow-blind.”
I glanced back at Milo, who nodded in silent agreement.
Snow-blindness? I guess I hated the cold more than I thought; if it was possible to spend so long in the snow, it sent you blind.
I flicked my hood back and tied the strange mask in place, noticing through the slits that everyone else was doing likewise. Once it was in place, it was a strange concept, like constantly peeking through a shuttered window, but I would accept Milo’s superior knowledge.
A few minutes later, we headed into snow that easily came up to our horses’ knees, and I already wanted to turn around and head back to the warmth of the elven stables. As stupid as it sounded, I made up a ditty in my head that was tied to an ever-increasing number of Consitors that would die for forcing me to do this.
Without me needing to say anything, Tarq pulled to the left and waited for our party to pass while Milo made his way through the centre to take Tarq’s place at my side (because the guy who knew the course wasn’t the one you wanted protecting your rear).
Keeping our eyes as peeled as possible, we rode silently for several hours, pulling up only when Milo pointed out a workable clearing. Tarq dismounted and went to work snapping off branches he would tie together to create a cover, but Thalien surprised us all by casting a spell that prevented the snow from penetrating a fifteen-foot dome around us.
“Thalien!” I roared, for this was the opposite of what I wanted this far away from our objective, even if my body did inwardly sigh in relief.
“Relax, Emeron. No one’s going to see this. Do you see any manner of tracks anywhere near us? Not even the animals are foolish enough to be out in this,” Thalien shot back. “Besides, we need to be in a clearing for you to contact Polly to bring in the ground troops.”
I’d been so focused on our immediate situation that I forgot we were waiting on a scry contact from the gatekeeper. “Are they ready?” I asked, dropping all hostility.
He nodded. “They were ready about an hour ago, but I felt it more important to keep moving until we were ready to stop, then do a stop-start an hour ago only to stop again now. I told them I’d contact them as soon as we were situated.”
While Milo saw to our horses, I reached into my dual backpack of holding and began pulling out dry firewood and kindling, and within a few minutes, the fire was slowly warming up the dome.
I wanted to make this contact before we removed our winter kits, refusing to reveal the ‘Do-As-I-Say, Not-As-I-Do,’ hypocrisy where magical domes for shelter in this weather were concerned.
Thalien contacted his cousin to let her know the gate was about to be opened, then severed the contact before other subjects could be broached. His next scry revealed the empty hall where we’d practised shooting the light weapons.
My hand went to where mine sat on my right hip, having forgotten it was there now that we were back in our familiar environment. Which I told myself was a good thing. The ancient gun should be my last resort, not my go-to.
“Open whichever gates are necessary to bring the assembled elven forces down to the last gate I travelled through, Acropolis.” I didn’t use her abbreviated name because Acropolis had said her illusion answered to Polly only after I summoned her into existence. Given that this conversation would consist of two sentences, I didn’t see the point.
“Yes, Mr Shadow President, sir,” her voice echoed, and then the scry was severed.
For a few seconds, I wondered what the double identifier was about, but after that, I didn’t give the Consitors, the elves or even Polly a moment’s thought …
… because the second most powerful person in the empire became engrossed in putting together a decent meal for his friends.
* * *
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2023.03.21 15:18 Angel466 [Life Of Emeron] We Plan, Gods Laugh - Part 54
PART FIFTY-FOUR [Previous Part] [Beginning] I deliberately slowed our pace to give Thalien’s cousin time to scramble upstairs. That was a huge change to how I had conducted myself as emperor. Ten years ago, I would’ve been half a step behind her, watching her shift between a sideways shuffle that would show her subservience to me while attempting to gain what she hoped would be enough distance for a miracle to appear around the next corner. For my part, I would’ve been gathering guards in anticipation of making her pay the ultimate price for having failed to meet my expectations.
When we reached the top of the stairs, three elves in robes met us … and looking past them, I saw a distinct lack of horses and horse paraphernalia. It was an artificial tunnel, fifteen feet high tall by forty across, with smooth stone walls. I wasn’t a stone mason, but having spent time with Polly, I recognised things like an utter lack of tool marks. Again that turtle shell weapon that destroyed things without touching them flashed across my memory.
This was clearly a staging area. One hidden from prying eyes.
Two of the three elves were of an older generation but were obviously blood family to the gatekeeper who stood to one side. At least she had the good sense to look abashed.
“Whatever you think you want to say to me must wait another day. We’re in a hurry,” I decreed as we approached, ready to push through them if necessary.
“Your horses are being readied as we speak,” the older female said, glancing at Thalien before levelling her gaze at me. “But I would like to know who has my people scrambling so hard on such short notice.”
That had me jerking to a halt. Hard.
“Your people?” I was beginning to see Polly’s point about the disjointed nature of the empire, and I didn’t like it. “I am the Emperor’s Shadow,” I snarled as I started to move once more, for there was no getting around it. I could threaten her. I could threaten the library again. But at the end of the day, we didn’t need to be watching our backs like that. We had enough enemies. “Which, just to spell it out to you, means they’re not
your people scrambling for the horses I required some time ago. They’re
mine, and their lapse has put me behind in a schedule that is already uncomfortably tight.” My eyes met hers with the imperiousness I was raised to exude. “And you are still standing in my way.”
“Move,” Tarq said pointedly, already stepping forward to make a path for me if they failed to comply.
The woman looked behind me, most likely at Thalien … and maybe Lanna, before allowing Tarq to ‘guide’ her group to one side. “If it’s troops you require, we can have whatever number you’re thinking here as soon as they are assembled, your majesty,” she said with a bow as I swept past her.
I paused and looked back. Tarq gave the slightest flick of his eyebrow, which was enough for me to know it was worth considering, so I did. The Consitors couldn’t have known about the gateways, or they would’ve already been destroying them to prevent this very thing, which meant the elves in front of me were still
imperial elves.
“The empire has enemies that have breached our borders from across the ocean. They’ve been here a long time and dug in deep. How discreet can your troops be? I’m not talking about uniforms. I’m talking numbers in general. If they come here, they must be able to utterly blend into the woodwork before anyone sees them. If so much as twenty elves are spotted in one place where they shouldn’t be, these people are ruthless and would rather poison our land on a scale that would challenge a plague rather than admit defeat.”
Saying that out loud, it suddenly dawned on me who
could move around in the mountains of the south in as many numbers as they wanted without fear of discovery … mainly because there wasn’t much they did fear.
The trick would be getting them to trust us. To trust
me. Another ‘later me’ problem.
“Elven warriors can run like the wind and disappear just as quickly when needed,” the woman insisted.
I took a few minutes to explain the duplicitous nature of our enemy, and it was agreed that if elves were brought through, they would bring enough battle and defence mages to remain hidden and avoid the cities. It was a tall order, and their movements would be hampered by their need for discretion.
“The contingents you have north of Ayodyn are to remain where they are,” I added. That wall must be repaired, or we’ll be fighting this battle on two fronts. Whoever you send must come from elsewhere.”
“Five hundred warriors will kill our gatekeeper,” she said while gesturing to her daughter, not to argue but to remind me of that fact.
I huffed out a snarl, for there was our problem in a nutshell. I couldn’t be in two places at once. I turned to our friends. “Thalien, contact Polly and see if I need to be standing right here at the gates for her to access them or if I can be elsewhere and give permission for her to bring them through a scry.”
Thalien nodded and stepped away from the group. He pressed his back to the wall and cast a tight sound blister over himself. The way his eyes refocused, he’d opened up a scry, and Polly was now in front of him. He smiled and raised his hand to prevent anyone from lip-reading, and while I was sure he was talking to Polly, I couldn’t see it from this side: which was the whole point.
“May I ask who is this Polly?” the woman probed.
“No one to concern you with.”
Thalien was back with us in under a minute. “It can be done via scry,” he said without explaining how. I knew that was to keep his aunt and the rest of the elves from learning what we knew, and I was grateful for his prudence.
“Good.” I looked at his aunt, whom I still didn’t know the name of. “When the troops are ready to move at the gate’s staging area, contact Thalien. We’ll take it from there.”
“And how will they find you once they get here?”
“Finding us won’t be necessary,” I answered. “When they arrive, have them work their way to the northeast towards Jinis Ridge. They’re already going to be moving at a snail’s pace to remain inconspicuous, and we should catch up before they arrive.” I immediately saw a problem with my plan and turned to Milo. “How well do you still know Jinis Ridge?”
Milo squinted. “What have you got in mind?”
“We need somewhere not far from those copper mines where they can hole up in numbers but won’t be seen by the enemy in case we get delayed.”
Milo rubbed his jaw, covering his mouth in the process. “Up in Cerro Nexo, there’s a horseshoe formation of mountains about half a day’s march from Morales’ mines. It’s open to the sky, so Polly can keep tabs on them, but far enough away and secluded enough that Morales shouldn’t notice them. It’s about as good as we’re going to get on this short notice,” his eyes came up to meet our host’s. “Provided your people can handle severe cold. Plus, you’ll also need to look out for roving tribes of snow half-orcs. They’re not prolific, certainly not like regular orcs, but they’re twitchy around newcomers and tend to kill first before remembering to ask questions.”
The very people I’d thought of just a few minutes earlier. If only there were a way to get them onside. No one …
no one saw a grey and white-skinned half-orc in heavy snow.
“They’ll need to bring food rations in bags of holding, too,” I added, thinking of what awaited them. You’re going into the mountains in winter at the worst possible time, but also the best since only a fool would attempt this, and the enemy won’t be looking for you.”
“I take it fires shouldn’t be attempted?”
I instinctively shook my head. “Not while you’re in transit. You won’t have enough mages to cover that much up. But once you reach the gorge, you can settle in, and lighting fires inside tents will be fine.”
I gave her a look of sympathy, for I knew better than I did a decade ago what I was asking of these soldiers. “Make no mistake; this will be rough for them, pushing them to the limits of their endurance. We were given incredibly warm furs when we first came here nearly two months ago. Your troops are going to need that level of warmth if they’re going to survive weeks of this weather.”
“And you’re positive you don’t need any assistance with whatever is lined up on the coast?”
I shook my head, trusting Polly in that regard and wanting as few people as possible to see what she was truly capable of with my approval. It would give
me nightmares, and I was supposedly in control of her. “Do you know this gorge Milo speaks of?”
The older woman turned to her daughter, who nodded. “I do.” Thalien’s cousin then turned to me. “If you don’t mind my asking, your majesty, how time critical is it that you reach the coast?”
“Why?”
“The disk that I used to bring you here yesterday is something I can craft three times a day. I can cover up to thirty miles with that spell if you wish to eat and rest while still staying on the move.”
That was tempting, with one immediate hiccup. “How well would the horses cope with being on your disk?”
She rolled her hands nervously. “I’ve never tried it.”
“They’d slip off,” the older man, who I assumed was her father, said on her behalf. “And even if you got them to lay down, they’d panic without the right training.”
“It’s probably not a good idea to use up all of our magic either,” Thalien added, “If I have to cast an area effect invisibility spell each time, I’ll be severely hampered if we get into a fight.”
I sent a grateful smile to the woman who only a few minutes ago had royally pissed me off. “I appreciate the offer, and now we must leave. Are those horses ready?”
She looked briefly at her parents, who then turned and led us to a door at the other end of the room. Our approach had it sliding upwards similarly to the mountain when Polly showed us her spinning turtle-shell weapon that somehow made the Consitor weapons explode by themselves. The track it followed was U-shaped, though it was upside-down, with the door rolling over the top of the track. It also made no sound, like it wasn’t actually in contact with the door.
As soon as we crossed the threshold, I recognised the space we were in. A stable capable of housing thirty or more horses, though at the moment, only six were rugged up and saddled in readiness.
I felt the shift in the air as the door slid shut behind us. When I turned, it held the back wall’s appearance, complete with ropes and tools I could take down and use.
I wondered how that was possible until I remembered how the thrones kept us secure during transit. Knowing what we were once this capable as a people was mind-blowing! “Impressive, isn’t it?” our guide whispered with pride.
“It certainly never gets old,” I agreed, which caused her face to fall.
“I think you broke her, Uncle Em,” Shay-Lee snickered behind me.
I had bigger things to worry about than her hurt pride. “Six horses?” I queried with a sharp arch of one eyebrow when it was quite clear there were seven of us—eight, including Liab.
“We don’t have any ponies, I’m afraid,” our elven guide answered, making eye contact with Lanna, even though Milo was on the shorter side as a halfling.
I huffed in annoyance. “Thalien, I’m assuming you’ll keep Lanna with you?” At their nod, I looked at Harmony. “And Liab will ride with you.”
Harmony also nodded.
As we familiarised ourselves with the strange horses for a few minutes, I said to our hosts, “Remember, when you want to open the gateway, scry to Thalien. He’ll get me to open it for you without any loss of life.”
“The council is going to want to know how you’re doing that,” the mother said, not as a threat but as a word of caution. At least, that was how I decided to look at it.
“Wanting to know something is one of the few vices the empire has no legal standing over,” I said with a knowing smirk. “Pushing for more is when it gets dicey.”
Dicey. Sheesh. My father would drag himself out of his crypt to beat me senseless if he heard such a common lexicon pass my lips.
That thought amused me, for he’d have done it long before now with the level of gutter-talk that had since crept into my language … courtesy of my sticky-fingered thief.
“I’ll keep that in mind,” the mother said as we mounted and others opened the stable doors, battling against the snow that swirled outside.
Fuck, I hate the cold! I lifted my hood and pulled up the face sock built into the lining to cover my nose, but as I went to leave, someone shouted at the top of their lungs, “WAIT!”
Another male elf (yet another one I didn’t know) ran around our group to move between mine and Tarq’s horses at the front. “Here,” he said, passing me up what looked like a sleeping mask, only solid bone with slats carved horizontally across the eyes. Like a sleeping mask, it had a slight curve and holes where a pair of leather straps were tied, no doubt to keep it in place.
“What’s this for?” I asked as he made his way down the line, passing one to everyone … and two to Harmony.
“Have you ever travelled in heavy snow, sir?” the young man asked. “These will prevent you from going snow-blind.”
I glanced back at Milo, who nodded in silent agreement.
Snow-blindness? I guess I hated the cold more than I thought; if it was possible to spend so long in the snow, it sent you blind.
I flicked my hood back and tied the strange mask in place, noticing through the slits that everyone else was doing likewise. Once it was in place, it was a strange concept, like constantly peeking through a shuttered window, but I would accept Milo’s superior knowledge.
A few minutes later, we headed into snow that easily came up to our horses’ knees, and I already wanted to turn around and head back to the warmth of the elven stables. As stupid as it sounded, I made up a ditty in my head that was tied to an ever-increasing number of Consitors that would die for forcing me to do this.
Without me needing to say anything, Tarq pulled to the left and waited for our party to pass while Milo made his way through the centre to take Tarq’s place at my side (because the guy who knew the course wasn’t the one you wanted protecting your rear).
Keeping our eyes as peeled as possible, we rode silently for several hours, pulling up only when Milo pointed out a workable clearing. Tarq dismounted and went to work snapping off branches he would tie together to create a cover, but Thalien surprised us all by casting a spell that prevented the snow from penetrating a fifteen-foot dome around us.
“Thalien!” I roared, for this was the opposite of what I wanted this far away from our objective, even if my body did inwardly sigh in relief.
“Relax, Emeron. No one’s going to see this. Do you see any manner of tracks anywhere near us? Not even the animals are foolish enough to be out in this,” Thalien shot back. “Besides, we need to be in a clearing for you to contact Polly to bring in the ground troops.”
I’d been so focused on our immediate situation that I forgot we were waiting on a scry contact from the gatekeeper. “Are they ready?” I asked, dropping all hostility.
He nodded. “They were ready about an hour ago, but I felt it more important to keep moving until we were ready to stop, then do a stop-start an hour ago only to stop again now. I told them I’d contact them as soon as we were situated.”
While Milo saw to our horses, I reached into my dual backpack of holding and began pulling out dry firewood and kindling, and within a few minutes, the fire was slowly warming up the dome.
I wanted to make this contact before we removed our winter kits, refusing to reveal the ‘Do-As-I-Say, Not-As-I-Do,’ hypocrisy where magical domes for shelter in this weather were concerned.
Thalien contacted his cousin to let her know the gate was about to be opened, then severed the contact before other subjects could be broached. His next scry revealed the empty hall where we’d practised shooting the light weapons.
My hand went to where mine sat on my right hip, having forgotten it was there now that we were back in our familiar environment. Which I told myself was a good thing. The ancient gun should be my last resort, not my go-to.
“Open whichever gates are necessary to bring the assembled elven forces down to the last gate I travelled through, Acropolis.” I didn’t use her abbreviated name because Acropolis had said her illusion answered to Polly only after I summoned her into existence. Given that this conversation would consist of two sentences, I didn’t see the point.
“Yes, Mr Shadow President, sir,” her voice echoed, and then the scry was severed.
For a few seconds, I wondered what the double identifier was about, but after that, I didn’t give the Consitors, the elves or even Polly a moment’s thought …
… because the second most powerful person in the empire became engrossed in putting together a decent meal for his friends.
* * *
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2023.03.21 15:14 thewmatic [For Sale] Most of Collection: More Added! Indie, Emo, Hiphop, Alternative
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$19 - Gatsbys American Dream - Modern Man (pink/black mix) NM
$20 - Gatsbys American Dream - In the Land of Lost Monsters (cleaglow in the dark split)
$30 - The Get Up Kids - Four Minute Mile (White w blue splatter) NM
$22 - The Get Up Kids - The Guilt Show (Clear w Red Splatter SEALED
$26 - The Get Up Kids - Live @ the Granada Theater (clear and blue swirl) NM
$24 - The Get Up Kids - On a Wire (green and gray swirl) SEALED
$22 - The Get Up Kids - There Are Rules (Blue 2xlp Deluxe w bonus songs) SEALED
$25 - The Get Up Kids - Woodson (1997 black) VG+
$42 Glasvegas - Glasvegas (import, 10th anniversary cover) NM
$20 - The Go Team - The Scene Between VG+
$26 - Gold Necklace - S/T VG+
$20 - Gregor Barnett - Dont Go Throwing Roses in my Grave (clear w black smoke) NM
$45 - Grouplove - Never Trust a Happy Song VG+
$50 - Gulch - Impenetrable Cerebral Fortress (yellow and mint split with orange splatter) NM
$36 - Hail Mary Mallon - Beastiary (Beza Version Picdisc) NM
$60 - Half-Waif - The Caretaker (test press w one of a kind custom sleeve)
$30 - Hanibal Buress - Animal Furnace VG+
$25 - Hazel English - California Dreamin (red flexi) NM
$70 - He Is Legend - I Am Hollywood (yellow) SEALED
$55 - The Head and the Heart- S/T VG+
$28 - Hobo Johnson - The Fall of Hobo Johnson (white) NM
$30 - Homesafe - Nervous Reaction (coke bottle ghostly) VG+
$18 - Homesafe - One (blue) SEALED
$35 - The Horrible Crowes - Elise 10th anni (silver) VG+
$35 - The Hotelier - Goodness VG+
$50 - The Hotelier - Goodness (cerulean and coral) VG+
$22 - Houndmouth - Good For You (yellow and orange swirl) sealed
$55 - Hozier - Nina Cried Power (180g) VG+
$40 - Ace Enders - Dustin off the ol guitar (red/black w white splatter) VG+
$40 - The Internet - Hive Mind VG+
$38 - Iron Chic - You Can't Stay Here (clear w red black gold splatter) VG+
$20 - Ivy Sole - Overgrown (blue/clear w yellow splatter) NM
$26 - J.S. Ondara - Tales of America VG+
$75 - Jaden - ERYS (pink) SEALED
$18 - Jaws - Be Slowly (white) VG+
$110 - Jay-z and Kanye - Watch the Throne (bootleg burgundy marbled) VG+
$29 - The Jealous Sound - A Gentle Reminder (white) SEALED
$75 - John Nolan - Height (random color w one of a kind custom jacket)
$46 - Joy Crookes - skin (clear; import) SEALED
$85 - Joyce Manor - S/T (Coke bottle clear) VG+
$56 - Joyce Manor - 40 Oz to Freedom (lime) NM
$26 - Joyce Manor - S/T (remaster with red cover color mix vinyl) VG+
$130 - The Juliana Theory - Emotion is Dead (red/gold split blue/white split) SEALED
$60 - Just Friends - Hella (reddish bone and black w alt cover screen print) NM
$35 - K Flay - Every Where is Some Where (white) SEALED
$19 - K Flay - Inside Voices/Outside Voices (green) SEALED
$17 Kacy Hill - Simpke Sweet and Smiling (clear and pink splatter) SEALED
$100 - Karen O and the Kids - Where the Wild Things Are VG+ (slight shelf wear)
$20 - Kevin Devine - Put Your Ghost to Rest (blue and white) VG+
$16 - Kate Bush - This Woman's Work 7" VG+
$20 - Kid Canaveral - Faulty Inner Dialogue (yellow) VG+
$25 - Korine - Tear (Clear) NM
$120 - Kurt Travis - Everything is Beautiful (white) VG+
$85 - Kurt Travis - There's a Place I Want to Take You (baby blue) VG+
$22 - Lando Chill - FOR Mark, Your Son (cleared split) VG+
$17 - Lando Chill - The Boy Who Spoke to the Wind (purple w white splatter) VG+
$20 - Latewaves - Hell to Pay ( clear w blue splatter) VG+
$21 - Laura Jane Grace - Stay Alive (lapis blue) NM
$20 - Laura Jane Grace - At War with the Silverfish (clear) SEALED
$32 - Laura Jane Grace and the Devouring Mothers - Bought to Rot VG+
$50 - The Lawrence Arms - Skeleton Coast (Malort) VG+
$35 - Left Behind - No One Goes to Heaven (Kelly green)
$20 - Leon Bridges - Gold Diggers Sound (alt cover) Vg+
$22 - Leon Bridges - Good Thing VG+
$25 - Lilac Queen - If Only (purple/blue smash) VG+
$47 - Lucky Daye - Painted SEALED
$64 - Luke Fiasco - Food and Liquor Series (boxset gold and purple swirl/silver) SEALED
$22 - Lurk - Electro-Shock (clear w blue and white splatter) SEALED
$36 - LVL Up - Space Brothers (green)
$135 - Lydia - Illuminate (seablue) VG+
$23 - Macseal - Super Enthusiast (doublemint green) SEALED
$40 - Macseal - yeah, no I Know (pink w etching) vg+
$50 - Mae - Destination B Sides (Blue) VG+
$22 - Manchester Orchestra - The Million Masks of God (pink shimmer) SEALED
$70 - Manchester Orchestra - Mean Everything to Nothing (180g w cd) VG+ in shrink
$20 - Maps and Atlases - Beware and be Grateful VG+
$48 - Maritime - We the Vehicles (red) VG+
$35 - Marlon Williams - Make Way for Love (blue) VG+
$50 - Mars Volta - Frances the Mute (blue/red bootleg) VG+
$31 - Mat Kerekes - Luna and the wild blue everything (tri color blue/white/light blue) SEALED
$24 - Mat Kerekes - Luna (white/black asidebside) SEALED
$18 - Matt Berninger - Serpentine Prison (Sea blue) SEALED
$46 - The Menzingers - On the Impossible Past (summer sky wave) VG+
$50 - Mercy Union - The Quarry (Limited to One Record store Anniversary release with screened cover (Sealed)
$18 - Middle Distance - BlueShift (white) SEALED
$25 - Miles Davis - Kind of Blue (2018 Europe reissue with white cover) VG+
$30 - Mini Trees - Always in Motion (red scarlet) SEALED
$100 - Moneen - Are We Really Happy with Who we Are Right Now (orange w clear splatter) VG+
$21 - Movielife - This Time Next Year (gold) VG+
$19 - The Movielife - Cities in Search of a Heart (doublemint) SEALED
$27 - The Muppets - The Muppets Christmas Carol (import) VG+
$16 - Mundy's Bay - Lonesome Valley (bone gray marble) SEALED
$17 - Muskets - Violent Paradise SEALED
$35 - My Bloody Valentine - Isnt Anything (bootleg import) VG+
$25 - My Chemical Romance - May Death Never Stop You (jalapeño green) SEALED
$21 - The National - Boxer VG+
$31 - The National - I Am Easy to Find (red, yellow, grey 3xlp) NM
$31 - The National - Sleep Well Beast(blue) NM
$22 - Nnamdi Ogbannaya - Drool (orange cream) VG+
$16 - No Better - It Felt Like Glass (light blue) SEALED
$46 - No Pressure - No Pressure (yellow) SEALED
$42 - Notorious BIG - Life After Death 3xLP VG+
$180 - Noah Gunderson - Family VG+
$22 - No Devotion - Singles 2014 SEALED
$27 - Nothing, Nowhere - Reaper X Ruiner (White w blk splatteblk w white splatter) VG+
$180 - Northstar - Pollyanna VG+
$40 - Oddisee - The Beauty in All VG+
$25 - Oddisee - Rock Creek Park (autumn gold) VG+
$60 - Of Monster and Men - Beneath the Skin (clear) VG+
$18 - Old 97s - Most Messed Up VG+
$46 - Oragami Angel - Gami Gang (half black half white) VG+
$30 - Oso Oso - Basking in the Glow (Pink) VG+
$24 - Owen - The Seaside EP (blue marble) VG+
$43 - POS - Audition 2xLP VG+
$25 - The Pains of Being Pure at Heart - S/T (white w pink yellow splatter) SEALED
$21 - Pale Waves - My Mind Makes Noises (clear 2xlp) NM
$38 - Patton Oswalt - Feelin Kinda Patton VG+
$40 - Paulson - All at Once (Blue splatter) VG+
$20 - Pedro The Lion - Havasu (peach) VG+
$36 - Perma - Fight Fair (half blue/half green) SEALED
$24- Pet Symmetry - Vision (cream) VG+
$20 - Petal - Shame (pink) VG+
$23 - Phoenix - Bankrupt! VG++
$20 - Pianos Become the Teeth - Wait for Love (White) SEALED
$60 - Piebald - All Ears, All Eyes, All the Time (Coke bottle clear) VG+
$18 - PINE - s/t (blue /200) SEALED
$16 - Polar Bear Club - Live at the Montage (red) vg+
$17 - Polar Bear Club - Chasing Hamburg (gold) VG+
$40 Portugal the Man - Americam Ghetto VG+
$90 - Portugal the Man - The Majestic Majesty NM
$65 - Portugal the Man - Censored Colors (2008 black press) VG+
$20 - Portugal the Man - In the Mountain In the Cloud (white) VG+
$44 - Preston School of Industry - All This Sounds Gas VG+
$54 - Prince Daddy and the Hyena - Cosmic Thrill Seekers (half green/half purple) VG+
$30 - Prince Daddy and the Hyena - I Thought You Didn't like Leaving VG+
$45 Prince Daddy and the Hyena - S/T (white w black silver twist) NM
$20 - Proper. - The Great American Novel (pink and evergreen splatter) SEALED
$50 - Pup - Morbid Stuff (half cleahalf white) vg+
$22 - Pup - The Unraveling of Pup the Band (clear w black/yellow/pink splatter) SEALED
$28 - Raquet Club - S/T (Blue/black split) vg+
$40 - Radiohead - in Rainbows (2017 XL press) vg+
$20 - Rage Against the Machine - Rage Against the Machine XX (Pic disc) VG+
$80 - Rainbow Kitten Surprise - RKS! Live from Athens (with slipcase) VG+ one corner ding
$65 - Raury - All We Need VG+
$30 - Ray Lamontagne - God Willin and the Creek Don't Rise VG+
$60 - The Receiving End Of Sirens - The Earth Sings Mi Fa Mi (clear w black and white splatter--- bonus 2003 demos 7") VG+
$20 - Red City Radio - To the Sons and Daughters of Woody Guthrie (blue w black splatter) VG+
$36 - Red City Radio - Paradise (blue with gray pink twist) VG+
$75 - Reggie and the Full Effect - Inside the Dust Sleeve (180g) VG+
$20 Remo Drive - Natural, Everyday Degredation (clear smoke) VG+
$20 - Remo Drive - A Portrait of an Ugly Man (Maroon) VG+
$20 - Restorations - S/T (white w green) VG+
$28 - Restorations - LP2 (white/green/yellow swirl) VG+
$20 - Restorations- LP3 (red/white/yellow/black starburst) vg+
$20 - Restorations - LP5000 (white) VG+
ALL 4 RESTORATIONS FOR $70
$21 - Rex Orange County - Pony (slipcase) VG+
$32 - Rhye - Blood (green marble) VG+
$48 - Rival Schools - United by Fate (white/blue pinwheel) SEALED
$45 - Rival Sons - Before the Fire (orange splatter) VG+
$18 - Rocky Votolato - Hospital Handshakes (black/white/light blue) SEALED
$60 - Rocky Votolato - Suicide Medicine (red/bone) SEALED
$38 - The Routes - Dirty Needles And Pins (dysphoria swirl) VG+
$32 - Rufio - MCMLXXXV (orchid and baby blue swirl) NM
$40 - Rufio - The Comfort of Home (Black and gold) NM
$25 - S.Carey - Break Me Open (yellow and black) NM
$19 - Saintseneca - Pillar of Na
$22 - Saintseneca - Dark Arc
$70 Sam Fender - Seventeen Going Under (white marble import) SEALED
$26 - Saosin - Along the Shadow VG
$62 - Saosin - Translating the Name (teal) SEALED
$80 - Saves the Day - In Reverie (white w black and blue splatter) VG+
$33 - Say Anything/Matt Pryor - Daytrotter no. 23 VG+
$18 - Sevendust - Kill the Flaw (blood red) SEALED
$24 - Shannon and the Clams - year of the spider (Godstone) VG+
$20 - Sharon Jones and the Dap Kings - 100 days, 100 nights VG+
$19 - Sharptooth - Transitional Forms (GOLD Nugget) SEALED
$20 - Signals Midwest - I used to draw 7" (clear) VG+
$54 - Silk Sonic - An Evening with Silk Sonic (Alt Cover) SEALED
$42 - Silversun Pickups - Swoon (lavendeclear split) VG+
$50 - Sincere Engineer - Bless My Psyche (olive green) VG+
$24 - Skatune Network - Ska Goes Emo vol 1 (white w blue orange splatter) VG+
$20 - Skatune Network - Burn the Billboard (violet) SEALED
$18 - Sleater Kinney - S/T (2014 press) VG+
$65 - Sleater Kinney - Dig Me Out (OG 1997 press) VG
$45 - The Smiths - The Queen is Dead (09 US press 180g) SEALED
$70 - The Smiths - Louder Than Bombs (87 US press) VG+
$20 - Snow Patrol - Final Straw SEALED
$42 - Soft Kill - Savior (black /1300)
$55 - Soft Kill - An Open Door (clear w orange white splatter /100) NM
$25 - Soft Kill - Dead Kids RIP City VG+
$34 - Soft Kill - Desd Kids RIP City (yellow) VG+
$20 - Solemn Brigham - South Sinner Street (brown swirl) SEALED
$20 - Son Little - Aloha (Pineapple) VG+
$35 - Soul Blind - Greatest Hits vol 1 (clear w black/violet splatter) VG+
$72 - The Sound of Animals Fighting - The Tiger and the Duke (red) VG+
$24 - Spanish Love Songs - Brave Faces ETC. (cleawhite split w mint splatter) SEALED
$27 - Stay Inside - Viewing (dusk) SEALED
$165 - Stornoway - Beachcomber's Windowsill (import) SEALED
$20 - St Paul and the Broken Bones - The Alien Coast (gold nugget) NM
$120 - Straylight Run - The Needles the Space VG
$75 - Straylight Run - S/T (brown marble) VG
$21 - Straylight Run - Live at the Patchogue Theater SEALED
$23 - The Stokes - Room on Fire VG+
$20 - Sundowner - We Chase the Waves (orange) VG+
$42 - Superheaven - Ours is Chrome (Black into yellow) VG+
$23 - Surfers Blood - Covers (amber w black) VG+
$18 - Swearin - Fall into the Sun (Coke bottle clear) VG+
$18 - Take Offense - Keep an Eye Out (clear w red and yellow splatter) SEALED
$30 - Taking Back Sunday - Tell All Your Friends (Sangria w 10") SEALED
$23 - Taking Back Sunday - Tell All Your Friends (12"black copy) vG+
$50 - Tall Heights - Neptune VG+
$20 - theithey're/there - S/t (seafoam clear) VG+
$20 - theitheyre/there - Analog Weekend VG+
$80 - Third Eye Blind - Out of Vein (Silver import) VG+
$25 - Thrice - To Be Everywhere... ( blue w rainbow splatter) SEALED
$35 - Thrice - Majominor (gold/yellow) SEALED
$49 - Thrice - Beggars (green/blue/yellow striped) VG+ with the 7"sealed
$65 - Thursday - Full Collapse live (white)SEALED
$25 - Tigers Jaw - Studio 4 Acoustic (half blue half white) VG+
$20 - Tillian - Factory Reset (red/green/black) SEALED
$27 - Tokyo Police Club - Forcefield VG+
$23 - Touche Amore - Lament (aqua) vg+
$110 - Turnstile - Glow On (pit turd brown) SEALED
$45 - Turnstile - Pressure to Succeed (2014 black press) VG++
$26 - Tyler the Creator - Flower Boy VG+
$55 - A Wilhelm Scream - Partycrasher (Kaleidoscope /150) VG+
$60 - Beavis and Butthead SNES (blue w yellow splatter) NM
$30 - A Charlie Brown Christmas (clear w red swirl) SEALED
$30 Various - Amerikinda: 20 Years of Dualtone (camo) VG+
$18 - Various- Bridge and Tunnel Soundtrack (random color) VG+
$50 - Various - Chillhop Essentials Winter 2021 (white) SEALED
$40 Various - David Bowie in Jazz - A Jazz Tribute to David Bowie (import) VG+
$28 - Various - Dead Formats vol 1 (red white blue smash w splatter) SEALED
$31 - Various - Disney Ultimate Hits vol 1 +2 (green + blue)
$21 - Various - Encanto SEALED
$28 - Various - Girls vol 2 TV soundtrack VG (shelf wear and corner ding
$22 - Various - Lady Bird Soundtrack VG+
$55 - Various - Lyricist Lounge vol 1 (1998 4XLP) VG+ corner dings
$40 - Various - Magnolia Record Club - NPR Tiny Desk (blue marble) VG+
$52- Various - Magnolia Record Club - Spotify Singles (Ghostly Green Swirl) VG+
$54 - Various - Minnesota Beatle Project Vol 3 (red) VG+
$50 - Various - Minnesota Beatle Project Vol 4 (white) SEALED
$23 - Various - Motown Christmas 1's (red and green) VG+
$100 - Various- O Brother Where art Thou? Soundtrack (Black and white split) VG+
$110 - Various - The Phantom of the Opera Motion Picture Soundtrack (2016 MOV black press) sleeve NM media VG(scratch that doesn't seem to affect play)
$28- Various - Sing 2 Soundtrack VG+
$25 - Various - Coco Soundtrack (Pic disc)NM
$75 - Various - The Very Best Of Black Flavour Club (4xlp) [a lot of 90s hiphop] SEALED
$90 - This Warm December: A Brushfire Holiday vol 1 (Green/Red) VG+
$20 -Various -Troll World Tour Soundtrack (clear white) VG+
$20 - Various - Wish I Was Here Soundtrack VG+
$20 - Various - Soul Pixar Soundtrack SEALED
$25 - Vampire Weekend - Contra VG+
$80 - Vacationer - Gone VG
$18 - The Warriors - Monomyth (black inside clear) SEALED
$50 - Windowspeak - Windowspeak (red) SEALED
$21 - Worst Party Ever - Dartland (red) VG+
$70 - The Wonder Years - No Closer to Heaved (blue/burgundy mix) VG+
$135 - The Wonder Years - The Upsides/Suburbia 10 yr Anniversary Boxset (white) VG+
$46 - Wintersleep - Wintersleep VG+
$42 - Wildcat! Wildcat! - No Moon At All SEALED
$60 - Wild Nothing - Gemini (purple) VG+
$30 - Wild Nothing - Indigo (blue smoke) SEALED
$29 - Wicca Phase Springs Eternal - Secret Boy (Pink) VG+
$24 - The Weakerthans - Reconstruction Site VG+
$25 - Waxahatchee - American Weekend VG+
$22 Waxahatchee - Saint Cloud VG+
$80 - The War on Drugs - A Deeper Understanding (clear) VG+
$30 - Walk the Moon - What If Nothing (purple white swirl) VG+
$35 - Walter Schreifels - An Open Letter to the Scene (Green/white) VG+
$20 - Young Statues - Age Isnt Ours (white/yellow) VG+
$20 - You Blew It! - Abendrot (blue in clear) SEALED
submitted by
thewmatic to
VinylCollectors [link] [comments]
2023.03.21 14:12 Middle_Bee_1043 Herobrine Experience?
So we originally started this world like a week ago. Everything has been going great, cool house build, great seed with a mine shaft that contains a natural elevator to and from Y12 and the surface. But last night, crazy things started to happen. First, while we were all hundreds of blocks away from each other, my friend at the house started to hear mining and inventory sounds underneath the house. I will try to post the clip of this below. Then, at the same time, the other player besides us in the server thought he ran past me in a cavern. So we read our coordinates, lo and behold, we are almost 1,000 blocks away from each other. And even crazier, the friend claims he saw a Steve skin which none of us had on at the time anyways. We all decided to meet up at the house to see if we could dig into whatever was making the noises. Keep in mind that we’re already slightly creeped out. (I get it’s a game but this was really something we’ve never seen) After a while, we then start to hear eating noises, as if one of us was eating meat or some other food. Again, NONE OF US HAD FOOD ON US, as it was on peaceful for that time so we could finish grabbing deep stone in peace. So we kept digging as we kept hearing the noises over and over for at least 20 minutes. Then, when we surfaced, my friends (who i might add were digging right next me the whole time) told me to look into the yard and our furnaces. They had been spontaneously lit on fire by literally nothing. Our house is on Y60 something, no fire pits or anything near it. WTF??? We left the world after that as we wanted to preserve anything that might be lost. Please, if anyone on here has any theories or answers to what is going on, comment here so we can know. Because as a gamer of almost 20 years, I’ve never seen something like that not even internet searches can explain. Also as i’m typing this i forgot to add: We had three diamonds in a chest by the house. We came back from a gravel mining operation across the water body to find them AND a piston gone. We all screen shared or inventories to prove we weren’t trolling each other, and there’s only three of us in this server. Again, Wtf?
submitted by
Middle_Bee_1043 to
Minecraft [link] [comments]
2023.03.21 14:02 Recent-Development10 [A Terran Space Story: Lieutenant Saga] - Chapter 98
The second arc of the final Lieutenant Saga book begins. The mission parameters have changed dramatically. I hope you enjoy!
The next chapter will be out Saturday!
A Terran Space Story: The Lieutenant Saga Academy Days First Previous Next
Chapter 98: Time Passes
1 year later. October 27th, 2266. 12:00 St. Mary’s Station – Military Docking Ring John was the last of the crew to walk down the umbilical to the Waukesha. It was a very productive three months. The shipyard had worked some sort of voodoo or magic, very likely both, to get her back to combat-ready as quickly as they had. Despite missing two deployments John’s task force had claimed the most pirate kills since the beginning of the campaign.
Going out was great for John’s mental health. While he was exceptionally adept at processing data and directing squadrons around, he had no passion for that kind of work. Ironic since his career aspirations weren’t that different from that line of work.
Their last deployment was a bit different. Lieutenant Cohen and his ship were replaced with another. Though that was to the surprise of no one. John was heartened to hear that Brady seemingly had learned a bit of humility after the fact. But their shared history meant the two officers would never work with one another again.
John paused halfway down the umbilical and looked out the viewports to see his large ship. He smiled before turning back and heading to the security checkpoint. ‘A job well done,’ he thought as he continued to walk onto the station’s docking ring. He wondered what their next mission would be. That could wait though, it was time to get home and see his wife whom he so adored.
The security checkpoint was a formality, as it usually is. His gear was scanned and then handed back to him. John always grinned both at the scans and how much swag the security officers had confiscated. Every time they docked here there’d be two tables full of random shit the crew tried to smuggle home. Thankfully none of it was harmful, but that did raise many questions. Questions that would gnaw in his psyche for weeks at a time. ‘Why the hell would anyone want a meal tray from the mess?’ was the current question bugging him.
John’s destination was his condo. He walked with an increased pace and focus than he normally had. He so desperately wanted Alice in his arms. To kiss and do other consenting adult things with her. His excitement would be dampened when he arrived home to a quiet and very Alice-less condo. She left a note on the digital whiteboard.
‘Love you and welcome home, John. I got called in for an unexpected shift. Should be back by 16:00-17:00.’ “Fuck me,” John sighed as he dropped his backpack and seabag in the entryway, “That’s disappointing.”
John then walked into the living room, but as soon as he did so the primary display screen turned on and displayed an incoming message. He shrugged and found one of the many remotes for it and accepted it. He was surprised to see Kristin in it.
“Hey First Lieutenant,” Kristin smiled, “Kill a bunch of pirates?”
John rolled his eyes, “You know I’ve told all of y’all that off hours it’s OK to just call me John. We’re running low on the availability of targets.”
“The military says otherwise. We learned that lesson well in the academy,” Kristin grinned, “Well, some of us did at least. Pirates seem to be bugging out of our systems too.”
“Touché.”
“Did you hear what happened to my former captain?”
John shook his head.
“Seriously? You don’t know?”
“After I had a conversation with his dad, I let it go. To be blunt, I didn’t really give a rat’s ass what NI did with the guy. Plus, I literally just got back home after being gone for three months. Was too busy killing pirates and time to notice anything really.”
“Well, he ultimately accepted the separation agreement NI was offering,” Kristin rolled her eyes, “What Dwayne relayed to me was that the only thing changing his mind were drafts of criminal charges that they were prepared to bring against him.”
John nodded, “Don’t roll your eyes at that, the degree of arrogance exhibited doesn’t surprise me in the slightest.”
Kristin did in fact roll her eyes, “Well, he’s now being charged with four counts of sexual harassment. It seems that he didn’t learn his lesson in the civilian world. Those ladies have brought a civil case against him too. Daddy’s going to be spending a pretty penny.”
John grinned as he pulled up his tablet and scanned for news. Laughter erupted shortly thereafter by him. He sat down on his recliner and shared the news.
“As of twenty minutes ago, his dad has been removed as CEO and chairman of the board. The board and he agreed to a massive reduction in his golden parachute. He won’t be ruined but his kid will cost him literally a billion dollars over the remainder of his lifetime. Since he took his company public there ain’t much he can do but whine and complain about it.”
“Oh, I almost forgot. Jacob says hi. He told me this morning that he wishes he didn’t have to work today. The big lug also says we need to meet up someplace again soon.”
John smiled, “Somehow that doesn’t surprise me at all that he’d say something like that. But I agree, that is something we ought to do. The problem is that I’m off for a week, then it’s prepping for another deployment in three weeks.”
“So, in other words, not anytime soon.”
“You know how it is,” John sighed as he shook his head, “I will be basically deployed for three months at a time no less than three times a year, and probably start a fourth deployment in the coming year. When I am home I have effectively no social life since Alice has a ton of honey-do things around the condo.”
“I do not trust Jacob to hang a picture without making a hole in the wall.”
John laughed, “I don’t think he’s ever been called handy. Hey, how were the pirate ops for you lot?”
“Our pirate hunting was pretty routine. We didn’t get anything heavy like you got. Four hundred pirate ships though? Good lord, you were busy,” Kristin could hardly believe the number.
“Four hundred eighty-three, we were one engagement away from cracking five hundred,” John smiled as he leaned back in his recliner, “Pirate reports in our systems have effectively been eliminated. The same holds true for our part of the inner core.”
“Only two of our squadrons crossed the century mark in Second Fleet. Could that have been because the pirates had migrated so deep into the core worlds?”
“More than likely, they go where the money is. Void traffic in the core worlds is substantially higher than in the more distant colonies. That means the demand for illicit goods is higher as well. I can’t really blame the pirates for wanting to make a dime that way, but they really should find honest work.”
“They are bugging out to a more accepting place now. That is presuming our intelligence reports are accurate,” Kristin said, “But we’re due for another anti-pirate hunt during my next time out. I think the other fleets are gearing up for a focus on that too.”
“I had heard the outer fleets are starting early next year,” John grinned, “It’s a shitty time to be a pirate. Just as they find a safe haven the military begins to move in fresher systems. Though if they are smart, they might get overlooked.”
The two continued to talk about their pirate-hunting escapades. Kristin was very eager to understand the hows and why John made the decisions he did. She was fascinated with how overly aggressive his squadron was, which given their kill tally shouldn’t have come to her as much surprise. She was eager to estimate how many pirate vessels they were leaving behind.
John changed the subject after a while, “When are getting a captain’s seat?”
“Well, it should have been before my last deployment. A better-connected lieutenant got the nod instead. I’m next up for the big seat.”
“Sorry to hear about the delay. You’ll do well when you get the opportunity.”
“Thanks. Well, I’ve taken enough time of yours. Thanks for the assistance.”
“It’s all good, you and Andern take care.”
John waived as he shut the display off. He crossed his legs and shut his eyes. He fell asleep quickly in that comfortable chair of his. It was good to be home, even if it was for a brief time. John didn’t know what kind of mission would come next. It was unlikely to have anything to do with pirates. That was fine with him, something new couldn’t hurt to experience.
One day later. October 28th, 2266. 09:06 St. Mary’s Station – First Fleet Auditorium John walked into the auditorium for a last-minute meeting. Alice wasn’t wrong, he looked dashing in his Navy whites. Despite that, the timing of it was piss poor, his beautiful wife was sadly accustomed to last-second changes to their schedules. John hated being the last one to arrive for a meeting, it never felt good. All those eyes stared at him when he entered the room.
“Good morning, Lieutenant,” Admiral Dufresne said politely, “Once again, apologies are due to you for the last-second nature of this meeting.”
“Thank you, sir. My wife wanted to visit a museum and go shopping on the coast down on the surface. I’m not exactly opposed to missing that part of our itinerary.”
The bespectacled man sitting across from him chuckled quietly. Admiral Dickinson and Dufresne grinned at the sarcasm. The pair of admirals understood immediately that John was both cautious and curious about why he was brought here. It didn’t escape him that the noticed John size up the man across from him.
“This is Doctor Frank Hamelin,” Admiral Dickinson, “And you will be escorting him on your next mission. We don’t expect it to last a standard deployment, but that’s alright given the current situation. Besides, your squadron killed all the bloody pirates, so we don’t have that much real work for you at the moment.”
John grinned when he heard that. He never took his eyes off the scholar. In fact, he was counting the number of ways he could kill or beat the man up. That number was incredibly high as he didn’t give off any vibes that he had ever been in a fight.
“You had best show him what you’d like to do. He’s not going to stop doing whatever it is that he’s doing now,” Admiral Dufresne said dismissively to the scientist.
“I find it fascinating that I’d ever interact, much less put my life in the hands of someone so bloodthirsty. That gaze of yours is just frightening,” Dr. Hamelin said with the utmost sincerity and honesty, “But yes, where are my manners? To put it briefly and frankly, we have discovered evidence of intelligent life, though it seems that the race has since gone extinct.”
Dr. Hamelin activated the holographic display from his terminal. A black orb with a sickeningly green light is shown. Alien characters could be easily seen in the piece of rubble. Characters that John was acquainted with.
“You don’t seem surprised by this?” Dr. Hamelin noticed John’s reaction and was taken aback by it, “This was not the reaction I’d expected from you, in fact, I’d say you were nonplused about such a momentous discovery.”
“It’s foolhardy to believe that we’re the only intelligent life in the universe. Or that there weren’t precursor races.”
“We’re calling them the Predecessors.”
John looked like he was in pain hearing that name.
“You don’t agree with the name we gave them?”
John shook his head, “Why not something cooler? Forerunners, Ancients, Old Ones, Engineers, galaxy seeders?”
“Clever as some of those names, many are trademarked and rooted in science fiction. We are dealing with science fact.”
“That’s a…” John stopped and paused for a moment, “An acceptable, but dumb, reason for eschewing a cooler name. So, what’s the mission?”
“We’re going to Apus Minor. There’s an Earth-sized moon orbiting the gas giant. The specific ruins we’re heading to are here.”
The picture in the holographic display changed. John closed his eyes quickly and sighed. The doctor wanted to explore alien ruins that were under a mountain. Ruins that had a tendency to just disappear on a whim, at least according to the data John had kept well hidden. John didn’t know whether or not the doctor knew that fact, but he had to presume he was aware of that.
“Alien ruins in a mountain. What could go wrong?” John said sarcastically.
“A lot. Which is why we’re bringing you on board,” Admiral Dickinson answered, “The scientists will do as you order.”
“That means I’ll be going into the ruins with them then, or am I mistaken on that assumption?”
Admiral Dufresne leaned forward and rested his arms on the table, “Why would the captain of our starship go with them?”
“You said the scientists will do as I order. Even with relays our communication devices don’t work great under that much earth. How else am I to order them to not do something without being physically there?”
“It’s not normal, but far from the first time, a captain’s prerogative was used during a mission. If you see fit to need to be there with the scientific team then that is acceptable to me,” Admiral Dickinson said, “I’d not simply urge you but order you to utilize a significant amount of caution to be exhibited. Anything and everything that is seen is classified beyond top secret. We are not prepared at this time to publicly disclose this information at this time.”
“When do we leave?”
“Your shore leave’s been cut short, along with your crew’s,” Admiral Dufresne said, “The recall order has already been sent to the crew. You’ll leave in five days. For what it’s worth, I’m sorry for the interruption.”
“Congrats doctor, you and your team aren’t going to be making many friends on the ship,” John’s quip dripped in resentment, “Where are going to house them?”
“The starboard hangar is being used to house their gear and the teams. Technicians are installing the temporary barracks structure in there as we speak,” Admiral Dufresne said, “Lieutenant, why don’t you take the time to get to know your new crewmate? We have another crew to disappoint.”
“The Waukesha is going out by her lonesome?”
Admiral Dickinson nodded, “Apus Minor is firmly in the core world region. The moon itself is sparsely populated aside from some agricultural startups in the northern continent. Apus Major has nearly a billion people living there now.”
“Understood, we’ll be up to the task.”
John stood and saluted the admirals. He quickly sat back down and stared down at the doctor. It was highly annoying that his leave was being canceled as suddenly as it was. He not only wanted but needed some proper downtime.
“You needn’t give me this death glare. I’m not at fault for this.”
“Oh, I’m aware. I’m just annoyed that this meeting got me out of looking at some art pieces painted or built by some dead artists that I have no clue who they were. Now I’m being asked to play babysitter to a bunch of eggheads under a fucking mountain.”
“This is a momentous occasion. We’ve discovered…”
“Tell me, doctor, what happened to this relic after it was activated,” John stared at the doctor.
“What? How…” Doctor Hamelin cocked his head and stared at the cocky officer, “What do you mean?”
“Where is that relic now? Do you have a chipping of the material?”
“No, but why would you ask that? How would you know the device disappeared upon activation? No one’s been told that. You couldn’t possibly know that.”
“Unless I do. You didn’t discover that device. Someone else did. If I’m not mistaken, the uncut video shows a green scanning pulse before the device atomized itself. And left a stadium-sized depression in prime farmland. Indicating that something much larger existed there at one time.”
“A dear colleague and friend of mine discovered it. He had an unnamed benefactor that was bankrolling his research. He found dozens of locations. He died in an attack on his campsite by bandits. This site was one he had wanted to go to but he was hesitant to go there because of the aforementioned disappearing act they performed.”
“That benefactor of your friend was a madman. He made me look like a fucking boy scout,” John’s face wore a puzzled look, “I am not a boy scout.”
“Sometimes in the pursuit of scientific knowledge, we have to ally ourselves, however temporarily, with an unsavory cast. That is the price of progress some of us are willing to pay.”
“And what if that price involves doing immoral or unethical things? Such as transforming a portion of the population or annihilating some of it? What then?”
“This discovery is so much more valuable than you can think. Our level of technology could increase exponentially. The risks are worth it. Especially now, since we believe we now know why the structures disappear.”
“What makes you think you’ve cracked that code?” John asked dismissively.
“I’m looking at him.”
John sighed loudly before closing his eyes, “You cannot be fucking serious.”
Dr. Hamelin then began typing at his terminal before showing a repeating pattern, “This is what the scanner was looking for. We’ve been able to translate part of the flash of data. When we extrapolate what those numbers mean we find out they are grid coordinates. To this.”
He then changed the screen to display a portion of a human’s genetic code, “Wouldn’t you be surprised that this portion of the code is an exact match to you? What’s absolutely fascinating is how your genetic code shifted into this. Genetic adjustments, on the scale you went through, are incredibly deadly for adults.”
“It almost killed me. That it didn’t remains a mystery for me as well. So you think if I’m in the presence of the team then when the scanning beam goes out it’ll delay or otherwise stop this atomization program the alien tech has?”
“That’s my running theory.”
“Do you have any other sites besides this one?”
“Why do you ask?” Dr. Hamelin asked curiously.
“I’d rather you not be wrong and then be buried under a fucking mountain due to scientific malfeasance,” John said sarcastically.
“There’s a small structure on the moon a few miles away that we can test your theory.”
“Very well,” John said, “What else do you know about these aliens?”
Dr. Hamelin smiled as he leaned forward. The two men continued their conversation. Five hours had flashed in but a blink of an eye. John had learned a great deal from the doctor. The new information he was eager to plug into Eve and see if their translations and assumptions from Dr. Norman’s stash had proven accurate.
John was still treading cautiously. His desire to learn more was obviously there, but this whole situation wreaked of something. Something that he couldn’t quite put a finger on. He didn’t trust this scientist, and it was likely that the rest of his team would be just as untrustworthy, but orders were orders. He had to follow through with them, but John was bound and determined to do so while not allowing these foreigners to get him and his crew killed.
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